Map rule for air spawns (#9922)
* air use spawns Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com> * add the rule Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com> * add rule in ui Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com> * bundle Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com> * tie it to rules.waves Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com> * :) Contributing.md says yes Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com> * indent Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com> --------- Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
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@@ -215,6 +215,7 @@ public class CustomRulesDialog extends BaseDialog{
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check("@rules.wavesending", b -> rules.waveSending = b, () -> rules.waveSending, () -> rules.waves);
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check("@rules.wavetimer", b -> rules.waveTimer = b, () -> rules.waveTimer, () -> rules.waves);
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check("@rules.waitForWaveToEnd", b -> rules.waitEnemies = b, () -> rules.waitEnemies, () -> rules.waves && rules.waveTimer);
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check("@rules.airUseSpawns", b -> rules.airUseSpawns = b, () -> rules.airUseSpawns, () -> rules.waves);
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numberi("@rules.wavelimit", f -> rules.winWave = f, () -> rules.winWave, () -> rules.waves, 0, Integer.MAX_VALUE);
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number("@rules.wavespacing", false, f -> rules.waveSpacing = f * 60f, () -> rules.waveSpacing / 60f, () -> rules.waves && rules.waveTimer, 1, Float.MAX_VALUE);
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//this is experimental, because it's not clear that 0 makes it default.
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