Lambda memory allocation optimizations

This commit is contained in:
Anuken
2021-08-17 11:38:57 -04:00
parent 7b4d488b11
commit f0c0900770
7 changed files with 97 additions and 74 deletions

View File

@@ -118,36 +118,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
type.update(self());
if(type.collidesTiles && type.collides && type.collidesGround){
world.raycastEach(World.toTile(lastX()), World.toTile(lastY()), tileX(), tileY(), (x, y) -> {
Building build = world.build(x, y);
if(build == null || !isAdded()) return false;
if(build.collide(self()) && type.testCollision(self(), build) && !build.dead() && (type.collidesTeam || build.team != team) && !(type.pierceBuilding && hasCollided(build.id))){
boolean remove = false;
float health = build.health;
if(build.team != team){
remove = build.collision(self());
}
if(remove || type.collidesTeam){
if(!type.pierceBuilding){
hit = true;
remove();
}else{
collided.add(build.id);
}
}
type.hitTile(self(), build, health, true);
return !type.pierceBuilding;
}
return false;
});
tileRaycast(World.toTile(lastX()), World.toTile(lastY()), tileX(), tileY());
}
if(type.pierceCap != -1 && collided.size >= type.pierceCap){
@@ -156,6 +127,55 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
}
}
//copy-paste of World#raycastEach, inlined for lambda capture performance.
@Override
public void tileRaycast(int x0f, int y0f, int x1, int y1){
int x = x0f, dx = Math.abs(x1 - x), sx = x < x1 ? 1 : -1;
int y = y0f, dy = Math.abs(y1 - y), sy = y < y1 ? 1 : -1;
int e2, err = dx - dy;
while(true){
Building build = world.build(x, y);
if(build != null && isAdded() && build.collide(self()) && type.testCollision(self(), build)
&& !build.dead() && (type.collidesTeam || build.team != team) && !(type.pierceBuilding && hasCollided(build.id))){
boolean remove = false;
float health = build.health;
if(build.team != team){
remove = build.collision(self());
}
if(remove || type.collidesTeam){
if(!type.pierceBuilding){
hit = true;
remove();
}else{
collided.add(build.id);
}
}
type.hitTile(self(), build, health, true);
//stop raycasting when building is hit
if(type.pierceBuilding) return;
}
if(x == x1 && y == y1) break;
e2 = 2 * err;
if(e2 > -dy){
err -= dy;
x += sx;
}
if(e2 < dx){
err += dx;
y += sy;
}
}
}
@Override
public void draw(){
Draw.z(type.layer);