Cleanup
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@@ -270,14 +270,15 @@ public class UnitTypes implements ContentList{
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engineOffset = 6f;
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hitsize = 8f;
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weapons.add(new Weapon("small-heal-weapon"){{
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reload = 14f;
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weapons.add(new Weapon("small-basic-weapon"){{
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reload = 20f;
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x = -1f;
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y = -1f;
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shootX = 3.5f;
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alternate = true;
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ejectEffect = Fx.none;
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bullet = Bullets.healBullet;
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//TODO use different ammo
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bullet = Bullets.standardCopper;
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}});
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}};
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