Vanilla base walls only
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@@ -31,7 +31,7 @@ public class BaseGenerator{
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private Seq<Tile> cores;
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private Seq<Tile> cores;
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public static Block getDifficultyWall(int size, float difficulty){
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public static Block getDifficultyWall(int size, float difficulty){
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Seq<Block> wallsSmall = content.blocks().select(b -> b instanceof Wall && b.size == size
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Seq<Block> wallsSmall = content.blocks().select(b -> b instanceof Wall && b.isVanilla() && b.size == size
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&& !b.insulated && b.buildVisibility == BuildVisibility.shown
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&& !b.insulated && b.buildVisibility == BuildVisibility.shown
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&& !(b instanceof Door)
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&& !(b instanceof Door)
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&& !(Structs.contains(b.requirements, i -> state.rules.hiddenBuildItems.contains(i.item))));
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&& !(Structs.contains(b.requirements, i -> state.rules.hiddenBuildItems.contains(i.item))));
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