Harder default waves

This commit is contained in:
Anuken
2019-05-04 17:14:47 -04:00
parent 8d6afbd80d
commit f137c11c6c
5 changed files with 8 additions and 12 deletions
@@ -95,7 +95,7 @@ public class WaveSpawner{
Time.run(Math.min(i * 5, 60 * 2), () -> shockwave(unit));
}
Time.run(20f, () -> Effects.effect(Fx.spawnShockwave, spawn.x * tilesize, spawn.y * tilesize));
Time.run(20f, () -> Effects.effect(Fx.spawnShockwave, spawn.x * tilesize, spawn.y * tilesize, state.rules.dropZoneRadius));
//would be interesting to see player structures survive this without hacks
Time.run(40f, () -> Damage.damage(waveTeam, spawn.x * tilesize, spawn.y * tilesize, state.rules.dropZoneRadius, 99999999f, true));
}