Crash fixes
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@@ -43,7 +43,6 @@ public class UnitTypes implements ContentList{
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speed = 0.2f;
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maxVelocity = 0.8f;
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range = 50f;
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healSpeed = 0.22f;
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health = 60;
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}};
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@@ -115,6 +114,7 @@ public class UnitTypes implements ContentList{
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}};
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phantom = new UnitType("phantom", Phantom.class, Phantom::new){{
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weapon = Weapons.healBlasterDrone2;
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isFlying = true;
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drag = 0.01f;
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mass = 2f;
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@@ -125,7 +125,6 @@ public class UnitTypes implements ContentList{
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health = 220;
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buildPower = 0.9f;
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minePower = 1.1f;
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healSpeed = 0.5f;
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toMine = ObjectSet.with(Items.lead, Items.copper, Items.titanium);
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}};
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}
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@@ -8,7 +8,7 @@ import io.anuke.mindustry.type.Weapon;
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public class Weapons implements ContentList{
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public static Weapon blaster, blasterSmall, glaiveBlaster, droneBlaster, healBlaster, healBlasterDrone, chainBlaster, shockgun,
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sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles, artillery, laserBurster;
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sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles, artillery, laserBurster, healBlasterDrone2;
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@Override
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public void load(){
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@@ -179,6 +179,16 @@ public class Weapons implements ContentList{
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recoil = 2f;
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ammo = AmmoTypes.healBlaster;
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}};
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healBlasterDrone2 = new Weapon("heal-blaster"){{
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length = 1.5f;
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reload = 20f;
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width = 0.5f;
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roundrobin = true;
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ejectEffect = Fx.none;
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recoil = 2f;
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ammo = AmmoTypes.healBlaster;
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}};
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}
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@Override
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@@ -21,7 +21,7 @@ public class PowerBlocks extends BlockList implements ContentList{
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thermalGenerator = new LiquidHeatGenerator("thermal-generator"){{
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maxLiquidGenerate = 2f;
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powerCapacity = 40f;
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powerPerLiquid = 0.2f;
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powerPerLiquid = 0.3f;
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generateEffect = BlockFx.redgeneratespark;
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size = 2;
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}};
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