Minor tweaks
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@@ -14,15 +14,12 @@ import static io.anuke.mindustry.Vars.*;
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/** Controls playback of multiple music tracks.*/
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public class MusicControl{
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private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.45f, musicWaveChance = 0.35f;
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private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.5f, musicWaveChance = 0.4f;
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/** normal, ambient music, plays at any time */
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public final Array<Music> ambientMusic = Array.with(Musics.game1, Musics.game3, Musics.game4, Musics.game6);
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/** darker music, used in times of conflict */
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public final Array<Music> darkMusic = Array.with(Musics.game2, Musics.game5, Musics.game7);
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/** all music, both dark and ambient */
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public final Array<Music> allMusic = Array.withArrays(ambientMusic, darkMusic);
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private Music lastRandomPlayed;
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private Interval timer = new Interval();
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private @Nullable Music current;
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@@ -88,7 +85,7 @@ public class MusicControl{
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}
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//dark based on enemies
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return Mathf.chance(state.enemies() / 70f);
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return Mathf.chance(state.enemies() / 70f + 0.1f);
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}
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/** Plays and fades in a music track. This must be called every frame.
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