Game state cleanup
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@@ -1,12 +1,11 @@
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package mindustry.ui.dialogs;
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import arc.*;
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import mindustry.core.GameState.*;
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import mindustry.game.*;
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import mindustry.game.EventType.*;
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import mindustry.game.Stats.*;
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import mindustry.game.*;
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import mindustry.type.*;
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import mindustry.ui.Cicon;
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import mindustry.ui.*;
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import static mindustry.Vars.*;
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@@ -40,7 +39,6 @@ public class GameOverDialog extends FloatingDialog{
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cont.add(Core.bundle.format("gameover.pvp", winner.localized())).pad(6);
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buttons.addButton("$menu", () -> {
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hide();
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state.set(State.menu);
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logic.reset();
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}).size(130f, 60f);
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}else{
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@@ -90,14 +88,12 @@ public class GameOverDialog extends FloatingDialog{
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if(state.isCampaign()){
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buttons.addButton("$continue", () -> {
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hide();
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state.set(State.menu);
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logic.reset();
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ui.planet.show();
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}).size(130f, 60f);
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}else{
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buttons.addButton("$menu", () -> {
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hide();
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state.set(State.menu);
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logic.reset();
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}).size(130f, 60f);
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}
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