Game state cleanup

This commit is contained in:
Anuken
2020-03-31 14:16:38 -04:00
parent 9081f3ff03
commit f1fd072400
20 changed files with 51 additions and 71 deletions

View File

@@ -18,6 +18,7 @@ import mindustry.game.EventType.*;
import mindustry.gen.*;
import mindustry.input.*;
import mindustry.maps.*;
import mindustry.maps.Map;
import mindustry.mod.*;
import mindustry.net.Net;
import mindustry.net.*;
@@ -142,6 +143,8 @@ public class Vars implements Loadable{
public static Fi schematicDirectory;
/** data subdirectory used for bleeding edge build versions */
public static Fi bebuildDirectory;
/** empty map, indicates no current map */
public static Map emptyMap;
/** map file extension */
public static final String mapExtension = "msav";
/** save file extension */
@@ -219,6 +222,7 @@ public class Vars implements Loadable{
modDirectory = dataDirectory.child("mods/");
schematicDirectory = dataDirectory.child("schematics/");
bebuildDirectory = dataDirectory.child("be_builds/");
emptyMap = new Map(new StringMap());
if(tree == null) tree = new FileTree();
if(mods == null) mods = new Mods();

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@@ -88,9 +88,9 @@ public class Control implements ApplicationListener, Loadable{
});
Events.on(WaveEvent.class, event -> {
if(world.getMap().getHightScore() < state.wave){
if(state.map.getHightScore() < state.wave){
hiscore = true;
world.getMap().setHighScore(state.wave);
state.map.setHighScore(state.wave);
}
Sounds.wave.play();

View File

@@ -5,9 +5,10 @@ import arc.util.ArcAnnotate.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.maps.*;
import mindustry.type.*;
import static mindustry.Vars.net;
import static mindustry.Vars.*;
public class GameState{
/** Current wave number, can be anything in non-wave modes. */
@@ -16,6 +17,8 @@ public class GameState{
public float wavetime;
/** Whether the game is in game over state. */
public boolean gameOver = false, launched = false;
/** Map that is currently being played on. */
public @NonNull Map map = emptyMap;
/** The current game rules. */
public Rules rules = new Rules();
/** Statistics for this save/game. Displayed after game over. */

View File

@@ -120,12 +120,11 @@ public class Logic implements ApplicationListener{
}
public void reset(){
state.wave = 1;
state.wavetime = state.rules.waveSpacing;
state.gameOver = state.launched = false;
state.teams = new Teams();
state.rules = new Rules();
state.stats = new Stats();
State prev = state.getState();
//recreate gamestate - sets state to menu
state = new GameState();
//fire change event, since it was technically changed
Events.fire(new StateChangeEvent(prev, State.menu));
Groups.all.clear();
Time.clear();

View File

@@ -92,7 +92,6 @@ public class NetClient implements ApplicationListener{
if(quietReset) return;
connecting = false;
state.set(State.menu);
logic.reset();
platform.updateRPC();
player.name(Core.settings.getString("name"));
@@ -207,7 +206,6 @@ public class NetClient implements ApplicationListener{
@Remote(called = Loc.client, variants = Variant.one)
public static void onConnect(String ip, int port){
netClient.disconnectQuietly();
state.set(State.menu);
logic.reset();
ui.join.connect(ip, port);
@@ -233,7 +231,6 @@ public class NetClient implements ApplicationListener{
@Remote(variants = Variant.one, priority = PacketPriority.high)
public static void onKick(KickReason reason){
netClient.disconnectQuietly();
state.set(State.menu);
logic.reset();
if(!reason.quiet){
@@ -249,7 +246,6 @@ public class NetClient implements ApplicationListener{
@Remote(variants = Variant.one, priority = PacketPriority.high)
public static void onKick(String reason){
netClient.disconnectQuietly();
state.set(State.menu);
logic.reset();
ui.showText("$disconnect", reason, Align.left);
ui.loadfrag.hide();

View File

@@ -26,7 +26,6 @@ import static mindustry.Vars.*;
public class World{
public final Context context = new Context();
private Map currentMap = new Map(new StringMap());
public @NonNull Tiles tiles = new Tiles(0, 0);
private boolean generating, invalidMap;
@@ -60,14 +59,6 @@ public class World{
return !wallSolid(x, y - 1) || !wallSolid(x, y + 1) || !wallSolid(x - 1, y) || !wallSolid(x + 1, y);
}
public Map getMap(){
return currentMap;
}
public void setMap(Map map){
this.currentMap = map;
}
public int width(){
return tiles.width;
}
@@ -214,7 +205,7 @@ public class World{
}
public void loadSector(Sector sector){
currentMap = new Map(StringMap.of("name", sector.planet.localizedName + "; Sector " + sector.id));
state.map = new Map(StringMap.of("name", sector.planet.localizedName + "; Sector " + sector.id));
state.rules.sector = sector;
int size = sector.getSize();
loadGenerator(size, size, tiles -> sector.planet.generator.generate(tiles, sector));
@@ -238,7 +229,7 @@ public class World{
return;
}
this.currentMap = map;
state.map = map;
invalidMap = false;

View File

@@ -247,11 +247,11 @@ public class MapEditorDialog extends Dialog implements Disposable{
player.reset();
state.rules = Gamemode.editor.apply(lastSavedRules.copy());
state.rules.sector = null;
world.setMap(new Map(StringMap.of(
"name", "Editor Playtesting",
"width", editor.width(),
"height", editor.height()
)));
state.map = new Map(StringMap.of(
"name", "Editor Playtesting",
"width", editor.width(),
"height", editor.height()
));
world.endMapLoad();
//add entities so they update. is this really needed?
for(Tile tile : world.tiles){

View File

@@ -62,7 +62,7 @@ public abstract class SaveVersion extends SaveFileReader{
"saved", Time.millis(),
"playtime", headless ? 0 : control.saves.getTotalPlaytime(),
"build", Version.build,
"mapname", world.getMap() == null ? "unknown" : world.getMap().name(),
"mapname", state.map.name(),
"wave", state.wave,
"wavetime", state.wavetime,
"stats", JsonIO.write(state.stats),
@@ -84,11 +84,12 @@ public abstract class SaveVersion extends SaveFileReader{
lastReadBuild = map.getInt("build", -1);
Map worldmap = maps.byName(map.get("mapname", "\\\\\\"));
world.setMap(worldmap == null ? new Map(StringMap.of(
Map map1 = worldmap == null ? new Map(StringMap.of(
"name", map.get("mapname", "Unknown"),
"width", 1,
"height", 1
)) : worldmap);
)) : worldmap;
state.map = map1;
}
public void writeMap(DataOutput stream) throws IOException{

View File

@@ -22,6 +22,7 @@ public class FileMapGenerator implements WorldGenerator{
@Override
public void generate(Tiles tiles){
if(true) throw new IllegalArgumentException("no!");
tiles.fill();
SaveIO.load(map.file);
@@ -60,6 +61,6 @@ public class FileMapGenerator implements WorldGenerator{
}
world.prepareTiles(tiles);
world.setMap(map);
state.map = map;
}
}

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@@ -58,7 +58,7 @@ public class ArcNetProvider implements NetProvider{
Core.app.post(() -> {
try{
net.handleClientReceived(object);
}catch(Exception e){
}catch(Throwable e){
handleException(e);
}
});
@@ -113,9 +113,7 @@ public class ArcNetProvider implements NetProvider{
Core.app.post(() -> {
try{
net.handleServerReceived(k, object);
}catch(RuntimeException e){
e.printStackTrace();
}catch(Exception e){
}catch(Throwable e){
e.printStackTrace();
}
});
@@ -267,7 +265,7 @@ public class ArcNetProvider implements NetProvider{
return null;
}
private void handleException(Exception e){
private void handleException(Throwable e){
if(e instanceof ArcNetException){
Core.app.post(() -> net.showError(new IOException("mismatch")));
}else if(e instanceof ClosedChannelException){

View File

@@ -21,7 +21,7 @@ public class NetworkIO{
try(DataOutputStream stream = new DataOutputStream(os)){
stream.writeUTF(JsonIO.write(state.rules));
SaveIO.getSaveWriter().writeStringMap(stream, world.getMap().tags);
SaveIO.getSaveWriter().writeStringMap(stream, state.map.tags);
stream.writeInt(state.wave);
stream.writeFloat(state.wavetime);
@@ -41,7 +41,7 @@ public class NetworkIO{
try(DataInputStream stream = new DataInputStream(is)){
Time.clear();
state.rules = JsonIO.read(Rules.class, stream.readUTF());
world.setMap(new Map(SaveIO.getSaveWriter().readStringMap(stream)));
state.map = new Map(SaveIO.getSaveWriter().readStringMap(stream));
state.wave = stream.readInt();
state.wavetime = stream.readFloat();
@@ -65,7 +65,7 @@ public class NetworkIO{
public static ByteBuffer writeServerData(){
String name = (headless ? Config.name.string() : player.name());
String description = headless && !Config.desc.string().equals("off") ? Config.desc.string() : "";
String map = world.getMap() == null ? "None" : world.getMap().name();
String map = state.map.name();
ByteBuffer buffer = ByteBuffer.allocate(512);

View File

@@ -1,12 +1,11 @@
package mindustry.ui.dialogs;
import arc.*;
import mindustry.core.GameState.*;
import mindustry.game.*;
import mindustry.game.EventType.*;
import mindustry.game.Stats.*;
import mindustry.game.*;
import mindustry.type.*;
import mindustry.ui.Cicon;
import mindustry.ui.*;
import static mindustry.Vars.*;
@@ -40,7 +39,6 @@ public class GameOverDialog extends FloatingDialog{
cont.add(Core.bundle.format("gameover.pvp", winner.localized())).pad(6);
buttons.addButton("$menu", () -> {
hide();
state.set(State.menu);
logic.reset();
}).size(130f, 60f);
}else{
@@ -90,14 +88,12 @@ public class GameOverDialog extends FloatingDialog{
if(state.isCampaign()){
buttons.addButton("$continue", () -> {
hide();
state.set(State.menu);
logic.reset();
ui.planet.show();
}).size(130f, 60f);
}else{
buttons.addButton("$menu", () -> {
hide();
state.set(State.menu);
logic.reset();
}).size(130f, 60f);
}

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@@ -178,7 +178,6 @@ public class LoadDialog extends FloatingDialog{
state.set(State.playing);
}catch(SaveException e){
Log.err(e);
state.set(State.menu);
logic.reset();
ui.showErrorMessage("$save.corrupted");
}

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@@ -2,7 +2,6 @@ package mindustry.ui.dialogs;
import arc.*;
import arc.input.*;
import mindustry.core.GameState.*;
import mindustry.gen.*;
import static mindustry.Vars.*;
@@ -118,7 +117,6 @@ public class PausedDialog extends FloatingDialog{
}
if(control.saves.getCurrent() == null || !control.saves.getCurrent().isAutosave() || state.rules.tutorial || wasClient){
state.set(State.menu);
logic.reset();
return;
}
@@ -130,7 +128,6 @@ public class PausedDialog extends FloatingDialog{
e.printStackTrace();
ui.showException("[accent]" + Core.bundle.get("savefail"), e);
}
state.set(State.menu);
logic.reset();
});
}