Game state cleanup
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@@ -18,6 +18,7 @@ import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.input.*;
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import mindustry.maps.*;
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import mindustry.maps.Map;
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import mindustry.mod.*;
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import mindustry.net.Net;
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import mindustry.net.*;
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@@ -142,6 +143,8 @@ public class Vars implements Loadable{
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public static Fi schematicDirectory;
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/** data subdirectory used for bleeding edge build versions */
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public static Fi bebuildDirectory;
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/** empty map, indicates no current map */
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public static Map emptyMap;
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/** map file extension */
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public static final String mapExtension = "msav";
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/** save file extension */
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@@ -219,6 +222,7 @@ public class Vars implements Loadable{
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modDirectory = dataDirectory.child("mods/");
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schematicDirectory = dataDirectory.child("schematics/");
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bebuildDirectory = dataDirectory.child("be_builds/");
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emptyMap = new Map(new StringMap());
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if(tree == null) tree = new FileTree();
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if(mods == null) mods = new Mods();
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