Fixed keyDown not registering at low FPS / Spectre bullet balance
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@@ -83,7 +83,7 @@ public class Blocks implements ContentList{
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commandCenter,
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groundFactory, airFactory, navalFactory,
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additiveReconstructor, multiplicativeReconstructor, exponentialReconstructor, tetrativeReconstructor,
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repairPoint, repairTurret, resupplyPoint,
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repairPoint, repairTurret,
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//payloads
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payloadConveyor, payloadRouter, payloadPropulsionTower,
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@@ -342,11 +342,14 @@ public class Bullets implements ContentList{
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lifetime = 60f;
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}};
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standardDenseBig = new BasicBulletType(7f, 55, "bullet"){{
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hitSize = 5;
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standardDenseBig = new BasicBulletType(7.5f, 50, "bullet"){{
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hitSize = 4.8f;
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width = 15f;
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height = 21f;
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shootEffect = Fx.shootBig;
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ammoMultiplier = 4;
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reloadMultiplier = 1.7f;
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knockback = 0.3f;
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}};
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standardThoriumBig = new BasicBulletType(8f, 80, "bullet"){{
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@@ -359,7 +362,7 @@ public class Bullets implements ContentList{
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knockback = 0.7f;
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}};
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standardIncendiaryBig = new BasicBulletType(7f, 60, "bullet"){{
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standardIncendiaryBig = new BasicBulletType(7f, 70, "bullet"){{
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hitSize = 5;
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width = 16f;
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height = 21f;
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@@ -370,7 +373,8 @@ public class Bullets implements ContentList{
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makeFire = true;
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pierceCap = 2;
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pierceBuilding = true;
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knockback = 0.7f;
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knockback = 0.7f;
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ammoMultiplier = 3;
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}};
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fireball = new BulletType(1f, 4){
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@@ -356,7 +356,7 @@ public class SettingsMenuDialog extends Dialog{
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});
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graphics.sliderPref("screenshake", 4, 0, 8, i -> (i / 4f) + "x");
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graphics.sliderPref("fpscap", 240, 15, 245, 5, s -> (s > 240 ? Core.bundle.get("setting.fpscap.none") : Core.bundle.format("setting.fpscap.text", s)));
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graphics.sliderPref("fpscap", 240, 10, 245, 5, s -> (s > 240 ? Core.bundle.get("setting.fpscap.none") : Core.bundle.format("setting.fpscap.text", s)));
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graphics.sliderPref("chatopacity", 100, 0, 100, 5, s -> s + "%");
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graphics.sliderPref("lasersopacity", 100, 0, 100, 5, s -> {
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if(ui.settings != null){
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