"grabage struct"

This commit is contained in:
Anuken
2020-05-09 16:29:01 -04:00
parent bc658f9f45
commit f0d2f7b728
6 changed files with 10 additions and 12 deletions

View File

@@ -82,6 +82,9 @@ public abstract class BulletType extends Content{
public int lightining;
public int lightningLength = 5;
public float weaveScale = 1f;
public float weaveMag = -1f;
public float hitShake = 0f;
public BulletType(float speed, float damage){
@@ -165,6 +168,10 @@ public abstract class BulletType extends Content{
b.vel().setAngle(Mathf.slerpDelta(b.rotation(), b.angleTo(target), 0.08f));
}
}
if(weaveMag > 0){
b.vel().rotate(Mathf.sin(Time.time() + b.id() * 3, weaveScale, weaveMag) * Time.delta());
}
}
@Override

View File

@@ -10,9 +10,6 @@ import mindustry.graphics.Pal;
public class MissileBulletType extends BasicBulletType{
protected Color trailColor = Pal.missileYellowBack;
protected float weaveScale = 1f;
protected float weaveMag = -1f;
public MissileBulletType(float speed, float damage, String bulletSprite){
super(speed, damage, bulletSprite);
backColor = Pal.missileYellowBack;
@@ -32,9 +29,5 @@ public class MissileBulletType extends BasicBulletType{
if(Mathf.chance(Time.delta() * 0.2)){
Fx.missileTrail.at(b.x(), b.y(), 2f, trailColor);
}
if(weaveMag > 0){
b.vel().rotate(Mathf.sin(Time.time() + b.id() * 3, weaveScale, weaveMag) * Time.delta());
}
}
}