Added LaserTurret class / Updated bundles
This commit is contained in:
@@ -628,6 +628,8 @@ block.overdrive-projector.name=Overdrive Projector
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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unit.alpha-drone.name=Alpha Drone
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unit.alpha-drone.name=Alpha Drone
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unit.drone.name=Drone
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unit.drone.name=Drone
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -640,3 +640,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -640,3 +640,5 @@ unit.interceptor.name=Винищувач-перехполювач
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unit.interceptor.description=Швидка, ударна бойова одиниця, котра використовує набіг з відскоком
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unit.interceptor.description=Швидка, ударна бойова одиниця, котра використовує набіг з відскоком
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mode.custom.warning=Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
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mode.custom.warning=Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
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content.unit.name=Units
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content.unit.name=Units
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -610,3 +610,5 @@ content.unit.name=Units
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block.force-projector.name=Force Projector
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block.force-projector.name=Force Projector
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block.arc.name=Arc
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block.arc.name=Arc
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block.rtg-generator.name=RTG Generator
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block.rtg-generator.name=RTG Generator
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block.spectre.name=Spectre
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block.meltdown.name=Meltdown
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@@ -217,7 +217,7 @@ public class AmmoTypes implements ContentList{
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spectreLaser = new AmmoType(TurretBullets.lancerLaser);
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spectreLaser = new AmmoType(TurretBullets.lancerLaser);
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meltdownLaser = new AmmoType(TurretBullets.lancerLaser);
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meltdownLaser = new AmmoType(TurretBullets.meltdownLaser);
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fuseShotgun = new AmmoType(Items.densealloy, TurretBullets.fuseShot, 1f){{
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fuseShotgun = new AmmoType(Items.densealloy, TurretBullets.fuseShot, 1f){{
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shootEffect = Fx.none;
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shootEffect = Fx.none;
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@@ -82,7 +82,7 @@ public class TurretBlocks extends BlockList implements ContentList{
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};
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};
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}};
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}};
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lancer = new LaserTurret("lancer"){{
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lancer = new ChargeTurret("lancer"){{
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range = 90f;
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range = 90f;
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chargeTime = 60f;
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chargeTime = 60f;
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chargeMaxDelay = 30f;
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chargeMaxDelay = 30f;
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@@ -105,7 +105,7 @@ public class TurretBlocks extends BlockList implements ContentList{
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arc = new PowerTurret("arc"){{
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arc = new PowerTurret("arc"){{
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shootType = AmmoTypes.arc;
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shootType = AmmoTypes.arc;
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reload = 30f;
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reload = 40f;
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shootShake = 1f;
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shootShake = 1f;
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powerUsed = 5f;
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powerUsed = 5f;
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powerCapacity = 30f;
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powerCapacity = 30f;
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@@ -218,7 +218,7 @@ public class TurretBlocks extends BlockList implements ContentList{
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ammoTypes = new AmmoType[]{AmmoTypes.bulletDenseBig, AmmoTypes.bulletPyratiteBig, AmmoTypes.bulletThoriumBig};
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ammoTypes = new AmmoType[]{AmmoTypes.bulletDenseBig, AmmoTypes.bulletPyratiteBig, AmmoTypes.bulletThoriumBig};
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reload = 4f;
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reload = 4f;
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restitution = 0.1f;
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restitution = 0.1f;
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ammoUseEffect = ShootFx.shellEjectMedium;
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ammoUseEffect = ShootFx.shellEjectBig;
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range = 200f;
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range = 200f;
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inaccuracy = 4f;
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inaccuracy = 4f;
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recoil = 3f;
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recoil = 3f;
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@@ -232,9 +232,15 @@ public class TurretBlocks extends BlockList implements ContentList{
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health = 155 * size * size;
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health = 155 * size * size;
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}};
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}};
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meltdown = new PowerTurret("meltdown"){{
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meltdown = new LaserTurret("meltdown"){{
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shootType = AmmoTypes.meltdownLaser;
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shootType = AmmoTypes.meltdownLaser;
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shootCone = 40f;
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size = 4;
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size = 4;
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powerUsed = 10f;
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range = 140f;
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reload = 60f;
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shootDuration = 60f;
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powerCapacity = 50f;
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}};
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}};
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}
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}
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}
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}
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@@ -31,7 +31,7 @@ import static io.anuke.mindustry.Vars.content;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.world;
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public class TurretBullets extends BulletList implements ContentList{
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public class TurretBullets extends BulletList implements ContentList{
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public static BulletType fireball, basicFlame, lancerLaser, fuseShot, waterShot, cryoShot, lavaShot, oilShot, lightning, driverBolt, healBullet, arc;
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public static BulletType fireball, basicFlame, lancerLaser, meltdownLaser, fuseShot, waterShot, cryoShot, lavaShot, oilShot, lightning, driverBolt, healBullet, arc;
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@Override
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@Override
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public void load(){
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public void load(){
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@@ -161,6 +161,41 @@ public class TurretBullets extends BulletList implements ContentList{
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}
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}
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};
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};
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meltdownLaser = new BulletType(0.001f, 140){
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Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
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float length = 100f;
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{
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hiteffect = BulletFx.hitLancer;
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despawneffect = Fx.none;
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hitsize = 4;
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lifetime = 16f;
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pierce = true;
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}
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@Override
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public void update(Bullet b){
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Damage.collideLine(b, b.getTeam(), hiteffect, b.x, b.y, b.angle(), length);
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}
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@Override
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public void draw(Bullet b){
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float baseLen = length * b.fout();
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Lines.lineAngle(b.x, b.y, b.angle(), baseLen);
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for(int s = 0; s < 3; s++){
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Draw.color(colors[s]);
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for(int i = 0; i < tscales.length; i++){
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Lines.stroke(7f * b.fout() * (s == 0 ? 1.5f : s == 1 ? 1f : 0.3f) * tscales[i]);
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Lines.lineAngle(b.x, b.y, b.angle(), baseLen * lenscales[i]);
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}
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}
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Draw.reset();
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}
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};
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fuseShot = new BulletType(0.01f, 70){
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fuseShot = new BulletType(0.01f, 70){
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int rays = 3;
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int rays = 3;
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float raySpace = 2f;
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float raySpace = 2f;
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@@ -37,23 +37,23 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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public Bullet(){
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public Bullet(){
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}
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}
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public static void create(BulletType type, TeamTrait owner, float x, float y, float angle){
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public static Bullet create(BulletType type, TeamTrait owner, float x, float y, float angle){
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create(type, owner, owner.getTeam(), x, y, angle);
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return create(type, owner, owner.getTeam(), x, y, angle);
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}
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}
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public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle){
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public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle){
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create(type, owner, team, x, y, angle, 1f);
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return create(type, owner, team, x, y, angle, 1f);
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}
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}
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public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl){
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public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl){
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create(type, owner, team, x, y, angle, velocityScl, 1f, null);
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return create(type, owner, team, x, y, angle, velocityScl, 1f, null);
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}
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}
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public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
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public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
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create(type, owner, team, x, y, angle, velocityScl, lifetimeScl, null);
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return create(type, owner, team, x, y, angle, velocityScl, lifetimeScl, null);
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}
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}
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public static void create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
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public static Bullet create(BulletType type, Entity owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl, Object data){
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Bullet bullet = Pooling.obtain(Bullet.class, Bullet::new);
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Bullet bullet = Pooling.obtain(Bullet.class, Bullet::new);
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bullet.type = type;
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bullet.type = type;
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bullet.owner = owner;
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bullet.owner = owner;
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@@ -78,14 +78,15 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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bullet.set(x, y);
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bullet.set(x, y);
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bullet.add();
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bullet.add();
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return bullet;
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}
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}
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public static void create(BulletType type, Bullet parent, float x, float y, float angle){
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public static Bullet create(BulletType type, Bullet parent, float x, float y, float angle){
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create(type, parent.owner, parent.team, x, y, angle);
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return create(type, parent.owner, parent.team, x, y, angle);
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}
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}
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public static void create(BulletType type, Bullet parent, float x, float y, float angle, float velocityScl){
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public static Bullet create(BulletType type, Bullet parent, float x, float y, float angle, float velocityScl){
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create(type, parent.owner, parent.team, x, y, angle, velocityScl);
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return create(type, parent.owner, parent.team, x, y, angle, velocityScl);
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}
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}
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@Remote(called = Loc.server)
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@Remote(called = Loc.server)
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@@ -1,17 +1,14 @@
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package io.anuke.mindustry.entities.units;
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package io.anuke.mindustry.entities.units;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.content.Items;
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import io.anuke.mindustry.entities.effect.ItemDrop;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.Item;
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import io.anuke.ucore.util.Mathf;
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public class UnitDrops{
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public class UnitDrops{
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private static final int maxItems = 200;
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private static final int maxItems = 200;
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private static Item[] dropTable;
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private static Item[] dropTable;
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public static void dropItems(BaseUnit unit){
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public static void dropItems(BaseUnit unit){
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//just don't drop anything for now
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/*
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if(Vars.itemGroup.size() > maxItems || unit.getTeam() != Team.red){
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if(Vars.itemGroup.size() > maxItems || unit.getTeam() != Team.red){
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return;
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return;
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}
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}
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@@ -28,6 +25,6 @@ public class UnitDrops{
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unit.getVelocity().x + Mathf.range(3f), unit.getVelocity().y + Mathf.range(3f));
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unit.getVelocity().x + Mathf.range(3f), unit.getVelocity().y + Mathf.range(3f));
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}
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}
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}
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}
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||||||
}
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}*/
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||||||
}
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}
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||||||
}
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}
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@@ -0,0 +1,70 @@
|
|||||||
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package io.anuke.mindustry.world.blocks.defense.turrets;
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||||||
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|
||||||
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import io.anuke.mindustry.content.fx.Fx;
|
||||||
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import io.anuke.mindustry.entities.TileEntity;
|
||||||
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import io.anuke.mindustry.type.AmmoType;
|
||||||
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import io.anuke.mindustry.world.Tile;
|
||||||
|
import io.anuke.ucore.core.Effects;
|
||||||
|
import io.anuke.ucore.core.Effects.Effect;
|
||||||
|
import io.anuke.ucore.core.Timers;
|
||||||
|
import io.anuke.ucore.util.Mathf;
|
||||||
|
|
||||||
|
import static io.anuke.mindustry.Vars.tilesize;
|
||||||
|
|
||||||
|
public class ChargeTurret extends PowerTurret{
|
||||||
|
|
||||||
|
protected float chargeTime = 30f;
|
||||||
|
protected int chargeEffects = 5;
|
||||||
|
protected float chargeMaxDelay = 10f;
|
||||||
|
protected Effect chargeEffect = Fx.none;
|
||||||
|
protected Effect chargeBeginEffect = Fx.none;
|
||||||
|
|
||||||
|
public ChargeTurret(String name){
|
||||||
|
super(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void shoot(Tile tile, AmmoType ammo){
|
||||||
|
LaserTurretEntity entity = tile.entity();
|
||||||
|
|
||||||
|
useAmmo(tile);
|
||||||
|
|
||||||
|
tr.trns(entity.rotation, size * tilesize / 2);
|
||||||
|
Effects.effect(chargeBeginEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
|
||||||
|
|
||||||
|
for(int i = 0; i < chargeEffects; i++){
|
||||||
|
Timers.run(Mathf.random(chargeMaxDelay), () -> {
|
||||||
|
if(!isTurret(tile)) return;
|
||||||
|
tr.trns(entity.rotation, size * tilesize / 2);
|
||||||
|
Effects.effect(chargeEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
entity.shooting = true;
|
||||||
|
|
||||||
|
Timers.run(chargeTime, () -> {
|
||||||
|
if(!isTurret(tile)) return;
|
||||||
|
tr.trns(entity.rotation, size * tilesize / 2);
|
||||||
|
entity.recoil = recoil;
|
||||||
|
entity.heat = 1f;
|
||||||
|
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
|
||||||
|
effects(tile);
|
||||||
|
entity.shooting = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean shouldTurn(Tile tile){
|
||||||
|
LaserTurretEntity entity = tile.entity();
|
||||||
|
return !entity.shooting;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public TileEntity getEntity(){
|
||||||
|
return new LaserTurretEntity();
|
||||||
|
}
|
||||||
|
|
||||||
|
public class LaserTurretEntity extends TurretEntity{
|
||||||
|
public boolean shooting;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,7 +1,6 @@
|
|||||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||||
|
|
||||||
import io.anuke.mindustry.content.fx.BlockFx;
|
import io.anuke.mindustry.content.fx.BlockFx;
|
||||||
import io.anuke.mindustry.entities.effect.Fire;
|
|
||||||
import io.anuke.mindustry.type.Liquid;
|
import io.anuke.mindustry.type.Liquid;
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
|
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
|
||||||
@@ -13,13 +12,9 @@ import io.anuke.ucore.util.Mathf;
|
|||||||
import static io.anuke.mindustry.Vars.tilesize;
|
import static io.anuke.mindustry.Vars.tilesize;
|
||||||
|
|
||||||
public class CooledTurret extends Turret{
|
public class CooledTurret extends Turret{
|
||||||
/**
|
/**How much reload is lowered by for each unit of liquid of heat capacity 1.*/
|
||||||
* How much reload is lowered by for each unit of liquid of heat capacity 1.
|
|
||||||
*/
|
|
||||||
protected float coolantMultiplier = 1f;
|
protected float coolantMultiplier = 1f;
|
||||||
/**
|
/**Max coolant used per tick.*/
|
||||||
* Max coolant used per tick.
|
|
||||||
*/
|
|
||||||
protected float maxUsed = 1f;
|
protected float maxUsed = 1f;
|
||||||
protected Effect coolEffect = BlockFx.fuelburn;
|
protected Effect coolEffect = BlockFx.fuelburn;
|
||||||
|
|
||||||
@@ -28,7 +23,7 @@ public class CooledTurret extends Turret{
|
|||||||
hasLiquids = true;
|
hasLiquids = true;
|
||||||
liquidCapacity = 20f;
|
liquidCapacity = 20f;
|
||||||
|
|
||||||
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f, 0.01f)).update(false).optional(true);
|
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.01f)).update(false).optional(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -45,11 +40,6 @@ public class CooledTurret extends Turret{
|
|||||||
if(Mathf.chance(0.04 * used)){
|
if(Mathf.chance(0.04 * used)){
|
||||||
Effects.effect(coolEffect, tile.drawx() + Mathf.range(size * tilesize / 2f), tile.drawy() + Mathf.range(size * tilesize / 2f));
|
Effects.effect(coolEffect, tile.drawx() + Mathf.range(size * tilesize / 2f), tile.drawy() + Mathf.range(size * tilesize / 2f));
|
||||||
}
|
}
|
||||||
|
|
||||||
//don't use oil as coolant, thanks
|
|
||||||
if(Mathf.chance(liquid.flammability / 10f * used)){
|
|
||||||
Fire.create(tile);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -1,62 +1,63 @@
|
|||||||
package io.anuke.mindustry.world.blocks.defense.turrets;
|
package io.anuke.mindustry.world.blocks.defense.turrets;
|
||||||
|
|
||||||
import io.anuke.mindustry.content.fx.Fx;
|
|
||||||
import io.anuke.mindustry.entities.TileEntity;
|
import io.anuke.mindustry.entities.TileEntity;
|
||||||
|
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||||
|
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||||
import io.anuke.mindustry.type.AmmoType;
|
import io.anuke.mindustry.type.AmmoType;
|
||||||
import io.anuke.mindustry.world.Tile;
|
import io.anuke.mindustry.world.Tile;
|
||||||
import io.anuke.ucore.core.Effects;
|
|
||||||
import io.anuke.ucore.core.Effects.Effect;
|
|
||||||
import io.anuke.ucore.core.Timers;
|
import io.anuke.ucore.core.Timers;
|
||||||
import io.anuke.ucore.util.Mathf;
|
import io.anuke.ucore.util.Angles;
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.tilesize;
|
import static io.anuke.mindustry.Vars.tilesize;
|
||||||
|
|
||||||
public class LaserTurret extends PowerTurret{
|
public class LaserTurret extends PowerTurret{
|
||||||
|
protected float firingMoveFract = 0.25f;
|
||||||
protected float chargeTime = 30f;
|
protected float shootDuration = 100f;
|
||||||
protected int chargeEffects = 5;
|
|
||||||
protected float chargeMaxDelay = 10f;
|
|
||||||
protected Effect chargeEffect = Fx.none;
|
|
||||||
protected Effect chargeBeginEffect = Fx.none;
|
|
||||||
|
|
||||||
public LaserTurret(String name){
|
public LaserTurret(String name){
|
||||||
super(name);
|
super(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void shoot(Tile tile, AmmoType ammo){
|
protected void updateShooting(Tile tile){
|
||||||
LaserTurretEntity entity = tile.entity();
|
LaserTurretEntity entity = tile.entity();
|
||||||
|
|
||||||
useAmmo(tile);
|
if(entity.bulletLife > 0 && entity.bullet != null){
|
||||||
|
tr.trns(entity.rotation, size * tilesize / 2, 0f);
|
||||||
tr.trns(entity.rotation, size * tilesize / 2);
|
entity.bullet.setRotation(entity.rotation);
|
||||||
Effects.effect(chargeBeginEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
|
entity.bullet.set(tile.drawx() + tr.x, tile.drawy() + tr.y);
|
||||||
|
entity.bullet.time(0f);
|
||||||
for(int i = 0; i < chargeEffects; i++){
|
entity.bulletLife -= Timers.delta();
|
||||||
Timers.run(Mathf.random(chargeMaxDelay), () -> {
|
if(entity.bulletLife <= 0f){
|
||||||
if(!isTurret(tile)) return;
|
entity.bullet = null;
|
||||||
tr.trns(entity.rotation, size * tilesize / 2);
|
}
|
||||||
Effects.effect(chargeEffect, tile.drawx() + tr.x, tile.drawy() + tr.y, entity.rotation);
|
return;
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
entity.shooting = true;
|
if(entity.reload >= reload){
|
||||||
|
AmmoType type = peekAmmo(tile);
|
||||||
|
|
||||||
Timers.run(chargeTime, () -> {
|
shoot(tile, type);
|
||||||
if(!isTurret(tile)) return;
|
|
||||||
tr.trns(entity.rotation, size * tilesize / 2);
|
entity.reload = 0f;
|
||||||
entity.recoil = recoil;
|
}else{
|
||||||
entity.heat = 1f;
|
entity.reload += tile.entity.delta() * peekAmmo(tile).reloadMultiplier;
|
||||||
bullet(tile, ammo.bullet, entity.rotation + Mathf.range(inaccuracy));
|
}
|
||||||
effects(tile);
|
|
||||||
entity.shooting = false;
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean shouldTurn(Tile tile){
|
protected void turnToTarget(Tile tile, float targetRot){
|
||||||
LaserTurretEntity entity = tile.entity();
|
LaserTurretEntity entity = tile.entity();
|
||||||
return !entity.shooting;
|
|
||||||
|
entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta() * (entity.bulletLife <= 0f ? firingMoveFract : 1f));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void bullet(Tile tile, BulletType type, float angle){
|
||||||
|
LaserTurretEntity entity = tile.entity();
|
||||||
|
|
||||||
|
entity.bullet = Bullet.create(type, tile.entity, tile.getTeam(), tile.drawx() + tr.x, tile.drawy() + tr.y, angle);
|
||||||
|
entity.bulletLife = shootDuration;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -64,7 +65,8 @@ public class LaserTurret extends PowerTurret{
|
|||||||
return new LaserTurretEntity();
|
return new LaserTurretEntity();
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LaserTurretEntity extends TurretEntity{
|
class LaserTurretEntity extends TurretEntity{
|
||||||
public boolean shooting;
|
Bullet bullet;
|
||||||
|
float bulletLife;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -213,7 +213,7 @@ public abstract class Turret extends Block{
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(shouldTurn(tile)){
|
if(shouldTurn(tile)){
|
||||||
entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta());
|
turnToTarget(tile, targetRot);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Angles.angleDist(entity.rotation, targetRot) < shootCone){
|
if(Angles.angleDist(entity.rotation, targetRot) < shootCone){
|
||||||
@@ -235,6 +235,12 @@ public abstract class Turret extends Block{
|
|||||||
tile.drawx(), tile.drawy(), range, e -> !e.isDead() && (!e.isFlying() || targetAir));
|
tile.drawx(), tile.drawy(), range, e -> !e.isDead() && (!e.isFlying() || targetAir));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void turnToTarget(Tile tile, float targetRot){
|
||||||
|
TurretEntity entity = tile.entity();
|
||||||
|
|
||||||
|
entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta());
|
||||||
|
}
|
||||||
|
|
||||||
public boolean shouldTurn(Tile tile){
|
public boolean shouldTurn(Tile tile){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user