More description changes, changed profiler, core refactoring

This commit is contained in:
Anuken
2017-11-21 22:07:36 -05:00
parent a71a82c10b
commit f0e5477346
41 changed files with 147 additions and 164 deletions

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@@ -2,9 +2,9 @@ package io.anuke.mindustry.entities;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.Fx;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.entities.effect.EMP;
import io.anuke.mindustry.entities.effect.Fx;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;

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@@ -7,8 +7,8 @@ import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import io.anuke.mindustry.Fx;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.effect.Fx;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.resource.Weapon;
import io.anuke.ucore.core.*;

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@@ -6,8 +6,8 @@ import java.io.IOException;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.Fx;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.effect.Fx;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.world.Block;

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@@ -4,7 +4,6 @@ import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.Fx;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;

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@@ -0,0 +1,340 @@
package io.anuke.mindustry.entities.effect;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.Vars;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Mathf;
public class Fx{
static Color lightRed = Hue.mix(Color.WHITE, Color.FIREBRICK, 0.1f);
static Color lightOrange = Color.valueOf("f68021");
static Color whiteOrange = Hue.mix(lightOrange, Color.WHITE, 0.6f);
public static final Effect
generatorexplosion = new Effect(28, e -> {
Angles.randLenVectors(e.id, 16, 10f + e.ifract()*8f, (x, y)->{
float size = e.fract()*12f + 1f;
Draw.color(Color.WHITE, lightOrange, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
chainshot = new Effect(9f, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Draw.thick(e.fract()*4f);
Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*7f);
Draw.thick(e.fract()*2f);
Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*10f);
Draw.reset();
}),
titanshot = new Effect(12f, e -> {
Draw.color(Color.WHITE, lightOrange, e.ifract());
Draw.thick(e.fract()*7f);
Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*12f);
Draw.thick(e.fract()*4f);
Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*16f);
Draw.thick(e.fract()*2f);
Draw.lineAngle(e.x, e.y, e.rotation, e.fract()*18f);
Draw.reset();
}),
shockwave = new Effect(10f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Draw.thick(e.fract()*2f + 0.2f);
Draw.circle(e.x, e.y, e.ifract()*28f);
Draw.reset();
}),
shockwaveSmall = new Effect(10f, e -> {
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Draw.thick(e.fract()*2f + 0.1f);
Draw.circle(e.x, e.y, e.ifract()*15f);
Draw.reset();
}),
empshockwave = new Effect(7f, e -> {
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Draw.thick(e.fract()*2f);
Draw.circle(e.x, e.y, e.ifract()*40f);
Draw.reset();
}),
empspark = new Effect(13, e -> {
Angles.randLenVectors(e.id, 7, 1f + e.ifract()*12f, (x, y)->{
float len = 1f+e.fract()*6f;
Draw.color(Color.SKY);
Draw.lineAngle(e.x + x, e.y + y, Mathf.atan2(x, y), len);
Draw.reset();
});
}),
shellsmoke = new Effect(20, e -> {
Angles.randLenVectors(e.id, 8, 3f + e.ifract()*17f, (x, y)->{
float size = 2f+e.fract()*5f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
blastsmoke = new Effect(26, e -> {
Angles.randLenVectors(e.id, 12, 1f + e.ifract()*23f, (x, y)->{
float size = 2f+e.fract()*6f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
lava = new Effect(18, e -> {
Angles.randLenVectors(e.id, 3, 1f + e.ifract()*10f, (x, y)->{
float size = e.sfract()*4f;
Draw.color(Color.ORANGE, Color.GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
}),
lavabubble = new Effect(45f, e -> {
Draw.color(Color.ORANGE);
float scl = 0.35f;
Draw.thick(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
Draw.circle(e.x, e.y, e.ifract()*4f);
Draw.reset();
}),
oilbubble = new Effect(64f, e -> {
Draw.color(Color.DARK_GRAY);
float scl = 0.25f;
Draw.thick(1f - Mathf.clamp(e.ifract() - (1f-scl)) * (1f/scl));
Draw.circle(e.x, e.y, e.ifract()*3f);
Draw.reset();
}),
shellexplosion = new Effect(9, e -> {
Draw.thickness(2f - e.ifract()*1.7f);
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Draw.circle(e.x, e.y, 3f + e.ifract() * 9f);
Draw.reset();
}),
blastexplosion = new Effect(16, e -> {
Draw.thickness(1.2f - e.ifract());
Draw.color(Color.WHITE, Color.SCARLET, e.ifract());
Draw.circle(e.x, e.y, 1.5f + e.ifract() * 9f);
Draw.reset();
}),
place = new Effect(16, e -> {
Draw.thickness(3f - e.ifract() * 2f);
Draw.square(e.x, e.y, Vars.tilesize / 2f + e.ifract() * 3f);
Draw.reset();
}),
purify = new Effect(10, e -> {
Draw.color(Color.ROYAL, Color.GRAY, e.ifract());
Draw.thickness(2f);
Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
purifyoil = new Effect(10, e -> {
Draw.color(Color.BLACK, Color.GRAY, e.ifract());
Draw.thickness(2f);
Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
purifystone = new Effect(10, e -> {
Draw.color(Color.ORANGE, Color.GRAY, e.ifract());
Draw.thickness(2f);
Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.reset();
}),
generate = new Effect(11, e -> {
Draw.color(Color.ORANGE, Color.YELLOW, e.ifract());
Draw.thickness(1f);
Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
Draw.reset();
}),
spark = new Effect(10, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.GRAY, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
Draw.reset();
}),
sparkbig = new Effect(11, e -> {
Draw.thickness(1f);
Draw.color(lightRed, Color.GRAY, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 5f, 2.3f, 8);
Draw.reset();
}),
smelt = new Effect(10, e -> {
Draw.thickness(1f);
Draw.color(Color.YELLOW, Color.RED, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 8);
Draw.reset();
}),
breakBlock = new Effect(12, e -> {
Draw.thickness(2f);
Draw.color(Color.WHITE, Color.GRAY, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 5f, 2, 5);
Draw.reset();
}),
hit = new Effect(10, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 3f, 2, 8);
Draw.reset();
}),
laserhit = new Effect(10, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 2f, 2, 6);
Draw.reset();
}),
shoot = new Effect(8, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.GOLD, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 2f, 2, 5);
Draw.reset();
}),
shoot2 = new Effect(8, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.SKY, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
Draw.reset();
}),
shoot3 = new Effect(8, e -> {
Draw.thickness(1f);
Draw.color(Color.WHITE, Color.GOLD, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 2f, 1, 5);
Draw.reset();
}),
railshoot = new Effect(8, e -> {
Draw.thickness(2f - e.ifract()*2f);
Draw.color(Color.WHITE, Color.LIGHT_GRAY, e.ifract());
Draw.spikes(e.x, e.y, 1f + e.ifract() * 4f, 1, 5);
Draw.reset();
}),
mortarshoot = new Effect(9, e -> {
Draw.thickness(1.3f - e.ifract());
Draw.color(Color.WHITE, Color.ORANGE, e.ifract());
Draw.spikes(e.x, e.y, e.ifract() * 4f, 2, 6);
Draw.circle(e.x, e.y, e.ifract() * 5f + 1f);
Draw.reset();
}),
titanExplosion = new Effect(11, e -> {
Draw.thickness(2f*e.fract()+0.5f);
Draw.color(Color.WHITE, Color.DARK_GRAY, e.powfract());
Draw.circle(e.x, e.y, 5f + e.powfract() * 8f);
Draw.color(e.ifract() < 0.5f ? whiteOrange : Color.DARK_GRAY);
float rad = e.fract()*10f + 5f;
Angles.randLenVectors(e.id, 5, 9f, (x, y)->{
Draw.rect("circle2", e.x + x, e.y + y, rad, rad);
});
Draw.reset();
}),
explosion = new Effect(11, e -> {
Draw.thickness(2f*e.fract()+0.5f);
Draw.color(Color.WHITE, Color.DARK_GRAY, e.powfract());
Draw.circle(e.x, e.y, 5f + e.powfract() * 6f);
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
float rad = e.fract()*10f + 5f;
Angles.randLenVectors(e.id, 5, 8f, (x, y)->{
Draw.rect("circle2", e.x + x, e.y + y, rad, rad);
});
Draw.reset();
}),
blockexplosion = new Effect(13, e -> {
Angles.randLenVectors(e.id+1, 8, 5f + e.ifract()*11f, (x, y)->{
float size = 2f+e.fract()*8f;
Draw.color(Color.LIGHT_GRAY, Color.DARK_GRAY, e.ifract());
Draw.rect("circle", e.x + x, e.y + y, size, size);
Draw.reset();
});
Draw.thickness(2f*e.fract()+0.4f);
Draw.color(Color.WHITE, Color.ORANGE, e.powfract());
Draw.circle(e.x, e.y, 2f + e.powfract() * 9f);
Draw.color(e.ifract() < 0.5f ? Color.WHITE : Color.DARK_GRAY);
float rad = e.fract()*10f + 2f;
Angles.randLenVectors(e.id, 5, 8f, (x, y)->{
Draw.rect("circle2", e.x + x, e.y + y, rad, rad);
});
Draw.reset();
}),
coreexplosion = new Effect(13, e -> {
Draw.thickness(3f-e.ifract()*2f);
Draw.color(Color.ORANGE, Color.WHITE, e.ifract());
Draw.spikes(e.x, e.y, 5f + e.ifract() * 40f, 6, 6);
Draw.circle(e.x, e.y, 4f + e.ifract() * 40f);
Draw.reset();
}),
smoke = new Effect(100, e -> {
Draw.color(Color.GRAY, new Color(0.3f, 0.3f, 0.3f, 1f), e.ifract());
float size = 7f-e.ifract()*7f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
railsmoke = new Effect(30, e -> {
Draw.color(Color.LIGHT_GRAY, Color.WHITE, e.ifract());
float size = e.fract()*4f;
Draw.rect("circle", e.x, e.y, size, size);
Draw.reset();
}),
spawn = new Effect(23, e -> {
Draw.thickness(2f);
Draw.color(Color.DARK_GRAY, Color.SCARLET, e.ifract());
Draw.circle(e.x, e.y, 7f - e.ifract() * 6f);
Draw.reset();
}),
ind = new Effect(100, e -> {
Draw.thickness(3f);
Draw.color("royal");
Draw.circle(e.x, e.y, 3);
Draw.reset();
}),
respawn = new Effect(Vars.respawnduration, e -> {
Draw.tcolor(Color.SCARLET);
Draw.tscl(0.25f);
Draw.text("Respawning in " + (int)((e.lifetime-e.time)/60), e.x, e.y);
Draw.tscl(0.5f);
Draw.reset();
});
}

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@@ -5,7 +5,6 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectSet;
import io.anuke.mindustry.Fx;
import io.anuke.mindustry.entities.enemies.Enemy;
import io.anuke.ucore.core.Draw;
import io.anuke.ucore.core.Effects;

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@@ -5,13 +5,13 @@ import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.reflect.ClassReflection;
import io.anuke.mindustry.Fx;
import io.anuke.mindustry.Shaders;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.ai.Pathfind;
import io.anuke.mindustry.entities.Bullet;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.effect.Fx;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.World;
import io.anuke.ucore.core.*;