BaseShield for testing
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@@ -86,6 +86,8 @@ public class Blocks{
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//defense - erekir
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buildTower,
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regenProjector, barrierProjector,
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//campaign only
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shieldProjector,
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//transport
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conveyor, titaniumConveyor, plastaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router,
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@@ -1713,8 +1715,9 @@ public class Blocks{
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}});
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}};
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//TODO implement
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if(false)
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barrierProjector = new DirectionalForceProjector("barrier-projector"){{
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//TODO
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requirements(Category.effect, with(Items.surgeAlloy, 100, Items.silicon, 125));
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size = 3;
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width = 50f;
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@@ -1726,6 +1729,16 @@ public class Blocks{
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consumes.power(4f);
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}};
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//TODO 5x5??
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shieldProjector = new BaseShield("shield-projector"){{
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category = Category.effect;
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buildVisibility = BuildVisibility.editorOnly;
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size = 3;
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consumes.power(5f);
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}};
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//endregion
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//region distribution
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@@ -2231,7 +2244,7 @@ public class Blocks{
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//TODO rename
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chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
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requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
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powerProduction = 8f;
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powerProduction = 9f;
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consumes.liquids(LiquidStack.with(Liquids.ozone, 1f / 60f, Liquids.arkycite, 20f / 60f));
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size = 3;
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
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@@ -2255,7 +2268,7 @@ public class Blocks{
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pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
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//TODO requirements
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requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 50));
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powerProduction = 16f;
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powerProduction = 18f;
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drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
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sinMag = 2.75f;
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@@ -1553,6 +1553,15 @@ public class Fx{
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}
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}),
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circleColorSpark = new Effect(21f, e -> {
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color(Color.white, e.color, e.fin());
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stroke(e.fout() * 1.1f + 0.5f);
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randLenVectors(e.id, 9, 27f * e.fin(), 9f, (x, y) -> {
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lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fslope() * 5f + 0.5f);
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});
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}),
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colorSpark = new Effect(21f, e -> {
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color(Color.white, e.color, e.fin());
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stroke(e.fout() * 1.1f + 0.5f);
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@@ -3185,54 +3185,51 @@ public class UnitTypes{
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envDisabled = 0;
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lowAltitude = false;
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flying = true;
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mineWalls = true;
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targetAir = false;
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mineFloor = false;
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mineHardnessScaling = false;
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mineSpeed = 5f;
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flying = true;
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mineSpeed = 4f;
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mineTier = 4;
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buildSpeed = 1.4f;
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drag = 0.06f;
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speed = 2.8f;
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rotateSpeed = 5f;
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accel = 0.11f;
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buildSpeed = 1.1f;
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drag = 0.08f;
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speed = 6.5f;
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rotateSpeed = 8f;
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accel = 0.09f;
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itemCapacity = 90;
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health = 600f;
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health = 500f;
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armor = 2f;
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hitSize = 18f;
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buildBeamOffset = 10f;
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engineSize = 0;
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payloadCapacity = Mathf.sqr(2f) * tilePayload;
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hitSize = 11f;
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engineOffset = 15 / 4f;
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engineSize = 4;
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setEnginesMirror(
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new UnitEngine(34 / 4f, 31 / 4f, 3f, 45f),
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new UnitEngine(35 / 4f, -38 / 4f, 3f, 315f)
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new UnitEngine(23 / 4f, 4 / 4f, 2.4f, 315f)
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);
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weapons.add(new Weapon("incite-weapon"){{
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reload = 30f;
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x = 4f;
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y = 6.25f;
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shootY = 5.75f;
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recoil = 2f;
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top = false;
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layerOffset = -0.01f;
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weapons.add(new RepairBeamWeapon(){{
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reload = 25f;
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x = 0f;
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y = 6.5f;
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rotate = false;
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shootY = 0f;
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beamWidth = 0.7f;
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repairSpeed = 0.3f;
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aimDst = 0f;
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shootCone = 15f;
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fractionRepair = true;
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mirror = false;
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bullet = new BasicBulletType(5f, 15){{
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width = 7f;
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height = 12f;
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shootEffect = Fx.sparkShoot;
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smokeEffect = Fx.shootBigSmoke;
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pierceCap = 2;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Pal.bulletYellowBack;
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frontColor = Color.white;
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trailWidth = 1.5f;
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trailLength = 7;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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targetUnits = false;
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targetBuildings = true;
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autoTarget = false;
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controllable = true;
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laserColor = Pal.accent;
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healColor = Pal.accent;
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bullet = new BulletType(){{
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maxRange = 60f;
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}};
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}});
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}};
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