Merge branch 'master' into patch-2
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@@ -20,7 +20,7 @@ gameover = Game Over
|
||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||
highscore = [accent]New highscore!
|
||||
copied = Copied.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
|
||||
load.sound = Sounds
|
||||
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
|
||||
done = Done
|
||||
feature.unsupported = Your device does not support this feature.
|
||||
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
||||
mods = Mods
|
||||
mods.none = [lightgray]No mods found!
|
||||
mods.guide = Modding Guide
|
||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
||||
pausebuilding = [accent][[{0}][] to pause building
|
||||
resumebuilding = [scarlet][[{0}][] to resume building
|
||||
wave = [accent]Wave {0}
|
||||
wave.cap = [accent]Wave {0}/{1}
|
||||
wave.waiting = [lightgray]Wave in {0}
|
||||
wave.waveInProgress = [lightgray]Wave in progress
|
||||
waiting = [lightgray]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
@@ -329,6 +331,7 @@ editor.generation = Generation:
|
||||
editor.ingame = Edit In-Game
|
||||
editor.publish.workshop = Publish On Workshop
|
||||
editor.newmap = New Map
|
||||
editor.center = Center
|
||||
workshop = Workshop
|
||||
waves.title = Waves
|
||||
waves.remove = Remove
|
||||
@@ -475,7 +478,7 @@ requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
bestwave = [lightgray]Best Wave: {0}
|
||||
launch.text = Launch
|
||||
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
|
||||
research.multiplayer = Only the host can research items.
|
||||
uncover = Uncover
|
||||
configure = Configure Loadout
|
||||
#TODO
|
||||
@@ -509,6 +512,7 @@ weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.fog.name = Fog
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -518,6 +522,11 @@ sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.rename = Rename Sector
|
||||
|
||||
planet.serpulo.name = Serpulo
|
||||
#TODO better name
|
||||
planet.sun.name = Sun
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Ground Zero
|
||||
@@ -572,50 +581,62 @@ info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
lastaccessed = [lightgray]Last Accessed: {0}
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.memorycapacity = Memory Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.memorycapacity = Memory Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.flammability = Flammability
|
||||
stat.radioactivity = Radioactivity
|
||||
stat.heatcapacity = HeatCapacity
|
||||
stat.viscosity = Viscosity
|
||||
stat.temperature = Temperature
|
||||
stat.speed = Speed
|
||||
stat.buildspeed = Build Speed
|
||||
stat.minespeed = Mine Speed
|
||||
stat.minetier = Mine Tier
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -627,6 +648,7 @@ bar.powerbalance = Power: {0}/s
|
||||
bar.powerstored = Stored: {0}/{1}
|
||||
bar.poweramount = Power: {0}
|
||||
bar.poweroutput = Power Output: {0}
|
||||
bar.powerlines = Connections: {0}/{1}
|
||||
bar.items = Items: {0}
|
||||
bar.capacity = Capacity: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -638,6 +660,8 @@ bar.progress = Build Progress
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] damage
|
||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||
bullet.incendiary = [stat]incendiary
|
||||
@@ -645,6 +669,8 @@ bullet.homing = [stat]homing
|
||||
bullet.shock = [stat]shock
|
||||
bullet.frag = [stat]frag
|
||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||
bullet.infinitepierce = [stat]pierce
|
||||
bullet.freezing = [stat]freezing
|
||||
bullet.tarred = [stat]tarred
|
||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||
@@ -682,7 +708,6 @@ setting.linear.name = Linear Filtering
|
||||
setting.hints.name = Hints
|
||||
setting.flow.name = Display Resource Flow Rate
|
||||
setting.buildautopause.name = Auto-Pause Building
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.animatedwater.name = Animated Fluids
|
||||
setting.animatedshields.name = Animated Shields
|
||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||
@@ -716,7 +741,6 @@ setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
setting.minimap.name = Show Minimap
|
||||
@@ -851,6 +875,7 @@ rules.title.unit = Units
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Environment
|
||||
rules.lighting = Lighting
|
||||
rules.enemyLights = Enemy Lights
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.ambientlight = Ambient Light
|
||||
@@ -862,6 +887,7 @@ content.item.name = Items
|
||||
content.liquid.name = Liquids
|
||||
content.unit.name = Units
|
||||
content.block.name = Blocks
|
||||
|
||||
item.copper.name = Copper
|
||||
item.lead.name = Lead
|
||||
item.coal.name = Coal
|
||||
@@ -883,23 +909,6 @@ liquid.slag.name = Slag
|
||||
liquid.oil.name = Oil
|
||||
liquid.cryofluid.name = Cryofluid
|
||||
|
||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||||
item.flammability = [lightgray]Flammability: {0}%
|
||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||||
|
||||
unit.health = [lightgray]Health: {0}
|
||||
unit.speed = [lightgray]Speed: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
unit.dagger.name = Dagger
|
||||
unit.mace.name = Mace
|
||||
unit.fortress.name = Fortress
|
||||
@@ -940,6 +949,7 @@ block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Sand Boulder
|
||||
block.grass.name = Grass
|
||||
block.slag.name = Slag
|
||||
block.space.name = Space
|
||||
block.salt.name = Salt
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.pebbles.name = Pebbles
|
||||
@@ -985,6 +995,7 @@ block.darksand-water.name = Dark Sand Water
|
||||
block.char.name = Char
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite-boulder.name = Dacite Boulder
|
||||
block.ice-snow.name = Ice Snow
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
@@ -1047,7 +1058,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1079,6 +1090,7 @@ block.power-source.name = Power Infinite
|
||||
block.unloader.name = Unloader
|
||||
block.vault.name = Vault
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1118,6 +1130,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = RTG Generator
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
@@ -1204,7 +1217,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
@@ -1256,7 +1269,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require
|
||||
block.thermal-pump.description = The ultimate pump.
|
||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nDoes not leak.
|
||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||||
@@ -1307,5 +1320,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Інфармацыя
|
||||
error.title = [crimson]Адбылася памылка
|
||||
error.crashtitle = Адбылася памылка
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Уваход
|
||||
blocks.output = Выхад
|
||||
blocks.booster = Паскаральнік
|
||||
blocks.tiles = Неабходныя пліткі
|
||||
blocks.affinities = Павелічэнне эфектыўнасці
|
||||
stat.input = Уваход
|
||||
stat.output = Выхад
|
||||
stat.booster = Паскаральнік
|
||||
stat.tiles = Неабходныя пліткі
|
||||
stat.affinities = Павелічэнне эфектыўнасці
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Умяшчальнасць энергіі
|
||||
blocks.powershot = Энергія/Выстрэл
|
||||
blocks.damage = Страты
|
||||
blocks.targetsair = Паветраныя мэты
|
||||
blocks.targetsground = Наземныя мэты
|
||||
blocks.itemsmoved = Хуткасць перамяшчэння
|
||||
blocks.launchtime = Інтэрвал запускаў
|
||||
blocks.shootrange = Радыус дзеяння
|
||||
blocks.size = Памер
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Умяшчальнасць вадкасці
|
||||
blocks.powerrange = Далёкасць перадачы энергіі
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Колькасць злучэнняў
|
||||
blocks.poweruse = Спажывае энергіі
|
||||
blocks.powerdamage = Энергія/страты
|
||||
blocks.itemcapacity = Умяшчальнасць прадметаў
|
||||
blocks.basepowergeneration = Базавая генерацыя энергіі
|
||||
blocks.productiontime = Час вытворчасці
|
||||
blocks.repairtime = Час поўнай рэгенерацыі
|
||||
blocks.speedincrease = Павелічэнне хуткасці
|
||||
blocks.range = Радыус дзеяння
|
||||
blocks.drilltier = Бурит
|
||||
blocks.drillspeed = Базавая хуткасць свідравання
|
||||
blocks.boosteffect = паскараўся эфект
|
||||
blocks.maxunits = Максімальная колькасць актыўных адзінак
|
||||
blocks.health = Здароўе
|
||||
blocks.buildtime = Час будаўніцтва
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Кошт будаўніцтва
|
||||
blocks.inaccuracy = Роскід
|
||||
blocks.shots = Стрэлы
|
||||
blocks.reload = Стрэлы/секунду
|
||||
blocks.ammo = Боепрыпасы
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Умяшчальнасць энергіі
|
||||
stat.powershot = Энергія/Выстрэл
|
||||
stat.damage = Страты
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
stat.size = Памер
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Умяшчальнасць вадкасці
|
||||
stat.powerrange = Далёкасць перадачы энергіі
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Колькасць злучэнняў
|
||||
stat.poweruse = Спажывае энергіі
|
||||
stat.powerdamage = Энергія/страты
|
||||
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||
stat.productiontime = Час вытворчасці
|
||||
stat.repairtime = Час поўнай рэгенерацыі
|
||||
stat.speedincrease = Павелічэнне хуткасці
|
||||
stat.range = Радыус дзеяння
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базавая хуткасць свідравання
|
||||
stat.boosteffect = паскараўся эфект
|
||||
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||
stat.health = Здароўе
|
||||
stat.buildtime = Час будаўніцтва
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Кошт будаўніцтва
|
||||
stat.inaccuracy = Роскід
|
||||
stat.shots = Стрэлы
|
||||
stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Патрабуецца свідар лепей
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Залішнi шлюз
|
||||
block.silicon-smelter.name = Крэмнявы плавільны завод
|
||||
block.phase-weaver.name = Фазавы ткач
|
||||
block.pulverizer.name = Здрабняльнік
|
||||
block.cryofluidmixer.name = Мешалка крыягеннай вадкасці
|
||||
block.cryofluid-mixer.name = Мешалка крыягеннай вадкасці
|
||||
block.melter.name = Плавільня
|
||||
block.incinerator.name = Мусарасжыгатель
|
||||
block.spore-press.name = Споравы прэс
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = выплавляемым пясок і свінец ў
|
||||
block.plastanium-compressor.description = Вырабляе пластан з нафты ды тытана.
|
||||
block.phase-weaver.description = Сінтэзуе фазавую тканіна з радыеактыўнага торыя і пяску. Патрабуецца вялікая колькасць энергіі для працы.
|
||||
block.alloy-smelter.description = Аб'ядноўвае тытан, свінец, крэмній і медзь для вытворчасці кінэтычнага сплаву.
|
||||
block.cryofluidmixer.description = змешваюцца ваду і дробны тытанавы парашок у криогеннную вадкасць. Неад'емная частка пры выкарыстання ториевого рэактара
|
||||
block.cryofluid-mixer.description = змешваюцца ваду і дробны тытанавы парашок у криогеннную вадкасць. Неад'емная частка пры выкарыстання ториевого рэактара
|
||||
block.blast-mixer.description = расціскаюць і змешвае навалы спрэчка з пиротитом для атрымання выбуховага рэчыва.
|
||||
block.pyratite-mixer.description = Змешвае вугаль, свінец і пясок у гаручы піратыт
|
||||
block.melter.description = Плавіць металалом ў шлак для далейшай апрацоўкі або выкарыстання ў турэлях «Хваля».
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Вялікая турэль, якая можа ве
|
||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Šablona byla uložena.
|
||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||
schematic.rename = Přejmenovat šablonu
|
||||
schematic.info = {0}x{1}, {2} bloků
|
||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||
|
||||
stat.wave = Vln poraženo: [accent]{0}
|
||||
stat.enemiesDestroyed = Nepřátel zničeno: [accent]{0}[]
|
||||
@@ -346,6 +347,7 @@ waves.invalid = Neplatné vlny ve schránce.
|
||||
waves.copied = Vlny byly zkopírovány.
|
||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||
|
||||
#these are intentionally in lower case
|
||||
wavemode.counts = počty
|
||||
wavemode.totals = součty
|
||||
wavemode.health = zdraví
|
||||
@@ -471,22 +473,17 @@ requirement.wave = Dosáhni vlny {0} na mapě {1}
|
||||
requirement.core = Znič nepřátelské jádro na mapě {0}
|
||||
requirement.research = Vynalezeno {0}
|
||||
requirement.capture = Polapeno {0}
|
||||
resume = Zpět do mapy:\n[lightgray]{0}[]
|
||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||
launch = < VYSLAT >
|
||||
launch.text = Vyslat
|
||||
launch.title = Vyslání bylo úspěšné
|
||||
launch.next = [lightgray]další možnost bude až ve vlně {0}[]
|
||||
launch.unable2 = [scarlet]Není možno se vyslat.[]
|
||||
launch.confirm = Toto vyšle veškeré suroviny ve Tvém jádře zpět.\nJiž se na tuto základnu nebudeš moci vrátit.
|
||||
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až po několika dalších vlnách.
|
||||
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
||||
uncover = Odkrýt mapu
|
||||
configure = Přizpůsobit vybavení
|
||||
#TODO
|
||||
loadout = Načtení
|
||||
resources = Zdroje
|
||||
bannedblocks = Zakázané bloky
|
||||
addall = Přidat vše
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Cíl: {0}
|
||||
configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
|
||||
zone.unlocked = [lightgray]Mapa {0} byla odemknuta.[]
|
||||
zone.requirement.complete = Bylo dosaženo vlny {0},\nčímž byla splněna podmínka pro mapu {1}.
|
||||
@@ -519,9 +516,10 @@ sectors.production = Výroba:
|
||||
sectors.stored = Uskladněno:
|
||||
sectors.resume = Pokračovat
|
||||
sectors.launch = Vyslat
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.select = Vybrat
|
||||
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Základní tábor
|
||||
sector.craters.name = Krátery
|
||||
sector.frozenForest.name = Zamrzlý les
|
||||
@@ -534,6 +532,10 @@ sector.tarFields.name = Dehtová pole
|
||||
sector.saltFlats.name = Solné nížiny
|
||||
sector.fungalPass.name = Plísňový průsmyk
|
||||
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Optimální místo, kde znovu začít. Nízký výskyt nepřátel. Několik málo surovin.\nPosbírej co nejvíce olova a mědi.\nBěž dál.
|
||||
sector.frozenForest.description = Dokonce až sem, blízko hor, se dokázaly spóry rozrůst. Mráz je však nemůže zadržet navěky.\n\nPusť se do práce za pomocí energie. Stav spalovací generátory. Nauč se, jak používat opravovací věže.
|
||||
sector.saltFlats.description = Na okraji pouště leží Solné nížiny. V této lokaci se nachází jen několik málo surovin.\n\nNepřítel zde vybudoval zásobovací komplex. Znič jádro v jeho základně. Nenechej kámen na kameni.
|
||||
@@ -570,49 +572,50 @@ info.title = Informace
|
||||
error.title = [scarlet]Objevila se chyba[]
|
||||
error.crashtitle = Objevila se chyba
|
||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||
blocks.input = Vstup
|
||||
blocks.output = Výstup
|
||||
blocks.booster = Posilovač
|
||||
blocks.tiles = Vyžadované dlaždice
|
||||
blocks.affinities = Synergie
|
||||
stat.input = Vstup
|
||||
stat.output = Výstup
|
||||
stat.booster = Posilovač
|
||||
stat.tiles = Vyžadované dlaždice
|
||||
stat.affinities = Synergie
|
||||
block.unknown = [lightgray]???[]
|
||||
blocks.powercapacity = Kapacita energie
|
||||
blocks.powershot = Energie na 1 výstřel
|
||||
blocks.damage = Poškození
|
||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
||||
blocks.itemsmoved = Rychlost pohybu
|
||||
blocks.launchtime = Čas mezi vysláním
|
||||
blocks.shootrange = Dostřel
|
||||
blocks.size = Velikost
|
||||
blocks.displaysize = Velikost zobrazovače
|
||||
blocks.liquidcapacity = Kapacita kapalin
|
||||
blocks.powerrange = Rozsah energie
|
||||
blocks.linkrange = Dosah napojení
|
||||
blocks.instructions = Instrukce
|
||||
blocks.powerconnections = Nejvyšší počet spojení
|
||||
blocks.poweruse = Spotřeba energie
|
||||
blocks.powerdamage = Energie na jednotku poškození
|
||||
blocks.itemcapacity = Kapacita předmětů
|
||||
blocks.basepowergeneration = Základní generování energie
|
||||
blocks.productiontime = Čas produkce
|
||||
blocks.repairtime = Čas do úplné opravy
|
||||
blocks.speedincrease = Zvýšení rychlosti
|
||||
blocks.range = Dosah
|
||||
blocks.drilltier = Lze těžit
|
||||
blocks.drillspeed = Základní rychlost vrtu
|
||||
blocks.boosteffect = Účinek posílení
|
||||
blocks.maxunits = Nejvýše aktivních jednotek
|
||||
blocks.health = Životy
|
||||
blocks.buildtime = Čas stavby
|
||||
blocks.maxconsecutive = Nejvýše po sobě
|
||||
blocks.buildcost = Cena stavby
|
||||
blocks.inaccuracy = Nepřesnost
|
||||
blocks.shots = Střely
|
||||
blocks.reload = Střel za 1s
|
||||
blocks.ammo = Střelivo
|
||||
blocks.shieldhealth = Zdraví štítu
|
||||
blocks.cooldowntime = Čas na zchladnutí
|
||||
stat.powercapacity = Kapacita energie
|
||||
stat.powershot = Energie na 1 výstřel
|
||||
stat.damage = Poškození
|
||||
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
stat.size = Velikost
|
||||
stat.displaysize = Velikost zobrazovače
|
||||
stat.liquidcapacity = Kapacita kapalin
|
||||
stat.powerrange = Rozsah energie
|
||||
stat.linkrange = Dosah napojení
|
||||
stat.instructions = Instrukce
|
||||
stat.powerconnections = Nejvyšší počet spojení
|
||||
stat.poweruse = Spotřeba energie
|
||||
stat.powerdamage = Energie na jednotku poškození
|
||||
stat.itemcapacity = Kapacita předmětů
|
||||
stat.memorycapacity = Kapacita paměti
|
||||
stat.basepowergeneration = Základní generování energie
|
||||
stat.productiontime = Čas produkce
|
||||
stat.repairtime = Čas do úplné opravy
|
||||
stat.speedincrease = Zvýšení rychlosti
|
||||
stat.range = Dosah
|
||||
stat.drilltier = Lze těžit
|
||||
stat.drillspeed = Základní rychlost vrtu
|
||||
stat.boosteffect = Účinek posílení
|
||||
stat.maxunits = Nejvýše aktivních jednotek
|
||||
stat.health = Životy
|
||||
stat.buildtime = Čas stavby
|
||||
stat.maxconsecutive = Nejvýše po sobě
|
||||
stat.buildcost = Cena stavby
|
||||
stat.inaccuracy = Nepřesnost
|
||||
stat.shots = Střely
|
||||
stat.reload = Střel za 1s
|
||||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
|
||||
bar.drilltierreq = Je vyžadován lepší vrt
|
||||
bar.noresources = Chybějí zdroje
|
||||
@@ -635,6 +638,8 @@ bar.progress = Stavba v průběhu
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] poškození[]
|
||||
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
|
||||
bullet.incendiary = [stat]zápalné
|
||||
@@ -822,6 +827,7 @@ mode.custom = Vlastní pravidla
|
||||
|
||||
rules.infiniteresources = Neomezeně surovin
|
||||
rules.reactorexplosions = Výbuch reaktoru
|
||||
rules.schematic = Šablony povoleny
|
||||
rules.wavetimer = Časovač vln
|
||||
rules.waves = Vlny
|
||||
rules.attack = Režim útoku
|
||||
@@ -846,7 +852,8 @@ rules.title.enemy = Nepřátelé
|
||||
rules.title.unit = Jednotky
|
||||
rules.title.experimental = Experimentální
|
||||
rules.title.environment = Environmentální
|
||||
rules.lighting = Světlo
|
||||
rules.lighting = Osvětlení
|
||||
rules.enemyLights = Světla nepřátel
|
||||
rules.fire = Výstřel
|
||||
rules.explosions = Výbušné poškození bloku/jednotky
|
||||
rules.ambientlight = Světlo prostředí
|
||||
@@ -915,8 +922,8 @@ unit.eclipse.name = Zatmění
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.quad.name = Tetra
|
||||
unit.oct.name = Hexo
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
@@ -928,7 +935,7 @@ unit.gamma.name = Gama
|
||||
unit.scepter.name = Žezlo
|
||||
unit.reign.name = Panovník
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.corvus.name = Havran
|
||||
|
||||
block.resupply-point.name = Zásobovací místo
|
||||
block.parallax.name = Paralaxa
|
||||
@@ -1043,7 +1050,7 @@ block.underflow-gate.name = Brána s podtokem
|
||||
block.silicon-smelter.name = Křemíková huť
|
||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||
block.pulverizer.name = Rozmělňovač
|
||||
block.cryofluidmixer.name = Míchačka na chladící kapalinu
|
||||
block.cryofluid-mixer.name = Míchačka na chladící kapalinu
|
||||
block.melter.name = Tavírna
|
||||
block.incinerator.name = Spalovna
|
||||
block.spore-press.name = Lis na spóry
|
||||
@@ -1076,6 +1083,7 @@ block.unloader.name = Odbavovač
|
||||
block.vault.name = Trezor
|
||||
block.wave.name = Vlna
|
||||
block.swarmer.name = Rojiště
|
||||
block.tsunami.name = Tsunami
|
||||
block.salvo.name = Salva
|
||||
block.ripple.name = Vlnění
|
||||
block.phase-conveyor.name = Fázový přepravník
|
||||
@@ -1112,8 +1120,9 @@ block.overdrive-projector.name = Urychlující projektor
|
||||
block.force-projector.name = Silový projektor
|
||||
block.arc.name = Oblouk
|
||||
block.rtg-generator.name = RTG
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.spectre.name = Přízrak
|
||||
block.meltdown.name = Rozpékač
|
||||
block.foreshadow.name = Znamení osudu
|
||||
block.container.name = Kontejnér
|
||||
block.launch-pad.name = Vysílací plošina
|
||||
block.launch-pad-large.name = Velká vysílací plošina
|
||||
@@ -1139,6 +1148,7 @@ block.hyper-processor.name = Hyperprocesor
|
||||
block.logic-display.name = Zobrazovač logiky
|
||||
block.large-logic-display.name = Velký zobrazovač logiky
|
||||
block.memory-cell.name = Paměťová buňka
|
||||
block.memory-bank.name = Paměťová banka
|
||||
|
||||
team.blue.name = modrý
|
||||
team.crux.name = červený
|
||||
@@ -1199,7 +1209,7 @@ block.kiln.description = Taví písek a olovo na směs známou jako metasklo. Vy
|
||||
block.plastanium-compressor.description = Produkuje plastanu z titanu a nafty.
|
||||
block.phase-weaver.description = Produkuje fázovou tkaninu z radioaktivního thoria a písku. Spotřebuje k tomu výrazné množství energie.
|
||||
block.alloy-smelter.description = Produkuje rázovou slitinu z titanu, olova, křemíku a mědi.
|
||||
block.cryofluidmixer.description = Míchá vodu a jemný titanová prášek do chladící kapaliny, nezbytné například pro thoriový reaktor.
|
||||
block.cryofluid-mixer.description = Míchá vodu a jemný titanová prášek do chladící kapaliny, nezbytné například pro thoriový reaktor.
|
||||
block.blast-mixer.description = Drtí a míchá shluky spór s pyratitem, čímž vzniká výbušnina.
|
||||
block.pyratite-mixer.description = Míchá uhlí, olovo a písek do vysoce hořlavého pyratitu.
|
||||
block.melter.description = Taví šrot do roztaveného kovu pro další zpracování, nebo pro munici do střílny Vlna.
|
||||
@@ -1302,4 +1312,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||
blocks.input = Eingang
|
||||
blocks.output = Ausgang
|
||||
blocks.booster = Verstärkung
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Eingang
|
||||
stat.output = Ausgang
|
||||
stat.booster = Verstärkung
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapazität
|
||||
blocks.powershot = Stromverbrauch/Schuss
|
||||
blocks.damage = Schaden
|
||||
blocks.targetsair = Visiert Lufteinheiten an
|
||||
blocks.targetsground = Visiert Bodeneinheiten an
|
||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
||||
blocks.launchtime = Zeit zwischen Starts
|
||||
blocks.shootrange = Reichweite
|
||||
blocks.size = Größe
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
||||
blocks.powerrange = Stromreichweite
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Stromverbindungen
|
||||
blocks.poweruse = Stromverbrauch
|
||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
blocks.itemcapacity = Materialkapazität
|
||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
||||
blocks.productiontime = Produktionszeit
|
||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
||||
blocks.range = Reichweite
|
||||
blocks.drilltier = Abbaubare Erze
|
||||
blocks.drillspeed = Bohrgeschwindigkeit
|
||||
blocks.boosteffect = Verstärkungseffekt
|
||||
blocks.maxunits = Max. aktive Einheiten
|
||||
blocks.health = Lebenspunkte
|
||||
blocks.buildtime = Baudauer
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Baukosten
|
||||
blocks.inaccuracy = Ungenauigkeit
|
||||
blocks.shots = Schüsse
|
||||
blocks.reload = Schüsse/Sekunde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Kapazität
|
||||
stat.powershot = Stromverbrauch/Schuss
|
||||
stat.damage = Schaden
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
stat.size = Größe
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Flüssigkeitskapazität
|
||||
stat.powerrange = Stromreichweite
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Stromverbindungen
|
||||
stat.poweruse = Stromverbrauch
|
||||
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||
stat.itemcapacity = Materialkapazität
|
||||
stat.basepowergeneration = Basis-Stromerzeugung
|
||||
stat.productiontime = Produktionszeit
|
||||
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||
stat.speedincrease = Geschwindigkeitserhöhung
|
||||
stat.range = Reichweite
|
||||
stat.drilltier = Abbaubare Erze
|
||||
stat.drillspeed = Bohrgeschwindigkeit
|
||||
stat.boosteffect = Verstärkungseffekt
|
||||
stat.maxunits = Max. aktive Einheiten
|
||||
stat.health = Lebenspunkte
|
||||
stat.buildtime = Baudauer
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Baukosten
|
||||
stat.inaccuracy = Ungenauigkeit
|
||||
stat.shots = Schüsse
|
||||
stat.reload = Schüsse/Sekunde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Unterlauftor
|
||||
block.silicon-smelter.name = Silizium-Schmelzer
|
||||
block.phase-weaver.name = Phasenweber
|
||||
block.pulverizer.name = Pulverisierer
|
||||
block.cryofluidmixer.name = Kryoflüssigkeitsmixer
|
||||
block.cryofluid-mixer.name = Kryoflüssigkeitsmixer
|
||||
block.melter.name = Schmelzer
|
||||
block.incinerator.name = Verbrennungsanlage
|
||||
block.spore-press.name = Sporenpresse
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Schmelzt Sand und Blei zu Metaglass. Erfordert kleine M
|
||||
block.plastanium-compressor.description = Produziert Plastanium aus Öl und Titan.
|
||||
block.phase-weaver.description = Produziert Phasengewebe aus radioaktivem Thorium und großen Mengen an Sand.
|
||||
block.alloy-smelter.description = Verarbeitet Titan, Blei, Silizium und Kupfer zu einer Stromstoßlegierung.
|
||||
block.cryofluidmixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
||||
block.cryofluid-mixer.description = Verarbeitet Wasser mit Titan zu einer Kryoflüssigkeit, die viel effizienter kühlt.
|
||||
block.blast-mixer.description = Verwendet Sporen, um Pyratit in eine weniger enzündliche aber explosive Mischung umzuwandeln.
|
||||
block.pyratite-mixer.description = Vermischt Kohle, Blei und Sand zu hochentzündlichem Pyratit.
|
||||
block.melter.description = Erhitzt Schrott auf extrem hohe Temperaturen, um Lava zu erhalten.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -2,14 +2,14 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits = Créditos
|
||||
contributors = Traductores y Contribuidores
|
||||
discord = ¡Únete al Discord de Mindustry!
|
||||
link.discord.description = La sala oficial del Discord de Mindustry
|
||||
link.discord.description = El servidor official de Discord de Mindustry
|
||||
link.reddit.description = El subreddit de Mindustry
|
||||
link.github.description = Código fuente del juego
|
||||
link.changelog.description = Lista de actualizaciones
|
||||
link.dev-builds.description = Versiones de desarrollo inestables
|
||||
link.dev-builds.description = Versiones en desarrollo inestables
|
||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
||||
link.google-play.description = Ficha en la Google Play Store
|
||||
link.google-play.description = Página de Mindustry en Google Play Store
|
||||
link.f-droid.description = Página de F-Droid del juego
|
||||
link.wiki.description = Wiki oficial de Mindustry
|
||||
link.suggestions.description = Sugerir nuevas funciones
|
||||
@@ -18,7 +18,7 @@ screenshot = Captura de pantalla guardada en {0}
|
||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||
gameover = Tu núcleo ha sido destruido.
|
||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||
highscore = [accent]¡Nueva mejor puntuación!
|
||||
highscore = [accent]¡Nuevo récord de puntuación!
|
||||
copied = Copiado.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
@@ -38,12 +38,12 @@ be.ignore = Ignorar
|
||||
be.noupdates = No se encontraron actualizaciones.
|
||||
be.check = Revisando actualizaciones
|
||||
|
||||
schematic = Esquemático
|
||||
schematic.add = Guardar esquemático...
|
||||
schematics = Esquemáticos
|
||||
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.exists = Un esquemático con ese nombre ya existe.
|
||||
schematic.import = Importar esquemático...
|
||||
schematic = Esquema
|
||||
schematic.add = Guardar esquema...
|
||||
schematics = Esquemas
|
||||
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||
schematic.exists = Un esquema con ese nombre ya existe.
|
||||
schematic.import = Importar esquema...
|
||||
schematic.exportfile = Exportar archivo
|
||||
schematic.importfile = Importar archivo
|
||||
schematic.browseworkshop = Buscar en el Steam Workshop
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Información
|
||||
error.title = [crimson]Un error ha ocurrido.
|
||||
error.crashtitle = Un error ha ocurrido.
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Salida
|
||||
blocks.booster = Potenciador
|
||||
blocks.tiles = Tiles requeridos
|
||||
blocks.affinities = Afinidades
|
||||
stat.input = Entrada
|
||||
stat.output = Salida
|
||||
stat.booster = Potenciador
|
||||
stat.tiles = Tiles requeridos
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidad de Energía
|
||||
blocks.powershot = Energía/Disparo
|
||||
blocks.damage = Daño
|
||||
blocks.targetsair = Apunta al Aire
|
||||
blocks.targetsground = Apunta a Tierra
|
||||
blocks.itemsmoved = Velocidad de movimiento
|
||||
blocks.launchtime = Tiempo entre lanzamientos
|
||||
blocks.shootrange = Rango de Disparo
|
||||
blocks.size = Tamaño
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidad de Líquidos
|
||||
blocks.powerrange = Rango de Energía
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexiones maximas
|
||||
blocks.poweruse = Consumo de Energía
|
||||
blocks.powerdamage = Energía/Daño
|
||||
blocks.itemcapacity = Capacidad de Objetos
|
||||
blocks.basepowergeneration = Generación de energía base
|
||||
blocks.productiontime = Tiempo de producción
|
||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
blocks.speedincrease = Aumento de Velocidad
|
||||
blocks.range = Rango
|
||||
blocks.drilltier = Taladrables
|
||||
blocks.drillspeed = Velocidad Base del Taladro
|
||||
blocks.boosteffect = Efecto del Potenciador
|
||||
blocks.maxunits = Máximo de Unidades Activas
|
||||
blocks.health = Vida
|
||||
blocks.buildtime = Tiempo de construcción
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coste de construcción
|
||||
blocks.inaccuracy = Imprecisión
|
||||
blocks.shots = Disparos
|
||||
blocks.reload = Recarga
|
||||
blocks.ammo = Munición
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidad de Energía
|
||||
stat.powershot = Energía/Disparo
|
||||
stat.damage = Daño
|
||||
stat.targetsair = Apunta al Aire
|
||||
stat.targetsground = Apunta a Tierra
|
||||
stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Rango de Disparo
|
||||
stat.size = Tamaño
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidad de Líquidos
|
||||
stat.powerrange = Rango de Energía
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexiones maximas
|
||||
stat.poweruse = Consumo de Energía
|
||||
stat.powerdamage = Energía/Daño
|
||||
stat.itemcapacity = Capacidad de Objetos
|
||||
stat.basepowergeneration = Generación de energía base
|
||||
stat.productiontime = Tiempo de producción
|
||||
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||
stat.speedincrease = Aumento de Velocidad
|
||||
stat.range = Rango
|
||||
stat.drilltier = Taladrables
|
||||
stat.drillspeed = Velocidad Base del Taladro
|
||||
stat.boosteffect = Efecto del Potenciador
|
||||
stat.maxunits = Máximo de Unidades Activas
|
||||
stat.health = Vida
|
||||
stat.buildtime = Tiempo de construcción
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coste de construcción
|
||||
stat.inaccuracy = Imprecisión
|
||||
stat.shots = Disparos
|
||||
stat.reload = Recarga
|
||||
stat.ammo = Munición
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Se requiere un mejor taladro.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Compuerta de Subdesbordamiento
|
||||
block.silicon-smelter.name = Horno para Silicio
|
||||
block.phase-weaver.name = Tejedor de Fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Mezclador de Criogénicos
|
||||
block.cryofluid-mixer.name = Mezclador de Criogénicos
|
||||
block.melter.name = Fundidor
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Prensa de Esporas
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Funde arena y plomo en metacristal. Requiere cantidades
|
||||
block.plastanium-compressor.description = Produce plastanio con aceite y titanio.
|
||||
block.phase-weaver.description = Produce tejido de fase del torio radioactivo y altas cantidades de arena.
|
||||
block.alloy-smelter.description = Produce aleación eléctrica con titanio, plomo, silicio y cobre.
|
||||
block.cryofluidmixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||
block.cryofluid-mixer.description = Combina agua y titanio en líquido criogénico, que es mucho más eficiente para enfriar.
|
||||
block.blast-mixer.description = Usa aceite para transformar pirotita en un objeto menos inflamable pero más explosivo: el compuesto explosivo.
|
||||
block.pyratite-mixer.description = Mezcla carbón, plomo y arena en pirotita altamente inflamable.
|
||||
block.melter.description = Calienta piedra a temperaturas muy altas para obtener lava.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Viga
|
||||
error.crashtitle = Viga
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisend
|
||||
blocks.output = Väljund
|
||||
blocks.booster = Kiirendaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sisend
|
||||
stat.output = Väljund
|
||||
stat.booster = Kiirendaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiamahtuvus
|
||||
blocks.powershot = Energia ühikut/lasu kohta
|
||||
blocks.damage = Hävituspunkte
|
||||
blocks.targetsair = Sihib õhku
|
||||
blocks.targetsground = Sihib maapinnale
|
||||
blocks.itemsmoved = Transportimise kiirus
|
||||
blocks.launchtime = Aeg lendutõusude vahel
|
||||
blocks.shootrange = Ulatus
|
||||
blocks.size = Suurus
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vedelike mahutavus
|
||||
blocks.powerrange = Energia ulatus
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Energiatarve
|
||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
||||
blocks.itemcapacity = Ressursside mahutavus
|
||||
blocks.basepowergeneration = Energiatootlus
|
||||
blocks.productiontime = Tootmisaeg
|
||||
blocks.repairtime = Täieliku parandamise aeg
|
||||
blocks.speedincrease = Kiiruse suurenemine
|
||||
blocks.range = Ulatus
|
||||
blocks.drilltier = Kaevandatav
|
||||
blocks.drillspeed = Puurimise kiirus
|
||||
blocks.boosteffect = Kiirendaja mõju
|
||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
||||
blocks.health = Elud
|
||||
blocks.buildtime = Ehitamise aeg
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Ehitamise maksumus
|
||||
blocks.inaccuracy = Ebatäpsus
|
||||
blocks.shots = Laske
|
||||
blocks.reload = Lasku/s
|
||||
blocks.ammo = Laskemoon
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energiamahtuvus
|
||||
stat.powershot = Energia ühikut/lasu kohta
|
||||
stat.damage = Hävituspunkte
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
stat.size = Suurus
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vedelike mahutavus
|
||||
stat.powerrange = Energia ulatus
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Energiatarve
|
||||
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||
stat.itemcapacity = Ressursside mahutavus
|
||||
stat.basepowergeneration = Energiatootlus
|
||||
stat.productiontime = Tootmisaeg
|
||||
stat.repairtime = Täieliku parandamise aeg
|
||||
stat.speedincrease = Kiiruse suurenemine
|
||||
stat.range = Ulatus
|
||||
stat.drilltier = Kaevandatav
|
||||
stat.drillspeed = Puurimise kiirus
|
||||
stat.boosteffect = Kiirendaja mõju
|
||||
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||
stat.health = Elud
|
||||
stat.buildtime = Ehitamise aeg
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Ehitamise maksumus
|
||||
stat.inaccuracy = Ebatäpsus
|
||||
stat.shots = Laske
|
||||
stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Nõuab paremat puuri
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Ränisulatusahi
|
||||
block.phase-weaver.name = Faaskangakuduja
|
||||
block.pulverizer.name = Metallijahvataja
|
||||
block.cryofluidmixer.name = Krüosegisti
|
||||
block.cryofluid-mixer.name = Krüosegisti
|
||||
block.melter.name = Metallisulataja
|
||||
block.incinerator.name = Tuhastusahi
|
||||
block.spore-press.name = Spooripress
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Sulatab liiva ja plii metaklaasiks. Väike energiatarve
|
||||
block.plastanium-compressor.description = Toodab naftast ja titaanist plastiumit.
|
||||
block.phase-weaver.description = Sünteesib faaskangast radioaktiivsest tooriumist ja liivast. Tohutu energiatarve.
|
||||
block.alloy-smelter.description = Kombineerib titaaniumi, plii, räni ja vase voogsulamiks.
|
||||
block.cryofluidmixer.description = Toodab krüovedelikku, segades kokku vee ja peene titaanpulbri. Hädavajalik tooriumreaktori toimimiseks.
|
||||
block.cryofluid-mixer.description = Toodab krüovedelikku, segades kokku vee ja peene titaanpulbri. Hädavajalik tooriumreaktori toimimiseks.
|
||||
block.blast-mixer.description = Purustab spoorikobaraid ja segab neid püratiidiga, et toota lõhkeainet.
|
||||
block.pyratite-mixer.description = Segab söe, plii ja liiva tuleohtlikuks püratiidiks.
|
||||
block.melter.description = Sulatab vanametalli räbuks, mida saab kas edasi töödelda või kasutada pritskahurites.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Suur lendavate ja maapealsete väeüksuste vastane k
|
||||
block.spectre.description = Massiivne kaheraudne kahur, mis tulistab soomuskatteid läbistavaid mürske nii lendavate kui ka maapealsete väeüksuste pihta.
|
||||
block.meltdown.description = Massiivne laserkahur, mis tekitab püsiva energiakiire. Vajab töötamiseks jahutusvedelikku.
|
||||
block.repair-point.description = Parandab kõige lähemal asuvat liitlaste väeüksust.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informazioa
|
||||
error.title = [crimson]Errore bat gertatu da
|
||||
error.crashtitle = Errore bat gertatu da
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sarrera
|
||||
blocks.output = Irteera
|
||||
blocks.booster = Indargarria
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sarrera
|
||||
stat.output = Irteera
|
||||
stat.booster = Indargarria
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energia-edukiera
|
||||
blocks.powershot = Energia/tiroko
|
||||
blocks.damage = Kaltea
|
||||
blocks.targetsair = Airera tirokatzen du
|
||||
blocks.targetsground = Lurrera tirokatzen du
|
||||
blocks.itemsmoved = Garraio-abiadura
|
||||
blocks.launchtime = Egozketen arteko denbora
|
||||
blocks.shootrange = Irismena
|
||||
blocks.size = Neurria
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Likido-edukiera
|
||||
blocks.powerrange = Energia irismena
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Gehieneko konexioak
|
||||
blocks.poweruse = Energia-erabilera
|
||||
blocks.powerdamage = Energia/Kaltea
|
||||
blocks.itemcapacity = Elementu-edukiera
|
||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
||||
blocks.productiontime = Eraikitze denbora
|
||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
||||
blocks.speedincrease = Abiadura areagotzea
|
||||
blocks.range = Irismena
|
||||
blocks.drilltier = Ustiagarriak
|
||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
blocks.boosteffect = Indartze-efektua
|
||||
blocks.maxunits = Gehieneko unitate aktiboak
|
||||
blocks.health = Osasuna
|
||||
blocks.buildtime = Eraikitze-denbora
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Eraikitze-kostua
|
||||
blocks.inaccuracy = Zehazgabetasuna
|
||||
blocks.shots = Tiroak
|
||||
blocks.reload = Tiroak/segundoko
|
||||
blocks.ammo = Munizioa
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energia-edukiera
|
||||
stat.powershot = Energia/tiroko
|
||||
stat.damage = Kaltea
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
stat.size = Neurria
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Likido-edukiera
|
||||
stat.powerrange = Energia irismena
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Gehieneko konexioak
|
||||
stat.poweruse = Energia-erabilera
|
||||
stat.powerdamage = Energia/Kaltea
|
||||
stat.itemcapacity = Elementu-edukiera
|
||||
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||
stat.productiontime = Eraikitze denbora
|
||||
stat.repairtime = Blokearen konpontze denbora osoa
|
||||
stat.speedincrease = Abiadura areagotzea
|
||||
stat.range = Irismena
|
||||
stat.drilltier = Ustiagarriak
|
||||
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||
stat.boosteffect = Indartze-efektua
|
||||
stat.maxunits = Gehieneko unitate aktiboak
|
||||
stat.health = Osasuna
|
||||
stat.buildtime = Eraikitze-denbora
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Eraikitze-kostua
|
||||
stat.inaccuracy = Zehazgabetasuna
|
||||
stat.shots = Tiroak
|
||||
stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Zulagailu hobea behar da
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silizio galdategia
|
||||
block.phase-weaver.name = Fase ehulea
|
||||
block.pulverizer.name = Birringailua
|
||||
block.cryofluidmixer.name = Krio-isurkari nahasgailua
|
||||
block.cryofluid-mixer.name = Krio-isurkari nahasgailua
|
||||
block.melter.name = Urtzailea
|
||||
block.incinerator.name = Erraustegia
|
||||
block.spore-press.name = Espora prentsa
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Hondarra eta beruna galdatzen ditu metabeira izeneko ko
|
||||
block.plastanium-compressor.description = Plastanioa ekoizten du olioa eta titanioa erabiliz.
|
||||
block.phase-weaver.description = Fasezko ehuna sintetizatzen du torio erradioaktiboa eta hondarra erabiliz. Energia kopurua handia behar du jarduteko.
|
||||
block.alloy-smelter.description = Titanioa, beruna, silizioa eta kobrea konbinatzen ditu tirain aleazioa ekoizteko.
|
||||
block.cryofluidmixer.description = Ura eta titanio hauts fina nahasten ditu krio-isurkia ekoizteko. Toriozko erreaktorea erabiltzeko ezinbestekoa.
|
||||
block.cryofluid-mixer.description = Ura eta titanio hauts fina nahasten ditu krio-isurkia ekoizteko. Toriozko erreaktorea erabiltzeko ezinbestekoa.
|
||||
block.blast-mixer.description = Espora sortak eta piratita txikitu eta nahasten ditu lehergai konposatua ekoizteko.
|
||||
block.pyratite-mixer.description = Ikatza, beruna, eta hondarra nahasten ditu oso sukoia den piratita sortuz.
|
||||
block.melter.description = Metala zepara urtzen du, prozesatzen jarraitzeko edo olatu dorreetan erabiltzeko.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Aire zein lurreko defentsarako dorre handia. Torpedo
|
||||
block.spectre.description = Kanoi bikoitz erraldoia. Blindajea zulatu dezaketen bala handiak tirokatzen ditu aireko zein lurreko xedeei.
|
||||
block.meltdown.description = Laser kanoi erraldoia. Etengabeko laser izpi bat kargatu eta jauritzen die inguruko etsaiei. Hozgarria behar du jarduteko.
|
||||
block.repair-point.description = Etengabe konpontzen du inguruko kaltetutako unitate hurbilena.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informaatio
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Sisääntulo
|
||||
blocks.output = Ulostulo
|
||||
blocks.booster = Tehostaja
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Sisääntulo
|
||||
stat.output = Ulostulo
|
||||
stat.booster = Tehostaja
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energiakapasiteetti
|
||||
blocks.powershot = Energiaa/Ammus
|
||||
blocks.damage = Vahinko
|
||||
blocks.targetsair = Hyökkää ilmaan
|
||||
blocks.targetsground = Hyökkää maahan
|
||||
blocks.itemsmoved = Liikkumisnopeus
|
||||
blocks.launchtime = Aika laukaisujen välillä
|
||||
blocks.shootrange = Kantama
|
||||
blocks.size = Koko
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Nestekapasiteetti
|
||||
blocks.powerrange = Energiakantama
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
||||
blocks.poweruse = Energian käyttö
|
||||
blocks.powerdamage = Energia/Vahinko
|
||||
blocks.itemcapacity = Tavarakapasiteetti
|
||||
blocks.basepowergeneration = Perus energiantuotto
|
||||
blocks.productiontime = Tuotantoaika
|
||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
||||
blocks.speedincrease = Nopeuden kasvu
|
||||
blocks.range = Etäisyys
|
||||
blocks.drilltier = Porattavat
|
||||
blocks.drillspeed = Kanta Poran Nopeus
|
||||
blocks.boosteffect = Tehostamisem vaikutus
|
||||
blocks.maxunits = Maksimimäärä yksikköjä
|
||||
blocks.health = Elämäpisteet
|
||||
blocks.buildtime = Rakentamisaika
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Rakentamishinta
|
||||
blocks.inaccuracy = Epätarkkuus
|
||||
blocks.shots = Ammusta
|
||||
blocks.reload = Ammusta/sekunnissa
|
||||
blocks.ammo = Ammus
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energiakapasiteetti
|
||||
stat.powershot = Energiaa/Ammus
|
||||
stat.damage = Vahinko
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
stat.size = Koko
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Nestekapasiteetti
|
||||
stat.powerrange = Energiakantama
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||
stat.poweruse = Energian käyttö
|
||||
stat.powerdamage = Energia/Vahinko
|
||||
stat.itemcapacity = Tavarakapasiteetti
|
||||
stat.basepowergeneration = Perus energiantuotto
|
||||
stat.productiontime = Tuotantoaika
|
||||
stat.repairtime = Kokonaisen palikan korjausaika
|
||||
stat.speedincrease = Nopeuden kasvu
|
||||
stat.range = Etäisyys
|
||||
stat.drilltier = Porattavat
|
||||
stat.drillspeed = Kanta Poran Nopeus
|
||||
stat.boosteffect = Tehostamisem vaikutus
|
||||
stat.maxunits = Maksimimäärä yksikköjä
|
||||
stat.health = Elämäpisteet
|
||||
stat.buildtime = Rakentamisaika
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Rakentamishinta
|
||||
stat.inaccuracy = Epätarkkuus
|
||||
stat.shots = Ammusta
|
||||
stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Parempi pora vaadittu
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [scarlet]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||
blocks.input = Entrée
|
||||
blocks.output = Sortie
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Pré-requis
|
||||
blocks.affinities = Affinités
|
||||
stat.input = Entrée
|
||||
stat.output = Sortie
|
||||
stat.booster = Booster
|
||||
stat.tiles = Pré-requis
|
||||
stat.affinities = Affinités
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Dégâts
|
||||
blocks.targetsair = Cibles Aériennes
|
||||
blocks.targetsground = Cibles Terrestres
|
||||
blocks.itemsmoved = Vitesse de Déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée de tir
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité liquide
|
||||
blocks.powerrange = Portée électrique
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Nombre maximal de connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Dégâts d'énergie
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie
|
||||
blocks.productiontime = Durée de production
|
||||
blocks.repairtime = Durée de réparation complète du Bloc
|
||||
blocks.speedincrease = Accélération
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet du Boost
|
||||
blocks.maxunits = Unités actives max
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Durée de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Imprécision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munitions
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Dégâts
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité liquide
|
||||
stat.powerrange = Portée électrique
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Nombre maximal de connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Dégâts d'énergie
|
||||
stat.itemcapacity = Stockage
|
||||
stat.basepowergeneration = Production d'énergie
|
||||
stat.productiontime = Durée de production
|
||||
stat.repairtime = Durée de réparation complète du Bloc
|
||||
stat.speedincrease = Accélération
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet du Boost
|
||||
stat.maxunits = Unités actives max
|
||||
stat.health = Santé
|
||||
stat.buildtime = Durée de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Imprécision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Meilleure Foreuse Requise
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Barrière de Refoulement
|
||||
block.silicon-smelter.name = Fonderie de Silicium
|
||||
block.phase-weaver.name = Tisseur à Phase
|
||||
block.pulverizer.name = Pulvérisateur
|
||||
block.cryofluidmixer.name = Refroidisseur
|
||||
block.cryofluid-mixer.name = Refroidisseur
|
||||
block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Presse à Spore
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Fait fondre le sable et le plomb en verre trempé. Néc
|
||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||
block.phase-weaver.description = Produit du tissu phasé à partir de thoriums et de grandes quantités de sable. Nécessite une quantité massive d'énergie pour fonctionner.
|
||||
block.alloy-smelter.description = Produit un alliage superchargé à l'aide de titane, de plomb, de silicium et de cuivre.
|
||||
block.cryofluidmixer.description = Mélange de l’eau et de la fine poudre de titane pour former du liquide cryogénique. Indispensable lors de l'utilisation de réacteurs aux thoriums.
|
||||
block.cryofluid-mixer.description = Mélange de l’eau et de la fine poudre de titane pour former du liquide cryogénique. Indispensable lors de l'utilisation de réacteurs aux thoriums.
|
||||
block.blast-mixer.description = Écrase et mélange les amas de spores avec de la pyratite pour produire un mélange explosif.
|
||||
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
||||
block.melter.description = Fait fondre la ferraille en scories pour un traitement ultérieur ou une utilisation dans les tourelles « Onde ».
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle qui tire rapidement des débris
|
||||
block.spectre.description = Une tourelle massive à double cannon et qui tire de puissantes balles perce-blindages simultanément.
|
||||
block.meltdown.description = Une tourelle massive chargeant et tirant de puissants rayons lasers. Nécessite un liquide de refroidissement.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
block.segment.description = Endommage et détruit les tirs ennemis. Cependant, les lasers ne peuvent pas être ciblés.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Une erreur s'est produite
|
||||
error.crashtitle = Une erreur s'est produite
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Ressource(s) requise(s)
|
||||
blocks.output = Ressource(s) produite(s)
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Ressource(s) requise(s)
|
||||
stat.output = Ressource(s) produite(s)
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]Inconnu
|
||||
blocks.powercapacity = Capacité d'énergie
|
||||
blocks.powershot = Énergie/Tir
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Cible les unités aériennes
|
||||
blocks.targetsground = Cible les unités terrestres
|
||||
blocks.itemsmoved = Vitesse de déplacement
|
||||
blocks.launchtime = Temps entre chaque lancement
|
||||
blocks.shootrange = Portée
|
||||
blocks.size = Taille
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacité en liquide
|
||||
blocks.powerrange = Distance de transmission
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Énergie utilisée
|
||||
blocks.powerdamage = Énergie/Dégâts
|
||||
blocks.itemcapacity = Stockage
|
||||
blocks.basepowergeneration = Production d'énergie de base
|
||||
blocks.productiontime = Temps de production
|
||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
||||
blocks.speedincrease = Augmentation de la vitesse
|
||||
blocks.range = Portée
|
||||
blocks.drilltier = Forable
|
||||
blocks.drillspeed = Vitesse de forage de base
|
||||
blocks.boosteffect = Effet boostant
|
||||
blocks.maxunits = Maximum d'unitée active
|
||||
blocks.health = Santé
|
||||
blocks.buildtime = Temps de construction
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Coût de construction
|
||||
blocks.inaccuracy = Précision
|
||||
blocks.shots = Tirs
|
||||
blocks.reload = Tirs/Seconde
|
||||
blocks.ammo = Munition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacité d'énergie
|
||||
stat.powershot = Énergie/Tir
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Cible les unités aériennes
|
||||
stat.targetsground = Cible les unités terrestres
|
||||
stat.itemsmoved = Vitesse de déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée
|
||||
stat.size = Taille
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacité en liquide
|
||||
stat.powerrange = Distance de transmission
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Énergie utilisée
|
||||
stat.powerdamage = Énergie/Dégâts
|
||||
stat.itemcapacity = Stockage
|
||||
stat.basepowergeneration = Production d'énergie de base
|
||||
stat.productiontime = Temps de production
|
||||
stat.repairtime = Temps pour la réparation totale du bloc
|
||||
stat.speedincrease = Augmentation de la vitesse
|
||||
stat.range = Portée
|
||||
stat.drilltier = Forable
|
||||
stat.drillspeed = Vitesse de forage de base
|
||||
stat.boosteffect = Effet boostant
|
||||
stat.maxunits = Maximum d'unitée active
|
||||
stat.health = Santé
|
||||
stat.buildtime = Temps de construction
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Coût de construction
|
||||
stat.inaccuracy = Précision
|
||||
stat.shots = Tirs
|
||||
stat.reload = Tirs/Seconde
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Fonderie de silicium
|
||||
block.phase-weaver.name = Tisseur à phase
|
||||
block.pulverizer.name = Pulvérisateur
|
||||
block.cryofluidmixer.name = Refroidisseur
|
||||
block.cryofluid-mixer.name = Refroidisseur
|
||||
block.melter.name = Four à Fusion
|
||||
block.incinerator.name = Incinérateur
|
||||
block.spore-press.name = Spore presse
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécess
|
||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||
block.phase-weaver.description = Produit un tissu de phase à partir de thorium radioactif et de grandes quantités de sable.
|
||||
block.alloy-smelter.description = Produit un alliage de surtension à partir de titane, plomb, silicium et cuivre.
|
||||
block.cryofluidmixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
||||
block.cryofluid-mixer.description = L'eau et le titane combinés forment un fluide cryo beaucoup plus efficace pour le refroidissement.
|
||||
block.blast-mixer.description = Utilise du pétrole pour transformer la pyratite en un composé explosif moins inflammable mais plus explosif.
|
||||
block.pyratite-mixer.description = Mélange le charbon, le plomb et le sable en pyratite hautement inflammable.
|
||||
block.melter.description = Chauffe la pierre à des températures très élevées pour obtenir de la lave.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Une grande tourelle à tir rapide.
|
||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -20,22 +20,22 @@ gameover = Permainan Habis
|
||||
gameover.pvp = Tim[accent] {0}[] menang!
|
||||
highscore = [accent]Rekor Baru!
|
||||
copied = Tersalin.
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
||||
indev.notready = Bagian tersebut saat ini belum siap
|
||||
|
||||
load.sound = Suara
|
||||
load.map = Peta
|
||||
load.image = Gambar
|
||||
load.content = Konten
|
||||
load.system = Sistem
|
||||
load.mod = Mods
|
||||
load.mod = Mod
|
||||
load.scripts = Skrip
|
||||
|
||||
be.update = Versi Bleeding Edge terbaru tersedia:
|
||||
be.update.confirm = Unduh dan ulang kembali sekarang?
|
||||
be.updating = Memperbarui...
|
||||
be.ignore = Biarkan
|
||||
be.noupdates = Tidak ada hal baru yang ditemukan.
|
||||
be.ignore = Abaikan
|
||||
be.noupdates = Tidak ada pembaruan yang ditemukan.
|
||||
be.check = Cek versi baru
|
||||
|
||||
schematic = Skema
|
||||
@@ -52,9 +52,10 @@ schematic.copy.import = Impor dari papan klip
|
||||
schematic.shareworkshop = Bagikan di Workshop
|
||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Skema
|
||||
schematic.saved = Skema telah disimpan.
|
||||
schematic.delete.confirm = Skema ini akan benar - benar dihapus
|
||||
schematic.delete.confirm = Skema ini akan benar-benar dihapus.
|
||||
schematic.rename = Ganti nama Skema
|
||||
schematic.info = {0}x{1}, {2} blok
|
||||
schematic.disabled = [scarlet]Skema dilarang[]\nAnda tidak diperbolehkan untuk menggunakan skema di [accent]peta[] atau [accent]server ini.
|
||||
|
||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||
@@ -65,7 +66,7 @@ stat.delivered = Sumber Daya yang Diluncurkan:
|
||||
stat.playtime = Waktu Bermain:[accent] {0}
|
||||
stat.rank = Nilai Akhir: [accent]{0}
|
||||
|
||||
globalitems = [accent]Global Items
|
||||
globalitems = [accent]Item Global
|
||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||
level.select = Pilih Level
|
||||
@@ -85,7 +86,7 @@ close = Tutup
|
||||
website = Situs Jaringan
|
||||
quit = Keluar
|
||||
save.quit = Simpan & Keluar
|
||||
maps = Maps
|
||||
maps = Peta
|
||||
maps.browse = Cari Peta
|
||||
continue = Lanjutkan
|
||||
maps.none = [lightgray]Peta tidak ditemukan!
|
||||
@@ -106,16 +107,16 @@ mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||
mods.guide = Panduan Modding
|
||||
mods.report = Lapor Kesalahan
|
||||
mods.openfolder = Buka Folder Mod
|
||||
mods.reload = mengulangi
|
||||
mods.reloadexit = game akan keluar, untuk mengulang mod.
|
||||
mods.reload = Muat Ulang
|
||||
mods.reloadexit = Game akan keluar, untuk mengulang mod.
|
||||
mod.display = [gray]Mod:[orange] {0}
|
||||
mod.enabled = [lightgray]Aktif
|
||||
mod.disabled = [scarlet]Nonaktif
|
||||
mod.disable = Aktif
|
||||
mod.content = konten:
|
||||
mod.content = Konten:
|
||||
mod.delete.error = Tidak bisa menghapus mod. File mungkin sedang digunakan.
|
||||
mod.requiresversion = [scarlet]Versi game minimal yang dibutuhkan: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]Tidak cocok dengan V6 (minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
|
||||
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
|
||||
mod.errors = Kesalahan terjadi disaat memuat konten.
|
||||
@@ -125,22 +126,22 @@ mod.enable = Aktif
|
||||
mod.requiresrestart = Game akan keluar untuk mengaktifkan mod.
|
||||
mod.reloadrequired = [scarlet]Dibutuhkan untuk memuat ulang
|
||||
mod.import = Impor Mod
|
||||
mod.import.file = Import File
|
||||
mod.import.file = Impor File
|
||||
mod.import.github = Impor Mod GitHub
|
||||
mod.jarwarn = [scarlet]mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
|
||||
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan anda mengimpor mod dari sumber terpercaya!
|
||||
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[] mod. Untuk dihilangkan, hapus mod ini.
|
||||
mod.remove.confirm = Mod ini akan dihapus.
|
||||
mod.author = [lightgray]Pencipta:[] {0}
|
||||
mod.missing = Simpanan ini mengandung mod yang telah diperbarui atau sudah lama tidak dipasang. Kemungkinan akan terjadi perubahan. Apakah Anda yakin untuk memuatnya?\n[lightgray]Mods:\n{0}
|
||||
mod.preview.missing = Sebelum memposting mod di workshop, kamu harus memberi foto pratinjau.\nBeri sebuah foto berformat[accent] preview.png[] ke dalam folder mod dan ulang kembali.
|
||||
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda..
|
||||
mod.scripts.disable = perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!.
|
||||
mod.folder.missing = Hanya mod dengan format folder yang dapat diposting di workshop.\nUntuk mengubah mod menjadi folder, ekstrak file mod tersebut dan pastikan berbentuk sebuah folder, kemudian ulang game Anda atau mod Anda.
|
||||
mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. Anda harus menonaktifkan mod untuk lanjut bermain!
|
||||
|
||||
about.button = Tentang
|
||||
name = Nama:
|
||||
noname = Pilih[accent] nama pemain[] dahulu.
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = Peta Planet
|
||||
launchcore = Luncurkan Inti
|
||||
filename = Nama File:
|
||||
unlocked = Konten baru terbuka!
|
||||
completed = [accent]Terselesaikan
|
||||
@@ -148,17 +149,17 @@ techtree = Cabang Teknologi
|
||||
research.list = [lightgray]Penelitian:
|
||||
research = Penelitian
|
||||
researched = [lightgray]{0} telah diteliti.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% diteliti
|
||||
players = {0} pemain aktif
|
||||
players.single = {0} pemain aktif
|
||||
players.search = cari
|
||||
players.notfound = [gray]tidak ada pemain ditemukan
|
||||
players.search = Cari
|
||||
players.notfound = [gray]Tidak ada pemain ditemukan
|
||||
server.closing = [accent]Menutup server...
|
||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||
server.kicked.whitelist = Anda tidak ada di dalam whitelist.
|
||||
server.kicked.serverClose = Server ditutup.
|
||||
server.kicked.vote = Anda dipilih untuk dikeluarkan. Sampai jumpa!
|
||||
server.kicked.clientOutdated = Client kadaluarsa! Perbarui mindustry Anda!
|
||||
server.kicked.clientOutdated = Client kadaluarsa! Perbarui game Anda!
|
||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya pemilik untuk memperbarui!
|
||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
|
||||
@@ -197,7 +198,7 @@ trace.mobile = Client Mobile: [accent]{0}
|
||||
trace.modclient = Client Modifikasi: [accent]{0}
|
||||
invalidid = Client ID tidak valid! Laporkan masalah.
|
||||
server.bans = Pemain Dilarang Masuk
|
||||
server.bans.none = Tidak ada pemain yang diberiizin masuk!
|
||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||
server.admins = Admin
|
||||
server.admins.none = Tidak ada admin!
|
||||
server.add = Tambahkan Server
|
||||
@@ -262,7 +263,7 @@ view.workshop = Lihat di Workshop
|
||||
workshop.listing = Sunting Daftar Workshop
|
||||
ok = OK
|
||||
open = Buka
|
||||
customize = edit
|
||||
customize = Sunting Peraturan
|
||||
cancel = Batal
|
||||
openlink = Buka Tautan
|
||||
copylink = Salin Tautan
|
||||
@@ -335,7 +336,7 @@ waves.never = <tidak pernah>
|
||||
waves.every = setiap
|
||||
waves.waves = gelombang
|
||||
waves.perspawn = per muncul
|
||||
waves.shields = shields/wave
|
||||
waves.shields = perisai/gelombang
|
||||
waves.to = sampai
|
||||
waves.guardian = Guardian
|
||||
waves.preview = Pratinjau
|
||||
@@ -346,9 +347,10 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
||||
waves.copied = Gelombang tersalin.
|
||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
#memang sengaja diberi huruf kecil
|
||||
wavemode.counts = jumlah
|
||||
wavemode.totals = total
|
||||
wavemode.health = darah
|
||||
|
||||
editor.default = [lightgray]<Standar>
|
||||
details = Detail...
|
||||
@@ -357,9 +359,9 @@ editor.name = Nama:
|
||||
editor.spawn = Munculkan Unit
|
||||
editor.removeunit = Hapus Unit
|
||||
editor.teams = Tim
|
||||
editor.errorload = Terjadi kesalahan saat memuat file:\n[accent]{0}
|
||||
editor.errorsave = Terjadi kesalahan saat menyimpan file:\n[accent]{0}
|
||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||
editor.errorload = Terjadi kesalahan saat memuat file.
|
||||
editor.errorsave = Terjadi kesalahan saat menyimpan file.
|
||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'Impor Peta Legacy ' di penyunting.
|
||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||
editor.errornot = Ini bukan merupakan file peta.
|
||||
editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
|
||||
@@ -415,8 +417,8 @@ toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||
filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
||||
filter.distort = Kerusakkan
|
||||
filter.noise = Kebisingan
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = Pilih Munculnya Musuh
|
||||
filter.corespawn = Pilih Inti
|
||||
filter.median = Median
|
||||
filter.oremedian = Median Bijih
|
||||
filter.blend = Campur
|
||||
@@ -436,7 +438,7 @@ filter.option.circle-scale = Ukuran Lingkaran
|
||||
filter.option.octaves = Oktaf
|
||||
filter.option.falloff = Kemerosotan
|
||||
filter.option.angle = Sudut
|
||||
filter.option.amount = Amount
|
||||
filter.option.amount = Jumlah
|
||||
filter.option.block = Blok
|
||||
filter.option.floor = Lantai
|
||||
filter.option.flooronto = Target Lantai
|
||||
@@ -451,7 +453,7 @@ width = Lebar:
|
||||
height = Tinggi:
|
||||
menu = Menu
|
||||
play = Bermain
|
||||
campaign = kampanye
|
||||
campaign = Kampanye
|
||||
load = Memuat
|
||||
save = Simpan
|
||||
fps = FPS: {0}
|
||||
@@ -469,24 +471,19 @@ locked = Terkunci
|
||||
complete = [lightgray]Mencapai:
|
||||
requirement.wave = Capai gelombang {0} dalam {1}
|
||||
requirement.core = Hancurkan inti musuh dalam {0}
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Lanjutkan Zona:\n[lightgray]{0}
|
||||
requirement.research = Kembangkan {0}
|
||||
requirement.capture = Kuasai {0}
|
||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||
launch = < MELUNCUR >
|
||||
launch.text = Launch
|
||||
launch.title = Berhasil Meluncur
|
||||
launch.next = [lightgray]kesempatan berikutnya di gelombang {0}
|
||||
launch.unable2 = [scarlet]Tidak dapat MELUNCUR.[]
|
||||
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnda tidak bisa kembali lagi ke tempat ini.
|
||||
launch.skip.confirm = Jika Anda lewati sekarang, Anda tidak akan dapat meluncur hingga gelombang berikutnya.
|
||||
launch.text = Luncurkan
|
||||
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
||||
uncover = Buka
|
||||
configure = Konfigurasi Muatan
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
#TODO
|
||||
loadout = Muatan
|
||||
resources = Sumber Daya
|
||||
bannedblocks = Balok yang dilarang
|
||||
addall = Tambah Semu
|
||||
launch.destination = Destination: {0}
|
||||
addall = Tambah Semua
|
||||
launch.destination = Destinasi: {0}
|
||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||
zone.unlocked = [lightgray]{0} terbuka.
|
||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||
@@ -508,20 +505,21 @@ error.io = Terjadi kesalahan jaringan I/O.
|
||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = Hujan
|
||||
weather.snow.name = Salju
|
||||
weather.sandstorm.name = Badai Pasir
|
||||
weather.sporestorm.name = Badai Spora
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||
sectors.resources = Sumber Daya:
|
||||
sectors.production = Produksi:
|
||||
sectors.stored = Terisi:
|
||||
sectors.resume = Lanjutkan
|
||||
sectors.launch = Luncurkan
|
||||
sectors.select = Pilih
|
||||
sectors.nonelaunch = [lightgray]tidak ada
|
||||
|
||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
@@ -534,8 +532,12 @@ sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
|
||||
sector.groundZero.description = lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.frozenForest.description = disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||
#unused
|
||||
#sector.impact0078.name = Impact 0078
|
||||
#sector.crags.name = Crags
|
||||
|
||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
@@ -547,7 +549,7 @@ sector.nuclearComplex.description = A former facility for the production and pro
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
|
||||
settings.language = Bahasa
|
||||
settings.data = Game Data
|
||||
settings.data = Data Game
|
||||
settings.reset = Atur ulang ke Default (standar)
|
||||
settings.rebind = Ganti tombol
|
||||
settings.resetKey = Atur ulang
|
||||
@@ -558,65 +560,66 @@ settings.graphics = Grafik
|
||||
settings.cleardata = Menghapus Data Permainan...
|
||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
|
||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||
settings.clearsaves = Bersihkan Simpanan
|
||||
paused = [accent]< Jeda >
|
||||
clear = Bersih
|
||||
banned = [scarlet]Dilarang
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]Membutuhkan sektor yang dikuasai
|
||||
yes = Ya
|
||||
no = Tidak
|
||||
info.title = Info
|
||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Masukan
|
||||
blocks.output = Pengeluaran
|
||||
blocks.booster = Pendorong
|
||||
blocks.tiles = Kotak yang dibutuhkan
|
||||
blocks.affinities = Afinitas
|
||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||
stat.input = Masukan
|
||||
stat.output = Pengeluaran
|
||||
stat.booster = Pendorong
|
||||
stat.tiles = Kotak yang dibutuhkan
|
||||
stat.affinities = Afinitas
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Kapasitas Tenaga
|
||||
blocks.powershot = Tenaga/Tembakan
|
||||
blocks.damage = Kerusakan
|
||||
blocks.targetsair = Menargetkan Udara
|
||||
blocks.targetsground = Menargetkan Darat
|
||||
blocks.itemsmoved = Kecepatan Gerak
|
||||
blocks.launchtime = Waktu Diantara Peluncuran
|
||||
blocks.shootrange = Jarak
|
||||
blocks.size = Ukuran
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
||||
blocks.powerrange = Jarak Tenaga
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Koneksi Maksimal
|
||||
blocks.poweruse = Penggunaan Tenaga
|
||||
blocks.powerdamage = Tenaga/Pukulan
|
||||
blocks.itemcapacity = Kapasitas Item
|
||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
||||
blocks.productiontime = Waktu Produksi
|
||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
blocks.speedincrease = Tambahan Kecepatan
|
||||
blocks.range = Jarak
|
||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
||||
blocks.drillspeed = Basis Kecepatan Bor
|
||||
blocks.boosteffect = Efek Pendorong
|
||||
blocks.maxunits = Maks Unit Aktif
|
||||
blocks.health = Darah
|
||||
blocks.buildtime = Waktu Pembuatan
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Biaya Bangunan
|
||||
blocks.inaccuracy = Jarak Melenceng
|
||||
blocks.shots = Tembakan
|
||||
blocks.reload = Tembakan/Detik
|
||||
blocks.ammo = Amunisi
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Kapasitas Tenaga
|
||||
stat.powershot = Tenaga/Tembakan
|
||||
stat.damage = Kerusakan
|
||||
stat.targetsair = Menargetkan Udara
|
||||
stat.targetsground = Menargetkan Darat
|
||||
stat.itemsmoved = Kecepatan Gerak
|
||||
stat.launchtime = Waktu Diantara Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
stat.size = Ukuran
|
||||
stat.displaysize = Ukuran Tampilan
|
||||
stat.liquidcapacity = Kapasitas Zat Cair
|
||||
stat.powerrange = Jarak Tenaga
|
||||
stat.linkrange = Jarak Tautan
|
||||
stat.instructions = Instruksi
|
||||
stat.powerconnections = Koneksi Maksimal
|
||||
stat.poweruse = Penggunaan Tenaga
|
||||
stat.powerdamage = Tenaga/Pukulan
|
||||
stat.itemcapacity = Kapasitas Item
|
||||
stat.memorycapacity = Kapasitas Memori
|
||||
stat.basepowergeneration = Basis Generasi Tenaga
|
||||
stat.productiontime = Waktu Produksi
|
||||
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||
stat.speedincrease = Tambahan Kecepatan
|
||||
stat.range = Jarak
|
||||
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||
stat.drillspeed = Basis Kecepatan Bor
|
||||
stat.boosteffect = Efek Pendorong
|
||||
stat.maxunits = Maks Unit Aktif
|
||||
stat.health = Darah
|
||||
stat.buildtime = Waktu Pembuatan
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Biaya Bangunan
|
||||
stat.inaccuracy = Jarak Melenceng
|
||||
stat.shots = Tembakan
|
||||
stat.reload = Tembakan/Detik
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||
bar.corereq = Memerlukan Inti Dasar
|
||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
||||
bar.efficiency = Daya Guna: {0}%
|
||||
@@ -655,16 +658,16 @@ unit.liquidunits = unit zat cair
|
||||
unit.powerunits = unit tenaga
|
||||
unit.degrees = derajat
|
||||
unit.seconds = detik
|
||||
unit.minutes = mins
|
||||
unit.minutes = menit
|
||||
unit.persecond = /detik
|
||||
unit.perminute = /min
|
||||
unit.perminute = /menit
|
||||
unit.timesspeed = x kecepatan
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.items = item
|
||||
unit.thousands = ribu
|
||||
unit.millions = juta
|
||||
unit.billions = b
|
||||
unit.thousands = rb
|
||||
unit.millions = jt
|
||||
unit.billions = m
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
category.liquids = Zat Cair
|
||||
@@ -677,13 +680,13 @@ setting.shadows.name = Bayangan
|
||||
setting.blockreplace.name = Usulan Blok Otomatis
|
||||
setting.linear.name = Filter Bergaris
|
||||
setting.hints.name = Petunjuk
|
||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||
setting.mapcenter.name = Auto Center Map To Player
|
||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
||||
setting.animatedwater.name = Animasi Perairan
|
||||
setting.animatedshields.name = Animasi Pelindung
|
||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||
setting.playerindicators.name = Player Indicators
|
||||
setting.playerindicators.name = Indikasi Pemain
|
||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||
setting.autotarget.name = Target Secara Otomatis
|
||||
setting.keyboard.name = Kontrol Mouse+Papan Ketik
|
||||
@@ -702,7 +705,7 @@ setting.difficulty.name = Tingkat Kesulitan:
|
||||
setting.screenshake.name = Layar Getar
|
||||
setting.effects.name = Munculkan Efek
|
||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||
setting.blockstatus.name = Display Block Status
|
||||
setting.blockstatus.name = Tunjukan Status Blok
|
||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||
setting.sensitivity.name = Sensitivitas Kontroler
|
||||
setting.saveinterval.name = Jarak Menyimpan
|
||||
@@ -712,15 +715,15 @@ setting.milliseconds = {0} milisekon
|
||||
setting.fullscreen.name = Layar Penuh
|
||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||
setting.fps.name = Tunjukkan FPS
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.smoothcamera.name = Kamera Halus
|
||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||
setting.minimap.name = Tunjukkan Peta Kecil
|
||||
setting.coreitems.name = Display Core Items (WIP)
|
||||
setting.coreitems.name = Tunjukkan Item Inti (WIP)
|
||||
setting.position.name = Tunjukkan Posisi Pemain
|
||||
setting.musicvol.name = Volume Musik
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
||||
setting.ambientvol.name = Volume Sekeliling
|
||||
setting.mutemusic.name = Diamkan Musik
|
||||
setting.sfxvol.name = Volume Efek Suara
|
||||
@@ -738,30 +741,30 @@ public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||
uiscale.cancel = Batal & Keluar
|
||||
setting.bloom.name = Bloom
|
||||
keybind.title = Ganti Kunci
|
||||
keybinds.mobile = [scarlet]Mayoritas kunci tidak mendukung mobile. Hanya gerakan dasar yang didukung.
|
||||
keybind.title = Ganti Tombol
|
||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung.
|
||||
category.general.name = Umum
|
||||
category.view.name = Melihat
|
||||
category.multiplayer.name = Bermain Bersama
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = Pilih Blok
|
||||
command.attack = Serang
|
||||
command.rally = Kumpul/Patroli
|
||||
command.retreat = Mundur
|
||||
command.idle = Idle
|
||||
placement.blockselectkeys = \n[lightgray]Kunci: [{0},
|
||||
keybind.respawn.name = Respawn
|
||||
keybind.control.name = Control Unit
|
||||
command.idle = Diam di Tempat
|
||||
placement.blockselectkeys = \n[lightgray]Tombol: [{0},
|
||||
keybind.respawn.name = Muncul Kembali
|
||||
keybind.control.name = Kontrol Unit
|
||||
keybind.clear_building.name = Hapus Bangunan
|
||||
keybind.press = Tekan kunci...
|
||||
keybind.press.axis = Tekan sumbu atau kunci...
|
||||
keybind.press = Tekan tombol...
|
||||
keybind.press.axis = Tekan sumbu atau tombol...
|
||||
keybind.screenshot.name = Tangkapan Layar Peta
|
||||
keybind.toggle_power_lines.name = Aktifkan Tenaga Laser
|
||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
||||
keybind.move_x.name = Pindah x
|
||||
keybind.move_y.name = Pindah y
|
||||
keybind.mouse_move.name = Ikut Mouse
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = Boost
|
||||
keybind.toggle_block_status.name = Status Blok
|
||||
keybind.move_x.name = Pindah X
|
||||
keybind.move_y.name = Pindah Y
|
||||
keybind.mouse_move.name = Ikuti Mouse
|
||||
keybind.pan.name = Tampilan Geser
|
||||
keybind.boost.name = Dorongan
|
||||
keybind.schematic_select.name = Pilih Daerah
|
||||
keybind.schematic_menu.name = Menu Skema
|
||||
keybind.schematic_flip_x.name = Balik Skema X
|
||||
@@ -788,9 +791,9 @@ keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||
keybind.pick.name = Memilih Blok
|
||||
keybind.break_block.name = Menghancurkan Blok
|
||||
keybind.deselect.name = Batal Memilih
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Muat Kargo
|
||||
keybind.dropCargo.name = Turunkan Kargo
|
||||
keybind.command.name = Perintah
|
||||
keybind.shoot.name = Menembak
|
||||
keybind.zoom.name = Perbesar
|
||||
keybind.menu.name = Menu
|
||||
@@ -801,7 +804,7 @@ keybind.chat.name = Pesan
|
||||
keybind.player_list.name = Daftar pemain
|
||||
keybind.console.name = Papan Konsol
|
||||
keybind.rotate.name = Putar
|
||||
keybind.rotateplaced.name = Putar yang ada (Tekan)
|
||||
keybind.rotateplaced.name = Putar yang ada (Tekan dan Tahan)
|
||||
keybind.toggle_menus.name = Muncul Tidaknya Menu
|
||||
keybind.chat_history_prev.name = Sejarah Pesan Sebelumnya
|
||||
keybind.chat_history_next.name = Sejarah Pesan Setelahnya
|
||||
@@ -822,13 +825,14 @@ mode.custom = Pengaturan Modifikasi
|
||||
|
||||
rules.infiniteresources = Sumber Daya Tak Terbatas
|
||||
rules.reactorexplosions = Ledakan Reaktor
|
||||
rules.schematic = Skema Diperbolehkan
|
||||
rules.wavetimer = Pengaturan Waktu Gelombang
|
||||
rules.waves = Gelombang
|
||||
rules.attack = Mode Penyerangan
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = Bangunan A.I.
|
||||
rules.enemyCheat = Sumber Daya A.I Musuh (Tim Merah) Tak Terbatas
|
||||
rules.blockhealthmultiplier = Multiplikasi Darah Blok
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = Multiplikasi Kekuatan Blok
|
||||
rules.unitbuildspeedmultiplier = Multiplikasi Kecepatan Munculnya Unit
|
||||
rules.unithealthmultiplier = Multiplikasi Darah Unit
|
||||
rules.unitdamagemultiplier = Multiplikasi Kekuatan Unit
|
||||
@@ -836,23 +840,24 @@ rules.enemycorebuildradius = Dilarang Membangun Radius Inti Musuh :[lightgray] (
|
||||
rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
|
||||
rules.buildcostmultiplier = Multiplikasi Harga Bangunan
|
||||
rules.buildspeedmultiplier = Multiplikasi Waktu Pembuatan Bangunan
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstraksi Blok
|
||||
rules.deconstructrefundmultiplier = Penggembalian Dana Mendekonstruksi Blok
|
||||
rules.waitForWaveToEnd = Gelombang menunggu musuh
|
||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = Unit Membutuhkan AMunisi
|
||||
rules.title.waves = Gelombang
|
||||
rules.title.resourcesbuilding = Sumber Daya & Bangunan
|
||||
rules.title.enemy = Musuh
|
||||
rules.title.unit = Unit
|
||||
rules.title.experimental = Eksperimental
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = Lingkungan
|
||||
rules.lighting = Penerangan
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.enemyLights = Sinar dari Musuh
|
||||
rules.fire = Api
|
||||
rules.explosions = Kekuatan Ledakan Blok/Unit
|
||||
rules.ambientlight = Sinar Disekeliling
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = Cuaca
|
||||
rules.weather.frequency = Frekuensi:
|
||||
rules.weather.duration = Durasi:
|
||||
|
||||
content.item.name = Item
|
||||
content.liquid.name = Zat Cair
|
||||
@@ -877,7 +882,7 @@ item.scrap.name = Kepingan
|
||||
liquid.water.name = Air
|
||||
liquid.slag.name = Terak
|
||||
liquid.oil.name = Minyak
|
||||
liquid.cryofluid.name = Cairan Dingin
|
||||
liquid.cryofluid.name = Cairan Pendingin
|
||||
|
||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
||||
@@ -885,12 +890,12 @@ item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
||||
|
||||
unit.health = [lightgray]Darah: {0}
|
||||
unit.speed = [lightgray]Kecepatan: {0}
|
||||
unit.weapon = [lightgray]Weapon: {0}
|
||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
||||
unit.minepower = [lightgray]Mining Power: {0}
|
||||
unit.ability = [lightgray]Ability: {0}
|
||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
||||
unit.weapon = [lightgray]Senjata: {0}
|
||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
||||
unit.ability = [lightgray]Kemampuan: {0}
|
||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
||||
|
||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
||||
@@ -930,7 +935,7 @@ unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.resupply-point.name = Titik Pemasok Ulang
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Cliff
|
||||
block.sand-boulder.name = Batu Pasir
|
||||
@@ -979,17 +984,17 @@ block.craters.name = Kawah
|
||||
block.sand-water.name = Air Pasir
|
||||
block.darksand-water.name = Air Pasir Hitam
|
||||
block.char.name = Bara
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = Dasit
|
||||
block.dacite-wall.name = Dinding Dasit
|
||||
block.ice-snow.name = Salju Es
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = Dinding Batu
|
||||
block.ice-wall.name = Dinding Es
|
||||
block.snow-wall.name = Dinding Salju
|
||||
block.dune-wall.name = Dinding Pasir
|
||||
block.pine.name = Cemara
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = Tanah
|
||||
block.dirt-wall.name = Dinding Tanah
|
||||
block.mud.name = Lumpur
|
||||
block.white-tree-dead.name = Pohon Putih Mati
|
||||
block.white-tree.name = Pohon Putih
|
||||
block.spore-cluster.name = Kumpulan Spora
|
||||
@@ -1005,7 +1010,7 @@ block.dark-panel-4.name = Panel Gelap 4
|
||||
block.dark-panel-5.name = Panel Gelap 5
|
||||
block.dark-panel-6.name = Panel Gelap 6
|
||||
block.dark-metal.name = Besi Gelap
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = Basal
|
||||
block.hotrock.name = Batu Panas
|
||||
block.magmarock.name = Batu Lahar
|
||||
block.copper-wall.name = Dinding Tembaga
|
||||
@@ -1021,13 +1026,13 @@ block.thorium-wall-large.name = Dinding Thorium Besar
|
||||
block.door.name = Pintu
|
||||
block.door-large.name = Pintu Besar
|
||||
block.duo.name = Duo
|
||||
block.scorch.name = Penghangus
|
||||
block.scatter.name = Penabur
|
||||
block.hail.name = Penghujan
|
||||
block.scorch.name = Scorch
|
||||
block.scatter.name = Scatter
|
||||
block.hail.name = Hail
|
||||
block.lancer.name = Lancer
|
||||
block.conveyor.name = Pengantar
|
||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||
block.plastanium-conveyor.name = Pengantar Berbahan Plastanium
|
||||
block.armored-conveyor.name = Pengantar Berlapis Pelindung
|
||||
block.armored-conveyor.description = Memindahkan barang sama cepatnya dengan pengantar titanium, namun memiliki lebih banyak armor. Tidak dapat menerima masukan dari samping dari apapun kecuali dari pengantar.
|
||||
block.junction.name = Simpangan
|
||||
@@ -1043,7 +1048,7 @@ block.underflow-gate.name = Gerbang Tidak Meluap
|
||||
block.silicon-smelter.name = Pelebur Silikon
|
||||
block.phase-weaver.name = Pengrajut Phase
|
||||
block.pulverizer.name = Pulverisator
|
||||
block.cryofluidmixer.name = Penyampur Cairan Dingin
|
||||
block.cryofluid-mixer.name = Penyampur Cairan Dingin
|
||||
block.melter.name = Pencair
|
||||
block.incinerator.name = Penghangus
|
||||
block.spore-press.name = Penekan Spora
|
||||
@@ -1074,10 +1079,11 @@ block.power-void.name = Penghilang Tenaga
|
||||
block.power-source.name = Sumber Tenaga
|
||||
block.unloader.name = Pembongkar Muatan
|
||||
block.vault.name = Gudang
|
||||
block.wave.name = Ombak
|
||||
block.swarmer.name = Pengurung
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Periak
|
||||
block.ripple.name = Ripple
|
||||
block.phase-conveyor.name = Pengantar Berbahan Phase
|
||||
block.bridge-conveyor.name = Jembatan Pengantar
|
||||
block.plastanium-compressor.name = Kompresor Plastanium
|
||||
@@ -1105,46 +1111,48 @@ block.mender.name = Reparator
|
||||
block.mend-projector.name = Proyeksi Reparator
|
||||
block.surge-wall.name = Dinding Listrik
|
||||
block.surge-wall-large.name = Dinding Listrik Besar
|
||||
block.cyclone.name = Topan
|
||||
block.fuse.name = Padu
|
||||
block.cyclone.name = Cyclone
|
||||
block.fuse.name = Fuse
|
||||
block.shock-mine.name = Ranjau Listrik
|
||||
block.overdrive-projector.name = Proyeksi Pencepat
|
||||
block.force-projector.name = Proyeksi Medan Gaya
|
||||
block.arc.name = Arca
|
||||
block.arc.name = Arc
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Iblis
|
||||
block.meltdown.name = Pelebur
|
||||
block.spectre.name = Spectre
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Kontainer
|
||||
block.launch-pad.name = Alas Peluncur
|
||||
block.launch-pad-large.name = Alas Peluncur Besar
|
||||
block.segment.name = Segment
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.command-center.name = Pusat Perintah
|
||||
block.ground-factory.name = Pabrik Angkatan Darat
|
||||
block.air-factory.name = Pabrik Angkatan Udara
|
||||
block.naval-factory.name = Pabrik Angkatan Laut
|
||||
block.additive-reconstructor.name = Rekonstruktor Aditif
|
||||
block.multiplicative-reconstructor.name = Rekonstruktor Multiplikatif
|
||||
block.exponential-reconstructor.name = Rekonstruktor Eksponensial
|
||||
block.tetrative-reconstructor.name = Rekonstruktor Tetratif
|
||||
block.payload-conveyor.name = Pengantar Massa
|
||||
block.payload-router.name = Pengarah Massa
|
||||
block.disassembler.name = Pembongkar
|
||||
block.silicon-crucible.name = Multi-Lebur
|
||||
block.overdrive-dome.name = Kubah Proyeksi Percepat
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = Saklar
|
||||
block.micro-processor.name = Prosesor Mikro
|
||||
block.logic-processor.name = Prosesor Logika
|
||||
block.hyper-processor.name = Prosesor Cepat
|
||||
block.logic-display.name = Tampilan Logika
|
||||
block.large-logic-display.name = Tampilan Logika Besar
|
||||
block.memory-cell.name = Sel Memori
|
||||
block.memory-bank.name = Bank Memori
|
||||
|
||||
team.blue.name = biru
|
||||
team.crux.name = merah
|
||||
team.sharded.name = oranye
|
||||
team.orange.name = jingga
|
||||
team.derelict.name = derelict
|
||||
team.derelict.name = abu-abu
|
||||
team.green.name = hijau
|
||||
team.purple.name = ungu
|
||||
|
||||
@@ -1199,7 +1207,7 @@ block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan
|
||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||
block.cryofluidmixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||
@@ -1235,7 +1243,7 @@ block.force-projector.description = Membentuk medan gaya berbentuk heksagon dise
|
||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||
block.conveyor.description = Blok transportasi dasar. Memindahkan item ke kubah ataupun pabrik. Bisa diputar.
|
||||
block.titanium-conveyor.description = Blok transportasi canggih. Memindahkan item lebih cepat daripada pengantar biasa.
|
||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
||||
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk.\nMenerima barang dari belakang, dan membaginya ke tiga arah di depan.\nMembutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
|
||||
block.junction.description = Berguna seperti jembatan untuk dua pengantar yang bersimpangan. Berguna di situasi dimana dua pengantar berbeda membawa bahan berbeda ke lokasi yang berbeda.
|
||||
block.bridge-conveyor.description = Blok transportasi item canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
|
||||
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
|
||||
@@ -1302,4 +1310,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]Si è verificato un errore
|
||||
error.crashtitle = Si è verificato un errore
|
||||
unit.nobuild = [scarlet]L'unità non può costruire
|
||||
blocks.input = Ingresso
|
||||
blocks.output = Uscita
|
||||
blocks.booster = Potenziamenti
|
||||
blocks.tiles = Blocchi Richiesti
|
||||
blocks.affinities = Affinità
|
||||
stat.input = Ingresso
|
||||
stat.output = Uscita
|
||||
stat.booster = Potenziamenti
|
||||
stat.tiles = Blocchi Richiesti
|
||||
stat.affinities = Affinità
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacità Energetica
|
||||
blocks.powershot = Danno/Colpo
|
||||
blocks.damage = Danno
|
||||
blocks.targetsair = Attacca Nemici Aerei
|
||||
blocks.targetsground = Attacca Nemici Terreni
|
||||
blocks.itemsmoved = Velocità di Movimento
|
||||
blocks.launchtime = Tempo fra Decolli
|
||||
blocks.shootrange = Raggio
|
||||
blocks.size = Dimensioni
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacità del Liquido
|
||||
blocks.powerrange = Raggio Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Connessioni Massime
|
||||
blocks.poweruse = Utilizzo Energia
|
||||
blocks.powerdamage = Energia/Danno
|
||||
blocks.itemcapacity = Capacità
|
||||
blocks.basepowergeneration = Generazione Energia di Base
|
||||
blocks.productiontime = Tempo di Produzione
|
||||
blocks.repairtime = Tempo di Riparazione Completa
|
||||
blocks.speedincrease = Aumento Velocità
|
||||
blocks.range = Raggio
|
||||
blocks.drilltier = Scavabili
|
||||
blocks.drillspeed = Velocità di Scavo Stabile
|
||||
blocks.boosteffect = Effetto Boost
|
||||
blocks.maxunits = Unità Attive Max
|
||||
blocks.health = Salute
|
||||
blocks.buildtime = Tempo di Costruzione
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Costo di Costruzione
|
||||
blocks.inaccuracy = Inaccuratezza
|
||||
blocks.shots = Colpi
|
||||
blocks.reload = Ricarica
|
||||
blocks.ammo = Munizioni
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacità Energetica
|
||||
stat.powershot = Danno/Colpo
|
||||
stat.damage = Danno
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.itemsmoved = Velocità di Movimento
|
||||
stat.launchtime = Tempo fra Decolli
|
||||
stat.shootrange = Raggio
|
||||
stat.size = Dimensioni
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacità del Liquido
|
||||
stat.powerrange = Raggio Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Connessioni Massime
|
||||
stat.poweruse = Utilizzo Energia
|
||||
stat.powerdamage = Energia/Danno
|
||||
stat.itemcapacity = Capacità
|
||||
stat.basepowergeneration = Generazione Energia di Base
|
||||
stat.productiontime = Tempo di Produzione
|
||||
stat.repairtime = Tempo di Riparazione Completa
|
||||
stat.speedincrease = Aumento Velocità
|
||||
stat.range = Raggio
|
||||
stat.drilltier = Scavabili
|
||||
stat.drillspeed = Velocità di Scavo Stabile
|
||||
stat.boosteffect = Effetto Boost
|
||||
stat.maxunits = Unità Attive Max
|
||||
stat.health = Salute
|
||||
stat.buildtime = Tempo di Costruzione
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Costo di Costruzione
|
||||
stat.inaccuracy = Inaccuratezza
|
||||
stat.shots = Colpi
|
||||
stat.reload = Ricarica
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Miglior Trivella Richiesta
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Separatore per Eccesso Inverso
|
||||
block.silicon-smelter.name = Fonderia
|
||||
block.phase-weaver.name = Tessitore di Fase
|
||||
block.pulverizer.name = Polverizzatore
|
||||
block.cryofluidmixer.name = Miscelatore di Liquidi
|
||||
block.cryofluid-mixer.name = Miscelatore di Liquidi
|
||||
block.melter.name = Fonditore
|
||||
block.incinerator.name = Inceneritore
|
||||
block.spore-press.name = Pressa di Spore
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Fonde la sabbia ed il piombo in vetro metallico. Richie
|
||||
block.plastanium-compressor.description = Produce plastanio da petrolio e titanio.
|
||||
block.phase-weaver.description = Produce tessuto di fase da torio radioattivo ed elevate quantità di sabbia.
|
||||
block.alloy-smelter.description = Produce leghe di sovratensione da titanio, piombo, silicio e rame.
|
||||
block.cryofluidmixer.description = Combina acqua e titanio in criofluido che è molto più efficiente per il raffreddamento.
|
||||
block.cryofluid-mixer.description = Combina acqua e titanio in criofluido che è molto più efficiente per il raffreddamento.
|
||||
block.blast-mixer.description = Frantuma e mescola le spore con la pirite per produrre composto esplosivo.
|
||||
block.pyratite-mixer.description = Mescola carbone, piombo e sabbia in pirite altamente infiammabile.
|
||||
block.melter.description = Riscalda la pietra a temperature molto elevate per ottenere scoria liquida.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Una grande torretta a fuoco rapido.
|
||||
block.spectre.description = Una grande torretta che spara due potenti proiettili contemporaneamente.
|
||||
block.meltdown.description = Una grande torretta che spara un potente laser a lungo raggio.
|
||||
block.repair-point.description = Cura continuamente l'unità danneggiata più vicina.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = 情報
|
||||
error.title = [crimson]エラーが発生しました
|
||||
error.crashtitle = エラーが発生しました
|
||||
unit.nobuild = [scarlet]ユニットを構築できません
|
||||
blocks.input = 搬入
|
||||
blocks.output = 搬出
|
||||
blocks.booster = ブースト
|
||||
blocks.tiles = 必要なタイル
|
||||
blocks.affinities = 親和性
|
||||
stat.input = 搬入
|
||||
stat.output = 搬出
|
||||
stat.booster = ブースト
|
||||
stat.tiles = 必要なタイル
|
||||
stat.affinities = 親和性
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 電力容量
|
||||
blocks.powershot = 電力/ショット
|
||||
blocks.damage = ダメージ
|
||||
blocks.targetsair = 対空攻撃
|
||||
blocks.targetsground = 対地攻撃
|
||||
blocks.itemsmoved = 輸送速度
|
||||
blocks.launchtime = 発射の待機時間
|
||||
blocks.shootrange = 範囲
|
||||
blocks.size = 大きさ
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 電力範囲
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最大接続数
|
||||
blocks.poweruse = 電力使用量
|
||||
blocks.powerdamage = 電力/ダメージ
|
||||
blocks.itemcapacity = アイテム容量
|
||||
blocks.basepowergeneration = 基本発電量
|
||||
blocks.productiontime = 製造速度
|
||||
blocks.repairtime = ブロックの完全修復速度
|
||||
blocks.speedincrease = 速度向上
|
||||
blocks.range = 範囲
|
||||
blocks.drilltier = ドリル
|
||||
blocks.drillspeed = 基本採掘速度
|
||||
blocks.boosteffect = ブースト効果
|
||||
blocks.maxunits = 最大ユニット数
|
||||
blocks.health = 耐久値
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建設費用
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = ショット
|
||||
blocks.reload = リロード速度
|
||||
blocks.ammo = 弾薬
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 電力容量
|
||||
stat.powershot = 電力/ショット
|
||||
stat.damage = ダメージ
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
stat.size = 大きさ
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 電力範囲
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 最大接続数
|
||||
stat.poweruse = 電力使用量
|
||||
stat.powerdamage = 電力/ダメージ
|
||||
stat.itemcapacity = アイテム容量
|
||||
stat.basepowergeneration = 基本発電量
|
||||
stat.productiontime = 製造速度
|
||||
stat.repairtime = ブロックの完全修復速度
|
||||
stat.speedincrease = 速度向上
|
||||
stat.range = 範囲
|
||||
stat.drilltier = ドリル
|
||||
stat.drillspeed = 基本採掘速度
|
||||
stat.boosteffect = ブースト効果
|
||||
stat.maxunits = 最大ユニット数
|
||||
stat.health = 耐久値
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 建設費用
|
||||
stat.inaccuracy = 誤差
|
||||
stat.shots = ショット
|
||||
stat.reload = リロード速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = より高性能なドリルを使用してください
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = アンダーフローゲート
|
||||
block.silicon-smelter.name = シリコン溶鉱炉
|
||||
block.phase-weaver.name = フェーズ織機
|
||||
block.pulverizer.name = 粉砕機
|
||||
block.cryofluidmixer.name = 冷却ミキサー
|
||||
block.cryofluid-mixer.name = 冷却ミキサー
|
||||
block.melter.name = 融合機
|
||||
block.incinerator.name = 焼却炉
|
||||
block.spore-press.name = 胞子圧縮機
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = 砂と鉛を溶かしてメタガラスを生成しま
|
||||
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
||||
block.phase-weaver.description = 放射性トリウムと多量の砂からフェーズファイバーを製造します。
|
||||
block.alloy-smelter.description = チタンや鉛、シリコン、銅からサージ合金を製造します。
|
||||
block.cryofluidmixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
||||
block.cryofluid-mixer.description = 水とチタンから冷却に効率的な冷却水を製造します。
|
||||
block.blast-mixer.description = 可燃性のピラタイトを石油を使用してさらに爆発性化合物にします。
|
||||
block.pyratite-mixer.description = 石炭、鉛、砂から燃えやすいピラタイトを製造します。
|
||||
block.melter.description = 石を熱で溶かして溶岩を生成します。
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 大型の連射型ターレットです。
|
||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
||||
mod.content = 콘텐츠:
|
||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]V6 전용이 아닌 모드 (minGameVersion: 105 누락)
|
||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||
@@ -148,7 +148,7 @@ techtree = 연구 기록
|
||||
research.list = [lightgray]연구:
|
||||
research = 연구
|
||||
researched = [lightgray]{0} 연구 완료.
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% 완료
|
||||
players = {0} 플레이어들
|
||||
players.single = {0} 플레이어
|
||||
players.search = 검색
|
||||
@@ -335,7 +335,7 @@ waves.never = 여기까지 유닛생성
|
||||
waves.every = 매
|
||||
waves.waves = 웨이브마다
|
||||
waves.perspawn = 생성
|
||||
waves.shields = 보호막/웨이브
|
||||
waves.shields = 방어막/웨이브
|
||||
waves.to = 부터
|
||||
waves.guardian = 보호자
|
||||
waves.preview = 미리보기
|
||||
@@ -469,8 +469,8 @@ locked = 잠김
|
||||
complete = [lightgray]해금 조건 :
|
||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
||||
requirement.core = {0}지역에서 적 코어를 파괴
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.research = {0} 연구
|
||||
requirement.capture = {0} 점령
|
||||
resume = 지역 재개:\n[lightgray]{0}
|
||||
bestwave = [lightgray]최고 웨이브: {0}
|
||||
launch = < 출격 >
|
||||
@@ -508,10 +508,10 @@ error.io = 네트워크 I/O 오류.
|
||||
error.any = 알 수 없는 네트워크 오류.
|
||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = 비
|
||||
weather.snow.name = 눈
|
||||
weather.sandstorm.name = 모래폭풍
|
||||
weather.sporestorm.name = 포자폭풍
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
@@ -570,49 +570,49 @@ info.title = 정보
|
||||
error.title = [scarlet]오류가 발생했습니다.
|
||||
error.crashtitle = 오류가 발생했습니다
|
||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||
blocks.input = 입력
|
||||
blocks.output = 출력
|
||||
blocks.booster = 가속
|
||||
blocks.tiles = 필요한 타일
|
||||
blocks.affinities = 친화력
|
||||
stat.input = 입력
|
||||
stat.output = 출력
|
||||
stat.booster = 가속
|
||||
stat.tiles = 필요한 타일
|
||||
stat.affinities = 친화력
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 전력 용량
|
||||
blocks.powershot = 전력/발
|
||||
blocks.damage = 공격력
|
||||
blocks.targetsair = 공중 공격
|
||||
blocks.targetsground = 지상 공격
|
||||
blocks.itemsmoved = 이동 속도
|
||||
blocks.launchtime = 출격 간격
|
||||
blocks.shootrange = 사거리
|
||||
blocks.size = 크기
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 액체 용량
|
||||
blocks.powerrange = 전력 범위
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 최대 연결 수
|
||||
blocks.poweruse = 전력 사용
|
||||
blocks.powerdamage = 전력/데미지
|
||||
blocks.itemcapacity = 저장 용량
|
||||
blocks.basepowergeneration = 기본 전력 생성량
|
||||
blocks.productiontime = 제작 시간
|
||||
blocks.repairtime = 전체 블록 수리시간
|
||||
blocks.speedincrease = 속도 증가
|
||||
blocks.range = 사거리
|
||||
blocks.drilltier = 드릴
|
||||
blocks.drillspeed = 기본 드릴 속도
|
||||
blocks.boosteffect = 가속 효과
|
||||
blocks.maxunits = 최대 활성 유닛수
|
||||
blocks.health = 체력
|
||||
blocks.buildtime = 건설 시간
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 건설 재료
|
||||
blocks.inaccuracy = 오차각
|
||||
blocks.shots = 공격 속도
|
||||
blocks.reload = 발/초
|
||||
blocks.ammo = 탄약
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 전력 용량
|
||||
stat.powershot = 전력/발
|
||||
stat.damage = 공격력
|
||||
stat.targetsair = 공중 공격
|
||||
stat.targetsground = 지상 공격
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
stat.size = 크기
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 액체 용량
|
||||
stat.powerrange = 전력 범위
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 최대 연결 수
|
||||
stat.poweruse = 전력 사용
|
||||
stat.powerdamage = 전력/데미지
|
||||
stat.itemcapacity = 저장 용량
|
||||
stat.basepowergeneration = 기본 전력 생성량
|
||||
stat.productiontime = 제작 시간
|
||||
stat.repairtime = 전체 블록 수리시간
|
||||
stat.speedincrease = 속도 증가
|
||||
stat.range = 사거리
|
||||
stat.drilltier = 드릴
|
||||
stat.drillspeed = 기본 드릴 속도
|
||||
stat.boosteffect = 가속 효과
|
||||
stat.maxunits = 최대 활성 유닛수
|
||||
stat.health = 체력
|
||||
stat.buildtime = 건설 시간
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 건설 재료
|
||||
stat.inaccuracy = 오차각
|
||||
stat.shots = 공격 속도
|
||||
stat.reload = 발/초
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 체력
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||
bar.noresources = 자원 부족
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = 불포화 필터
|
||||
block.silicon-smelter.name = 실리콘 제련소
|
||||
block.phase-weaver.name = 메타 합성기
|
||||
block.pulverizer.name = 분쇄기
|
||||
block.cryofluidmixer.name = 냉각수 제조기
|
||||
block.cryofluid-mixer.name = 냉각수 제조기
|
||||
block.melter.name = 융해기
|
||||
block.incinerator.name = 소각로
|
||||
block.spore-press.name = 포자 압축기
|
||||
@@ -1109,7 +1109,7 @@ block.cyclone.name = 사이클론
|
||||
block.fuse.name = 퓨즈
|
||||
block.shock-mine.name = 전격 지뢰
|
||||
block.overdrive-projector.name = 과부하 프로젝터
|
||||
block.force-projector.name = 포스 프로젝터
|
||||
block.force-projector.name = 보호막 프로젝터
|
||||
block.arc.name = 아크
|
||||
block.rtg-generator.name = RTG 발전기
|
||||
block.spectre.name = 스펙터
|
||||
@@ -1118,27 +1118,27 @@ block.container.name = 컨테이너
|
||||
block.launch-pad.name = 출격 패드
|
||||
block.launch-pad-large.name = 대형 출격 패드
|
||||
block.segment.name = 세그먼트
|
||||
block.command-center.name = Command Center
|
||||
block.command-center.name = 지휘소
|
||||
block.ground-factory.name = 지상 공장
|
||||
block.air-factory.name = 항공 공장
|
||||
block.naval-factory.name = 해양 공장
|
||||
block.additive-reconstructor.name = 첨가물 재구성기
|
||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
||||
block.exponential-reconstructor.name = 지수 재구성기
|
||||
block.tetrative-reconstructor.name = 정서 재구성기
|
||||
block.tetrative-reconstructor.name = 발산 재구성기
|
||||
block.payload-conveyor.name = 화물 컨베이어
|
||||
block.payload-router.name = 화물 분배기
|
||||
block.disassembler.name = 가속 분해기
|
||||
block.silicon-crucible.name = 실리콘 도가니
|
||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = 스위치
|
||||
block.micro-processor.name = 소형 프로세서
|
||||
block.logic-processor.name = 명령 프로세서
|
||||
block.hyper-processor.name = 하이퍼 프로세서
|
||||
block.logic-display.name = 화면
|
||||
block.large-logic-display.name = 대형 화면
|
||||
block.memory-cell.name = 기억 블록
|
||||
|
||||
team.blue.name = 파랑색 팀
|
||||
team.crux.name = 빨강색 팀
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = 모래를 제련하여 강화 유리라고 알려진
|
||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||
block.phase-weaver.description = 방사성 토륨과 모래에서 메타를 합성합니다. 작동하려면 엄청난 양의 전력이 필요합니다.
|
||||
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리를 결합하여 설금을 생산합니다.
|
||||
block.cryofluidmixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다. 토륨 원자로 사용에 필수적입니다.
|
||||
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다. 토륨 원자로 사용에 필수적입니다.
|
||||
block.blast-mixer.description = 포자 클러스터를 파이라타이트와 분쇄하고 혼합하여 폭발물을 만듭니다.
|
||||
block.pyratite-mixer.description = 석탄, 납, 모래를 가연성이 높은 파이라타이트로 만듭니다.
|
||||
block.melter.description = 웨이브 포탑에서 추가 처리 또는 사용을 위해 고철을 광재로 녹입니다.
|
||||
@@ -1241,7 +1241,7 @@ block.bridge-conveyor.description = 고급 자원 운송 블록. 지형이나
|
||||
block.phase-conveyor.description = 고급 자원 운송 블록. 전력을 사용하여 여러 타일을 통해 연결된 컨베이어로 자원을 순간이동 시킵니다.
|
||||
block.sorter.description = 자원을 정렬합니다. 자원이 선택과 일치하면 앞방향으로 통과하며, 그렇지 않을 경우 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.inverted-sorter.description = 표준 분류기와 같은 자원을 처리하지만, 대신 선택된 자원을 측면으로 출력합니다.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 소스에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.router.description = 자원을 받아서 최대 3개의 다른 방향으로 동일하게 출력합니다. 하나의 공급원에서 여러 대상으로 재료를 분할하는 데 유용합니다.\n\n[scarlet]공장에서 생산된 재료는 출력에 의해 막히게 되므로, 절대로 공장 옆에서 사용하지 마십시오.
|
||||
block.distributor.description = 고급 분배기. 자원을 최대 7개의 다른 방향으로 동일하게 분할합니다.
|
||||
block.overflow-gate.description = 전면 경로가 차단 된 경우에만 왼쪽과 오른쪽으로 출력됩니다.
|
||||
block.underflow-gate.description = 오버플로 게이트의 반대. 왼쪽 및 오른쪽 경로가 차단되면 전면으로 출력됩니다.
|
||||
@@ -1252,7 +1252,7 @@ block.thermal-pump.description = 가장 강력한 펌프.
|
||||
block.conduit.description = 기본 액체 운송 블록. 액체를 앞으로 이동시킵미다. 펌프 및 기타 파이프와 함께 사용됩니다.
|
||||
block.pulse-conduit.description = 고급 액체 운송 블록. 액체를 더 빠르게 운반하고 표준 파이프보다 더 많이 저장합니다.
|
||||
block.plated-conduit.description = 펄스 파이프와 같은 속도로 이동하지만 더 높은 방어력을 가지고 있습니다. 파이프 이외의 물체로 측면의 액체를 받아들이지 않습니다.\n누설이 적습니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 소스에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-router.description = 한 방향에서 액체를 받아 최대 3개의 다른 방향으로 동일하게 출력합니다. 일정량의 액체를 저장할 수도 있으며 한 공급원에서 여러 대상으로 액체를 분할하는 데 유용합니다.
|
||||
block.liquid-tank.description = 대량의 액체를 저장합니다. 재료가 일정하지 않은 상황에서 버퍼를 생성하거나 중요한 블록을 냉각하기 위한 보호 장치로 사용하세요.
|
||||
block.liquid-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다. 다른 액체를 다른 위치로 운반하는 두 개의 다른 파이프가 있는 상황에서 유용합니다.
|
||||
block.bridge-conduit.description = 고급 액체 운송 블록. 지형이나 건물을 넘어 최대 3개 타일 위로 액체를 운반할 수 있습니다.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 대공 및 대지 포탑. 근처 유닛에게 폭발
|
||||
block.spectre.description = 거대한 이중 배럴 대포. 공중 및 지상 목표물에 큰 관통 철갑탄을 발사합니다.
|
||||
block.meltdown.description = 거대한 레이저 대포. 근처의 적에게 지속적인 레이버 빔을 충전하여 발사합니다. 냉각수가 있어야 작동합니다.
|
||||
block.repair-point.description = 주변에서 가장 가까운 유닛을 지속적으로 치료합니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
block.segment.description = 날아오는 발사체를 요격합니다. 레이저는 목표 대상이 아닙니다.
|
||||
@@ -570,49 +570,49 @@ info.title = Informacija
|
||||
error.title = [crimson]Įvyko klaida
|
||||
error.crashtitle = Įvyko klaida
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Įeiga
|
||||
blocks.output = Išeiga
|
||||
blocks.booster = Stiprintuvas
|
||||
blocks.tiles = Privalomi
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Įeiga
|
||||
stat.output = Išeiga
|
||||
stat.booster = Stiprintuvas
|
||||
stat.tiles = Privalomi
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Energijos Talpumas
|
||||
blocks.powershot = Energija per šūvį
|
||||
blocks.damage = Žala
|
||||
blocks.targetsair = Šaudo į oro taikinius
|
||||
blocks.targetsground = Šaudo į žemės taikinius
|
||||
blocks.itemsmoved = Judėjimo Greitis
|
||||
blocks.launchtime = Laikas Tarp Paleidimų
|
||||
blocks.shootrange = Atstumas
|
||||
blocks.size = Dydis
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Skysčių Talpumas
|
||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
||||
blocks.poweruse = Energijos Suvartojimas
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Daiktų Talpumas
|
||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
||||
blocks.productiontime = Gamybos Laikas
|
||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
||||
blocks.speedincrease = Greičio Padidėjimas
|
||||
blocks.range = Atstumas
|
||||
blocks.drilltier = Gręžiama
|
||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
||||
blocks.boosteffect = Pastiprinimo Efektas
|
||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
blocks.health = Gyvybės
|
||||
blocks.buildtime = Statymo Laikas
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Statymo Kaina
|
||||
blocks.inaccuracy = Netikslumas
|
||||
blocks.shots = Šūviai
|
||||
blocks.reload = Šūviai per sekundę
|
||||
blocks.ammo = Šoviniai
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Energijos Talpumas
|
||||
stat.powershot = Energija per šūvį
|
||||
stat.damage = Žala
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
stat.size = Dydis
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Skysčių Talpumas
|
||||
stat.powerrange = Energijos Skleidimo Atstumas
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maks. Jungčių Kiekis
|
||||
stat.poweruse = Energijos Suvartojimas
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Daiktų Talpumas
|
||||
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||
stat.productiontime = Gamybos Laikas
|
||||
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||
stat.speedincrease = Greičio Padidėjimas
|
||||
stat.range = Atstumas
|
||||
stat.drilltier = Gręžiama
|
||||
stat.drillspeed = Bazinis Grąžto Greitis
|
||||
stat.boosteffect = Pastiprinimo Efektas
|
||||
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||
stat.health = Gyvybės
|
||||
stat.buildtime = Statymo Laikas
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Statymo Kaina
|
||||
stat.inaccuracy = Netikslumas
|
||||
stat.shots = Šūviai
|
||||
stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Neperpildymo Užtvara
|
||||
block.silicon-smelter.name = Silicio Lydykla
|
||||
block.phase-weaver.name = Fazinė Audykla
|
||||
block.pulverizer.name = Pulverizatorius
|
||||
block.cryofluidmixer.name = Krio Skysčio Maišytojas
|
||||
block.cryofluid-mixer.name = Krio Skysčio Maišytojas
|
||||
block.melter.name = Lydytuvas
|
||||
block.incinerator.name = Deginimo krosnis
|
||||
block.spore-press.name = Sporų Presas
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Sulydo smėlį ir stiklą į junginį žinomą kaip met
|
||||
block.plastanium-compressor.description = Gamina plastaniumą iš naftos ir titano.
|
||||
block.phase-weaver.description = Susintetina fazinį audinį iš radioaktyvaus torio ir smėlio. Veikimui reikalingas didžiulis kiekis energijos.
|
||||
block.alloy-smelter.description = Sumaišo titaną, šviną, silicį ir varį į viršįtampį lydinį.
|
||||
block.cryofluidmixer.description = Maišo vandenį ir smulkias titano dulkes į krio skystį. Būtinas torio reaktoriaus naudojimui.
|
||||
block.cryofluid-mixer.description = Maišo vandenį ir smulkias titano dulkes į krio skystį. Būtinas torio reaktoriaus naudojimui.
|
||||
block.blast-mixer.description = Susmulkina ir sumaišo sporas su piratitu ir pagamina sprogųjį junginį.
|
||||
block.pyratite-mixer.description = Sumaišo anglį, šviną ir smėlį į itin degų piratitą.
|
||||
block.melter.description = Išlydo metalo laužą į šlaką tolesniam apdorojimui arba naudojimui wave bokštuose.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą.
|
||||
block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
|
||||
block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
|
||||
block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informatie
|
||||
error.title = [crimson]Een fout is opgetreden
|
||||
error.crashtitle = Een fout is opgetreden
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Stroomcapaciteit
|
||||
blocks.powershot = Stroom/Schot
|
||||
blocks.damage = Schade
|
||||
blocks.targetsair = Luchtdoelwitten
|
||||
blocks.targetsground = Gronddoelwitten
|
||||
blocks.itemsmoved = Beweegingssnelheid
|
||||
blocks.launchtime = Tijd tussen lanceringen
|
||||
blocks.shootrange = Bereik
|
||||
blocks.size = Formaat
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
||||
blocks.powerrange = Stroombereik
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
||||
blocks.poweruse = Stroomverbruik
|
||||
blocks.powerdamage = Stroom/Schade
|
||||
blocks.itemcapacity = Materiaalcapaciteit
|
||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
||||
blocks.productiontime = Productie Tijd
|
||||
blocks.repairtime = Volledige Blok Repareertijd
|
||||
blocks.speedincrease = Snelheidsverhoging
|
||||
blocks.range = Bereik
|
||||
blocks.drilltier = Valt te delven
|
||||
blocks.drillspeed = Standaard mine snelheid
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Maximaal Actieve Units
|
||||
blocks.health = Levenspunten
|
||||
blocks.buildtime = Bouwtijd
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Bouwkosten
|
||||
blocks.inaccuracy = Onnauwkeurigheid
|
||||
blocks.shots = Shoten
|
||||
blocks.reload = Schoten/Seconde
|
||||
blocks.ammo = Ammunitie
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Stroomcapaciteit
|
||||
stat.powershot = Stroom/Schot
|
||||
stat.damage = Schade
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
stat.size = Formaat
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Vloeistofcapaciteit
|
||||
stat.powerrange = Stroombereik
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||
stat.poweruse = Stroomverbruik
|
||||
stat.powerdamage = Stroom/Schade
|
||||
stat.itemcapacity = Materiaalcapaciteit
|
||||
stat.basepowergeneration = Standaard Stroom Generatie
|
||||
stat.productiontime = Productie Tijd
|
||||
stat.repairtime = Volledige Blok Repareertijd
|
||||
stat.speedincrease = Snelheidsverhoging
|
||||
stat.range = Bereik
|
||||
stat.drilltier = Valt te delven
|
||||
stat.drillspeed = Standaard mine snelheid
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Maximaal Actieve Units
|
||||
stat.health = Levenspunten
|
||||
stat.buildtime = Bouwtijd
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Bouwkosten
|
||||
stat.inaccuracy = Onnauwkeurigheid
|
||||
stat.shots = Shoten
|
||||
stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Betere miner nodig
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Siliciumsmelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Vermorzelaar
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Smelter
|
||||
block.incinerator.name = Verbrandingsoven
|
||||
block.spore-press.name = Schimmelpers
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into metaglass. Requires small amo
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Size
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Shots
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silicon Smelter
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulverizer
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Melter
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into metaglass. Requires small amo
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Informacje
|
||||
error.title = [crimson]Wystąpił błąd
|
||||
error.crashtitle = Wystąpił błąd
|
||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||
blocks.input = Wejście
|
||||
blocks.output = Wyjście
|
||||
blocks.booster = Wzmacniacz
|
||||
blocks.tiles = Wymagane Pola
|
||||
blocks.affinities = Uwydajnienie
|
||||
stat.input = Wejście
|
||||
stat.output = Wyjście
|
||||
stat.booster = Wzmacniacz
|
||||
stat.tiles = Wymagane Pola
|
||||
stat.affinities = Uwydajnienie
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Pojemność mocy
|
||||
blocks.powershot = moc/strzał
|
||||
blocks.damage = Obrażenia
|
||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
||||
blocks.targetsground = Namierzanie wrogów lądowych
|
||||
blocks.itemsmoved = Prędkość poruszania się
|
||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
||||
blocks.shootrange = Zasięg
|
||||
blocks.size = Rozmiar
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Pojemność cieczy
|
||||
blocks.powerrange = Zakres mocy
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Maksymalna ilość połączeń
|
||||
blocks.poweruse = Zużycie prądu
|
||||
blocks.powerdamage = Moc/Zniszczenia
|
||||
blocks.itemcapacity = Pojemność przedmiotów
|
||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
||||
blocks.productiontime = Czas produkcji
|
||||
blocks.repairtime = Czas pełnej naprawy bloku
|
||||
blocks.speedincrease = Zwiększenie prędkości
|
||||
blocks.range = Zasięg
|
||||
blocks.drilltier = Co może wykopać
|
||||
blocks.drillspeed = Podstawowa szybkość kopania
|
||||
blocks.boosteffect = Efekt wzmocnienia
|
||||
blocks.maxunits = Maksymalna ilość jednostek
|
||||
blocks.health = Zdrowie
|
||||
blocks.buildtime = Czas budowy
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Koszt budowy
|
||||
blocks.inaccuracy = Niecelność
|
||||
blocks.shots = Strzały
|
||||
blocks.reload = Strzałów/sekundę
|
||||
blocks.ammo = Amunicja
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Pojemność mocy
|
||||
stat.powershot = moc/strzał
|
||||
stat.damage = Obrażenia
|
||||
stat.targetsair = Namierzanie wrogów powietrznych
|
||||
stat.targetsground = Namierzanie wrogów lądowych
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
stat.size = Rozmiar
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Pojemność cieczy
|
||||
stat.powerrange = Zakres mocy
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Maksymalna ilość połączeń
|
||||
stat.poweruse = Zużycie prądu
|
||||
stat.powerdamage = Moc/Zniszczenia
|
||||
stat.itemcapacity = Pojemność przedmiotów
|
||||
stat.basepowergeneration = Podstawowa generacja mocy
|
||||
stat.productiontime = Czas produkcji
|
||||
stat.repairtime = Czas pełnej naprawy bloku
|
||||
stat.speedincrease = Zwiększenie prędkości
|
||||
stat.range = Zasięg
|
||||
stat.drilltier = Co może wykopać
|
||||
stat.drillspeed = Podstawowa szybkość kopania
|
||||
stat.boosteffect = Efekt wzmocnienia
|
||||
stat.maxunits = Maksymalna ilość jednostek
|
||||
stat.health = Zdrowie
|
||||
stat.buildtime = Czas budowy
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Koszt budowy
|
||||
stat.inaccuracy = Niecelność
|
||||
stat.shots = Strzały
|
||||
stat.reload = Strzałów/sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Brama Niedomiaru
|
||||
block.silicon-smelter.name = Huta Krzemu
|
||||
block.phase-weaver.name = Fazowa Fabryka
|
||||
block.pulverizer.name = Rozkruszacz
|
||||
block.cryofluidmixer.name = Mieszacz Lodocieczy
|
||||
block.cryofluid-mixer.name = Mieszacz Lodocieczy
|
||||
block.melter.name = Przetapiacz
|
||||
block.incinerator.name = Spalacz
|
||||
block.spore-press.name = Prasa Zarodników
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilo
|
||||
block.plastanium-compressor.description = Wytwarza plastan z oleju i tytanu.
|
||||
block.phase-weaver.description = Produkuje Włókna Fazowe z radioaktywnego toru i dużych ilości piasku.
|
||||
block.alloy-smelter.description = Produkuje stop Elektrum z tytanu, ołowiu, krzemu i miedzi.
|
||||
block.cryofluidmixer.description = Łączy wodę i tytan w lodociecz, który jest znacznie bardziej wydajny w chłodzeniu niż woda.
|
||||
block.cryofluid-mixer.description = Łączy wodę i tytan w lodociecz, który jest znacznie bardziej wydajny w chłodzeniu niż woda.
|
||||
block.blast-mixer.description = Kruszy i miesza skupiska zarodników z piratytem, tworząc związek wybuchowy.
|
||||
block.pyratite-mixer.description = Miesza węgiel, ołów i piasek tworząc bardzo łatwopalny piratian.
|
||||
block.melter.description = Przetapia złom na żużel do dalszego przetwarzania lub użycia w wieżyczkach
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Duża szybkostrzelna wieża.
|
||||
block.spectre.description = Duże działo dwulufowe, które strzela potężnymi pociskami przebijającymi pancerz w jednostki naziemne i powietrzne.
|
||||
block.meltdown.description = Duże działo laserowe, które strzela potężnymi wiązkami dalekiego zasięgu. Wymaga chłodzenia.
|
||||
block.repair-point.description = Bez przerw naprawia najbliższą uszkodzoną jednostkę w jego zasięgu.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saída
|
||||
blocks.booster = Apoio
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Entrada
|
||||
stat.output = Saída
|
||||
stat.booster = Apoio
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mira no ar
|
||||
blocks.targetsground = Mira no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre Disparos.
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Conexões Máximas
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Brocas
|
||||
blocks.drillspeed = Velocidade base da Broca
|
||||
blocks.boosteffect = Efeito do Impulso
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos.
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Conexões Máximas
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Brocas
|
||||
stat.drillspeed = Velocidade base da Broca
|
||||
stat.boosteffect = Efeito do Impulso
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1021,7 +1021,7 @@ block.thorium-wall-large.name = Muralha de Tório
|
||||
block.door.name = Porta
|
||||
block.door-large.name = Portão
|
||||
block.duo.name = Torreta dupla
|
||||
block.scorch.name = Lança-fogo
|
||||
block.scorch.name = Lança-chamas
|
||||
block.scatter.name = Dispersão
|
||||
block.hail.name = Artilharia
|
||||
block.lancer.name = Lanceiro
|
||||
@@ -1038,12 +1038,12 @@ block.inverted-sorter.name = Ordenador invertido
|
||||
block.message.name = Mensagem
|
||||
block.illuminator.name = Iluminador
|
||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||
block.overflow-gate.name = Comporta
|
||||
block.underflow-gate.name = Comporta invertida
|
||||
block.overflow-gate.name = Portão Sobrecarregado
|
||||
block.underflow-gate.name = Portão Sobrecarregado invertida
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Misturador de Crio Fluido
|
||||
block.cryofluid-mixer.name = Misturador de Crio Fluido
|
||||
block.melter.name = Aparelho de fusão
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Prensa de Esporo
|
||||
@@ -1077,7 +1077,7 @@ block.vault.name = Cofre
|
||||
block.wave.name = Onda
|
||||
block.swarmer.name = Enxame
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ondulação
|
||||
block.ripple.name = Morteiro
|
||||
block.phase-conveyor.name = Transportador de Fase
|
||||
block.bridge-conveyor.name = Esteira-Ponte
|
||||
block.plastanium-compressor.name = Compressor de Plastânio
|
||||
@@ -1087,8 +1087,8 @@ block.solar-panel.name = Painel Solar
|
||||
block.solar-panel-large.name = Painel Solar Grande
|
||||
block.oil-extractor.name = Bomba de Petróleo
|
||||
block.repair-point.name = Ponto de Reparo
|
||||
block.pulse-conduit.name = Cano de Tinânio
|
||||
block.plated-conduit.name = Cano blindado
|
||||
block.pulse-conduit.name = Cano de Pulso
|
||||
block.plated-conduit.name = Cano Blindado
|
||||
block.phase-conduit.name = Cano de Fase
|
||||
block.liquid-router.name = Roteador de Líquido
|
||||
block.liquid-tank.name = Tanque de Líquido
|
||||
@@ -1110,7 +1110,7 @@ block.fuse.name = Fusivel
|
||||
block.shock-mine.name = Mina de choque
|
||||
block.overdrive-projector.name = Projetor de sobrecarga
|
||||
block.force-projector.name = Projetor de campo de força
|
||||
block.arc.name = Bobina de Tesla
|
||||
block.arc.name = Tesla
|
||||
block.rtg-generator.name = Gerador GTR
|
||||
block.spectre.name = Espectro
|
||||
block.meltdown.name = Fusão
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Derrete chumbo e areia no composto conhecido como metav
|
||||
block.plastanium-compressor.description = Produz plastânio usando petróleo e titânio.
|
||||
block.phase-weaver.description = Produz tecido de fase usando tório radioativo e areia. Requer massivas quantidades de energia para funcionar.
|
||||
block.alloy-smelter.description = Combina titânio, chumbo, silicio e cobre para produzir liga de surto.
|
||||
block.cryofluidmixer.description = Mistura água e pó fino de titânio para produzir criofluido. Essencial para o uso do reator a tório.
|
||||
block.cryofluid-mixer.description = Mistura água e pó fino de titânio para produzir criofluido. Essencial para o uso do reator a tório.
|
||||
block.blast-mixer.description = Quebra e mistura aglomerados de esporos com piratita para produzir composto de explosão.
|
||||
block.pyratite-mixer.description = Mistura carvão, chumbo e areia em piratita altamente inflamável.
|
||||
block.melter.description = Derrete sucata em escória para processamento posterior ou uso em torretas.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre que dispara balas explosivas que se
|
||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Informação
|
||||
error.title = [crimson]Ocorreu um Erro.
|
||||
error.crashtitle = Ocorreu um Erro
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Entrada
|
||||
blocks.output = Saida
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Telhas Requeridas
|
||||
blocks.affinities = Afinidades
|
||||
stat.input = Entrada
|
||||
stat.output = Saida
|
||||
stat.booster = Booster
|
||||
stat.tiles = Telhas Requeridas
|
||||
stat.affinities = Afinidades
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacidade de Energia
|
||||
blocks.powershot = Energia/tiro
|
||||
blocks.damage = Dano
|
||||
blocks.targetsair = Mirar no ar
|
||||
blocks.targetsground = Mirar no chão
|
||||
blocks.itemsmoved = Velocidade de movimento
|
||||
blocks.launchtime = Tempo entre tiros
|
||||
blocks.shootrange = Alcance
|
||||
blocks.size = Tamanho
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Capacidade de Líquido
|
||||
blocks.powerrange = Alcance da Energia
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Uso de energia
|
||||
blocks.powerdamage = Dano/Poder
|
||||
blocks.itemcapacity = Capacidade de Itens
|
||||
blocks.basepowergeneration = Geração de poder base
|
||||
blocks.productiontime = Tempo de produção
|
||||
blocks.repairtime = Tempo de reparo total do bloco
|
||||
blocks.speedincrease = Aumento de velocidade
|
||||
blocks.range = Distância
|
||||
blocks.drilltier = Furáveis
|
||||
blocks.drillspeed = Velocidade da broca base
|
||||
blocks.boosteffect = Efeito do Boost
|
||||
blocks.maxunits = Máximo de unidades ativas
|
||||
blocks.health = Saúde
|
||||
blocks.buildtime = Tempo de construção
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Custo de construção
|
||||
blocks.inaccuracy = Imprecisão
|
||||
blocks.shots = Tiros
|
||||
blocks.reload = Tiros por segundo
|
||||
blocks.ammo = Munição
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Capacidade de Energia
|
||||
stat.powershot = Energia/tiro
|
||||
stat.damage = Dano
|
||||
stat.targetsair = Mirar no ar
|
||||
stat.targetsground = Mirar no chão
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre tiros
|
||||
stat.shootrange = Alcance
|
||||
stat.size = Tamanho
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Capacidade de Líquido
|
||||
stat.powerrange = Alcance da Energia
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Uso de energia
|
||||
stat.powerdamage = Dano/Poder
|
||||
stat.itemcapacity = Capacidade de Itens
|
||||
stat.basepowergeneration = Geração de poder base
|
||||
stat.productiontime = Tempo de produção
|
||||
stat.repairtime = Tempo de reparo total do bloco
|
||||
stat.speedincrease = Aumento de velocidade
|
||||
stat.range = Distância
|
||||
stat.drilltier = Furáveis
|
||||
stat.drillspeed = Velocidade da broca base
|
||||
stat.boosteffect = Efeito do Boost
|
||||
stat.maxunits = Máximo de unidades ativas
|
||||
stat.health = Saúde
|
||||
stat.buildtime = Tempo de construção
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Custo de construção
|
||||
stat.inaccuracy = Imprecisão
|
||||
stat.shots = Tiros
|
||||
stat.reload = Tiros por segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Broca melhor necessária.
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Portão Desobrecarregado
|
||||
block.silicon-smelter.name = Fundidora de silicio
|
||||
block.phase-weaver.name = Palheta de fase
|
||||
block.pulverizer.name = Pulverizador
|
||||
block.cryofluidmixer.name = Misturador de Crio Fluido
|
||||
block.cryofluid-mixer.name = Misturador de Crio Fluido
|
||||
block.melter.name = Aparelho de fusão
|
||||
block.incinerator.name = Incinerador
|
||||
block.spore-press.name = Prensa de Esporo
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Derrete chumbo e areia no composto conhecido como metav
|
||||
block.plastanium-compressor.description = Produz plastânio usando petróleo e titânio.
|
||||
block.phase-weaver.description = Produz tecido de fase usando tório radioativo e areia. Requer massivas quantidades de energia para funcionar.
|
||||
block.alloy-smelter.description = Combina titânio, chumbo, silicio e cobre para produzir liga de surto.
|
||||
block.cryofluidmixer.description = Mistura água e pó fino de titânio para produzir criofluido. Essencial para o uso do reator a tório.
|
||||
block.cryofluid-mixer.description = Mistura água e pó fino de titânio para produzir criofluido. Essencial para o uso do reator a tório.
|
||||
block.blast-mixer.description = Quebra e mistura aglomerados de esporos com piratita para produzir composto de explosão.
|
||||
block.pyratite-mixer.description = Mistura carvão, chumbo e areia em piratita altamente inflamável
|
||||
block.melter.description = Derrete sucata em escória para processamento posterior ou uso em torretas.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Uma grande torre de tiro rapido.
|
||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -55,6 +55,7 @@ schematic.saved = Schemă salvată.
|
||||
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
||||
schematic.rename = Redenumește Schema
|
||||
schematic.info = {0}x{1}, {2} blocuri
|
||||
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
||||
|
||||
stat.wave = Valuri Învinse:[accent] {0}
|
||||
stat.enemiesDestroyed = Inamici Distruși:[accent] {0}
|
||||
@@ -290,6 +291,8 @@ waiting = [lightgray]În așteptare...
|
||||
waiting.players = Se așteaptă jucătorii...
|
||||
wave.enemies = [lightgray]Mai sunt {0} inamici
|
||||
wave.enemy = [lightgray]Mai e {0} inamic
|
||||
wave.guardianwarn = Gardianul va veni în [accent]{0}[] valuri.
|
||||
wave.guardianwarn.one = Gardianul va veni într-[accent]un[] val.
|
||||
loadimage = Încarcă Imagine
|
||||
saveimage = Salvează Imagine
|
||||
unknown = Necunoscut
|
||||
@@ -328,6 +331,7 @@ editor.generation = Generare:
|
||||
editor.ingame = Editează în Joc
|
||||
editor.publish.workshop = Publică pe Workshop
|
||||
editor.newmap = Hartă Nouă
|
||||
editor.center = Centrează
|
||||
workshop = Workshop
|
||||
waves.title = Valuri
|
||||
waves.remove = Elimină
|
||||
@@ -420,7 +424,7 @@ filter.corespawn = Selectare Nucleu
|
||||
filter.median = Mediană
|
||||
filter.oremedian = Mediană Minereu
|
||||
filter.blend = Amestecare
|
||||
filter.defaultores = Miercuri Prestabilite
|
||||
filter.defaultores = Minereuri Prestabilite
|
||||
filter.ore = Minereu
|
||||
filter.rivernoise = Zgomot Vizual Râuri
|
||||
filter.mirror = Oglindă
|
||||
@@ -471,22 +475,16 @@ requirement.wave = Ajungi la valul {0} în {1}
|
||||
requirement.core = Distruge Nucleu Inamic în{0}
|
||||
requirement.research = Cercetează {0}
|
||||
requirement.capture = Capturează {0}
|
||||
resume = Revin la Zonă:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||
launch = < LANSARE >
|
||||
launch.text = Lansează
|
||||
launch.title = Lansare Finalizată
|
||||
launch.next = [lightgray]următoarea ocazie la valul {0}
|
||||
launch.unable2 = [scarlet]Imposibil de LANSAT.[]
|
||||
launch.confirm = Asta va lansa toate resursele din nucleu.\nNu te vei mai putea întoarce la această bază.
|
||||
launch.skip.confirm = Dacă sari acum, Nu vei mai putea lansa decât valurile viitoare.
|
||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
||||
uncover = Descoperă
|
||||
configure = Configurează Încărcarea
|
||||
loadout = Încărcare
|
||||
resources = Resurse
|
||||
bannedblocks = Blocuri Interzise
|
||||
addall = Adaugă-le pe toate
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Destinație: {0}
|
||||
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
|
||||
zone.unlocked = [lightgray]{0} deblocat(ă).
|
||||
zone.requirement.complete = Cerințele pt {0} finalizate:[lightgray]\n{1}
|
||||
@@ -519,8 +517,8 @@ sectors.production = Producție:
|
||||
sectors.stored = Stocat:
|
||||
sectors.resume = Revino
|
||||
sectors.launch = Lansare
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.select = Selectează
|
||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
@@ -570,49 +568,51 @@ info.title = Info
|
||||
error.title = [scarlet]A apărut o eroare.
|
||||
error.crashtitle = A apărut o eroare.
|
||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||
blocks.input = Necesită
|
||||
blocks.output = Produce
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Teren Necesar
|
||||
blocks.affinities = Efecte Teren
|
||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||
stat.input = Necesită
|
||||
stat.output = Produce
|
||||
stat.booster = Booster
|
||||
stat.tiles = Teren Necesar
|
||||
stat.affinities = Efecte Teren
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Capacitate electrică
|
||||
blocks.powershot = Electricitate/Glonț
|
||||
blocks.damage = Forță
|
||||
blocks.targetsair = Lovește Aeronave
|
||||
blocks.targetsground = Lovește Artilerie
|
||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
blocks.launchtime = Timp între Lansări
|
||||
blocks.shootrange = Rază
|
||||
blocks.size = Mărime
|
||||
blocks.displaysize = Mărimea Monitorului Logic
|
||||
blocks.liquidcapacity = Capacitate Lichid
|
||||
blocks.powerrange = Raza Electrică
|
||||
blocks.linkrange = Raza Legăturilor
|
||||
blocks.instructions = Instrucțiuni
|
||||
blocks.powerconnections = Maxim Conexiuni
|
||||
blocks.poweruse = Consum Electricitate
|
||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
||||
blocks.itemcapacity = Capacitate Materiale
|
||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
||||
blocks.productiontime = Timp Producție
|
||||
blocks.repairtime = Durata Reparării Blocului
|
||||
blocks.speedincrease = Creștere Viteză
|
||||
blocks.range = Rază
|
||||
blocks.drilltier = Minabile
|
||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
||||
blocks.boosteffect = Efect de Boost
|
||||
blocks.maxunits = Maxim Unități Active
|
||||
blocks.health = Viață
|
||||
blocks.buildtime = Timp Construcție
|
||||
blocks.maxconsecutive = Maxim Consecutive
|
||||
blocks.buildcost = Cost Construcție
|
||||
blocks.inaccuracy = Inacuratețe
|
||||
blocks.shots = Lovituri
|
||||
blocks.reload = Lovituri/Secundă
|
||||
blocks.ammo = Muniție
|
||||
blocks.shieldhealth = Viața Scutului
|
||||
blocks.cooldowntime = Timp de Reîncărcare
|
||||
stat.powercapacity = Capacitate electrică
|
||||
stat.powershot = Electricitate/Glonț
|
||||
stat.damage = Forță
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.itemsmoved = Viteza de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
stat.size = Mărime
|
||||
stat.displaysize = Mărimea Monitorului Logic
|
||||
stat.liquidcapacity = Capacitate Lichid
|
||||
stat.powerrange = Raza Electrică
|
||||
stat.linkrange = Raza Legăturilor
|
||||
stat.instructions = Instrucțiuni
|
||||
stat.powerconnections = Maxim Conexiuni
|
||||
stat.poweruse = Consum Electricitate
|
||||
stat.powerdamage = Electricitate/Forța Glonțului
|
||||
stat.itemcapacity = Capacitate Materiale
|
||||
stat.memorycapacity = Capacitate Memorie
|
||||
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||
stat.productiontime = Timp Producție
|
||||
stat.repairtime = Durata Reparării Blocului
|
||||
stat.speedincrease = Creștere Viteză
|
||||
stat.range = Rază
|
||||
stat.drilltier = Minabile
|
||||
stat.drillspeed = Viteză Burghiu (Bază)
|
||||
stat.boosteffect = Efect de Boost
|
||||
stat.maxunits = Maxim Unități Active
|
||||
stat.health = Viață
|
||||
stat.buildtime = Timp Construcție
|
||||
stat.maxconsecutive = Maxim Consecutive
|
||||
stat.buildcost = Cost Construcție
|
||||
stat.inaccuracy = Inacuratețe
|
||||
stat.shots = Lovituri
|
||||
stat.reload = Lovituri/Secundă
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viața Scutului
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
|
||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||
bar.noresources = Resurse lipsă
|
||||
@@ -624,6 +624,7 @@ bar.powerbalance = Electricitate: {0}/s
|
||||
bar.powerstored = Stocată: {0}/{1}
|
||||
bar.poweramount = Electricitate: {0}
|
||||
bar.poweroutput = Electricitate Produsă: {0}
|
||||
bar.powerlines = Conexiuni: {0}/{1}
|
||||
bar.items = Materiale: {0}
|
||||
bar.capacity = Capacitate: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -635,6 +636,8 @@ bar.progress = Progres
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] forță
|
||||
bullet.splashdamage = [stat]{0}[lightgray] forță explozivă ~[stat] {1}[lightgray] pătrate
|
||||
bullet.incendiary = [stat]incendiar
|
||||
@@ -821,7 +824,8 @@ mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucle
|
||||
mode.custom = Reguli Personalizate
|
||||
|
||||
rules.infiniteresources = Resurse Infinite
|
||||
rules.reactorexplosions = Explozia Reactoarelor
|
||||
rules.reactorexplosions = Reactoarele Explodează
|
||||
rules.schematic = Se Pot Folosi Scheme
|
||||
rules.wavetimer = Valuri pe Timp
|
||||
rules.waves = Valuri
|
||||
rules.attack = Modul Atac
|
||||
@@ -846,7 +850,8 @@ rules.title.enemy = Inamici
|
||||
rules.title.unit = Unități
|
||||
rules.title.experimental = Experimental
|
||||
rules.title.environment = Mediu
|
||||
rules.lighting = Luminozitate
|
||||
rules.lighting = Luminozitate Ambientală
|
||||
rules.enemyLights = Inamicii Luminează
|
||||
rules.fire = Foc
|
||||
rules.explosions = Explozia Deteriorează Blocul/Unitatea
|
||||
rules.ambientlight = Ambient
|
||||
@@ -936,6 +941,7 @@ block.cliff.name = Deal
|
||||
block.sand-boulder.name = Bolovan de Nisip
|
||||
block.grass.name = Iarbă
|
||||
block.slag.name = Zgură
|
||||
block.space.name = Cosmos
|
||||
block.salt.name = Sare
|
||||
block.salt-wall.name = Perete de Sare
|
||||
block.pebbles.name = Pietricele
|
||||
@@ -1043,7 +1049,7 @@ block.underflow-gate.name = Poartă de Subversare
|
||||
block.silicon-smelter.name = Topitor de Silicon
|
||||
block.phase-weaver.name = Țesătorie de Fază
|
||||
block.pulverizer.name = Pulverizator
|
||||
block.cryofluidmixer.name = Mixer de Criofluid
|
||||
block.cryofluid-mixer.name = Mixer de Criofluid
|
||||
block.melter.name = Topitor
|
||||
block.incinerator.name = Incinerator
|
||||
block.spore-press.name = Presă de Spori
|
||||
@@ -1075,6 +1081,7 @@ block.power-source.name = Electricitate Infinită
|
||||
block.unloader.name = Descărcător
|
||||
block.vault.name = Seif
|
||||
block.wave.name = Wave
|
||||
block.tsunami.name = Tsunami
|
||||
block.swarmer.name = Swarmer
|
||||
block.salvo.name = Salvo
|
||||
block.ripple.name = Ripple
|
||||
@@ -1114,6 +1121,7 @@ block.arc.name = Arc
|
||||
block.rtg-generator.name = Generator RTG
|
||||
block.spectre.name = Specter
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Platformă de Lansare
|
||||
block.launch-pad-large.name = Platformă de Lansare Mare
|
||||
@@ -1139,12 +1147,13 @@ block.hyper-processor.name = Hyperprocesor
|
||||
block.logic-display.name = Monitor Logic
|
||||
block.large-logic-display.name = Monitor Logic Mare
|
||||
block.memory-cell.name = Celulă de Memorie
|
||||
block.memory-bank.name = Bancă de Memorie
|
||||
|
||||
team.blue.name = albastră
|
||||
team.crux.name = roșie
|
||||
team.sharded.name = portocalie
|
||||
team.orange.name = portocalie
|
||||
team.derelict.name = abandon
|
||||
team.derelict.name = abandonat
|
||||
team.green.name = verde
|
||||
team.purple.name = mov
|
||||
|
||||
@@ -1199,7 +1208,7 @@ block.kiln.description = Toarnă nisip și plumb în compusul numit metasticlă.
|
||||
block.plastanium-compressor.description = Produce plastaniu din petrol și titan.
|
||||
block.phase-weaver.description = Sintetizează fibră-fază din toriu radioactiv și nisip. Necesită electricitate pt a funcționa.
|
||||
block.alloy-smelter.description = Combină titan, plumb, silicon și cupru pt a produce supra aliaj.
|
||||
block.cryofluidmixer.description = Amestecă apă și pudră fină de titan în criofluid. Esențial pt folosirea în reactoarele de toriu.
|
||||
block.cryofluid-mixer.description = Amestecă apă și pudră fină de titan în criofluid. Esențial pt folosirea în reactoarele de toriu.
|
||||
block.blast-mixer.description = Zdrobește și amestecă gramezi de spori cu piratită pt a produce un compus explozibil.
|
||||
block.pyratite-mixer.description = Amestecă niște cărbune, plumb și nisip în inflamabila piratită.
|
||||
block.melter.description = Topește fierul vechi în zgură pt procesare ulterioară sau folosire în armele Wave.
|
||||
@@ -1251,7 +1260,7 @@ block.rotary-pump.description = O pompă avansată. Pompează mai mult lichid da
|
||||
block.thermal-pump.description = Cea mai bună pompă.
|
||||
block.conduit.description = Un bloc de transport al lichidelor. Împinge lichidele în față. Folosit cu pompe și alte conducte.
|
||||
block.pulse-conduit.description = Un bloc avansat de transport al lichidelor. Transportă lichidele mai rapid și stochează mai mult decât conductele standard.
|
||||
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistent. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nCurge mai puțin.
|
||||
block.plated-conduit.description = Transportă lichidele lafel de rapid precum conductele cu puls, dar este mai rezistentă. Nu acceptă fluide din lateral de la altceva în afară de conducte.\nLichidul nu se varsă la exterior.
|
||||
block.liquid-router.description = Acceptă lichide dintr-o direcție și le distribuie în alte 3 direcții în mod egal. Poate stoca o anumită cantitate de lichid. Folositor pt a distribui lichidele dintr-o sursă către mai multe destinații.
|
||||
block.liquid-tank.description = Stochează o mare cantitate de lichid. Util pt depozita lichide pt situațiile în care cererea de materiale nu e constantă sau ca extra securitate pt răcirea blocurilor vitale.
|
||||
block.liquid-junction.description = Acționează ca un pod pt două conducte care se intersectează. Util în situația în care se intersectează 2 conducte diferite ce cară divesre lichide către diverse locații.
|
||||
@@ -1302,4 +1311,4 @@ block.cyclone.description = O mare armă anti-artilerie și anti-aer. Trage cu g
|
||||
block.spectre.description = O armă masivă cu două țevi. Trage cu gloanțe mari care găuresc armurile țintelor aeriene și artileriei.
|
||||
block.meltdown.description = O armă cu laser masivă. Trage cu un laser continuu la inamicii din apropiere. Necesită răcitor pt a opera.
|
||||
block.repair-point.description = Repară încontinuu cea mai deteriorată unitate din vecinătate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
block.segment.description = Deteriorează și distruge proiectilele din apropiere. Laserele nu sunt afectate.
|
||||
@@ -20,7 +20,7 @@ gameover = Игра окончена
|
||||
gameover.pvp = [accent]{0}[] команда победила!
|
||||
highscore = [accent]Новый рекорд!
|
||||
copied = Скопировано.
|
||||
indev.popup = [accent]v6[] находится на стадии [accent]alpha[].\n[lightgray]Это означает следующее:[]\n[scarlet]- Кампания не завершена[]\n- Отсутствие контента\n- Большинство [scarlet]ИИ единиц[] не работает правильно\n- Множество единиц не готово\n- Всё, что вы видите, может быть изменено или удалено.\n\nСообщайте о багах и вылетах на [accent]GitHub[].
|
||||
indev.popup = [accent]v6[] находится на стадии [accent]beta[].\n[lightgray]Это означает следующее:[]\n[scarlet]- Кампания не завершена[]\n- Звуки и музыка не готовы/отсутствуют\n- Всё, что вы видите, может быть изменено или удалено.\n\nСообщайте о багах и вылетах на [accent]GitHub[].
|
||||
indev.notready = Эта часть игры ещё не готова
|
||||
|
||||
load.sound = Звуки
|
||||
@@ -291,6 +291,8 @@ waiting = [lightgray]Ожидание…
|
||||
waiting.players = Ожидание игроков…
|
||||
wave.enemies = [lightgray]Враги: {0}
|
||||
wave.enemy = [lightgray]Остался {0} враг
|
||||
wave.guardianwarn = Волн до прибытия Стража: [accent]{0}[].
|
||||
wave.guardianwarn.one = [accent]{0}[] волна до прибытия Стража.
|
||||
loadimage = Загрузить изображение
|
||||
saveimage = Сохранить изображение
|
||||
unknown = Неизвестно
|
||||
@@ -329,6 +331,7 @@ editor.generation = Генерация:
|
||||
editor.ingame = Редактировать в игре
|
||||
editor.publish.workshop = Опубликовать в Мастерской
|
||||
editor.newmap = Новая карта
|
||||
editor.center = Центрировать
|
||||
workshop = Мастерская
|
||||
waves.title = Волны
|
||||
waves.remove = Удалить
|
||||
@@ -473,19 +476,12 @@ requirement.wave = Достигните {0} волны в зоне {1}
|
||||
requirement.core = Уничтожьте вражеское ядро в зоне {0}
|
||||
requirement.research = Исследуйте {0}
|
||||
requirement.capture = Захватите {0}
|
||||
resume = Возобновить зону:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Лучшая волна: {0}
|
||||
|
||||
launch = < ЗАПУСК >
|
||||
launch.text = Высадка
|
||||
launch.title = Запуск успешен
|
||||
launch.next = [lightgray]следующая возможность на {0}-той волне
|
||||
launch.unable2 = [scarlet]ЗАПУСК невозможен.[]
|
||||
launch.confirm = Это [accent]запустит[] все ресурсы в вашем ядре.\nВы не сможете вернуться на эту базу.
|
||||
launch.skip.confirm = Если вы пропустите сейчас, то вы не сможете произвести [accent]запуск[] до более поздних волн.
|
||||
campaign.multiplayer = В исследованиях, при игре в кампании по сети, вы можете использовать только [accent]свои[] предметы, а [scarlet]не[] предметы сектора, в котором находитесь.\n\nДля отправки предметов на [accent]свои[] сектора воспользуйтесь [accent]пусковой площадкой[].
|
||||
uncover = Раскрыть
|
||||
configure = Конфигурация выгрузки
|
||||
|
||||
#TODO
|
||||
loadout = Груз
|
||||
resources = Ресурсы
|
||||
bannedblocks = Запрещённые блоки
|
||||
@@ -579,50 +575,51 @@ info.title = Информация
|
||||
error.title = [scarlet]Произошла ошибка
|
||||
error.crashtitle = Произошла ошибка
|
||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
||||
blocks.input = Вход
|
||||
blocks.output = Выход
|
||||
blocks.booster = Ускоритель
|
||||
blocks.tiles = Необходимые плитки
|
||||
blocks.affinities = Увеличение эффективности
|
||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||
stat.input = Вход
|
||||
stat.output = Выход
|
||||
stat.booster = Ускоритель
|
||||
stat.tiles = Необходимые плитки
|
||||
stat.affinities = Увеличение эффективности
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Вместимость энергии
|
||||
blocks.powershot = Энергия/Выстрел
|
||||
blocks.damage = Урон
|
||||
blocks.targetsair = Воздушные цели
|
||||
blocks.targetsground = Наземные цели
|
||||
blocks.itemsmoved = Скорость перемещения
|
||||
blocks.launchtime = Интервал запусков
|
||||
blocks.shootrange = Радиус действия
|
||||
blocks.size = Размер
|
||||
blocks.displaysize = Размер дисплея
|
||||
blocks.liquidcapacity = Вместимость жидкости
|
||||
blocks.powerrange = Дальность передачи энергии
|
||||
blocks.linkrange = Дальность связи
|
||||
blocks.instructions = Инструкции
|
||||
blocks.powerconnections = Количество соединений
|
||||
blocks.poweruse = Потребляет энергии
|
||||
blocks.powerdamage = Энергия/урон
|
||||
blocks.itemcapacity = Вместимость предметов
|
||||
blocks.memorycapacity = Размер памяти
|
||||
blocks.basepowergeneration = Базовая генерация энергии
|
||||
blocks.productiontime = Время производства
|
||||
blocks.repairtime = Время полной регенерации
|
||||
blocks.speedincrease = Увеличение скорости
|
||||
blocks.range = Радиус действия
|
||||
blocks.drilltier = Бурит
|
||||
blocks.drillspeed = Базовая скорость бурения
|
||||
blocks.boosteffect = Ускоряющий эффект
|
||||
blocks.maxunits = Максимальное количество активных единиц
|
||||
blocks.health = Прочность
|
||||
blocks.buildtime = Время строительства
|
||||
blocks.maxconsecutive = Макс. последовательность
|
||||
blocks.buildcost = Стоимость строительства
|
||||
blocks.inaccuracy = Разброс
|
||||
blocks.shots = Выстрелы
|
||||
blocks.reload = Выстрелы/секунду
|
||||
blocks.ammo = Боеприпасы
|
||||
blocks.shieldhealth = Прочность щита
|
||||
blocks.cooldowntime = Время восстановления
|
||||
stat.powercapacity = Вместимость энергии
|
||||
stat.powershot = Энергия/Выстрел
|
||||
stat.damage = Урон
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
stat.size = Размер
|
||||
stat.displaysize = Размер дисплея
|
||||
stat.liquidcapacity = Вместимость жидкости
|
||||
stat.powerrange = Дальность передачи энергии
|
||||
stat.linkrange = Дальность связи
|
||||
stat.instructions = Инструкции
|
||||
stat.powerconnections = Количество соединений
|
||||
stat.poweruse = Потребляет энергии
|
||||
stat.powerdamage = Энергия/урон
|
||||
stat.itemcapacity = Вместимость предметов
|
||||
stat.memorycapacity = Размер памяти
|
||||
stat.basepowergeneration = Базовая генерация энергии
|
||||
stat.productiontime = Время производства
|
||||
stat.repairtime = Время полной регенерации
|
||||
stat.speedincrease = Увеличение скорости
|
||||
stat.range = Радиус действия
|
||||
stat.drilltier = Бурит
|
||||
stat.drillspeed = Базовая скорость бурения
|
||||
stat.boosteffect = Ускоряющий эффект
|
||||
stat.maxunits = Максимальное количество активных единиц
|
||||
stat.health = Прочность
|
||||
stat.buildtime = Время строительства
|
||||
stat.maxconsecutive = Макс. последовательность
|
||||
stat.buildcost = Стоимость строительства
|
||||
stat.inaccuracy = Разброс
|
||||
stat.shots = Выстрелы
|
||||
stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
|
||||
bar.drilltierreq = Требуется бур получше
|
||||
bar.noresources = Недостаточно ресурсов
|
||||
@@ -634,6 +631,7 @@ bar.powerbalance = Энергия: {0}/с
|
||||
bar.powerstored = Накоплено: {0}/{1}
|
||||
bar.poweramount = Энергия: {0}
|
||||
bar.poweroutput = Выход энергии: {0}
|
||||
bar.powerlines = Подключений: {0}/{1}
|
||||
bar.items = Предметы: {0}
|
||||
bar.capacity = Вместимость: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
@@ -645,6 +643,8 @@ bar.progress = Прогресс строительства
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
|
||||
units.processorcontrol = [lightgray]Управляется процессором
|
||||
|
||||
bullet.damage = [stat]{0}[lightgray] урона
|
||||
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
|
||||
bullet.incendiary = [stat]зажигательный
|
||||
@@ -652,18 +652,20 @@ bullet.homing = [stat]самонаводящийся
|
||||
bullet.shock = [stat]шоковый
|
||||
bullet.frag = [stat]осколочный
|
||||
bullet.knockback = [stat]{0}[lightgray] отдачи
|
||||
bullet.pierce = [stat]{0}[lightgray]x пробитие
|
||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||
bullet.freezing = [stat]замораживающий
|
||||
bullet.tarred = [stat]замедляющий, горючий
|
||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||
|
||||
unit.blocks = блоки
|
||||
unit.blocks = блоков
|
||||
unit.powersecond = единиц энергии/секунду
|
||||
unit.liquidsecond = жидкостных единиц/секунду
|
||||
unit.itemssecond = предметов/секунду
|
||||
unit.liquidunits = жидкостных единиц
|
||||
unit.powerunits = энерг. единиц
|
||||
unit.degrees = град.
|
||||
unit.degrees = °
|
||||
unit.seconds = сек.
|
||||
unit.minutes = мин.
|
||||
unit.persecond = /сек
|
||||
@@ -680,7 +682,7 @@ category.power = Энергия
|
||||
category.liquids = Жидкости
|
||||
category.items = Предметы
|
||||
category.crafting = Ввод/Вывод
|
||||
category.shooting = Стрельба
|
||||
category.shooting = Стрельба/Действие
|
||||
category.optional = Дополнительные улучшения
|
||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||
setting.shadows.name = Тени
|
||||
@@ -858,6 +860,7 @@ rules.title.unit = Боевые единицы
|
||||
rules.title.experimental = Экспериментально
|
||||
rules.title.environment = Окружение
|
||||
rules.lighting = Освещение
|
||||
rules.enemyLights = Вражеские огни
|
||||
rules.fire = Огонь
|
||||
rules.explosions = Урон от взрывов блоков/единиц
|
||||
rules.ambientlight = Окружающий свет
|
||||
@@ -938,7 +941,7 @@ unit.beta.name = Бета
|
||||
unit.gamma.name = Гамма
|
||||
unit.scepter.name = Скипетр
|
||||
unit.reign.name = Власть
|
||||
# unit.vela.name = Vela
|
||||
unit.vela.name = Парус
|
||||
unit.corvus.name = Ворон
|
||||
|
||||
block.resupply-point.name = Пункт снабжения
|
||||
@@ -947,6 +950,7 @@ block.cliff.name = Скала
|
||||
block.sand-boulder.name = Песчаный валун
|
||||
block.grass.name = Трава
|
||||
block.slag.name = Шлак
|
||||
block.space.name = Космос
|
||||
block.salt.name = Соль
|
||||
block.salt-wall.name = Соляная стена
|
||||
block.pebbles.name = Галька
|
||||
@@ -992,6 +996,7 @@ block.darksand-water.name = Тёмный песок с водой
|
||||
block.char.name = Выжженная земля
|
||||
block.dacite.name = Дацит
|
||||
block.dacite-wall.name = Дацитовая стена
|
||||
block.dacite-boulder.name = Дацитовый валун
|
||||
block.ice-snow.name = Заснеженный лёд
|
||||
block.stone-wall.name = Каменная стена
|
||||
block.ice-wall.name = Ледяная стена
|
||||
@@ -1054,7 +1059,7 @@ block.underflow-gate.name = Избыточный шлюз
|
||||
block.silicon-smelter.name = Кремниевая плавильня
|
||||
block.phase-weaver.name = Фазовый ткач
|
||||
block.pulverizer.name = Измельчитель
|
||||
block.cryofluidmixer.name = Мешалка криогенной жидкости
|
||||
block.cryofluid-mixer.name = Мешалка криогенной жидкости
|
||||
block.melter.name = Плавильня
|
||||
block.incinerator.name = Мусоросжигатель
|
||||
block.spore-press.name = Споровый пресс
|
||||
@@ -1086,6 +1091,7 @@ block.power-source.name = Источник энергии
|
||||
block.unloader.name = Разгрузчик
|
||||
block.vault.name = Хранилище
|
||||
block.wave.name = Волна
|
||||
block.tsunami.name = Цунами
|
||||
block.swarmer.name = Роевик
|
||||
block.salvo.name = Залп
|
||||
block.ripple.name = Рябь
|
||||
@@ -1125,6 +1131,7 @@ block.arc.name = Дуга
|
||||
block.rtg-generator.name = Радиоизотопный термоэлектрический генератор
|
||||
block.spectre.name = Спектр
|
||||
block.meltdown.name = Испепелитель
|
||||
block.foreshadow.name = Знамение
|
||||
block.container.name = Контейнер
|
||||
block.launch-pad.name = Пусковая площадка
|
||||
block.launch-pad-large.name = Большая пусковая площадка
|
||||
@@ -1188,7 +1195,7 @@ item.metaglass.description = Сверхпрочный сплав стекла.
|
||||
item.graphite.description = Минерализованный углерод, используемый для боеприпасов и электрических компонентов.
|
||||
item.sand.description = Обычный материал, который широко используется при выплавке, как при легировании, так и в качестве флюса.
|
||||
item.coal.description = Окаменелое растительное вещество, образовавшееся задолго до посева. Широко используется для производства топлива и ресурсов.
|
||||
item.titanium.description = Редкий сверхлёгкий металл, широко используемый для транспортировки жидкостей, буров и авиации.
|
||||
item.titanium.description = Редкий сверхлёгкий металл, широко используемый в транспортировке жидкостей, бурах и авиации.
|
||||
item.thorium.description = Плотный радиоактивный металл, используемый в качестве структурной опоры и ядерного топлива.
|
||||
item.scrap.description = Остатки старых сооружений и боевых единиц. Содержит небольшие количества многих различных металлов.
|
||||
item.silicon.description = Чрезвычайно полезный полупроводник. Применяется в солнечных панелях, сложной электронике и самонаводящихся боеприпасах.
|
||||
@@ -1206,12 +1213,12 @@ liquid.cryofluid.description = Инертная, неедкая жидкость
|
||||
block.message.description = Сохраняет сообщение. Используется для связи между союзниками.
|
||||
block.graphite-press.description = Сжимает куски угля в чистые листы графита.
|
||||
block.multi-press.description = Обновлённая версия графитового пресса. Использует воду и энергию для быстрой и эффективной обработки угля.
|
||||
block.silicon-smelter.description = Соединяет песок с чистым углем. Производит кремний.
|
||||
block.silicon-smelter.description = Соединяет песок с чистым углём. Производит кремний.
|
||||
block.kiln.description = Выплавляет песок и свинец в соединение, известное как метастекло. Требуется небольшое количество энергии для работы.
|
||||
block.plastanium-compressor.description = Производит пластан из нефти и титана.
|
||||
block.phase-weaver.description = Синтезирует фазовую ткань из радиоактивного тория и песка. Требуется огромное количество энергии для работы.
|
||||
block.alloy-smelter.description = Объединяет титан, свинец, кремний и медь для производства кинетического сплава.
|
||||
block.cryofluidmixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкость. Неотъемлемая часть при использования ториевого реактора
|
||||
block.alloy-smelter.description = Использует титан, свинец, кремний и медь для производства кинетического сплава.
|
||||
block.cryofluid-mixer.description = Смешивает воду и мелкий титановый порошок в криогенную жидкость. Неотъемлемая часть при использовании ториевого реактора
|
||||
block.blast-mixer.description = Раздавливает и смешивает скопления спор с пиротитом для получения взрывчатого вещества.
|
||||
block.pyratite-mixer.description = Смешивает уголь, свинец и песок в легковоспламеняющийся пиротит.
|
||||
block.melter.description = Плавит металлолом в шлак для дальнейшей обработки или использования в турелях «Волна».
|
||||
@@ -1263,7 +1270,7 @@ block.rotary-pump.description = Продвинутый насос. Качает
|
||||
block.thermal-pump.description = Наилучший насос.
|
||||
block.conduit.description = Основной блок транспортировки жидкости. Перемещает жидкости вперед. Используется совместно с насосами и другими трубопроводами.
|
||||
block.pulse-conduit.description = Улучшенный блок транспортировки жидкости. Транспортирует жидкости быстрее и хранит больше, чем стандартные трубопроводы.
|
||||
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nПротекает меньше.
|
||||
block.plated-conduit.description = Перемещает жидкости с той же скоростью, что и импульсные трубопроводы, но обладает большей прочностью. Не принимает жидкости со сторон, кроме как от других трубопроводов.\nНе протекает.
|
||||
block.liquid-router.description = Принимает жидкости из одного направления и выводит их до 3 других направлений в равной степени. Также может хранить определенное количество жидкости. Полезен для разделения жидкостей из одного источника на несколько целей.
|
||||
block.liquid-tank.description = Хранит большое количество жидкости. Используется для создания буферов в ситуациях с непостоянной потребностью в материалах или в качестве защиты для охлаждения жизненно важных блоков.
|
||||
block.liquid-junction.description = Действует как мост для двух пересекающихся трубопроводов. Полезен в ситуациях, когда два разных трубопровода переносят разные жидкости в разные места.
|
||||
@@ -1314,4 +1321,4 @@ block.cyclone.description = Большая турель, которая може
|
||||
block.spectre.description = Массивная двуствольная пушка. Стреляет крупными бронебойными снарядами по воздушным и наземным целям.
|
||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||
@@ -570,49 +570,49 @@ info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Inmatning
|
||||
blocks.output = Utmatning
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Inmatning
|
||||
stat.output = Utmatning
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.damage = Skada
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Storlek
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.powerrange = Power Range
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Health
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Skott
|
||||
blocks.reload = Shots/Second
|
||||
blocks.ammo = Ammunition
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Power Capacity
|
||||
stat.powershot = Power/Shot
|
||||
stat.damage = Skada
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
stat.size = Storlek
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Liquid Capacity
|
||||
stat.powerrange = Power Range
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Power Use
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Item Capacity
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Drillables
|
||||
stat.drillspeed = Base Drill Speed
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Health
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = Inaccuracy
|
||||
stat.shots = Skott
|
||||
stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Bättre Borr Krävs
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Kiselsmältare
|
||||
block.phase-weaver.name = Phase Weaver
|
||||
block.pulverizer.name = Pulveriserare
|
||||
block.cryofluidmixer.name = Cryofluid Mixer
|
||||
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||
block.melter.name = Smältare
|
||||
block.incinerator.name = Förbrännare
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into the compound known as metagla
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||||
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large anti-air and anti-ground turret. Fires explo
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = ประตูระบายไอเท็มย
|
||||
block.silicon-smelter.name = เตาเผาซิลิกอน
|
||||
block.phase-weaver.name = เครื่องทอใยเฟส
|
||||
block.pulverizer.name = เครื่องบด
|
||||
block.cryofluidmixer.name = เครื่องผสมสารหล่อเย็น
|
||||
block.cryofluid-mixer.name = เครื่องผสมสารหล่อเย็น
|
||||
block.melter.name = เตาหลอม
|
||||
block.incinerator.name = เตาเผาขยะ
|
||||
block.spore-press.name = เครื่องอัดสปอร์
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = เผาทรายและตะกั่วเป
|
||||
block.plastanium-compressor.description = ผลิตพลาสตาเนี่ยมจากน้ำมันและไทเทเนี่ยม.
|
||||
block.phase-weaver.description = สังเคราะห์ใยเฟสจากทอเรี่ยมที่มีรังสีและทราย. จำเป็นต้องใช้พลังงานจำนวนมากจึงจะทำงานง.
|
||||
block.alloy-smelter.description = ผสมไทเทเนี่ยม, ตะกั่ว, ซิลิก้อนและทองแดงเพื่อที่จะผลิตเซิร์จอัลลอย.
|
||||
block.cryofluidmixer.description = ผสมน้ำและผงไทเทเนี่ยมบริสุทธิ์เป็นไครโยฟลูอิด. สำคัญสำหรับเตาปฏิกรณ์ทอเรี่ยม.
|
||||
block.cryofluid-mixer.description = ผสมน้ำและผงไทเทเนี่ยมบริสุทธิ์เป็นไครโยฟลูอิด. สำคัญสำหรับเตาปฏิกรณ์ทอเรี่ยม.
|
||||
block.blast-mixer.description = บอและผสมสปอร์กับไพไรต์เพื่อผลิตสารประกอบระเบิด.
|
||||
block.pyratite-mixer.description = ผสมถ่านหิน, ตะกั่วและทรายเข้าด้วยกันเป็นไฟไรต์ที่ติดไฟได้ง่าย.
|
||||
block.melter.description = หลอมเศษเหล็กเป็กกากแร่เพื่อใช้สำหรับกระบวนการต่อไปหรือใช้ในป้อมปืนเวฟ.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = ป้อมปืนต่อต้านอาก
|
||||
block.spectre.description = ปืนใหญ่ลำกล้องคูขนาดยักษ์. ยิงกระสุนเจาะเกราะใส่ศัตรูทั้งบนอากาศและภาดพื้นดิน.
|
||||
block.meltdown.description = ปืนใหญ่เลเซอร์ขนาดยักษ์. ชาร์จแล้วยิงลำแสงเลเซอร์ใส่ศัตรูที่อยู่ใกล้. จำเป็นต้องใช้สารหล่อเย็น.
|
||||
block.repair-point.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีอย่างต่อเนื่อง.
|
||||
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.
|
||||
block.segment.description = ทำดาเมจและทำลายโปรเจกไตล์ที่กำลังเข้ามา. โปรเจกไตล์เลเซอร์จะไม่ถูกล็อคเป้าด้วยบล็อคนี้.
|
||||
@@ -570,49 +570,49 @@ info.title = [accent]Bilgi
|
||||
error.title = [crimson]Bir hata olustu
|
||||
error.crashtitle = Bir hata olustu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Input
|
||||
blocks.output = Output
|
||||
blocks.booster = Booster
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Input
|
||||
stat.output = Output
|
||||
stat.booster = Booster
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Guc kapasitesi
|
||||
blocks.powershot = Guc/Saldiri hizi
|
||||
blocks.damage = Damage
|
||||
blocks.targetsair = Havayi hedef alir mi?
|
||||
blocks.targetsground = Targets Ground
|
||||
blocks.itemsmoved = Move Speed
|
||||
blocks.launchtime = Time Between Launches
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Buyukluk
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sivi kapasitesi
|
||||
blocks.powerrange = Menzil
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Max Connections
|
||||
blocks.poweruse = Guc kullanimi
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.itemcapacity = Esya kapasitesi
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.productiontime = Production Time
|
||||
blocks.repairtime = Block Full Repair Time
|
||||
blocks.speedincrease = Speed Increase
|
||||
blocks.range = Range
|
||||
blocks.drilltier = Kazilabilirler
|
||||
blocks.drillspeed = Ana kazma hizi
|
||||
blocks.boosteffect = Boost Effect
|
||||
blocks.maxunits = Max Active Units
|
||||
blocks.health = Can
|
||||
blocks.buildtime = Build Time
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = Build Cost
|
||||
blocks.inaccuracy = sekme
|
||||
blocks.shots = vuruslar
|
||||
blocks.reload = Yeniden doldurma
|
||||
blocks.ammo = Ammo
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Guc kapasitesi
|
||||
stat.powershot = Guc/Saldiri hizi
|
||||
stat.damage = Damage
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Buyukluk
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sivi kapasitesi
|
||||
stat.powerrange = Menzil
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Max Connections
|
||||
stat.poweruse = Guc kullanimi
|
||||
stat.powerdamage = Power/Damage
|
||||
stat.itemcapacity = Esya kapasitesi
|
||||
stat.basepowergeneration = Base Power Generation
|
||||
stat.productiontime = Production Time
|
||||
stat.repairtime = Block Full Repair Time
|
||||
stat.speedincrease = Speed Increase
|
||||
stat.range = Range
|
||||
stat.drilltier = Kazilabilirler
|
||||
stat.drillspeed = Ana kazma hizi
|
||||
stat.boosteffect = Boost Effect
|
||||
stat.maxunits = Max Active Units
|
||||
stat.health = Can
|
||||
stat.buildtime = Build Time
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = Build Cost
|
||||
stat.inaccuracy = sekme
|
||||
stat.shots = vuruslar
|
||||
stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Better Drill Required
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silikon eritici
|
||||
block.phase-weaver.name = Dokumaci
|
||||
block.pulverizer.name = pulvarizor
|
||||
block.cryofluidmixer.name = Cryosivisi karistiricisi
|
||||
block.cryofluid-mixer.name = Cryosivisi karistiricisi
|
||||
block.melter.name = eritici
|
||||
block.incinerator.name = isi firini
|
||||
block.spore-press.name = Spore Press
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Smelts sand and lead into metaglass. Requires small amo
|
||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = A large rapid fire turret.
|
||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -570,49 +570,49 @@ info.title = Bilgi
|
||||
error.title = [crimson]Bir hata oldu
|
||||
error.crashtitle = Bir hata oldu
|
||||
unit.nobuild = [scarlet]Unit can't build
|
||||
blocks.input = Giriş
|
||||
blocks.output = Çıkış
|
||||
blocks.booster = Güçlendirici
|
||||
blocks.tiles = Required Tiles
|
||||
blocks.affinities = Affinities
|
||||
stat.input = Giriş
|
||||
stat.output = Çıkış
|
||||
stat.booster = Güçlendirici
|
||||
stat.tiles = Required Tiles
|
||||
stat.affinities = Affinities
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Enerji Kapasitesi
|
||||
blocks.powershot = Enerji/Atış
|
||||
blocks.damage = Hasar
|
||||
blocks.targetsair = Havayı Hedefler Mi
|
||||
blocks.targetsground = Yeri Hedefler Mi
|
||||
blocks.itemsmoved = Hareket Hızı
|
||||
blocks.launchtime = Fırlatmalar Arasındaki Süre
|
||||
blocks.shootrange = Menzil
|
||||
blocks.size = Boyut
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = Sıvı Kapasitesi
|
||||
blocks.powerrange = Enerji Menzili
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = Bağlantı sayısı
|
||||
blocks.poweruse = Enerji Kullanımı
|
||||
blocks.powerdamage = Enerji/Hasar
|
||||
blocks.itemcapacity = Eşya Kapasitesi
|
||||
blocks.basepowergeneration = Temel Enerji Üretimi
|
||||
blocks.productiontime = Üretim Süresi
|
||||
blocks.repairtime = Tamir Tamir Edilme Süresi
|
||||
blocks.speedincrease = Hız Artışı
|
||||
blocks.range = Menzil
|
||||
blocks.drilltier = Kazılabilenler
|
||||
blocks.drillspeed = Temel Matkap Hızı
|
||||
blocks.boosteffect = Hızlandırma Efekti
|
||||
blocks.maxunits = Maksimum Aktif Birim
|
||||
blocks.health = Can
|
||||
blocks.buildtime = İnşaat Süresi
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = İnşaat Fiyatı
|
||||
blocks.inaccuracy = İskalama Oranı
|
||||
blocks.shots = Atışlar
|
||||
blocks.reload = Atışlar/Sn
|
||||
blocks.ammo = Mermi
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Enerji Kapasitesi
|
||||
stat.powershot = Enerji/Atış
|
||||
stat.damage = Hasar
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
stat.size = Boyut
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = Sıvı Kapasitesi
|
||||
stat.powerrange = Enerji Menzili
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = Bağlantı sayısı
|
||||
stat.poweruse = Enerji Kullanımı
|
||||
stat.powerdamage = Enerji/Hasar
|
||||
stat.itemcapacity = Eşya Kapasitesi
|
||||
stat.basepowergeneration = Temel Enerji Üretimi
|
||||
stat.productiontime = Üretim Süresi
|
||||
stat.repairtime = Tamir Tamir Edilme Süresi
|
||||
stat.speedincrease = Hız Artışı
|
||||
stat.range = Menzil
|
||||
stat.drilltier = Kazılabilenler
|
||||
stat.drillspeed = Temel Matkap Hızı
|
||||
stat.boosteffect = Hızlandırma Efekti
|
||||
stat.maxunits = Maksimum Aktif Birim
|
||||
stat.health = Can
|
||||
stat.buildtime = İnşaat Süresi
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = İnşaat Fiyatı
|
||||
stat.inaccuracy = İskalama Oranı
|
||||
stat.shots = Atışlar
|
||||
stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = Daha İyi Matkap Gerekli
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = Underflow Gate
|
||||
block.silicon-smelter.name = Silikon Fırını
|
||||
block.phase-weaver.name = Faz Örücü
|
||||
block.pulverizer.name = Pulverizatör
|
||||
block.cryofluidmixer.name = Kriyosıvı Mikseri
|
||||
block.cryofluid-mixer.name = Kriyosıvı Mikseri
|
||||
block.melter.name = Eritici
|
||||
block.incinerator.name = Yakıcı
|
||||
block.spore-press.name = Spor Presi
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzem
|
||||
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
|
||||
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
|
||||
block.alloy-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silikon ve bakırı birleştirir.
|
||||
block.cryofluidmixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
|
||||
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
|
||||
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini pirratit ile ezer ve karıştırır.
|
||||
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan pirratit üretir.
|
||||
block.melter.description = Wave taretlerinde kullanılması veya daha çok işlemesi için hurdayı eritip cürufa çevirir.
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
|
||||
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
|
||||
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
|
||||
block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nЄ ігрові питання або помилки в перекладі?\nЗавітайте до офіційного Discord-сервера Mindustry\nв канал #український.\nПереклав українською: [blue]Prosta4ok_ua[green]#[yellow]6336
|
||||
credits.text = Створив [royal]Anuken[] — [sky]anukendev@gmail.com[]\n\nМаєте питання по грі або знайшли помилки в перекладі?\nДолучайтеся до офіційного сервера Mindustry у Discord\nв канал #українська.\nУкраїнський перекладач — Prosta4ok_ua#6336.
|
||||
credits = Творці
|
||||
contributors = Перекладачі та помічники
|
||||
discord = Офіційний сервер Mindustry в Discord
|
||||
@@ -21,7 +21,7 @@ gameover.pvp = [accent]{0}[] команда перемогла!
|
||||
highscore = [accent]Новий рекорд!
|
||||
copied = Скопійовано.
|
||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||
indev.notready = Ця частина гри ще не готова
|
||||
indev.notready = Ця частина гри ще не готова.
|
||||
|
||||
load.sound = Звуки
|
||||
load.map = Мапи
|
||||
@@ -54,7 +54,8 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
|
||||
schematic.saved = Схема збережена.
|
||||
schematic.delete.confirm = Ви справді хочете видалити цю схему?
|
||||
schematic.rename = Перейменувати схему
|
||||
schematic.info = {0}x{1}, {2} блоків
|
||||
schematic.info = {0}x{1}, блоків: {2}
|
||||
schematic.disabled = [scarlet]Схеми вимкнені[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
||||
|
||||
stat.wave = Хвиль відбито:[accent] {0}
|
||||
stat.enemiesDestroyed = Противників знищено:[accent] {0}
|
||||
@@ -471,22 +472,16 @@ requirement.wave = Досягніть хвилі {0} у зоні «{1}»
|
||||
requirement.core = Знищте вороже ядро в зоні «{0}»
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
resume = Відновити зону:\n[lightgray]{0}
|
||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||
launch = < ЗАПУСК >
|
||||
launch.text = Запуск
|
||||
launch.title = Запуск вдалий
|
||||
launch.next = [lightgray]наступна можливість буде на {0}-тій хвилі
|
||||
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
|
||||
launch.confirm = Це видалить усі ресурси у вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
||||
launch.skip.confirm = Якщо ви пропустите зараз, ви не зможете не запускати до більш пізніх хвиль.
|
||||
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
||||
uncover = Розкрити
|
||||
configure = Налаштувати вивантаження
|
||||
loadout = Вивантаження
|
||||
resources = Ресурси
|
||||
bannedblocks = Заборонені блоки
|
||||
addall = Додати все
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = Пункт призначення: {0}
|
||||
configure.invalid = Кількість має бути числом між 0 та {0}.
|
||||
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||
zone.requirement.complete = Вимоги до зони «{0}» виконані:[lightgray]\n{1}
|
||||
@@ -519,8 +514,8 @@ sectors.production = Виробництво:
|
||||
sectors.stored = Зберігає:
|
||||
sectors.resume = Продовжити
|
||||
sectors.launch = Запуск
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.select = Вибрати
|
||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||
|
||||
sector.groundZero.name = Відправний пункт
|
||||
sector.craters.name = Кратери
|
||||
@@ -570,49 +565,50 @@ info.title = Інформація
|
||||
error.title = [crimson]Виникла помилка
|
||||
error.crashtitle = Виникла помилка
|
||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||
blocks.input = Ввід
|
||||
blocks.output = Вивід
|
||||
blocks.booster = Прискорювач
|
||||
blocks.tiles = Необхідні плитки
|
||||
blocks.affinities = Збільшення ефективності
|
||||
stat.input = Ввід
|
||||
stat.output = Вивід
|
||||
stat.booster = Прискорювач
|
||||
stat.tiles = Необхідні плитки
|
||||
stat.affinities = Збільшення ефективності
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = Місткість енергії
|
||||
blocks.powershot = Енергія за постріл
|
||||
blocks.damage = Шкода
|
||||
blocks.targetsair = Повітряні противники
|
||||
blocks.targetsground = Наземні противники
|
||||
blocks.itemsmoved = Швидкість переміщення
|
||||
blocks.launchtime = Час між запусками
|
||||
blocks.shootrange = Радіус дії
|
||||
blocks.size = Розмір
|
||||
blocks.displaysize = Розмір дисплею
|
||||
blocks.liquidcapacity = Рідинна місткість
|
||||
blocks.powerrange = Радіус передачі енергії
|
||||
blocks.linkrange = Радіус з’єднання
|
||||
blocks.instructions = Інструкції
|
||||
blocks.powerconnections = Максимальна кількість з’єднань
|
||||
blocks.poweruse = Енергії використовує
|
||||
blocks.powerdamage = Енергії за од. шкоди
|
||||
blocks.itemcapacity = Місткість предметів
|
||||
blocks.basepowergeneration = Базова генерація енергії
|
||||
blocks.productiontime = Час виробництва
|
||||
blocks.repairtime = Час повного відновлення блоку
|
||||
blocks.speedincrease = Збільшення швидкості
|
||||
blocks.range = Радіус дії
|
||||
blocks.drilltier = Видобуває
|
||||
blocks.drillspeed = Базова швидкість буріння
|
||||
blocks.boosteffect = Прискорювальний ефект
|
||||
blocks.maxunits = Максимальна кількість активних одиниць
|
||||
blocks.health = Здоров’я
|
||||
blocks.buildtime = Час будування
|
||||
blocks.maxconsecutive = Максимальна послідовність
|
||||
blocks.buildcost = Вартість будування
|
||||
blocks.inaccuracy = Розкид
|
||||
blocks.shots = Постріли
|
||||
blocks.reload = Постріли/секунду
|
||||
blocks.ammo = Боєприпаси
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = Місткість енергії
|
||||
stat.powershot = Енергія за постріл
|
||||
stat.damage = Шкода
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
stat.size = Розмір
|
||||
stat.displaysize = Розмір дисплею
|
||||
stat.liquidcapacity = Рідинна місткість
|
||||
stat.powerrange = Радіус передачі енергії
|
||||
stat.linkrange = Радіус з’єднання
|
||||
stat.instructions = Інструкції
|
||||
stat.powerconnections = Максимальна кількість з’єднань
|
||||
stat.poweruse = Енергії використовує
|
||||
stat.powerdamage = Енергії за од. шкоди
|
||||
stat.itemcapacity = Місткість предметів
|
||||
stat.memorycapacity = Ємність пам’яті
|
||||
stat.basepowergeneration = Базова генерація енергії
|
||||
stat.productiontime = Час виробництва
|
||||
stat.repairtime = Час повного відновлення блоку
|
||||
stat.speedincrease = Збільшення швидкості
|
||||
stat.range = Радіус дії
|
||||
stat.drilltier = Видобуває
|
||||
stat.drillspeed = Базова швидкість буріння
|
||||
stat.boosteffect = Прискорювальний ефект
|
||||
stat.maxunits = Максимальна кількість активних одиниць
|
||||
stat.health = Здоров’я
|
||||
stat.buildtime = Час будування
|
||||
stat.maxconsecutive = Максимальна послідовність
|
||||
stat.buildcost = Вартість будування
|
||||
stat.inaccuracy = Розкид
|
||||
stat.shots = Постріли
|
||||
stat.reload = Постріли/секунду
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
|
||||
bar.drilltierreq = Потребується кращий бур
|
||||
bar.noresources = Бракує ресурсів
|
||||
@@ -660,7 +656,7 @@ unit.persecond = за секунду
|
||||
unit.perminute = за хвилину
|
||||
unit.timesspeed = x швидкість
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = міцність щита
|
||||
unit.items = предм.
|
||||
unit.thousands = тис
|
||||
unit.millions = млн
|
||||
@@ -788,14 +784,14 @@ keybind.diagonal_placement.name = Діагональне розміщення
|
||||
keybind.pick.name = Вибрати блок
|
||||
keybind.break_block.name = Зламати блок
|
||||
keybind.deselect.name = Скасувати
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = Взяти вантаж
|
||||
keybind.dropCargo.name = Скинути вантаж
|
||||
keybind.command.name = Взяти командування над одиницями
|
||||
keybind.shoot.name = Постріл
|
||||
keybind.zoom.name = Наблизити
|
||||
keybind.menu.name = Меню
|
||||
keybind.pause.name = Пауза
|
||||
keybind.pause_building.name = Призупинити/Продовжити будування
|
||||
keybind.pause_building.name = Призупинити/продовжити будування
|
||||
keybind.minimap.name = Мінімапа
|
||||
keybind.chat.name = Чат
|
||||
keybind.player_list.name = Список гравців
|
||||
@@ -822,6 +818,7 @@ mode.custom = Користувацькі правила
|
||||
|
||||
rules.infiniteresources = Нескінченні ресурси
|
||||
rules.reactorexplosions = Вибухи реактора
|
||||
rules.schematic = Використання схем дозволено
|
||||
rules.wavetimer = Таймер для хвиль
|
||||
rules.waves = Хвилі
|
||||
rules.attack = Режим атаки
|
||||
@@ -912,11 +909,11 @@ unit.horizon.name = Горизонт
|
||||
unit.zenith.name = Зеніт
|
||||
unit.antumbra.name = Тіньовик
|
||||
unit.eclipse.name = Затьмарник
|
||||
unit.mono.name = Єдинак
|
||||
unit.poly.name = Багацько
|
||||
unit.mono.name = Моно
|
||||
unit.poly.name = Полі
|
||||
unit.mega.name = Мега
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.quad.name = Квал
|
||||
unit.oct.name = Окт
|
||||
unit.risso.name = Грампус
|
||||
unit.minke.name = Смугач малий
|
||||
unit.bryde.name = Смугач Брайда
|
||||
@@ -927,8 +924,8 @@ unit.beta.name = Бета
|
||||
unit.gamma.name = Гамма
|
||||
unit.scepter.name = Верховна влада
|
||||
unit.reign.name = Верховний Порядок
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.vela.name = Пульсар Вітрил
|
||||
unit.corvus.name = Ворон
|
||||
|
||||
block.resupply-point.name = Пункт постачання
|
||||
block.parallax.name = Паралакс
|
||||
@@ -989,7 +986,7 @@ block.dune-wall.name = Дюнова стіна
|
||||
block.pine.name = Сосна
|
||||
block.dirt.name = Ґрунт
|
||||
block.dirt-wall.name = Ґрунтова стіна
|
||||
block.mud.name = Mud
|
||||
block.mud.name = Багно
|
||||
block.white-tree-dead.name = Мертве біле дерево
|
||||
block.white-tree.name = Біле дерево
|
||||
block.spore-cluster.name = Скупчення спор
|
||||
@@ -1043,7 +1040,7 @@ block.underflow-gate.name = Недостатній затвор
|
||||
block.silicon-smelter.name = Кремнієвий плавильний завод
|
||||
block.phase-weaver.name = Фазовий ткач
|
||||
block.pulverizer.name = Подрібнювач
|
||||
block.cryofluidmixer.name = Змішувач кріогенної рідини
|
||||
block.cryofluid-mixer.name = Змішувач кріогенної рідини
|
||||
block.melter.name = Плавильня
|
||||
block.incinerator.name = Сміттєспалювальний завод
|
||||
block.spore-press.name = Споровий прес
|
||||
@@ -1130,7 +1127,7 @@ block.payload-conveyor.name = Вантажний конвеєр
|
||||
block.payload-router.name = Розвантажувальний маршрутизатор
|
||||
block.disassembler.name = Розбирач
|
||||
block.silicon-crucible.name = Кремнієвий тигель
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.overdrive-dome.name = Величний Прискорювач
|
||||
|
||||
block.switch.name = Перемикач
|
||||
block.micro-processor.name = Мікропроцесор
|
||||
@@ -1139,12 +1136,13 @@ block.hyper-processor.name = Гіперпроцесор
|
||||
block.logic-display.name = Логічний дисплей
|
||||
block.large-logic-display.name = Великий логічний дисплей
|
||||
block.memory-cell.name = Комірка пам’яті
|
||||
block.memory-bank.name = Блок пам’яті
|
||||
|
||||
team.blue.name = Синя
|
||||
team.crux.name = Червона
|
||||
team.sharded.name = Помаранчева
|
||||
team.orange.name = Помаранчева
|
||||
team.derelict.name = Залишена
|
||||
team.derelict.name = Знедолена
|
||||
team.green.name = Зелена
|
||||
team.purple.name = Фіолетова
|
||||
|
||||
@@ -1199,7 +1197,7 @@ block.kiln.description = Виплавляє пісок та свинець у с
|
||||
block.plastanium-compressor.description = Виробляє пластаній із нафти та титану.
|
||||
block.phase-weaver.description = Синтезує фазову тканину з радіоактивного торію та піску. Для роботи потрібна велика кількість енергії.
|
||||
block.alloy-smelter.description = Поєднує титан, свинець, кремній і мідь для отримання кінетичного сплаву.
|
||||
block.cryofluidmixer.description = Змішує воду і дрібний порошок титану в кріогенну рідину. Основне використання в торієвому реактору.
|
||||
block.cryofluid-mixer.description = Змішує воду і дрібний порошок титану в кріогенну рідину. Основне використання в торієвому реактору.
|
||||
block.blast-mixer.description = Подрібнює і змішує скупчення спор із піротитом для отримання вибухової суміші.
|
||||
block.pyratite-mixer.description = Змішує вугілля, свинець та пісок у легкозаймистий піротит.
|
||||
block.melter.description = Розплавляє брухт у шлак для подальшого перероблювання, або використання в баштах «Хвиля».
|
||||
@@ -1302,4 +1300,4 @@ block.cyclone.description = Велика протиповітряна та пр
|
||||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє лазерним променем у найближчих противників. Для роботи потрібен теплоносій.
|
||||
block.repair-point.description = Безперервно ремонтує найближчу пошкоджену бойову одиницю.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
block.segment.description = Пошкоджує та руйнує вхідні снаряди. Окрім лазерних.
|
||||
@@ -1,4 +1,4 @@
|
||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ:1290419934[]
|
||||
credits = 致谢
|
||||
contributors = 翻译者和贡献者
|
||||
discord = 加入 Mindustry 的 Discord!
|
||||
@@ -20,8 +20,8 @@ gameover = 游戏结束
|
||||
gameover.pvp = [accent] {0}[]队获胜!
|
||||
highscore = [accent]新纪录!
|
||||
copied = 已复制。
|
||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||
indev.notready = This part of the game isn't ready yet
|
||||
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群(QQ681962751)[]提交错误报告。
|
||||
indev.notready = 还没做好看NM
|
||||
|
||||
load.sound = 音乐加载中
|
||||
load.map = 地图加载中
|
||||
@@ -99,15 +99,15 @@ committingchanges = 正在提交更改
|
||||
done = 已完成
|
||||
feature.unsupported = 您的设备不支持此功能。
|
||||
|
||||
mods.alphainfo = 请注意,测试版本(alpha)中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](Alpha)
|
||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||
mods.alpha = [accent](测试)
|
||||
mods = 模组
|
||||
mods.none = [lightgray]没有找到模组!
|
||||
mods.guide = 模组制作教程
|
||||
mods.report = 报告 Bug
|
||||
mods.openfolder = 打开模组文件夹
|
||||
mods.reload = 重载
|
||||
mods.reloadexit = The game will now exit, to reload mods.
|
||||
mods.reloadexit = 游戏将退出以重载模组。
|
||||
mod.display = [gray]模组:[orange] {0}
|
||||
mod.enabled = [lightgray]已启用
|
||||
mod.disabled = [scarlet]已禁用
|
||||
@@ -115,7 +115,7 @@ mod.disable = 禁用
|
||||
mod.content = 内容:
|
||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
||||
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
|
||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||
mod.erroredcontent = [scarlet]内容错误
|
||||
mod.errors = 读取内容时发生错误.
|
||||
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]需要重启
|
||||
mod.import = 导入模组
|
||||
mod.import.file = 导入文件
|
||||
mod.import.github = 从 GitHub 导入模组
|
||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
||||
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
|
||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||
mod.remove.confirm = 此模组将被删除。
|
||||
mod.author = [lightgray]作者:[] {0}
|
||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用
|
||||
about.button = 关于
|
||||
name = 名字:
|
||||
noname = 先取一个[accent]玩家名[]。
|
||||
planetmap = Planet Map
|
||||
launchcore = Launch Core
|
||||
planetmap = 行星地图
|
||||
launchcore = 发射核心
|
||||
filename = 文件名:
|
||||
unlocked = 解锁了新内容!
|
||||
completed = [accent]己研究
|
||||
@@ -148,14 +148,14 @@ techtree = 科技树
|
||||
research.list = [lightgray]研究:
|
||||
research = 研究
|
||||
researched = [lightgray]{0}己研究。
|
||||
research.progress = {0}% complete
|
||||
research.progress = {0}% 完成度
|
||||
players = {0} 位玩家在线
|
||||
players.single = {0} 位玩家在线
|
||||
players.search = search
|
||||
players.notfound = [gray]没有找到玩家。
|
||||
server.closing = [accent]服务器关闭…
|
||||
server.kicked.kick = 你被踢出了服务器。
|
||||
server.kicked.whitelist = 你并没有受邀请在此服务器上游玩。(不在白名单中)
|
||||
server.kicked.whitelist = 你不在服务器白名单中。
|
||||
server.kicked.serverClose = 服务器已关闭。
|
||||
server.kicked.vote = 你被投票踢出了服务器。
|
||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||
@@ -278,7 +278,7 @@ quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置-
|
||||
loading = [accent]加载中…
|
||||
reloading = [accent]重载模组中…
|
||||
saving = [accent]保存中…
|
||||
respawn = [accent][[{0}][] to respawn in core
|
||||
respawn = [accent][[{0}][]来重生
|
||||
cancelbuilding = [accent][[{0}][]来清除规划
|
||||
selectschematic = [accent][[{0}][]来选择复制
|
||||
pausebuilding = [accent][[{0}][]来暂停建造
|
||||
@@ -335,9 +335,9 @@ waves.never = < 无限 >
|
||||
waves.every = 每
|
||||
waves.waves = 波
|
||||
waves.perspawn = 每次生成
|
||||
waves.shields = shields/wave
|
||||
waves.shields = 护盾/波次
|
||||
waves.to = 至
|
||||
waves.guardian = Guardian
|
||||
waves.guardian = 首领
|
||||
waves.preview = 预览
|
||||
waves.edit = 编辑…
|
||||
waves.copy = 复制到剪贴板
|
||||
@@ -346,9 +346,9 @@ waves.invalid = 剪贴板中的波次信息无效。
|
||||
waves.copied = 波次信息已复制。
|
||||
waves.none = 没有定义敌人。\n请注意,这将自动替换为默认的敌人列表。
|
||||
|
||||
wavemode.counts = counts
|
||||
wavemode.totals = totals
|
||||
wavemode.health = health
|
||||
wavemode.counts = 数目
|
||||
wavemode.totals = 总和
|
||||
wavemode.health = 生命值
|
||||
|
||||
editor.default = [lightgray]<默认>
|
||||
details = 详情…
|
||||
@@ -415,8 +415,8 @@ toolmode.drawteams.description = 绘制团队而不是方块。
|
||||
filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
||||
filter.distort = 扭曲程度
|
||||
filter.noise = 波动程度
|
||||
filter.enemyspawn = Enemy Spawn Select
|
||||
filter.corespawn = Core Select
|
||||
filter.enemyspawn = 敌人生成点选择
|
||||
filter.corespawn = 核心降落点选择
|
||||
filter.median = 平均数
|
||||
filter.oremedian = 矿石平均数
|
||||
filter.blend = 混合程度
|
||||
@@ -469,12 +469,12 @@ locked = 已锁定
|
||||
complete = [lightgray]完成:
|
||||
requirement.wave = {1}中的第{0}波次
|
||||
requirement.core = 在{0}中摧毁敌方核心
|
||||
requirement.research = Research {0}
|
||||
requirement.capture = Capture {0}
|
||||
requirement.research = 研究 {0}
|
||||
requirement.capture = 占领 {0}
|
||||
resume = 暂停:\n[lightgray]{0}
|
||||
bestwave = [lightgray]最高波次:{0}
|
||||
launch = < 发射 >
|
||||
launch.text = Launch
|
||||
launch.text = 发射
|
||||
launch.title = 发射成功
|
||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
||||
launch.unable2 = [scarlet]无法发射[]
|
||||
@@ -482,11 +482,11 @@ launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将
|
||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
||||
uncover = 解锁
|
||||
configure = 设定装运的数量
|
||||
loadout = Loadout
|
||||
resources = Resources
|
||||
loadout = 装运
|
||||
resources = 资源
|
||||
bannedblocks = 禁用建筑
|
||||
addall = 添加所有
|
||||
launch.destination = Destination: {0}
|
||||
launch.destination = 目的地: {0}
|
||||
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||
zone.unlocked = [lightgray]{0} 已解锁。
|
||||
zone.requirement.complete = 完成{0}。\n已达成解锁{1}的要求。
|
||||
@@ -508,43 +508,43 @@ error.io = 网络 I/O 错误。
|
||||
error.any = 未知网络错误。
|
||||
error.bloom = 未能初始化特效。\n您的设备可能不支持。
|
||||
|
||||
weather.rain.name = Rain
|
||||
weather.snow.name = Snow
|
||||
weather.sandstorm.name = Sandstorm
|
||||
weather.sporestorm.name = Sporestorm
|
||||
weather.rain.name = 降雨
|
||||
weather.snow.name = 降雪
|
||||
weather.sandstorm.name = 沙尘暴
|
||||
weather.sporestorm.name = 孢子雾
|
||||
|
||||
sectors.unexplored = [lightgray]Unexplored
|
||||
sectors.resources = Resources:
|
||||
sectors.production = Production:
|
||||
sectors.stored = Stored:
|
||||
sectors.resume = Resume
|
||||
sectors.launch = Launch
|
||||
sectors.select = Select
|
||||
sectors.nonelaunch = [lightgray]none (sun)
|
||||
sectors.unexplored = [lightgray]未探索
|
||||
sectors.resources = 资源:
|
||||
sectors.production = 产出:
|
||||
sectors.stored = 贮存:
|
||||
sectors.resume = 继续
|
||||
sectors.launch = 发射
|
||||
sectors.select = 选择
|
||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||
|
||||
sector.groundZero.name = Ground Zero
|
||||
sector.craters.name = The Craters
|
||||
sector.frozenForest.name = Frozen Forest
|
||||
sector.ruinousShores.name = Ruinous Shores
|
||||
sector.stainedMountains.name = Stained Mountains
|
||||
sector.desolateRift.name = Desolate Rift
|
||||
sector.nuclearComplex.name = Nuclear Production Complex
|
||||
sector.overgrowth.name = Overgrowth
|
||||
sector.tarFields.name = Tar Fields
|
||||
sector.saltFlats.name = Salt Flats
|
||||
sector.fungalPass.name = Fungal Pass
|
||||
sector.groundZero.name = 零号地区
|
||||
sector.craters.name = 陨石带
|
||||
sector.frozenForest.name = 冰冻森林
|
||||
sector.ruinousShores.name = 遗迹海岸
|
||||
sector.stainedMountains.name = 绵延群山
|
||||
sector.desolateRift.name = 荒芜裂谷
|
||||
sector.nuclearComplex.name = 核裂阵
|
||||
sector.overgrowth.name = 增生区
|
||||
sector.tarFields.name = 油田
|
||||
sector.saltFlats.name = 盐碱荒滩
|
||||
sector.crags.name = 悬崖
|
||||
|
||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||
sector.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
|
||||
sector.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
|
||||
sector.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
|
||||
sector.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n这一地区分布着丰富的钛,学习如何使用它。\n\n这里的敌人势力更大,不要给他们时间派出最强的部队。
|
||||
sector.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
||||
sector.tarFields.description = 产油区边缘,位于山脉和沙漠之间。它少数几个有石油储量的地区之一。\n尽管被废弃,这附近仍有一些危险的敌方单位。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||
sector.desolateRift.description = 非常危险的区域。这儿的资源丰富但空间很小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||
sector.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||
sector.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||
|
||||
settings.language = 语言
|
||||
settings.data = 游戏数据
|
||||
@@ -558,65 +558,65 @@ settings.graphics = 图像
|
||||
settings.cleardata = 清除游戏数据…
|
||||
settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销!
|
||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||
settings.clearsaves = Clear Saves
|
||||
settings.clearsaves.confirm = 您确定要清除存档?
|
||||
settings.clearsaves = 清除存档
|
||||
paused = [accent]< 暂停 >
|
||||
clear = 清除
|
||||
banned = [scarlet]已禁止
|
||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
||||
unplaceable.sectorcaptured = [scarlet]需要占领区块
|
||||
yes = 是
|
||||
no = 否
|
||||
info.title = [accent]详情
|
||||
error.title = [crimson]发生了一个错误
|
||||
error.crashtitle = 发生了一个错误
|
||||
unit.nobuild = [scarlet]单位未能建造
|
||||
blocks.input = 输入
|
||||
blocks.output = 输出
|
||||
blocks.booster = 增强物品/液体
|
||||
blocks.tiles = 所需地型
|
||||
blocks.affinities = 相关
|
||||
stat.input = 输入
|
||||
stat.output = 输出
|
||||
stat.booster = 增强物品/液体
|
||||
stat.tiles = 所需地型
|
||||
stat.affinities = 相关
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 能量容量
|
||||
blocks.powershot = 能量/发射
|
||||
blocks.damage = 伤害
|
||||
blocks.targetsair = 攻击空中单位
|
||||
blocks.targetsground = 攻击地面单位
|
||||
blocks.itemsmoved = 移动速度
|
||||
blocks.launchtime = 发射间隔时间
|
||||
blocks.shootrange = 范围
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液体容量
|
||||
blocks.powerrange = 能量范围
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最多连接
|
||||
blocks.poweruse = 使用能量
|
||||
blocks.powerdamage = 功率/损伤
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基础能源输出
|
||||
blocks.productiontime = 生产时间
|
||||
blocks.repairtime = 建筑完全修复时间
|
||||
blocks.speedincrease = 提速
|
||||
blocks.range = 范围
|
||||
blocks.drilltier = 可钻探矿物
|
||||
blocks.drillspeed = 基础钻探速度
|
||||
blocks.boosteffect = 增强效果
|
||||
blocks.maxunits = 最大单位数量
|
||||
blocks.health = 生命值
|
||||
blocks.buildtime = 建造时间
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建造花费
|
||||
blocks.inaccuracy = 误差
|
||||
blocks.shots = 发射数
|
||||
blocks.reload = 每秒发射数
|
||||
blocks.ammo = 弹药
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 能量容量
|
||||
stat.powershot = 能量/发射
|
||||
stat.damage = 伤害
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔时间
|
||||
stat.shootrange = 范围
|
||||
stat.size = 尺寸
|
||||
stat.displaysize = 显示尺寸
|
||||
stat.liquidcapacity = 液体容量
|
||||
stat.powerrange = 能量范围
|
||||
stat.linkrange = 连接范围
|
||||
stat.instructions = 指令数量
|
||||
stat.powerconnections = 最多连接
|
||||
stat.poweruse = 使用能量
|
||||
stat.powerdamage = 功率/损伤
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.basepowergeneration = 基础能源输出
|
||||
stat.productiontime = 生产时间
|
||||
stat.repairtime = 建筑完全修复时间
|
||||
stat.speedincrease = 提速
|
||||
stat.range = 范围
|
||||
stat.drilltier = 可钻探矿物
|
||||
stat.drillspeed = 基础钻探速度
|
||||
stat.boosteffect = 增强效果
|
||||
stat.maxunits = 最大单位数量
|
||||
stat.health = 生命值
|
||||
stat.buildtime = 建造时间
|
||||
stat.maxconsecutive = 最大连续
|
||||
stat.buildcost = 建造花费
|
||||
stat.inaccuracy = 误差
|
||||
stat.shots = 发射数
|
||||
stat.reload = 每秒发射数
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 盾容
|
||||
stat.cooldowntime = 冷却时间
|
||||
|
||||
bar.drilltierreq = 需要更好的钻头
|
||||
bar.noresources = Missing Resources
|
||||
bar.corereq = Core Base Required
|
||||
bar.noresources = 缺失资源
|
||||
bar.corereq = 缺失核心基座
|
||||
bar.drillspeed = 挖掘速度:{0}/秒
|
||||
bar.pumpspeed = 泵压速度:{0}/秒
|
||||
bar.efficiency = 效率:{0}%
|
||||
@@ -627,7 +627,7 @@ bar.poweroutput = 能量输出:{0}
|
||||
bar.items = 物品:{0}
|
||||
bar.capacity = 容量:{0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[单位上限]
|
||||
bar.liquid = 液体
|
||||
bar.heat = 热量
|
||||
bar.power = 电力
|
||||
@@ -639,7 +639,7 @@ bullet.damage = [stat]{0}[lightgray] 伤害
|
||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||
bullet.incendiary = [stat] 燃烧
|
||||
bullet.homing = [stat] 追踪
|
||||
bullet.shock = [stat] 击晕
|
||||
bullet.shock = [stat] 电击
|
||||
bullet.frag = [stat] 分裂
|
||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||
bullet.freezing = [stat] 冰冻
|
||||
@@ -655,16 +655,16 @@ unit.liquidunits = 液体
|
||||
unit.powerunits = 能量
|
||||
unit.degrees = 度
|
||||
unit.seconds = 秒
|
||||
unit.minutes = mins
|
||||
unit.minutes = 分
|
||||
unit.persecond = /秒
|
||||
unit.perminute = /min
|
||||
unit.perminute = /分
|
||||
unit.timesspeed = 倍 速度
|
||||
unit.percent = %
|
||||
unit.shieldhealth = shield health
|
||||
unit.shieldhealth = 盾容
|
||||
unit.items = 物品
|
||||
unit.thousands = k
|
||||
unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.thousands = K
|
||||
unit.millions = M
|
||||
unit.billions = B
|
||||
category.general = 普通
|
||||
category.power = 能量
|
||||
category.liquids = 液体
|
||||
@@ -720,7 +720,7 @@ setting.minimap.name = 显示小地图
|
||||
setting.coreitems.name = 显示核心 (开发中)
|
||||
setting.position.name = 显示玩家坐标
|
||||
setting.musicvol.name = 音乐音量
|
||||
setting.atmosphere.name = Show Planet Atmosphere
|
||||
setting.atmosphere.name = 显示行星大气层
|
||||
setting.ambientvol.name = 环境音量
|
||||
setting.mutemusic.name = 无音乐
|
||||
setting.sfxvol.name = 音效音量
|
||||
@@ -743,14 +743,14 @@ keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都
|
||||
category.general.name = 常规
|
||||
category.view.name = 视图
|
||||
category.multiplayer.name = 多人
|
||||
category.blocks.name = Block Select
|
||||
category.blocks.name = 选择方块
|
||||
command.attack = 攻击
|
||||
command.rally = 集合
|
||||
command.retreat = 撤退
|
||||
command.idle = Idle
|
||||
command.idle = 闲置
|
||||
placement.blockselectkeys = \n[lightgray]按键:[{0},
|
||||
keybind.respawn.name = 重生
|
||||
keybind.control.name = Control Unit
|
||||
keybind.control.name = 控制单位
|
||||
keybind.clear_building.name = 清除建筑
|
||||
keybind.press = 请按一个键…
|
||||
keybind.press.axis = 请按一个轴或键…
|
||||
@@ -760,8 +760,8 @@ keybind.toggle_block_status.name = 显隐方块状态
|
||||
keybind.move_x.name = 水平移动
|
||||
keybind.move_y.name = 竖直移动
|
||||
keybind.mouse_move.name = 跟随鼠标
|
||||
keybind.pan.name = Pan View
|
||||
keybind.boost.name = 推送
|
||||
keybind.pan.name = 平移视图
|
||||
keybind.boost.name = 推进
|
||||
keybind.schematic_select.name = 选择区域
|
||||
keybind.schematic_menu.name = 蓝图目录
|
||||
keybind.schematic_flip_x.name = 水平翻转
|
||||
@@ -788,9 +788,9 @@ keybind.diagonal_placement.name = 斜线建造
|
||||
keybind.pick.name = 选择建筑
|
||||
keybind.break_block.name = 破坏建筑
|
||||
keybind.deselect.name = 取消选择
|
||||
keybind.pickupCargo.name = Pickup Cargo
|
||||
keybind.dropCargo.name = Drop Cargo
|
||||
keybind.command.name = Command
|
||||
keybind.pickupCargo.name = 拾取货物
|
||||
keybind.dropCargo.name = 释放货物
|
||||
keybind.command.name = 指挥
|
||||
keybind.shoot.name = 射击
|
||||
keybind.zoom.name = 缩放
|
||||
keybind.menu.name = 菜单
|
||||
@@ -825,10 +825,10 @@ rules.reactorexplosions = 反应堆爆炸
|
||||
rules.wavetimer = 波次计时器
|
||||
rules.waves = 波次
|
||||
rules.attack = 攻击模式
|
||||
rules.buildai = AI Building
|
||||
rules.buildai = AI建造
|
||||
rules.enemyCheat = 敌人(红队)无限资源
|
||||
rules.blockhealthmultiplier = 建筑生命倍数
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.blockdamagemultiplier = 建筑伤害倍数
|
||||
rules.unitbuildspeedmultiplier = 单位生产速度倍数
|
||||
rules.unithealthmultiplier = 单位生命倍数
|
||||
rules.unitdamagemultiplier = 单位伤害倍数
|
||||
@@ -839,20 +839,20 @@ rules.buildspeedmultiplier = 建设时间倍数
|
||||
rules.deconstructrefundmultiplier = 拆除返还倍数
|
||||
rules.waitForWaveToEnd = 等待敌人时间
|
||||
rules.dropzoneradius = 敌人出生点禁区大小:[lightgray](格)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.unitammo = 单位消耗子弹
|
||||
rules.title.waves = 波次
|
||||
rules.title.resourcesbuilding = 资源和建造
|
||||
rules.title.enemy = 敌人
|
||||
rules.title.unit = 单位
|
||||
rules.title.experimental = 实验性
|
||||
rules.title.environment = Environment
|
||||
rules.title.environment = 环境性
|
||||
rules.lighting = 光照
|
||||
rules.fire = Fire
|
||||
rules.explosions = Block/Unit Explosion Damage
|
||||
rules.explosions = 建筑/单位爆炸伤害
|
||||
rules.ambientlight = 环境光
|
||||
rules.weather = Weather
|
||||
rules.weather.frequency = Frequency:
|
||||
rules.weather.duration = Duration:
|
||||
rules.weather = 气候
|
||||
rules.weather.frequency = 频率:
|
||||
rules.weather.duration = 时长:
|
||||
|
||||
content.item.name = 物品
|
||||
content.liquid.name = 液体
|
||||
@@ -897,61 +897,61 @@ liquid.viscosity = [lightgray]粘度:{0}
|
||||
liquid.temperature = [lightgray]温度:{0}
|
||||
|
||||
unit.dagger.name = 尖刀
|
||||
unit.mace.name = Mace
|
||||
unit.mace.name = 牙狼
|
||||
unit.fortress.name = 堡垒
|
||||
unit.nova.name = Nova
|
||||
unit.pulsar.name = Pulsar
|
||||
unit.quasar.name = Quasar
|
||||
unit.crawler.name = 爬行者
|
||||
unit.atrax.name = Atrax
|
||||
unit.spiroct.name = Spiroct
|
||||
unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizon
|
||||
unit.zenith.name = Zenith
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
unit.poly.name = Poly
|
||||
unit.mega.name = Mega
|
||||
unit.quad.name = Quad
|
||||
unit.oct.name = Oct
|
||||
unit.risso.name = Risso
|
||||
unit.minke.name = Minke
|
||||
unit.bryde.name = Bryde
|
||||
unit.sei.name = Sei
|
||||
unit.omura.name = Omura
|
||||
unit.alpha.name = Alpha
|
||||
unit.beta.name = Beta
|
||||
unit.gamma.name = Gamma
|
||||
unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Corvus
|
||||
unit.nova.name = 新星
|
||||
unit.pulsar.name = 脉冲星
|
||||
unit.quasar.name = 超星
|
||||
unit.crawler.name = 爬虫
|
||||
unit.atrax.name = 火蛛
|
||||
unit.spiroct.name = 天蝎
|
||||
unit.arkyid.name = 血蛭
|
||||
unit.toxopid.name = 毒蟒
|
||||
unit.flare.name = 星耀
|
||||
unit.horizon.name = 天垠
|
||||
unit.zenith.name = 苍穹
|
||||
unit.antumbra.name = 半影
|
||||
unit.eclipse.name = 日蚀
|
||||
unit.mono.name = 独影
|
||||
unit.poly.name = 聚幻
|
||||
unit.mega.name = 巨像
|
||||
unit.quad.name = 雷霆
|
||||
unit.oct.name = 要塞
|
||||
unit.risso.name = 梭鱼
|
||||
unit.minke.name = 刺鲸
|
||||
unit.bryde.name = 虎鲨
|
||||
unit.sei.name = 湖妖
|
||||
unit.omura.name = 海神
|
||||
unit.alpha.name = 阿尔法
|
||||
unit.beta.name = 贝塔
|
||||
unit.gamma.name = 伽玛
|
||||
unit.scepter.name = 权杖
|
||||
unit.reign.name = 君王
|
||||
unit.vela.name = 灾星
|
||||
unit.corvus.name = 死星
|
||||
|
||||
block.resupply-point.name = Resupply Point
|
||||
block.parallax.name = Parallax
|
||||
block.resupply-point.name = 补给点
|
||||
block.parallax.name = 阻滞光束
|
||||
block.cliff.name = 悬崖
|
||||
block.sand-boulder.name = 沙砂巨石
|
||||
block.grass.name = 草地
|
||||
block.slag.name = 矿渣
|
||||
block.salt.name = 盐碱地
|
||||
block.salt-wall.name = Salt Wall
|
||||
block.salt-wall.name = 盐墙
|
||||
block.pebbles.name = 鹅卵石
|
||||
block.tendrils.name = 卷须
|
||||
block.sand-wall.name = Sand Wall
|
||||
block.sand-wall.name = 沙墙
|
||||
block.spore-pine.name = 孢子树
|
||||
block.spore-wall.name = Spore Wall
|
||||
block.boulder.name = Boulder
|
||||
block.snow-boulder.name = Snow Boulder
|
||||
block.spore-wall.name = 孢子墙
|
||||
block.boulder.name = 巨石
|
||||
block.snow-boulder.name = 雪石
|
||||
block.snow-pine.name = 雪树
|
||||
block.shale.name = 页岩地
|
||||
block.shale-boulder.name = 页岩巨石
|
||||
block.moss.name = 苔藓地
|
||||
block.shrubs.name = 灌木丛
|
||||
block.spore-moss.name = 孢子苔藓地
|
||||
block.shale-wall.name = Shale Wall
|
||||
block.shale-wall.name = 页岩墙
|
||||
block.scrap-wall.name = 废墙
|
||||
block.scrap-wall-large.name = 大型废墙
|
||||
block.scrap-wall-huge.name = 巨型废墙
|
||||
@@ -979,17 +979,17 @@ block.craters.name = 陨石坑
|
||||
block.sand-water.name = 沙 水
|
||||
block.darksand-water.name = 暗沙 水
|
||||
block.char.name = 焦土
|
||||
block.dacite.name = Dacite
|
||||
block.dacite-wall.name = Dacite Wall
|
||||
block.dacite.name = 英安岩
|
||||
block.dacite-wall.name = 英安岩墙
|
||||
block.ice-snow.name = 冰雪地
|
||||
block.stone-wall.name = Stone Wall
|
||||
block.ice-wall.name = Ice Wall
|
||||
block.snow-wall.name = Snow Wall
|
||||
block.dune-wall.name = Dune Wall
|
||||
block.stone-wall.name = 石墙
|
||||
block.ice-wall.name = 冰墙
|
||||
block.snow-wall.name = 雪墙
|
||||
block.dune-wall.name = 沙丘岩
|
||||
block.pine.name = 松树
|
||||
block.dirt.name = Dirt
|
||||
block.dirt-wall.name = Dirt Wall
|
||||
block.mud.name = Mud
|
||||
block.dirt.name = 泥土
|
||||
block.dirt-wall.name = 泥土墙
|
||||
block.mud.name = 泥巴
|
||||
block.white-tree-dead.name = 枯萎的白树
|
||||
block.white-tree.name = 白树
|
||||
block.spore-cluster.name = 孢子簇
|
||||
@@ -1005,7 +1005,7 @@ block.dark-panel-4.name = 暗面板4
|
||||
block.dark-panel-5.name = 暗面板5
|
||||
block.dark-panel-6.name = 暗面板6
|
||||
block.dark-metal.name = 暗金属
|
||||
block.basalt.name = Basalt
|
||||
block.basalt.name = 玄武岩
|
||||
block.hotrock.name = 热石头
|
||||
block.magmarock.name = 岩浆石头
|
||||
block.copper-wall.name = 铜墙
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = 反向溢流门
|
||||
block.silicon-smelter.name = 硅冶炼厂
|
||||
block.phase-weaver.name = 相织物编织器
|
||||
block.pulverizer.name = 粉碎机
|
||||
block.cryofluidmixer.name = 冷冻液混合器
|
||||
block.cryofluid-mixer.name = 冷冻液混合器
|
||||
block.melter.name = 熔炉
|
||||
block.incinerator.name = 焚化炉
|
||||
block.spore-press.name = 孢子压缩机
|
||||
@@ -1081,8 +1081,8 @@ block.ripple.name = 浪涌
|
||||
block.phase-conveyor.name = 相织物传送带桥
|
||||
block.bridge-conveyor.name = 传送带桥
|
||||
block.plastanium-compressor.name = 塑钢压缩机
|
||||
block.pyratite-mixer.name = 硫混合器
|
||||
block.blast-mixer.name = 爆炸混合器
|
||||
block.pyratite-mixer.name = 硫化物混合器
|
||||
block.blast-mixer.name = 爆炸物混合器
|
||||
block.solar-panel.name = 太阳能板
|
||||
block.solar-panel-large.name = 大型太阳能板
|
||||
block.oil-extractor.name = 石油钻井
|
||||
@@ -1101,12 +1101,12 @@ block.blast-drill.name = 爆破钻头
|
||||
block.thermal-pump.name = 热能泵
|
||||
block.thermal-generator.name = 热能发电机
|
||||
block.alloy-smelter.name = 合金冶炼厂
|
||||
block.mender.name = 修理者
|
||||
block.mender.name = 修复器
|
||||
block.mend-projector.name = 修理投影器
|
||||
block.surge-wall.name = 波动墙
|
||||
block.surge-wall-large.name = 大型波动墙
|
||||
block.cyclone.name = 气旋炮
|
||||
block.fuse.name = 雷光炮
|
||||
block.cyclone.name = 气旋
|
||||
block.fuse.name = 雷光
|
||||
block.shock-mine.name = 脉冲地雷
|
||||
block.overdrive-projector.name = 超速投影器
|
||||
block.force-projector.name = 力墙投影器
|
||||
@@ -1117,28 +1117,28 @@ block.meltdown.name = 熔毁
|
||||
block.container.name = 容器
|
||||
block.launch-pad.name = 发射台
|
||||
block.launch-pad-large.name = 大型发射台
|
||||
block.segment.name = 分割机
|
||||
block.command-center.name = Command Center
|
||||
block.ground-factory.name = 地面工厂
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.payload-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.overdrive-dome.name = Overdrive Dome
|
||||
block.segment.name = 裂解光束
|
||||
block.command-center.name = 指挥中心
|
||||
block.ground-factory.name = 陆战单位工厂
|
||||
block.air-factory.name = 空战单位工厂
|
||||
block.naval-factory.name = 海战单位工厂
|
||||
block.additive-reconstructor.name = 数增级单位重构工厂
|
||||
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
|
||||
block.exponential-reconstructor.name = 幂乘级单位重构工厂
|
||||
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||
block.payload-conveyor.name = 载荷传送带
|
||||
block.payload-router.name = 载荷路由器
|
||||
block.disassembler.name = 分离机
|
||||
block.silicon-crucible.name = 热能坩埚
|
||||
block.overdrive-dome.name = 超速场投射器
|
||||
|
||||
block.switch.name = Switch
|
||||
block.micro-processor.name = Micro Processor
|
||||
block.logic-processor.name = Logic Processor
|
||||
block.hyper-processor.name = Hyper Processor
|
||||
block.logic-display.name = Logic Display
|
||||
block.large-logic-display.name = Large Logic Display
|
||||
block.memory-cell.name = Memory Cell
|
||||
block.switch.name = 开关
|
||||
block.micro-processor.name = 微型处理器
|
||||
block.logic-processor.name = 逻辑处理器
|
||||
block.hyper-processor.name = 超频处理器
|
||||
block.logic-display.name = 逻辑显示屏
|
||||
block.large-logic-display.name = 大型逻辑显示屏
|
||||
block.memory-cell.name = 存储单元
|
||||
|
||||
team.blue.name = 蓝
|
||||
team.crux.name = 红
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电
|
||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||
block.phase-weaver.description = 用放射性钍和大量沙子生产相织物。
|
||||
block.alloy-smelter.description = 用钛、铅、硅和铜生产巨浪合金。
|
||||
block.cryofluidmixer.description = 将水和细的钛粉混成冷却液。钍反应堆的必备之物。
|
||||
block.cryofluid-mixer.description = 将水和细的钛粉混成冷却液。钍反应堆的必备之物。
|
||||
block.blast-mixer.description = 用油料将硫转化为不易燃但更具爆炸性的爆炸化合物。
|
||||
block.pyratite-mixer.description = 将煤、铅和沙子混合成高度易燃的硫。
|
||||
block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔弹药。
|
||||
@@ -1299,7 +1299,7 @@ block.salvo.description = 双管炮的升级版。中型,快速射出一串子
|
||||
block.fuse.description = 大型近程炮塔,发射三道刺穿敌人的短程光束。
|
||||
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
|
||||
block.cyclone.description = 大型炮塔,对空对地,发射在敌人周围引爆的爆炸物。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
|
||||
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的破甲弹。
|
||||
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||
block.repair-point.description = 持续治疗其附近伤势最重的单位。
|
||||
block.segment.description = 对行进中的导弹进行破坏和摧毁, 除激光以外.
|
||||
block.repair-point.description = 持续治疗其附近受损最严重的单位。
|
||||
block.segment.description = 摧毁袭来的除激光以外的子弹或导弹.
|
||||
@@ -570,49 +570,49 @@ info.title = 資訊
|
||||
error.title = [crimson]發生錯誤
|
||||
error.crashtitle = 發生錯誤
|
||||
unit.nobuild = [scarlet]單位不能建造
|
||||
blocks.input = 輸入
|
||||
blocks.output = 輸出
|
||||
blocks.booster = 強化
|
||||
blocks.tiles = 需求方塊
|
||||
blocks.affinities = 親和方塊
|
||||
stat.input = 輸入
|
||||
stat.output = 輸出
|
||||
stat.booster = 強化
|
||||
stat.tiles = 需求方塊
|
||||
stat.affinities = 親和方塊
|
||||
block.unknown = [lightgray]???
|
||||
blocks.powercapacity = 蓄電量
|
||||
blocks.powershot = 能量/射擊
|
||||
blocks.damage = 傷害
|
||||
blocks.targetsair = 攻擊空中目標
|
||||
blocks.targetsground = 攻擊地面目標
|
||||
blocks.itemsmoved = 移動速度
|
||||
blocks.launchtime = 發射間隔
|
||||
blocks.shootrange = 範圍
|
||||
blocks.size = 尺寸
|
||||
blocks.displaysize = Display Size
|
||||
blocks.liquidcapacity = 液體容量
|
||||
blocks.powerrange = 輸出範圍
|
||||
blocks.linkrange = Link Range
|
||||
blocks.instructions = Instructions
|
||||
blocks.powerconnections = 最大連接數
|
||||
blocks.poweruse = 能量使用
|
||||
blocks.powerdamage = 能量/傷害
|
||||
blocks.itemcapacity = 物品容量
|
||||
blocks.basepowergeneration = 基礎能量生產
|
||||
blocks.productiontime = 生產時間
|
||||
blocks.repairtime = 方塊完全修復時間
|
||||
blocks.speedincrease = 速度提升
|
||||
blocks.range = 範圍
|
||||
blocks.drilltier = 可鑽取礦物
|
||||
blocks.drillspeed = 基本鑽取速度
|
||||
blocks.boosteffect = 提升效應
|
||||
blocks.maxunits = 最大活躍單位
|
||||
blocks.health = 耐久度
|
||||
blocks.buildtime = 建設時間
|
||||
blocks.maxconsecutive = Max Consecutive
|
||||
blocks.buildcost = 建造成本
|
||||
blocks.inaccuracy = 誤差
|
||||
blocks.shots = 射擊數
|
||||
blocks.reload = 射擊次數/秒
|
||||
blocks.ammo = 彈藥
|
||||
blocks.shieldhealth = Shield Health
|
||||
blocks.cooldowntime = Cooldown Time
|
||||
stat.powercapacity = 蓄電量
|
||||
stat.powershot = 能量/射擊
|
||||
stat.damage = 傷害
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
stat.size = 尺寸
|
||||
stat.displaysize = Display Size
|
||||
stat.liquidcapacity = 液體容量
|
||||
stat.powerrange = 輸出範圍
|
||||
stat.linkrange = Link Range
|
||||
stat.instructions = Instructions
|
||||
stat.powerconnections = 最大連接數
|
||||
stat.poweruse = 能量使用
|
||||
stat.powerdamage = 能量/傷害
|
||||
stat.itemcapacity = 物品容量
|
||||
stat.basepowergeneration = 基礎能量生產
|
||||
stat.productiontime = 生產時間
|
||||
stat.repairtime = 方塊完全修復時間
|
||||
stat.speedincrease = 速度提升
|
||||
stat.range = 範圍
|
||||
stat.drilltier = 可鑽取礦物
|
||||
stat.drillspeed = 基本鑽取速度
|
||||
stat.boosteffect = 提升效應
|
||||
stat.maxunits = 最大活躍單位
|
||||
stat.health = 耐久度
|
||||
stat.buildtime = 建設時間
|
||||
stat.maxconsecutive = Max Consecutive
|
||||
stat.buildcost = 建造成本
|
||||
stat.inaccuracy = 誤差
|
||||
stat.shots = 射擊數
|
||||
stat.reload = 射擊次數/秒
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
|
||||
bar.drilltierreq = 需要更好的鑽頭
|
||||
bar.noresources = Missing Resources
|
||||
@@ -1043,7 +1043,7 @@ block.underflow-gate.name = 反向溢流器
|
||||
block.silicon-smelter.name = 煉矽廠
|
||||
block.phase-weaver.name = 相織布編織器
|
||||
block.pulverizer.name = 粉碎機
|
||||
block.cryofluidmixer.name = 冷凍液混合器
|
||||
block.cryofluid-mixer.name = 冷凍液混合器
|
||||
block.melter.name = 熔爐
|
||||
block.incinerator.name = 焚化爐
|
||||
block.spore-press.name = 孢子壓縮機
|
||||
@@ -1199,7 +1199,7 @@ block.kiln.description = 將沙子和鉛熔煉成鋼化玻璃。需要少量能
|
||||
block.plastanium-compressor.description = 將原油和鈦壓縮製造塑鋼。
|
||||
block.phase-weaver.description = 使用放射性的釷和大量的沙子生產相織布。需要巨量能量。
|
||||
block.alloy-smelter.description = 使用鈦、鉛、矽和銅以生產波動合金。
|
||||
block.cryofluidmixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
|
||||
block.cryofluid-mixer.description = 混合水和研磨的鈦粉製造冷卻效率更高的冷凍液。對釷反應堆是必要的。
|
||||
block.blast-mixer.description = 混合胞子碎塊將火焰彈變成比較不易燃但更具爆炸性的爆炸混合物。
|
||||
block.pyratite-mixer.description = 混合煤、鉛和沙子混合成為易燃的火焰彈。
|
||||
block.melter.description = 將廢料加熱到很高的溫度產生熔渣,用於進一步製程或波浪炮。
|
||||
@@ -1302,4 +1302,4 @@ block.cyclone.description = 一種對空和對地的大型砲塔。向附近單
|
||||
block.spectre.description = 一種雙炮管的巨型砲塔。向空中及地面敵人發射大型的穿甲彈。
|
||||
block.meltdown.description = 一種巨型激光砲塔。充能並發射持續性的激光光束。需要冷卻液以運作。
|
||||
block.repair-point.description = 持續治療附近最近的受損單位。
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
@@ -94,3 +94,5 @@ The Slaylord
|
||||
ThePlayerA
|
||||
YellOw139
|
||||
PetrGasparik
|
||||
LeoDog896
|
||||
Summet
|
||||
|
||||
@@ -62,7 +62,7 @@
|
||||
63674=plastanium-compressor|block-plastanium-compressor-medium
|
||||
63673=phase-weaver|block-phase-weaver-medium
|
||||
63672=alloy-smelter|block-alloy-smelter-medium
|
||||
63671=cryofluidmixer|block-cryofluidmixer-medium
|
||||
63671=cryofluid-mixer|block-cryofluid-mixer-medium
|
||||
63670=blast-mixer|block-blast-mixer-medium
|
||||
63669=pyratite-mixer|block-pyratite-mixer-medium
|
||||
63668=melter|block-melter-medium
|
||||
@@ -311,3 +311,6 @@
|
||||
63425=vela|unit-vela-medium
|
||||
63424=corvus|unit-corvus-medium
|
||||
63423=memory-bank|block-memory-bank-medium
|
||||
63422=foreshadow|block-foreshadow-medium
|
||||
63421=tsunami|block-tsunami-medium
|
||||
63420=space|block-space-medium
|
||||
|
||||