Sounds for all serpulo insect leg units
This commit is contained in:
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core/assets/sounds/artillerySap.ogg
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core/assets/sounds/artillerySap.ogg
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core/assets/sounds/artillerySapBig.ogg
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core/assets/sounds/artillerySapBig.ogg
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core/assets/sounds/artilleryShockExplosion.ogg
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core/assets/sounds/artilleryShockExplosion.ogg
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core/assets/sounds/artilleryShockExplosionBig.ogg
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core/assets/sounds/artilleryShockExplosionBig.ogg
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core/assets/sounds/shootAtrax.ogg
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core/assets/sounds/shootAtrax.ogg
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core/assets/sounds/shotgunSap.ogg
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core/assets/sounds/shotgunSap.ogg
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@@ -681,7 +681,7 @@ public class UnitTypes{
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ejectEffect = Fx.none;
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ejectEffect = Fx.none;
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recoil = 1f;
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recoil = 1f;
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x = 7f;
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x = 7f;
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shootSound = Sounds.flame;
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shootSound = Sounds.shootAtrax;
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bullet = new LiquidBulletType(Liquids.slag){{
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bullet = new LiquidBulletType(Liquids.slag){{
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damage = 13;
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damage = 13;
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@@ -830,13 +830,14 @@ public class UnitTypes{
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shake = 3f;
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shake = 3f;
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rotateSpeed = 2f;
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rotateSpeed = 2f;
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ejectEffect = Fx.casing1;
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ejectEffect = Fx.casing1;
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shootSound = Sounds.artillery;
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shootSound = Sounds.artillerySap;
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rotate = true;
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rotate = true;
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shadow = 8f;
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shadow = 8f;
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recoil = 3f;
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recoil = 3f;
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bullet = new ArtilleryBulletType(2f, 12){{
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bullet = new ArtilleryBulletType(2f, 12){{
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hitEffect = Fx.sapExplosion;
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hitEffect = Fx.sapExplosion;
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despawnSound = Sounds.artilleryShockExplosion;
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knockback = 0.8f;
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knockback = 0.8f;
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lifetime = 70f;
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lifetime = 70f;
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width = height = 19f;
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width = height = 19f;
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@@ -895,7 +896,8 @@ public class UnitTypes{
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shake = 4f;
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shake = 4f;
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rotateSpeed = 2f;
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rotateSpeed = 2f;
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ejectEffect = Fx.casing1;
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ejectEffect = Fx.casing1;
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shootSound = Sounds.shootBig;
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shootSound = Sounds.shotgunSap;
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shootSoundVolume = 0.8f;
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rotate = true;
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rotate = true;
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shadow = 12f;
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shadow = 12f;
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recoil = 3f;
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recoil = 3f;
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@@ -927,13 +929,14 @@ public class UnitTypes{
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recoil = 10f;
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recoil = 10f;
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rotateSpeed = 1f;
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rotateSpeed = 1f;
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ejectEffect = Fx.casing3;
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ejectEffect = Fx.casing3;
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shootSound = Sounds.artillery;
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shootSound = Sounds.artillerySapBig;
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rotate = true;
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rotate = true;
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shadow = 30f;
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shadow = 30f;
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rotationLimit = 80f;
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rotationLimit = 80f;
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bullet = new ArtilleryBulletType(3f, 50){{
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bullet = new ArtilleryBulletType(3f, 50){{
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despawnSound = Sounds.artilleryShockExplosionBig;
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hitEffect = Fx.sapExplosion;
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hitEffect = Fx.sapExplosion;
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knockback = 0.8f;
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knockback = 0.8f;
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lifetime = 80f;
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lifetime = 80f;
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@@ -959,6 +962,7 @@ public class UnitTypes{
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fragBullets = 9;
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fragBullets = 9;
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fragBullet = new ArtilleryBulletType(2.3f, 30){{
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fragBullet = new ArtilleryBulletType(2.3f, 30){{
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despawnSound = Sounds.artilleryShockExplosion;
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hitEffect = Fx.sapExplosion;
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hitEffect = Fx.sapExplosion;
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knockback = 0.8f;
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knockback = 0.8f;
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lifetime = 90f;
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lifetime = 90f;
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