display StatusDuration to one decimal place (#10908)
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@@ -3437,7 +3437,6 @@ public class Blocks{
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hitEffect = Fx.hitLancer;
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despawnEffect = Fx.none;
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status = StatusEffects.shocked;
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statusDuration = 10f;
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hittable = false;
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lightColor = Color.white;
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collidesAir = false;
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@@ -3489,7 +3488,6 @@ public class Blocks{
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despawnEffect = Fx.blastExplosion;
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status = StatusEffects.blasted;
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statusDuration = 60f;
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hitColor = backColor = trailColor = Pal.blastAmmoBack;
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frontColor = Pal.blastAmmoFront;
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@@ -3915,7 +3913,6 @@ public class Blocks{
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collidesGround = true;
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status = StatusEffects.blasted;
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statusDuration = 60f;
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backColor = hitColor = trailColor = Pal.blastAmmoBack;
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frontColor = Pal.blastAmmoFront;
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@@ -5455,7 +5452,6 @@ public class Blocks{
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hitEffect = Fx.hitLancer;
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despawnEffect = Fx.none;
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status = StatusEffects.shocked;
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statusDuration = 10f;
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hittable = false;
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lightColor = Color.white;
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buildingDamageMultiplier = 0.25f;
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