Oyxgen env
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@@ -8,6 +8,7 @@ import mindustry.content.*;
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import mindustry.game.EventType.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.gen.*;
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import mindustry.world.*;
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import mindustry.world.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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import static mindustry.Vars.*;
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@@ -17,7 +18,7 @@ public class Fires{
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/** Start a fire on the tile. If there already is a fire there, refreshes its lifetime. */
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/** Start a fire on the tile. If there already is a fire there, refreshes its lifetime. */
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public static void create(Tile tile){
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public static void create(Tile tile){
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if(net.client() || tile == null || !state.rules.fire) return; //not clientside.
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if(net.client() || tile == null || !state.rules.fire || !state.rules.hasEnv(Env.oxygen)) return; //not clientside.
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Fire fire = map.get(tile.pos());
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Fire fire = map.get(tile.pos());
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@@ -81,7 +81,7 @@ public class Rules{
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/** Base unit cap. Can still be increased by blocks. */
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/** Base unit cap. Can still be increased by blocks. */
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public int unitCap = 0;
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public int unitCap = 0;
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/** Environmental flags that dictate visuals & how blocks function. */
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/** Environmental flags that dictate visuals & how blocks function. */
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public int environment = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater;
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public int environment = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
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/** Attributes of the environment. */
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/** Attributes of the environment. */
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public Attributes attributes = new Attributes();
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public Attributes attributes = new Attributes();
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/** Sector for saves that have them. */
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/** Sector for saves that have them. */
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@@ -140,6 +140,10 @@ public class Rules{
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}
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}
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}
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}
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public boolean hasEnv(int env){
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return (environment & env) != 0;
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}
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public float unitBuildSpeed(Team team){
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public float unitBuildSpeed(Team team){
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return unitBuildSpeedMultiplier * teams.get(team).unitBuildSpeedMultiplier;
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return unitBuildSpeedMultiplier * teams.get(team).unitBuildSpeedMultiplier;
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}
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}
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@@ -3,12 +3,22 @@ package mindustry.world.meta;
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/** Environmental flags for different types of locations. */
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/** Environmental flags for different types of locations. */
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public class Env{
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public class Env{
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public static final int
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public static final int
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//is on a planet
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terrestrial = 1,
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terrestrial = 1,
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//is in space, no atmosphere
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space = 1 << 1,
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space = 1 << 1,
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//is underwater, on a planet
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underwater = 1 << 2,
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underwater = 1 << 2,
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//has a spores
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spores = 1 << 3,
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spores = 1 << 3,
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//has a scorching env effect
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scorching = 1 << 4,
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scorching = 1 << 4,
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//has oil reservoirs
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groundOil = 1 << 5,
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groundOil = 1 << 5,
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//has water reservoirs
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groundWater = 1 << 6,
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groundWater = 1 << 6,
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//has oxygen in the atmosphere
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oxygen = 1 << 7,
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//all attributes combined, only used for bitmasking purposes
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any = 0xffffffff;
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any = 0xffffffff;
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}
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}
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