Crash fixes
This commit is contained in:
@@ -45,7 +45,7 @@ public class Pathfinder{
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}
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public void update(){
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if(Net.client()) return;
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if(Net.client() || paths == null) return;
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for(Team team : Team.all){
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if(state.teams.isActive(team)){
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@@ -43,7 +43,6 @@ public class UnitTypes implements ContentList{
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speed = 0.2f;
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maxVelocity = 0.8f;
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range = 50f;
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healSpeed = 0.22f;
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health = 60;
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}};
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@@ -115,6 +114,7 @@ public class UnitTypes implements ContentList{
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}};
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phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
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weapon = Weapons.healBlasterDrone2;
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isFlying = true;
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drag = 0.01f;
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mass = 2f;
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@@ -125,7 +125,6 @@ public class UnitTypes implements ContentList{
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health = 220;
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buildPower = 0.9f;
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minePower = 1.1f;
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healSpeed = 0.5f;
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toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
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}};
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}
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@@ -8,7 +8,7 @@ import io.anuke.mindustry.type.Weapon;
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public class Weapons implements ContentList{
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public static Weapon blaster, blasterSmall, glaiveBlaster, droneBlaster, healBlaster, healBlasterDrone, chainBlaster, shockgun,
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sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles, artillery, laserBurster;
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sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles, artillery, laserBurster, healBlasterDrone2;
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@Override
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public void load(){
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@@ -179,6 +179,16 @@ public class Weapons implements ContentList{
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recoil = 2f;
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ammo = AmmoTypes.healBlaster;
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}};
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healBlasterDrone2 = new Weapon("heal-blaster"){{
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length = 1.5f;
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reload = 20f;
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width = 0.5f;
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roundrobin = true;
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ejectEffect = Fx.none;
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recoil = 2f;
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ammo = AmmoTypes.healBlaster;
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}};
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}
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@Override
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@@ -21,7 +21,7 @@ public class PowerBlocks extends BlockList implements ContentList{
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thermalGenerator = new LiquidHeatGenerator("thermal-generator"){{
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maxLiquidGenerate = 2f;
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powerCapacity = 40f;
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powerPerLiquid = 0.2f;
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powerPerLiquid = 0.3f;
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generateEffect = BlockFx.redgeneratespark;
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size = 2;
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}};
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@@ -74,6 +74,11 @@ public class MapRenderer implements Disposable{
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for(int y = 0; y < chunks[0].length; y++){
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IndexedRenderer mesh = chunks[x][y];
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if(mesh == null){
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chunks[x][y] = new IndexedRenderer(chunksize * chunksize * 2);
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mesh = chunks[x][y];
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}
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mesh.getTransformMatrix().setToTranslation(tx, ty, 0).scl(tw / (width * tilesize),
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th / (height * tilesize), 1f);
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mesh.setProjectionMatrix(Core.batch.getProjectionMatrix());
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.entities.traits;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.utils.Queue;
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import io.anuke.mindustry.Vars;
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@@ -229,7 +230,7 @@ public interface BuilderTrait extends Entity{
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}
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if(!current.initialized){
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Events.fire(new BuildSelectEvent(tile, unit.getTeam(), this, current.breaking));
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Gdx.app.postRunnable(() -> Events.fire(new BuildSelectEvent(tile, unit.getTeam(), this, current.breaking)));
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current.initialized = true;
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}
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}
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@@ -97,7 +97,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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}
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public boolean isCommanded(){
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return !isWave && world.indexer.getAllied(team, BlockFlag.comandCenter).size != 0;
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return !isWave && world.indexer.getAllied(team, BlockFlag.comandCenter).size != 0 && world.indexer.getAllied(team, BlockFlag.comandCenter).first().entity instanceof CommandCenterEntity;
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}
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public UnitCommand getCommand(){
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@@ -41,7 +41,7 @@ public class UnitType extends UnlockableContent{
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public float carryWeight = 1f;
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public int itemCapacity = 30;
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public ObjectSet<Item> toMine = ObjectSet.with(Items.lead, Items.copper);
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public float buildPower = 0.3f, minePower = 0.7f, healSpeed = 2f;
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public float buildPower = 0.3f, minePower = 0.7f;
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public Weapon weapon = Weapons.blaster;
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public float weaponOffsetX, weaponOffsetY;
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public Color trailColor = Color.valueOf("ffa665");
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@@ -3,6 +3,7 @@ package io.anuke.mindustry.ui.dialogs;
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import com.badlogic.gdx.Input.Keys;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.net.Net;
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import io.anuke.ucore.scene.style.Drawable;
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import io.anuke.ucore.scene.ui.layout.Table;
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import io.anuke.ucore.util.Bundles;
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@@ -29,8 +30,9 @@ public class PausedDialog extends FloatingDialog{
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void rebuild(){
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missionTable.clear();
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missionTable.background("underline");
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missionTable.background((Drawable) null);
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if(world.getSector() != null){
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missionTable.background("underline");
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missionTable.add(Bundles.format("text.sector", world.getSector().x + ", " + world.getSector().y));
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}
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}
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@@ -49,7 +51,7 @@ public class PausedDialog extends FloatingDialog{
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float dw = 210f;
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content().defaults().width(dw).height(50).pad(5f);
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content().addButton("$text.back", this::hide).colspan(2).width(dw*2 + 10f);
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content().addButton("$text.back", this::hide).colspan(2).width(dw*2 + 20f);
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content().row();
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content().addButton("$text.unlocks", ui.unlocks::show);
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@@ -61,7 +63,7 @@ public class PausedDialog extends FloatingDialog{
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content().row();
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content().addButton("$text.hostserver", ui.host::show).disabled(b -> Net.active()).colspan(2).width(dw*2 + 10f);
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content().addButton("$text.hostserver", ui.host::show).disabled(b -> Net.active()).colspan(2).width(dw*2 + 20f);
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content().row();
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@@ -193,7 +193,7 @@ public class HudFragment extends Fragment{
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return coreAttackOpacity > 0;
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});
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t.table("clear", top -> top.add("$text.coreattack").pad(6)
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t.table("button", top -> top.add("$text.coreattack").pad(2)
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.update(label -> label.setColor(Hue.mix(Color.ORANGE, Color.SCARLET, Mathf.absin(Timers.time(), 2f, 1f)))));
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});
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