circles were a mistake
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@@ -67,6 +67,7 @@ public class UnitTypes implements ContentList{
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maxVelocity = 0.8f;
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speed = 0.15f;
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drag = 0.4f;
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mass = 4f;
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range = 10f;
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rotatespeed = 0.06f;
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weaponOffsetX = 1;
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@@ -97,7 +98,8 @@ public class UnitTypes implements ContentList{
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revenant = new UnitType("revenant", Revenant.class, Revenant::new){{
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health = 250;
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mass = 4f;
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speed = 0.14f*mass;
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hitsize = 12f;
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speed = 0.14f;
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maxVelocity = 1.4f;
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drag = 0.01f;
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isFlying = true;
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