Pathfinding bugfixes / Logic dialog hiding "unfixed"
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@@ -220,6 +220,14 @@ public class LStatements{
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row(s);
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fields(s, "rotation", p3, v -> p3 = v);
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}
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//TODO
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/*
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case character -> {
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fields(s, "x", x, v -> x = v);
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fields(s, "y", y, v -> y = v);
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row(s);
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fields(s, "char", p1, v -> p1 = v);
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}*/
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}
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}).expand().left();
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}
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@@ -228,20 +228,11 @@ public class LogicDialog extends BaseDialog{
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}
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public void show(String code, LExecutor executor, boolean privileged, Cons<String> modified){
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show(code, executor, privileged, null, modified);
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}
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public void show(String code, LExecutor executor, boolean privileged, @Nullable Building build, Cons<String> modified){
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this.executor = executor;
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this.privileged = privileged;
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canvas.statements.clearChildren();
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canvas.rebuild();
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canvas.privileged = privileged;
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update(() -> {
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if(build != null && (!build.isValid() || !state.isGame())){
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hide();
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}
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});
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try{
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canvas.load(code);
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}catch(Throwable t){
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