Change area-delete to work with rightclick on desktop
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@@ -9,7 +9,7 @@ import io.anuke.mindustry.entities.Player;
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import io.anuke.ucore.scene.ui.layout.Unit;
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public class Vars{
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public static final boolean testAndroid = true;
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public static final boolean testAndroid = false;
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//shorthand for whether or not this is running on android
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public static final boolean android = (Gdx.app.getType() == ApplicationType.Android) || testAndroid;
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//shorthand for whether or not this is running on GWT
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@@ -108,8 +108,7 @@ public class Control extends Module{
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"pause", Keys.SPACE,
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"dash", Keys.SHIFT_LEFT,
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"rotate_right", Keys.R,
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"rotate_left", Keys.E,
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"area_delete_mode", Keys.Q
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"rotate_left", Keys.E
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);
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for(int i = 0; i < Vars.saveSlots; i ++){
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@@ -330,8 +330,8 @@ public class Tutorial{
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blockPlaceX = 2;
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blockPlaceY = -2;
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text = !Vars.android ?
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"You can delete blocks by holding the [orange]right mouse button[] on the block you want to delete. Try deleting this conveyor.":
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"You can delete blocks by [orange]tapping and holding[] on the block you want to delete. Try deleting this conveyor.";
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"You can delete blocks by clicking the [orange]right mouse button[] on the block you want to delete. Try deleting this conveyor.":
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"You can delete blocks by [orange]selecting the crosshair[] in the [orange]break mode menu[] in the bottom left and tapping a block. Try deleting this conveyor.";
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}
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},
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/*
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@@ -645,7 +645,7 @@ public class Tutorial{
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},
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end{
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{
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text = "And that concludes the tutorial! Good luck!";
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text = "And that concludes the tutorial! Good luck!";
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canBack = false;
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}
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};
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@@ -21,6 +21,7 @@ import io.anuke.ucore.util.Mathf;
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public class DesktopInput extends InputHandler{
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int mousex, mousey;
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int endx, endy;
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private boolean enableHold = false;
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@Override public float getCursorEndX(){ return endx; }
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@Override public float getCursorEndY(){ return endy; }
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@@ -29,7 +30,7 @@ public class DesktopInput extends InputHandler{
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@Override
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public boolean touchDown (int screenX, int screenY, int pointer, int button){
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if(button == Buttons.LEFT){
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if((button == Buttons.LEFT && player.recipe != null) || (button == Buttons.RIGHT)){
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Vector2 vec = Graphics.world(screenX, screenY);
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mousex = (int)vec.x;
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mousey = (int)vec.y;
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@@ -38,7 +39,11 @@ public class DesktopInput extends InputHandler{
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}
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public boolean touchUp(int screenX, int screenY, int pointer, int button){
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player.placeMode.released(getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
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if(button == Buttons.LEFT){
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player.placeMode.released(getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
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}else if(button == Buttons.RIGHT){
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player.breakMode.released(getBlockX(), getBlockY(), getBlockEndX(), getBlockEndY());
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}
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return false;
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}
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@@ -46,10 +51,11 @@ public class DesktopInput extends InputHandler{
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public void update(){
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if(player.isDead()) return;
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if(!Inputs.buttonDown(Buttons.LEFT)){
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if(!Inputs.buttonDown(Buttons.LEFT) && !Inputs.buttonDown(Buttons.RIGHT)){
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mousex = (int)Graphics.mouseWorld().x;
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mousey = (int)Graphics.mouseWorld().y;
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}
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endx = Gdx.input.getX();
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endy = Gdx.input.getY();
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@@ -69,10 +75,10 @@ public class DesktopInput extends InputHandler{
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player.rotation ++;
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}
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if(Inputs.keyDown("area_delete_mode")){
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player.placeMode = PlaceMode.areaDelete;
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if(Inputs.buttonDown(Buttons.RIGHT)){
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player.breakMode = PlaceMode.areaDelete;
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}else{
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player.placeMode = PlaceMode.hold;
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player.breakMode = PlaceMode.hold;
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}
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player.rotation = Mathf.mod(player.rotation, 4);
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@@ -105,7 +111,7 @@ public class DesktopInput extends InputHandler{
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}
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//block breaking
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if(Inputs.buttonDown(Buttons.RIGHT) && cursor != null && validBreak(tilex(), tiley())){
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if(enableHold && Inputs.buttonDown(Buttons.RIGHT) && cursor != null && validBreak(tilex(), tiley())){
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Tile tile = cursor;
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player.breaktime += Timers.delta();
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if(player.breaktime >= tile.getBreakTime()){
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