Game state cleanup
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@@ -21,7 +21,7 @@ public class NetworkIO{
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try(DataOutputStream stream = new DataOutputStream(os)){
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stream.writeUTF(JsonIO.write(state.rules));
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SaveIO.getSaveWriter().writeStringMap(stream, world.getMap().tags);
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SaveIO.getSaveWriter().writeStringMap(stream, state.map.tags);
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stream.writeInt(state.wave);
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stream.writeFloat(state.wavetime);
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@@ -41,7 +41,7 @@ public class NetworkIO{
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try(DataInputStream stream = new DataInputStream(is)){
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Time.clear();
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state.rules = JsonIO.read(Rules.class, stream.readUTF());
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world.setMap(new Map(SaveIO.getSaveWriter().readStringMap(stream)));
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state.map = new Map(SaveIO.getSaveWriter().readStringMap(stream));
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state.wave = stream.readInt();
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state.wavetime = stream.readFloat();
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@@ -65,7 +65,7 @@ public class NetworkIO{
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public static ByteBuffer writeServerData(){
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String name = (headless ? Config.name.string() : player.name());
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String description = headless && !Config.desc.string().equals("off") ? Config.desc.string() : "";
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String map = world.getMap() == null ? "None" : world.getMap().name();
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String map = state.map.name();
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ByteBuffer buffer = ByteBuffer.allocate(512);
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