More logic message types
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@@ -1709,7 +1709,7 @@ lst.setblock = Set tile data at any location.
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lst.spawnunit = Spawn unit at a location.
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lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
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lst.setrule = Set a game rule.
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lst.flushnotification = Display a notification at the top of the screen from the text buffer.\nWill wait until the previous message finishes.
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lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
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logic.nounitbuild = [red]Unit building logic is not allowed here.
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