Lambda memory allocation optimizations
This commit is contained in:
@@ -151,7 +151,7 @@ public class Build{
|
||||
if(closest != null && closest.team != team){
|
||||
return false;
|
||||
}
|
||||
}else if(state.teams.eachEnemyCore(team, core -> Mathf.dst(x * tilesize + type.offset, y * tilesize + type.offset, core.x, core.y) < state.rules.enemyCoreBuildRadius + type.size * tilesize / 2f)){
|
||||
}else if(state.teams.anyEnemyCoresWithin(team, x * tilesize + type.offset, y * tilesize + type.offset, state.rules.enemyCoreBuildRadius + tilesize)){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user