Faster avoidance calculation
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@@ -4,6 +4,7 @@ import arc.math.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.async.*;
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import mindustry.entities.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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@@ -140,7 +141,7 @@ public class AIController implements UnitController{
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Tile tile = unit.tileOn();
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if(tile == null) return;
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Tile targetTile = pathfinder.getField(unit.team, costType, pathTarget).getNextTile(tile, avoidance ? unit.collisionLayer() : -1, unit.id);
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Tile targetTile = pathfinder.getField(unit.team, costType, pathTarget).getNextTile(tile, avoidance && unit.collisionLayer() == PhysicsProcess.layerGround ? unit.id : 0);
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if((tile == targetTile && stopAtTargetTile) || !unit.canPass(targetTile.x, targetTile.y)) return;
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