Tweaks to origin unlock requirements
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@@ -386,7 +386,7 @@ public class ErekirTechTree{
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node(siege, Seq.with(new SectorComplete(crevice)), () -> {
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node(crossroads, Seq.with(new SectorComplete(siege)), () -> {
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node(karst, Seq.with(new SectorComplete(crossroads), new Research(coreAcropolis)), () -> {
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node(origin, Seq.with(new SectorComplete(karst), new Research(coreAcropolis), new Research(UnitTypes.vanquish), new Research(UnitTypes.disrupt), new Research(UnitTypes.collaris), new Research(malign), new Research(basicAssemblerModule)), () -> {
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node(origin, Seq.with(new SectorComplete(karst), new Research(coreAcropolis), new Research(UnitTypes.vanquish), new Research(UnitTypes.disrupt), new Research(UnitTypes.collaris), new Research(malign), new Research(basicAssemblerModule), new Research(neoplasiaReactor)), () -> {
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});
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});
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