🗺 Locate existing mechpads (#915)
* Stash prototype * Only target mechpads of the same team * Switch from chessboard lookup to indexer * Point using cubes * Delegate * tilesize
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committed by
Anuken
parent
485fc3ea2a
commit
f07239d8c2
@@ -12,8 +12,11 @@ import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.input.*;
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import io.anuke.mindustry.type.Category;
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import io.anuke.mindustry.ui.Cicon;
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import io.anuke.mindustry.world.*;
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import io.anuke.mindustry.world.blocks.units.MechPad;
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import io.anuke.mindustry.world.meta.BlockFlag;
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import static io.anuke.mindustry.Vars.*;
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@@ -57,6 +60,20 @@ public class OverlayRenderer{
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Draw.reset();
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}
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});
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if(ui.hudfrag.blockfrag.currentCategory == Category.upgrade){
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for(Tile mechpad: indexer.getAllied(player.getTeam(), BlockFlag.mechPad)){
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if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f)
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.setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.x, mechpad.y)){
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Tmp.v1.set(mechpad.worldx(), mechpad.worldy()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength);
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Lines.stroke(2f, ((MechPad) mechpad.block()).mech.engineColor);
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Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 0.5f);
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Draw.reset();
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}
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}
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}
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}
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if(player.isDead()) return; //dead players don't draw
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