Minor tweaks

This commit is contained in:
Anuken
2019-08-30 15:17:05 -04:00
parent b369751a75
commit f063f7b2d3
2 changed files with 5 additions and 10 deletions

View File

@@ -14,15 +14,12 @@ import static io.anuke.mindustry.Vars.*;
/** Controls playback of multiple music tracks.*/
public class MusicControl{
private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.45f, musicWaveChance = 0.35f;
private static final float finTime = 120f, foutTime = 120f, musicInterval = 60 * 60 * 3f, musicChance = 0.5f, musicWaveChance = 0.4f;
/** normal, ambient music, plays at any time */
public final Array<Music> ambientMusic = Array.with(Musics.game1, Musics.game3, Musics.game4, Musics.game6);
/** darker music, used in times of conflict */
public final Array<Music> darkMusic = Array.with(Musics.game2, Musics.game5, Musics.game7);
/** all music, both dark and ambient */
public final Array<Music> allMusic = Array.withArrays(ambientMusic, darkMusic);
private Music lastRandomPlayed;
private Interval timer = new Interval();
private @Nullable Music current;
@@ -88,7 +85,7 @@ public class MusicControl{
}
//dark based on enemies
return Mathf.chance(state.enemies() / 70f);
return Mathf.chance(state.enemies() / 70f + 0.1f);
}
/** Plays and fades in a music track. This must be called every frame.