Slightly clearer fire color

This commit is contained in:
Anuken
2022-02-05 19:23:32 -05:00
parent f02c1f6964
commit f2ddb335c5

View File

@@ -1,7 +1,6 @@
package mindustry.entities.comp;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
@@ -116,7 +115,7 @@ abstract class FireComp implements Timedc, Posc, Syncc, Drawc{
}
}
Draw.color(Color.white, Mathf.clamp(warmup / warmupDuration));
Draw.color(1f, 1f, 1f, Mathf.clamp(warmup / warmupDuration));
Draw.z(Layer.effect);
Draw.rect(regions[Math.min((int)animation, regions.length - 1)], x + Mathf.randomSeedRange((int)y, 2), y + Mathf.randomSeedRange((int)x, 2));
Draw.reset();