Added LaserTurret class / Updated bundles

This commit is contained in:
Anuken
2018-09-13 22:33:03 -04:00
parent 0776951018
commit f229f1e9fe
24 changed files with 212 additions and 75 deletions

View File

@@ -217,7 +217,7 @@ public class AmmoTypes implements ContentList{
spectreLaser = new AmmoType(TurretBullets.lancerLaser);
meltdownLaser = new AmmoType(TurretBullets.lancerLaser);
meltdownLaser = new AmmoType(TurretBullets.meltdownLaser);
fuseShotgun = new AmmoType(Items.densealloy, TurretBullets.fuseShot, 1f){{
shootEffect = Fx.none;

View File

@@ -82,7 +82,7 @@ public class TurretBlocks extends BlockList implements ContentList{
};
}};
lancer = new LaserTurret("lancer"){{
lancer = new ChargeTurret("lancer"){{
range = 90f;
chargeTime = 60f;
chargeMaxDelay = 30f;
@@ -105,7 +105,7 @@ public class TurretBlocks extends BlockList implements ContentList{
arc = new PowerTurret("arc"){{
shootType = AmmoTypes.arc;
reload = 30f;
reload = 40f;
shootShake = 1f;
powerUsed = 5f;
powerCapacity = 30f;
@@ -218,7 +218,7 @@ public class TurretBlocks extends BlockList implements ContentList{
ammoTypes = new AmmoType[]{AmmoTypes.bulletDenseBig, AmmoTypes.bulletPyratiteBig, AmmoTypes.bulletThoriumBig};
reload = 4f;
restitution = 0.1f;
ammoUseEffect = ShootFx.shellEjectMedium;
ammoUseEffect = ShootFx.shellEjectBig;
range = 200f;
inaccuracy = 4f;
recoil = 3f;
@@ -232,9 +232,15 @@ public class TurretBlocks extends BlockList implements ContentList{
health = 155 * size * size;
}};
meltdown = new PowerTurret("meltdown"){{
meltdown = new LaserTurret("meltdown"){{
shootType = AmmoTypes.meltdownLaser;
shootCone = 40f;
size = 4;
powerUsed = 10f;
range = 140f;
reload = 60f;
shootDuration = 60f;
powerCapacity = 50f;
}};
}
}

View File

@@ -31,7 +31,7 @@ import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.world;
public class TurretBullets extends BulletList implements ContentList{
public static BulletType fireball, basicFlame, lancerLaser, fuseShot, waterShot, cryoShot, lavaShot, oilShot, lightning, driverBolt, healBullet, arc;
public static BulletType fireball, basicFlame, lancerLaser, meltdownLaser, fuseShot, waterShot, cryoShot, lavaShot, oilShot, lightning, driverBolt, healBullet, arc;
@Override
public void load(){
@@ -161,6 +161,41 @@ public class TurretBullets extends BulletList implements ContentList{
}
};
meltdownLaser = new BulletType(0.001f, 140){
Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
float length = 100f;
{
hiteffect = BulletFx.hitLancer;
despawneffect = Fx.none;
hitsize = 4;
lifetime = 16f;
pierce = true;
}
@Override
public void update(Bullet b){
Damage.collideLine(b, b.getTeam(), hiteffect, b.x, b.y, b.angle(), length);
}
@Override
public void draw(Bullet b){
float baseLen = length * b.fout();
Lines.lineAngle(b.x, b.y, b.angle(), baseLen);
for(int s = 0; s < 3; s++){
Draw.color(colors[s]);
for(int i = 0; i < tscales.length; i++){
Lines.stroke(7f * b.fout() * (s == 0 ? 1.5f : s == 1 ? 1f : 0.3f) * tscales[i]);
Lines.lineAngle(b.x, b.y, b.angle(), baseLen * lenscales[i]);
}
}
Draw.reset();
}
};
fuseShot = new BulletType(0.01f, 70){
int rays = 3;
float raySpace = 2f;

View File

@@ -37,23 +37,23 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
public Bullet(){
}
public static void create(BulletType type, TeamTrait owner, float x, float y, float angle){
create(type, owner, owner.getTeam(), x, y, angle);
public static Bullet create(BulletType type, TeamTrait owner, float x, float y, float angle){
return create(type, owner, owner.getTeam(), x, y, angle);
}
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle){
create(type, owner, team, x, y, angle, 1f);
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle){
return create(type, owner, team, x, y, angle, 1f);
}
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl){
create(type, owner, team, x, y, angle, velocityScl, 1f, null);
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl){
return create(type, owner, team, x, y, angle, velocityScl, 1f, null);
}
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
create(type, owner, team, x, y, angle, velocityScl, lifetimeScl, null);
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
return create(type, owner, team, x, y, angle, velocityScl, lifetimeScl, null);
}
public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
Bullet bullet = Pooling.obtain(Bullet.class, Bullet::new);
bullet.type = type;
bullet.owner = owner;
@@ -78,14 +78,15 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
bullet.set(x, y);
bullet.add();
return bullet;
}
public static void create(BulletType type, Bullet parent, float x, float y, float angle){
create(type, parent.owner, parent.team, x, y, angle);
public static Bullet create(BulletType type, Bullet parent, float x, float y, float angle){
return create(type, parent.owner, parent.team, x, y, angle);
}
public static void create(BulletType type, Bullet parent, float x, float y, float angle, float velocityScl){
create(type, parent.owner, parent.team, x, y, angle, velocityScl);
public static Bullet create(BulletType type, Bullet parent, float x, float y, float angle, float velocityScl){
return create(type, parent.owner, parent.team, x, y, angle, velocityScl);
}
@Remote(called = Loc.server)

View File

@@ -1,17 +1,14 @@
package io.anuke.mindustry.entities.units;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.entities.effect.ItemDrop;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.type.Item;
import io.anuke.ucore.util.Mathf;
public class UnitDrops{
private static final int maxItems = 200;
private static Item[] dropTable;
public static void dropItems(BaseUnit unit){
//just don't drop anything for now
/*
if(Vars.itemGroup.size() > maxItems || unit.getTeam() != Team.red){
return;
}
@@ -28,6 +25,6 @@ public class UnitDrops{
unit.getVelocity().x + Mathf.range(3f), unit.getVelocity().y + Mathf.range(3f));
}
}
}
}*/
}
}

View File

@@ -0,0 +1,70 @@
package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
public class ChargeTurret extends PowerTurret{
protected float chargeTime = 30f;
protected int chargeEffects = 5;
protected float chargeMaxDelay = 10f;
protected Effect chargeEffect = Fx.none;
protected Effect chargeBeginEffect = Fx.none;
public ChargeTurret(String name){
super(name);
}
@Override
public void shoot(Tile tile, AmmoType ammo){
LaserTurretEntity entity = tile.entity();
useAmmo(tile);
tr.trns(entity.rotation, size * tilesize / 2);
Effects.effect(chargeBeginEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
for(int i = 0; i < chargeEffects; i++){
Timers.run(Mathf.random(chargeMaxDelay), () -> {
if(!isTurret(tile)) return;
tr.trns(entity.rotation, size * tilesize / 2);
Effects.effect(chargeEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
});
}
entity.shooting = true;
Timers.run(chargeTime, () -> {
if(!isTurret(tile)) return;
tr.trns(entity.rotation, size * tilesize / 2);
entity.recoil = recoil;
entity.heat = 1f;
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
effects(tile);
entity.shooting = false;
});
}
@Override
public boolean shouldTurn(Tile tile){
LaserTurretEntity entity = tile.entity();
return !entity.shooting;
}
@Override
public TileEntity getEntity(){
return new LaserTurretEntity();
}
public class LaserTurretEntity extends TurretEntity{
public boolean shooting;
}
}

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.mindustry.content.fx.BlockFx;
import io.anuke.mindustry.entities.effect.Fire;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
@@ -13,13 +12,9 @@ import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
public class CooledTurret extends Turret{
/**
* How much reload is lowered by for each unit of liquid of heat capacity 1.
*/
/**How much reload is lowered by for each unit of liquid of heat capacity 1.*/
protected float coolantMultiplier = 1f;
/**
* Max coolant used per tick.
*/
/**Max coolant used per tick.*/
protected float maxUsed = 1f;
protected Effect coolEffect = BlockFx.fuelburn;
@@ -28,7 +23,7 @@ public class CooledTurret extends Turret{
hasLiquids = true;
liquidCapacity = 20f;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f, 0.01f)).update(false).optional(true);
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.01f)).update(false).optional(true);
}
@Override
@@ -45,11 +40,6 @@ public class CooledTurret extends Turret{
if(Mathf.chance(0.04 * used)){
Effects.effect(coolEffect, tile.drawx() + Mathf.range(size * tilesize / 2f), tile.drawy() + Mathf.range(size * tilesize / 2f));
}
//don't use oil as coolant, thanks
if(Mathf.chance(liquid.flammability / 10f * used)){
Fire.create(tile);
}
}
@Override

View File

@@ -1,62 +1,63 @@
package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.mindustry.content.fx.Fx;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Effects.Effect;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Angles;
import static io.anuke.mindustry.Vars.tilesize;
public class LaserTurret extends PowerTurret{
protected float chargeTime = 30f;
protected int chargeEffects = 5;
protected float chargeMaxDelay = 10f;
protected Effect chargeEffect = Fx.none;
protected Effect chargeBeginEffect = Fx.none;
protected float firingMoveFract = 0.25f;
protected float shootDuration = 100f;
public LaserTurret(String name){
super(name);
}
@Override
public void shoot(Tile tile, AmmoType ammo){
protected void updateShooting(Tile tile){
LaserTurretEntity entity = tile.entity();
useAmmo(tile);
tr.trns(entity.rotation, size * tilesize / 2);
Effects.effect(chargeBeginEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
for(int i = 0; i < chargeEffects; i++){
Timers.run(Mathf.random(chargeMaxDelay), () -> {
if(!isTurret(tile)) return;
tr.trns(entity.rotation, size * tilesize / 2);
Effects.effect(chargeEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
});
if(entity.bulletLife > 0 && entity.bullet != null){
tr.trns(entity.rotation, size * tilesize / 2, 0f);
entity.bullet.setRotation(entity.rotation);
entity.bullet.set(tile.drawx() + tr.x, tile.drawy() + tr.y);
entity.bullet.time(0f);
entity.bulletLife -= Timers.delta();
if(entity.bulletLife <= 0f){
entity.bullet = null;
}
return;
}
entity.shooting = true;
if(entity.reload >= reload){
AmmoType type = peekAmmo(tile);
Timers.run(chargeTime, () -> {
if(!isTurret(tile)) return;
tr.trns(entity.rotation, size * tilesize / 2);
entity.recoil = recoil;
entity.heat = 1f;
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
effects(tile);
entity.shooting = false;
});
shoot(tile, type);
entity.reload = 0f;
}else{
entity.reload += tile.entity.delta() * peekAmmo(tile).reloadMultiplier;
}
}
@Override
public boolean shouldTurn(Tile tile){
protected void turnToTarget(Tile tile, float targetRot){
LaserTurretEntity entity = tile.entity();
return !entity.shooting;
entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta() * (entity.bulletLife <= 0f ? firingMoveFract : 1f));
}
@Override
protected void bullet(Tile tile, BulletType type, float angle){
LaserTurretEntity entity = tile.entity();
entity.bullet = Bullet.create(type, tile.entity, tile.getTeam(), tile.drawx() + tr.x, tile.drawy() + tr.y, angle);
entity.bulletLife = shootDuration;
}
@Override
@@ -64,7 +65,8 @@ public class LaserTurret extends PowerTurret{
return new LaserTurretEntity();
}
public class LaserTurretEntity extends TurretEntity{
public boolean shooting;
class LaserTurretEntity extends TurretEntity{
Bullet bullet;
float bulletLife;
}
}

View File

@@ -213,7 +213,7 @@ public abstract class Turret extends Block{
}
if(shouldTurn(tile)){
entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta());
turnToTarget(tile, targetRot);
}
if(Angles.angleDist(entity.rotation, targetRot) < shootCone){
@@ -235,6 +235,12 @@ public abstract class Turret extends Block{
tile.drawx(), tile.drawy(), range, e -> !e.isDead() && (!e.isFlying() || targetAir));
}
protected void turnToTarget(Tile tile, float targetRot){
TurretEntity entity = tile.entity();
entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta());
}
public boolean shouldTurn(Tile tile){
return true;
}