Gradual component conversion

This commit is contained in:
Anuken
2020-02-02 20:17:22 -05:00
70 changed files with 1061 additions and 1217 deletions

View File

@@ -7,6 +7,7 @@ import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.traits.*;
import mindustry.entities.type.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
@@ -25,6 +26,7 @@ public class BlockIndexer{
/** Set of all ores that are being scanned. */
private final ObjectSet<Item> scanOres = new ObjectSet<>();
private final IntSet intSet = new IntSet();
private final ObjectSet<Item> itemSet = new ObjectSet<>();
/** Stores all ore quadtrants on the map. */
private ObjectMap<Item, ObjectSet<Tile>> ores = new ObjectMap<>();
@@ -162,6 +164,39 @@ public class BlockIndexer{
return flagMap[team.id][type.ordinal()];
}
public boolean eachBlock(TeamTrait trait, float range, Boolf<Tile> pred, Cons<Tile> cons){
return eachBlock(trait.getTeam(), trait.getX(), trait.getY(), range, pred, cons);
}
public boolean eachBlock(Team team, float wx, float wy, float range, Boolf<Tile> pred, Cons<Tile> cons){
intSet.clear();
int tx = world.toTile(wx);
int ty = world.toTile(wy);
int tileRange = (int)(range / tilesize + 1);
intSet.clear();
boolean any = false;
for(int x = -tileRange + tx; x <= tileRange + tx; x++){
for(int y = -tileRange + ty; y <= tileRange + ty; y++){
if(!Mathf.within(x * tilesize, y * tilesize, wx, wy, range)) continue;
Tile other = world.ltile(x, y);
if(other == null) continue;
if(other.getTeam() == team && !intSet.contains(other.pos()) && other.entity != null && pred.get(other)){
cons.get(other);
any = true;
intSet.add(other.pos());
}
}
}
return any;
}
/** Get all enemy blocks with a flag. */
public Array<Tile> getEnemy(Team team, BlockFlag type){
returnArray.clear();

View File

@@ -80,7 +80,7 @@ public class Blocks implements ContentList{
fortressFactory, repairPoint,
//upgrades
dartPad, deltaPad, tauPad, omegaPad, javelinPad, tridentPad, glaivePad;
dartPad, alphaPad, deltaPad, tauPad, omegaPad, javelinPad, tridentPad, glaivePad;
@Override
public void load(){
@@ -258,9 +258,7 @@ public class Blocks implements ContentList{
}};
ice = new Floor("ice"){{
//TODO fix drag/speed
dragMultiplier = 1f;
speedMultiplier = 1f;
dragMultiplier = 0.6f;
attributes.set(Attribute.water, 0.4f);
}};
@@ -1273,6 +1271,7 @@ public class Blocks implements ContentList{
health = 1100;
itemCapacity = 4000;
size = 3;
mech = Mechs.vanguard;
}};
coreFoundation = new CoreBlock("core-foundation"){{
@@ -1281,6 +1280,7 @@ public class Blocks implements ContentList{
health = 2000;
itemCapacity = 9000;
size = 4;
mech = Mechs.vanguard;
}};
coreNucleus = new CoreBlock("core-nucleus"){{
@@ -1289,6 +1289,7 @@ public class Blocks implements ContentList{
health = 4000;
itemCapacity = 13000;
size = 5;
mech = Mechs.vanguard;
}};
vault = new Vault("vault"){{
@@ -1707,6 +1708,7 @@ public class Blocks implements ContentList{
unitType = UnitTypes.ghoul;
produceTime = 1150;
size = 3;
maxSpawn = 2;
consumes.power(1.2f);
consumes.items(new ItemStack(Items.silicon, 15), new ItemStack(Items.titanium, 10));
}};
@@ -1716,6 +1718,7 @@ public class Blocks implements ContentList{
unitType = UnitTypes.revenant;
produceTime = 2000;
size = 4;
maxSpawn = 2;
consumes.power(3f);
consumes.items(new ItemStack(Items.silicon, 40), new ItemStack(Items.titanium, 30));
}};
@@ -1768,7 +1771,14 @@ public class Blocks implements ContentList{
//endregion
//region upgrades
dartPad = new MechPad("dart-mech-pad"){{
dartPad = new MechPad("dart-ship-pad"){{
requirements(Category.upgrade, ItemStack.with(Items.lead, 100, Items.graphite, 50, Items.copper, 75));
mech = Mechs.dart;
size = 2;
consumes.power(0.5f);
}};
alphaPad = new MechPad("alpha-mech-pad"){{
requirements(Category.upgrade, ItemStack.with(Items.lead, 100, Items.graphite, 50, Items.copper, 75));
mech = Mechs.alpha;
size = 2;

View File

@@ -452,6 +452,7 @@ public class Bullets implements ContentList{
hitEffect = Fx.hitFlameSmall;
despawnEffect = Fx.none;
status = StatusEffects.burning;
keepVelocity = false;
}
@Override
@@ -483,46 +484,13 @@ public class Bullets implements ContentList{
}
};
lancerLaser = new BulletType(0.001f, 140){
Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
float length = 160f;
{
hitEffect = Fx.hitLancer;
despawnEffect = Fx.none;
hitSize = 4;
lifetime = 16f;
pierce = true;
}
@Override
public float range(){
return length;
}
@Override
public void init(Bullet b){
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length);
}
@Override
public void draw(Bullet b){
float f = Mathf.curve(b.fin(), 0f, 0.2f);
float baseLen = length * f;
Lines.lineAngle(b.x, b.y, b.rot(), baseLen);
for(int s = 0; s < 3; s++){
Draw.color(colors[s]);
for(int i = 0; i < tscales.length; i++){
Lines.stroke(7f * b.fout() * (s == 0 ? 1.5f : s == 1 ? 1f : 0.3f) * tscales[i]);
Lines.lineAngle(b.x, b.y, b.rot(), baseLen * lenscales[i]);
}
}
Draw.reset();
}
};
lancerLaser = new LaserBulletType(140){{
colors = new Color[]{Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
hitEffect = Fx.hitLancer;
despawnEffect = Fx.none;
hitSize = 4;
lifetime = 16f;
}};
meltdownLaser = new BulletType(0.001f, 70){
Color tmpColor = new Color();
@@ -622,22 +590,10 @@ public class Bullets implements ContentList{
}
};
arc = new BulletType(0.001f, 21){
{
lifetime = 1;
despawnEffect = Fx.none;
hitEffect = Fx.hitLancer;
}
@Override
public void draw(Bullet b){
}
@Override
public void init(Bullet b){
Lightning.create(b.getTeam(), Pal.lancerLaser, damage, b.x, b.y, b.rot(), 25);
}
};
arc = new LightningBulletType(){{
damage = 21;
lightningLength = 25;
}};
driverBolt = new MassDriverBolt();

View File

@@ -24,10 +24,10 @@ public class Fx implements ContentList{
producesmoke, smeltsmoke, formsmoke, blastsmoke, lava, doorclose, dooropen, dooropenlarge, doorcloselarge, purify, purifyoil, purifystone, generate,
mine, mineBig, mineHuge, smelt, teleportActivate, teleport, teleportOut, ripple, bubble, launch,
healBlock, healBlockFull, healWaveMend, overdriveWave, overdriveBlockFull, shieldBreak, hitBulletSmall, hitFuse,
hitBulletBig, hitFlameSmall, hitLiquid, hitLaser, hitLancer, hitMeltdown, despawn, flakExplosion, blastExplosion,
hitBulletBig, hitFlameSmall, hitLiquid, hitLaser, hitYellowLaser, hitLancer, hitMeltdown, despawn, flakExplosion, blastExplosion,
plasticExplosion, artilleryTrail, incendTrail, missileTrail, absorb, flakExplosionBig, plasticExplosionFlak, burning, fire,
fireSmoke, steam, fireballsmoke, ballfire, freezing, melting, wet, oily, overdriven, dropItem, shockwave,
bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootHealYellow, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
shootBigSmoke2, shootSmallFlame, shootPyraFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch, commandSend, coreLand;
@@ -158,7 +158,6 @@ public class Fx implements ContentList{
Lines.circle(e.x, e.y, 2f + e.finpow() * 7f);
});
hitBulletSmall = new Effect(14, e -> {
Draw.color(Color.white, Pal.lightOrange, e.fin());
@@ -254,6 +253,13 @@ public class Fx implements ContentList{
Lines.circle(e.x, e.y, e.fin() * 5f);
});
hitYellowLaser = new Effect(8, e -> {
Draw.color(Color.white, Pal.lightTrail, e.fin());
Lines.stroke(0.5f + e.fout());
Lines.circle(e.x, e.y, e.fin() * 5f);
Draw.reset();
});
despawn = new Effect(12, e -> {
Draw.color(Pal.lighterOrange, Color.gray, e.fin());
Lines.stroke(e.fout());
@@ -635,6 +641,14 @@ public class Fx implements ContentList{
Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
});
shootHealYellow = new Effect(8, e -> {
Draw.color(Pal.lightTrail);
float w = 1f + 5 * e.fout();
Drawf.tri(e.x, e.y, w, 17f * e.fout(), e.rotation);
Drawf.tri(e.x, e.y, w, 4f * e.fout(), e.rotation + 180f);
Draw.reset();
});
shootSmallSmoke = new Effect(20f, e -> {
Draw.color(Pal.lighterOrange, Color.lightGray, Color.gray, e.fin());
@@ -774,9 +788,9 @@ public class Fx implements ContentList{
});
lancerLaserShootSmoke = new Effect(26f, e -> {
Draw.color(Pal.lancerLaser);
Draw.color(Color.white);
Angles.randLenVectors(e.id, 7, 80f, e.rotation, 0f, (x, y) -> {
Angles.randLenVectors(e.id, 7, 70f, e.rotation, 0f, (x, y) -> {
Lines.lineAngle(e.x + x, e.y + y, Mathf.angle(x, y), e.fout() * 9f);
});
@@ -791,7 +805,7 @@ public class Fx implements ContentList{
});
lancerLaserChargeBegin = new Effect(71f, e -> {
lancerLaserChargeBegin = new Effect(60f, e -> {
Draw.color(Pal.lancerLaser);
Fill.circle(e.x, e.y, e.fin() * 3f);

View File

@@ -6,7 +6,7 @@ import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.*;
import mindustry.ctype.ContentList;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.effect.*;
@@ -15,15 +15,115 @@ import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
public class Mechs implements ContentList{
public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
import static mindustry.Vars.indexer;
public static Mech starter;
public class Mechs implements ContentList{
public static UnitDef vanguard, alpha, delta, tau, omega, dart, javelin, trident, glaive;
public static UnitDef starter;
@Override
public void load(){
alpha = new Mech("alpha-mech", false){
vanguard = new UnitDef("vanguard-ship"){
float healRange = 60f;
float healReload = 200f;
float healPercent = 10f;
{
flying = true;
drillTier = 1;
minePower = 4f;
speed = 0.49f;
drag = 0.09f;
health = 200f;
weaponOffsetX = -1;
engineSize = 2.3f;
weaponOffsetY = -1;
engineColor = Pal.lightTrail;
cellTrnsY = 1f;
buildPower = 1.2f;
weapon = new Weapon("vanguard-blaster"){{
length = 1.5f;
reload = 30f;
alternate = true;
inaccuracy = 6f;
velocityRnd = 0.1f;
ejectEffect = Fx.none;
bullet = new HealBulletType(){{
healPercent = 3f;
backColor = engineColor;
homingPower = 20f;
bulletHeight = 4f;
bulletWidth = 1.5f;
damage = 3f;
speed = 4f;
lifetime = 40f;
shootEffect = Fx.shootHealYellow;
smokeEffect = hitEffect = despawnEffect = Fx.hitYellowLaser;
}};
}};
}
@Override
public boolean alwaysUnlocked(){
return true;
}
@Override
public void update(Player player){
if(player.timer.get(Player.timerAbility, healReload)){
if(indexer.eachBlock(player, healRange, other -> other.entity.damaged(), other -> {
other.entity.healBy(other.entity.maxHealth() * healPercent / 100f);
Effects.effect(Fx.healBlockFull, Pal.heal, other.drawx(), other.drawy(), other.block().size);
})){
Effects.effect(Fx.healWave, player);
}
}
}
};
alpha = new UnitDef("alpha-mech", false){
{
drillTier = -1;
speed = 0.5f;
boostSpeed = 0.95f;
itemCapacity = 15;
mass = 0.9f;
health = 150f;
buildPower = 0.9f;
weaponOffsetX = 1;
weaponOffsetY = -1;
engineColor = Pal.heal;
weapon = new Weapon("shockgun"){{
shake = 2f;
length = 0.5f;
reload = 70f;
alternate = true;
recoil = 4f;
width = 5f;
shootSound = Sounds.laser;
bullet = new LaserBulletType(){{
damage = 20f;
recoil = 1f;
sideAngle = 45f;
sideWidth = 1f;
sideLength = 70f;
colors = new Color[]{Pal.heal.cpy().a(0.4f), Pal.heal, Color.white};
}};
}};
}
@Override
public void update(Player player){
player.healBy(Time.delta() * 0.09f);
}
};
delta = new UnitDef("delta-mech", false){
{
drillPower = 1;
mineSpeed = 1.5f;
@@ -34,65 +134,26 @@ public class Mechs implements ContentList{
buildPower = 1.2f;
engineColor = Color.valueOf("ffd37f");
health = 250f;
weaponOffsetX = 4f;
weapon = new Weapon("blaster"){{
weapon = new Weapon("flamethrower"){{
length = 1.5f;
reload = 14f;
reload = 30f;
width = 4f;
alternate = true;
ejectEffect = Fx.shellEjectSmall;
bullet = Bullets.standardMechSmall;
}};
}
@Override
public void updateAlt(Player player){
player.healBy(Time.delta() * 0.09f);
}
};
delta = new Mech("delta-mech", false){
float cooldown = 120;
{
drillPower = -1;
speed = 0.75f;
boostSpeed = 0.95f;
itemCapacity = 15;
mass = 0.9f;
health = 150f;
buildPower = 0.9f;
weaponOffsetX = -1;
weaponOffsetY = -1;
engineColor = Color.valueOf("d3ddff");
weapon = new Weapon("shockgun"){{
shake = 2f;
length = 1f;
reload = 55f;
shotDelay = 3f;
alternate = true;
shots = 2;
inaccuracy = 0f;
ejectEffect = Fx.none;
bullet = Bullets.lightning;
shots = 3;
inaccuracy = 40f;
shootSound = Sounds.spark;
bullet = new LightningBulletType(){{
damage = 5;
lightningLength = 10;
lightningColor = Pal.lightFlame;
}};
}};
}
@Override
public void onLand(Player player){
if(player.timer.get(Player.timerAbility, cooldown)){
Effects.shake(1f, 1f, player);
Effects.effect(Fx.landShock, player);
for(int i = 0; i < 8; i++){
Time.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), Pal.lancerLaser, 17f * Vars.state.rules.playerDamageMultiplier, player.x, player.y, Mathf.random(360f), 14));
}
}
}
};
tau = new Mech("tau-mech", false){
tau = new UnitDef("tau-mech", false){
float healRange = 60f;
float healAmount = 10f;
float healReload = 160f;
@@ -125,7 +186,7 @@ public class Mechs implements ContentList{
}
@Override
public void updateAlt(Player player){
public void update(Player player){
if(player.timer.get(Player.timerAbility, healReload)){
wasHealed = false;
@@ -145,7 +206,7 @@ public class Mechs implements ContentList{
}
};
omega = new Mech("omega-mech", false){
omega = new UnitDef("omega-mech", false){
protected TextureRegion armorRegion;
{
@@ -193,7 +254,7 @@ public class Mechs implements ContentList{
}
@Override
public void updateAlt(Player player){
public void update(Player player){
float scl = 1f - player.shootHeat / 2f*Time.delta();
player.velocity().scl(scl);
}
@@ -217,10 +278,15 @@ public class Mechs implements ContentList{
}
};
dart = new Mech("dart-ship", true){
dart = new UnitDef("dart-ship"){
float effectRange = 60f;
float effectReload = 60f * 5;
float effectDuration = 60f * 10f;
{
flying = true;
drillPower = 1;
mineSpeed = 3f;
mineSpeed = 2f;
speed = 0.5f;
drag = 0.09f;
health = 200f;
@@ -239,17 +305,32 @@ public class Mechs implements ContentList{
}
@Override
public boolean alwaysUnlocked(){
return true;
public void update(Player player){
super.update(player);
if(player.timer.get(Player.timerAbility, effectReload)){
Units.nearby(player.getTeam(), player.x, player.y, effectRange, unit -> {
//unit.applyEffect(StatusEffects.overdrive, effectDuration);
});
indexer.eachBlock(player, effectRange, other -> other.entity.damaged(), other -> {
other.entity.applyBoost(1.5f, effectDuration);
Effects.effect(Fx.healBlockFull, Pal.heal, other.drawx(), other.drawy(), other.block().size);
});
Effects.effect(Fx.overdriveWave, player);
}
}
};
javelin = new Mech("javelin-ship", true){
javelin = new UnitDef("javelin-ship"){
float minV = 3.6f;
float maxV = 6f;
TextureRegion shield;
{
flying = true;
drillPower = -1;
speed = 0.11f;
drag = 0.01f;
@@ -283,7 +364,7 @@ public class Mechs implements ContentList{
}
@Override
public void updateAlt(Player player){
public void update(Player player){
float scl = scld(player);
if(Mathf.chance(Time.delta() * (0.15 * scl))){
Effects.effect(Fx.hitLancer, Pal.lancerLaser, player.x, player.y);
@@ -308,8 +389,9 @@ public class Mechs implements ContentList{
}
};
trident = new Mech("trident-ship", true){
trident = new UnitDef("trident-ship"){
{
flying = true;
drillPower = 2;
speed = 0.15f;
drag = 0.034f;
@@ -349,8 +431,9 @@ public class Mechs implements ContentList{
}
};
glaive = new Mech("glaive-ship", true){
glaive = new UnitDef("glaive-ship"){
{
flying = true;
drillPower = 4;
mineSpeed = 1.3f;
speed = 0.32f;
@@ -373,6 +456,6 @@ public class Mechs implements ContentList{
}
};
starter = dart;
starter = vanguard;
}
}

View File

@@ -8,14 +8,14 @@ import mindustry.gen.*;
import mindustry.type.*;
public class UnitTypes implements ContentList{
public static UnitType
public static UnitDef
draug, spirit, phantom,
wraith, ghoul, revenant, lich, reaper,
dagger, crawler, titan, fortress, eruptor, chaosArray, eradicator;
@Override
public void load(){
draug = new UnitType("draug", MinerDrone::new){{
draug = new UnitDef("draug", MinerDrone::new){{
flying = true;
drag = 0.01f;
speed = 0.3f;
@@ -25,12 +25,9 @@ public class UnitTypes implements ContentList{
minePower = 0.9f;
engineSize = 1.8f;
engineOffset = 5.7f;
weapon = new Weapon("you have incurred my wrath. prepare to die."){{
bullet = Bullets.lancerLaser;
}};
}};
spirit = new UnitType("spirit", RepairDrone::new){{
spirit = new UnitDef("spirit", RepairDrone::new){{
flying = true;
drag = 0.01f;
speed = 0.42f;
@@ -51,7 +48,7 @@ public class UnitTypes implements ContentList{
}};
}};
phantom = new UnitType("phantom", BuilderDrone::new){{
phantom = new UnitDef("phantom", BuilderDrone::new){{
flying = true;
drag = 0.01f;
mass = 2f;
@@ -74,7 +71,7 @@ public class UnitTypes implements ContentList{
}};
}};
dagger = new UnitType("dagger", GroundUnit::new){{
dagger = new UnitDef("dagger", GroundUnit::new){{
maxVelocity = 1.1f;
speed = 0.2f;
drag = 0.4f;
@@ -90,7 +87,7 @@ public class UnitTypes implements ContentList{
}};
}};
crawler = new UnitType("crawler", GroundUnit::new){{
crawler = new UnitDef("crawler", GroundUnit::new){{
maxVelocity = 1.27f;
speed = 0.285f;
drag = 0.4f;
@@ -113,7 +110,7 @@ public class UnitTypes implements ContentList{
}};
}};
titan = new UnitType("titan", GroundUnit::new){{
titan = new UnitDef("titan", GroundUnit::new){{
maxVelocity = 0.8f;
speed = 0.22f;
drag = 0.4f;
@@ -134,7 +131,7 @@ public class UnitTypes implements ContentList{
}};
}};
fortress = new UnitType("fortress", GroundUnit::new){{
fortress = new UnitDef("fortress", GroundUnit::new){{
maxVelocity = 0.78f;
speed = 0.15f;
drag = 0.4f;
@@ -156,7 +153,7 @@ public class UnitTypes implements ContentList{
}};
}};
eruptor = new UnitType("eruptor", GroundUnit::new){{
eruptor = new UnitDef("eruptor", GroundUnit::new){{
maxVelocity = 0.81f;
speed = 0.16f;
drag = 0.4f;
@@ -178,7 +175,7 @@ public class UnitTypes implements ContentList{
}};
}};
chaosArray = new UnitType("chaos-array", GroundUnit::new){{
chaosArray = new UnitDef("chaos-array", GroundUnit::new){{
maxVelocity = 0.68f;
speed = 0.12f;
drag = 0.4f;
@@ -202,7 +199,7 @@ public class UnitTypes implements ContentList{
}};
}};
eradicator = new UnitType("eradicator", GroundUnit::new){{
eradicator = new UnitDef("eradicator", GroundUnit::new){{
maxVelocity = 0.68f;
speed = 0.12f;
drag = 0.4f;
@@ -227,7 +224,7 @@ public class UnitTypes implements ContentList{
}};
}};
wraith = new UnitType("wraith", FlyingUnit::new){{
wraith = new UnitDef("wraith", FlyingUnit::new){{
speed = 0.3f;
maxVelocity = 1.9f;
drag = 0.01f;
@@ -246,7 +243,7 @@ public class UnitTypes implements ContentList{
}};
}};
ghoul = new UnitType("ghoul", FlyingUnit::new){{
ghoul = new UnitDef("ghoul", FlyingUnit::new){{
health = 220;
speed = 0.2f;
maxVelocity = 1.4f;
@@ -270,7 +267,7 @@ public class UnitTypes implements ContentList{
}};
}};
revenant = new UnitType("revenant", HoverUnit::new){{
revenant = new UnitDef("revenant", HoverUnit::new){{
health = 1000;
mass = 5f;
hitsize = 20f;
@@ -301,7 +298,7 @@ public class UnitTypes implements ContentList{
}};
}};
lich = new UnitType("lich", HoverUnit::new){{
lich = new UnitDef("lich", HoverUnit::new){{
health = 6000;
mass = 20f;
hitsize = 40f;
@@ -334,7 +331,7 @@ public class UnitTypes implements ContentList{
}};
}};
reaper = new UnitType("reaper", HoverUnit::new){{
reaper = new UnitDef("reaper", HoverUnit::new){{
health = 11000;
mass = 30f;
hitsize = 56f;

View File

@@ -11,7 +11,7 @@ import mindustry.ui.Cicon;
/** Base interface for an unlockable content type. */
public abstract class UnlockableContent extends MappableContent{
/** Localized, formal name. Never null. Set to block name if not found in bundle. */
/** Localized, formal name. Never null. Set to internal name if not found in bundle. */
public String localizedName;
/** Localized description. May be null. */
public @Nullable String description;

View File

@@ -166,33 +166,42 @@ public enum EditorTool{
stack.clear();
stack.add(Pos.get(x, y));
while(stack.size > 0){
int popped = stack.pop();
x = Pos.x(popped);
y = Pos.y(popped);
try{
while(stack.size > 0 && stack.size < width*height){
int popped = stack.pop();
x = Pos.x(popped);
y = Pos.y(popped);
x1 = x;
while(x1 >= 0 && tester.get(editor.tile(x1, y))) x1--;
x1++;
boolean spanAbove = false, spanBelow = false;
while(x1 < width && tester.get(editor.tile(x1, y))){
filler.get(editor.tile(x1, y));
if(!spanAbove && y > 0 && tester.get(editor.tile(x1, y - 1))){
stack.add(Pos.get(x1, y - 1));
spanAbove = true;
}else if(spanAbove && !tester.get(editor.tile(x1, y - 1))){
spanAbove = false;
}
if(!spanBelow && y < height - 1 && tester.get(editor.tile(x1, y + 1))){
stack.add(Pos.get(x1, y + 1));
spanBelow = true;
}else if(spanBelow && y < height - 1 && !tester.get(editor.tile(x1, y + 1))){
spanBelow = false;
}
x1 = x;
while(x1 >= 0 && tester.get(editor.tile(x1, y))) x1--;
x1++;
boolean spanAbove = false, spanBelow = false;
while(x1 < width && tester.get(editor.tile(x1, y))){
filler.get(editor.tile(x1, y));
if(!spanAbove && y > 0 && tester.get(editor.tile(x1, y - 1))){
stack.add(Pos.get(x1, y - 1));
spanAbove = true;
}else if(spanAbove && !tester.get(editor.tile(x1, y - 1))){
spanAbove = false;
}
if(!spanBelow && y < height - 1 && tester.get(editor.tile(x1, y + 1))){
stack.add(Pos.get(x1, y + 1));
spanBelow = true;
}else if(spanBelow && y < height - 1 && !tester.get(editor.tile(x1, y + 1))){
spanBelow = false;
}
x1++;
}
}
stack.clear();
}catch(OutOfMemoryError e){
//hack
stack = null;
System.gc();
e.printStackTrace();
stack = new IntArray();
}
}
}

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@@ -4,7 +4,6 @@ import arc.struct.Array;
import arc.math.Mathf;
import arc.math.geom.*;
import mindustry.entities.traits.Entity;
import mindustry.entities.traits.SolidTrait;
import mindustry.world.Tile;
import static mindustry.Vars.tilesize;

View File

@@ -11,6 +11,8 @@ import mindustry.world.blocks.*;
public class HealBulletType extends BulletType{
protected float healPercent = 3f;
protected float bulletHeight = 7f, bulletWidth = 2f;
protected Color backColor = Pal.heal, frontColor = Color.white;
public HealBulletType(float speed, float damage){
super(speed, damage);
@@ -33,11 +35,11 @@ public class HealBulletType extends BulletType{
@Override
public void draw(Bullet b){
Draw.color(Pal.heal);
Lines.stroke(2f);
Lines.lineAngleCenter(b.x, b.y, b.rot(), 7f);
Draw.color(Color.white);
Lines.lineAngleCenter(b.x, b.y, b.rot(), 3f);
Draw.color(backColor);
Lines.stroke(bulletWidth);
Lines.lineAngleCenter(b.x, b.y, b.rot(), bulletHeight);
Draw.color(frontColor);
Lines.lineAngleCenter(b.x, b.y, b.rot(), bulletHeight / 2f);
Draw.reset();
}

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@@ -0,0 +1,73 @@
package mindustry.entities.bullet;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.type.*;
import mindustry.graphics.*;
public class LaserBulletType extends BulletType{
protected Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
protected float length = 160f;
protected float width = 15f;
protected float lengthFalloff = 0.5f;
protected float sideLength = 29f, sideWidth = 0.7f;
protected float sideAngle = 90f;
public LaserBulletType(float damage){
super(0.01f, damage);
keepVelocity = false;
hitEffect = Fx.hitLancer;
despawnEffect = Fx.none;
shootEffect = Fx.hitLancer;
smokeEffect = Fx.lancerLaserShootSmoke;
hitSize = 4;
lifetime = 16f;
pierce = true;
}
public LaserBulletType(){
this(1f);
}
@Override
public float range(){
return length;
}
@Override
public void init(Bullet b){
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length);
}
@Override
public void draw(Bullet b){
float f = Mathf.curve(b.fin(), 0f, 0.2f);
float baseLen = length * f;
float cwidth = width;
float compound = 1f;
Lines.lineAngle(b.x, b.y, b.rot(), baseLen);
Lines.precise(true);
for(Color color : colors){
Draw.color(color);
Lines.stroke((cwidth *= lengthFalloff) * b.fout());
Lines.lineAngle(b.x, b.y, b.rot(), baseLen, CapStyle.none);
Tmp.v1.trns(b.rot(), baseLen);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, Lines.getStroke() * 1.22f, cwidth * 2f + width / 2f, b.rot());
Fill.circle(b.x, b.y, 1f * cwidth * b.fout());
for(int i : Mathf.signs){
Drawf.tri(b.x, b.y, sideWidth * b.fout() * cwidth, sideLength * compound, b.rot() + sideAngle * i);
}
compound *= lengthFalloff;
}
Lines.precise(false);
Draw.reset();
}
}

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@@ -0,0 +1,30 @@
package mindustry.entities.bullet;
import arc.graphics.*;
import mindustry.content.*;
import mindustry.entities.effect.*;
import mindustry.entities.type.*;
import mindustry.graphics.*;
public class LightningBulletType extends BulletType{
protected Color lightningColor = Pal.lancerLaser;
protected int lightningLength = 25;
public LightningBulletType(){
super(0.0001f, 1f);
lifetime = 1;
despawnEffect = Fx.none;
hitEffect = Fx.hitLancer;
keepVelocity = false;
}
@Override
public void draw(Bullet b){
}
@Override
public void init(Bullet b){
Lightning.create(b.getTeam(), lightningColor, damage, b.x, b.y, b.rot(), lightningLength);
}
}

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@@ -1,16 +1,22 @@
package mindustry.entities.def;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.Bits;
import arc.struct.*;
import arc.util.*;
import arc.util.pooling.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.Effects.*;
import mindustry.entities.bullet.*;
import mindustry.entities.traits.*;
import mindustry.entities.type.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
@@ -23,19 +29,23 @@ import static mindustry.Vars.content;
public class EntityComps{
@Depends({HealthComp.class, VelComp.class, StatusComp.class, TeamComp.class, ItemsComp.class})
@Component({HealthComp.class, VelComp.class, StatusComp.class, TeamComp.class, ItemsComp.class})
class UnitComp{
//UnitDef type;
UnitDef type;
}
class OwnerComp{
Entityc owner;
}
@Depends({TimedComp.class})
@Component({TimedComp.class, DamageComp.class, Hitboxc.class})
class BulletComp{
BulletType bullet;
float getDamage(){
return bullet.damage;
}
void init(){
//TODO
bullet.init(null);
@@ -47,6 +57,12 @@ public class EntityComps{
}
}
@Component
abstract class DamageComp{
abstract float getDamage();
}
@Component
abstract class TimedComp extends EntityComp implements Scaled{
float time, lifetime;
@@ -64,79 +80,339 @@ public class EntityComps{
}
}
@Component
class HealthComp{
float health, maxHealth;
float health, maxHealth, hitTime;
boolean dead;
float healthf(){
return health / maxHealth;
}
void update(){
hitTime -= Time.delta() / 9f;
}
void killed(){
//implement by other components
}
void kill(){
health = 0;
dead = true;
}
void heal(){
dead = false;
health = maxHealth;
}
boolean damaged(){
return health <= maxHealth - 0.0001f;
}
void damage(float amount){
health -= amount;
if(health <= 0 && !dead){
dead = true;
killed();
}
}
void clampHealth(){
health = Mathf.clamp(health, 0, maxHealth);
}
void heal(float amount){
health += amount;
clampHealth();
}
}
@Component
class FlyingComp{
boolean flying;
}
@Component
class LegsComp{
float baseRotation;
float drownTime;
}
@Component
class RotComp{
float rotation;
}
@Component
class TeamComp{
Team team = Team.sharded;
}
@Depends(PosComp.class)
class SyncComp{
Interpolator interpolator;
@Component({RotComp.class, PosComp.class})
static class WeaponsComp{
transient float x, y, rotation;
/** 1 */
static final int[] one = {1};
/** minimum cursor distance from player, fixes 'cross-eyed' shooting */
static final float minAimDst = 20f;
/** temporary weapon sequence number */
static int sequenceNum = 0;
/** weapon mount array, never null */
WeaponMount[] mounts = {};
public void init(UnitDef def){
mounts = new WeaponMount[def.weapons.size];
for(int i = 0; i < mounts.length; i++){
mounts[i] = new WeaponMount(def.weapons.get(i));
}
}
/** Aim at something. This will make all mounts point at it. */
public void aim(Unit unit, float x, float y){
Tmp.v1.set(x, y).sub(unit.x, unit.y);
if(Tmp.v1.len() < minAimDst) Tmp.v1.setLength(minAimDst);
x = Tmp.v1.x + unit.x;
y = Tmp.v1.y + unit.y;
for(WeaponMount mount : mounts){
mount.aimX = x;
mount.aimY = y;
}
}
/** Update shooting and rotation for this unit. */
public void update(Unit unit){
for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon;
mount.reload -= Time.delta();
float rotation = unit.rotation - 90;
//rotate if applicable
if(weapon.rotate){
float axisXOffset = weapon.mirror ? 0f : weapon.x;
float axisX = unit.x + Angles.trnsx(rotation, axisXOffset, weapon.y),
axisY = unit.y + Angles.trnsy(rotation, axisXOffset, weapon.y);
mount.rotation = Angles.moveToward(mount.rotation, Angles.angle(axisX, axisY, mount.aimX, mount.aimY), weapon.rotateSpeed);
}
//shoot if applicable
//TODO only shoot if angle is reached, don't shoot inaccurately
if(mount.reload <= 0){
for(int i : (weapon.mirror && !weapon.alternate ? Mathf.signs : one)){
i *= Mathf.sign(weapon.flipped) * Mathf.sign(mount.side);
//m a t h
float weaponRotation = rotation + (weapon.rotate ? mount.rotation : 0);
float mountX = unit.x + Angles.trnsx(rotation, weapon.x * i, weapon.y),
mountY = unit.y + Angles.trnsy(rotation, weapon.x * i, weapon.y);
float shootX = mountX + Angles.trnsx(weaponRotation, weapon.shootX * i, weapon.shootY),
shootY = mountY + Angles.trnsy(weaponRotation, weapon.shootX * i, weapon.shootY);
float shootAngle = weapon.rotate ? weaponRotation : Angles.angle(shootX, shootY, mount.aimX, mount.aimY);
shoot(unit, weapon, shootX, shootY, shootAngle);
}
mount.side = !mount.side;
mount.reload = weapon.reload;
}
}
}
/** Draw weapon mounts. */
void draw(){
for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon;
for(int i : (weapon.mirror ? Mathf.signs : one)){
i *= Mathf.sign(weapon.flipped);
float rotation = this.rotation - 90 + (weapon.rotate ? mount.rotation : 0);
float trY = weapon.y - (mount.reload / weapon.reload * weapon.recoil) * (weapon.alternate ? Mathf.num(i == Mathf.sign(mount.side)) : 1);
float width = i > 0 ? -weapon.region.getWidth() : weapon.region.getWidth();
Draw.rect(weapon.region,
x + Angles.trnsx(rotation, weapon.x * i, trY),
y + Angles.trnsy(rotation, weapon.x * i, trY),
width * Draw.scl,
weapon.region.getHeight() * Draw.scl,
rotation - 90);
}
}
}
private void shoot(ShooterTrait shooter, Weapon weapon, float x, float y, float rotation){
float baseX = shooter.getX(), baseY = shooter.getY();
weapon.shootSound.at(x, y, Mathf.random(0.8f, 1.0f));
sequenceNum = 0;
if(weapon.shotDelay > 0.01f){
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> {
Time.run(sequenceNum * weapon.shotDelay, () -> bullet(shooter, weapon, x + shooter.getX() - baseX, y + shooter.getY() - baseY, f + Mathf.range(weapon.inaccuracy)));
sequenceNum++;
});
}else{
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> bullet(shooter, weapon, x, y, f + Mathf.range(weapon.inaccuracy)));
}
BulletType ammo = weapon.bullet;
Tmp.v1.trns(rotation + 180f, ammo.recoil);
shooter.velocity().add(Tmp.v1);
Tmp.v1.trns(rotation, 3f);
boolean parentize = ammo.keepVelocity;
Effects.shake(weapon.shake, weapon.shake, x, y);
Effects.effect(weapon.ejectEffect, x, y, rotation);
Effects.effect(ammo.shootEffect, x + Tmp.v1.x, y + Tmp.v1.y, rotation, parentize ? shooter : null);
Effects.effect(ammo.smokeEffect, x + Tmp.v1.x, y + Tmp.v1.y, rotation, parentize ? shooter : null);
}
private void bullet(ShooterTrait owner, Weapon weapon, float x, float y, float angle){
Tmp.v1.trns(angle, 3f);
Bullet.create(weapon.bullet, owner, owner.getTeam(), x + Tmp.v1.x, y + Tmp.v1.y, angle, (1f - weapon.velocityRnd) + Mathf.random(weapon.velocityRnd));
}
}
abstract class PosComp implements Position{
@Component
abstract class DrawComp{
//TODO ponder.
abstract float drawSize();
void draw(){
}
}
@Component(PosComp.class)
abstract class SyncComp extends PosComp{
Interpolator interpolator = new Interpolator();
void setNet(float x, float y){
set(x, y);
//TODO change interpolator API
if(interpolator != null){
interpolator.target.set(x, y);
interpolator.last.set(x, y);
interpolator.pos.set(0, 0);
interpolator.updateSpacing = 16;
interpolator.lastUpdated = 0;
}
}
void update(){
if(Vars.net.client() && !isLocal()){
interpolate();
}
}
void interpolate(){
interpolator.update();
x = interpolator.pos.x;
y = interpolator.pos.y;
}
}
@Component
abstract class PosComp extends EntityComp implements Position{
float x, y;
void set(float x, float y){
this.x = x;
this.y = y;
}
void trns(float x, float y){
set(this.x + x, this.y + y);
}
}
abstract class DamageComp{
abstract float getDamage();
}
@Component
class MinerComp{
}
@Component
class BuilderComp{
}
@Component
class ItemsComp{
ItemStack item = new ItemStack();
}
@Depends(PosComp.class)
class VelComp{
transient float x, y;
@Component(VelComp.class)
class MassComp{
float mass;
}
@Component({PosComp.class, DrawComp.class, TimedComp.class})
class EffectComp extends EntityComp{
Effect effect;
Color color = new Color(Color.white);
Object data;
float rotation = 0f;
void draw(){
}
void update(){
//TODO fix effects, make everything poolable
}
}
@Component
abstract class VelComp extends PosComp{
final Vec2 vel = new Vec2();
float drag = 0f;
void update(){
x += vel.x;
y += vel.y;
vel.scl(0.9f);
vel.scl(1f - drag * Time.delta());
}
}
@Depends(PosComp.class)
@Component(PosComp.class)
class HitboxComp{
transient float x, y;
float hitSize;
float lastX, lastY;
void update(){
}
void updateLastPosition(){
lastX = x;
lastY = y;
}
void collision(Hitboxc other){
}
float getDeltaX(){
return x - lastX;
}
float getDeltaY(){
return y - lastY;
}
boolean collides(Hitboxc other){
return Intersector.overlapsRect(x - hitSize/2f, y - hitSize/2f, hitSize, hitSize,
@@ -144,7 +420,7 @@ public class EntityComps{
}
}
@Depends(PosComp.class)
@Component(PosComp.class)
class StatusComp{
private Array<StatusEntry> statuses = new Array<>();
private Bits applied = new Bits(content.getBy(ContentType.status).size);
@@ -258,6 +534,7 @@ public class EntityComps{
}
}
@Component
@BaseComponent
class EntityComp{
int id;
@@ -268,6 +545,11 @@ public class EntityComps{
void remove(){}
boolean isLocal(){
//TODO fix
return this == (Object)Vars.player;
}
<T> T as(Class<T> type){
return (T)this;
}

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@@ -5,7 +5,6 @@ import arc.math.Mathf;
import mindustry.entities.EntityGroup;
import mindustry.entities.type.TimedEntity;
import mindustry.entities.traits.BelowLiquidTrait;
import mindustry.entities.traits.DrawTrait;
import mindustry.graphics.Pal;
import static mindustry.Vars.groundEffectGroup;

View File

@@ -11,7 +11,6 @@ import arc.util.Time;
import arc.util.pooling.Pools;
import mindustry.entities.*;
import mindustry.entities.type.TimedEntity;
import mindustry.entities.traits.DrawTrait;
import mindustry.entities.type.Unit;
import mindustry.graphics.Pal;
import mindustry.type.Item;

View File

@@ -14,8 +14,6 @@ import mindustry.entities.EntityGroup;
import mindustry.entities.Units;
import mindustry.entities.type.Bullet;
import mindustry.entities.type.TimedEntity;
import mindustry.entities.traits.DrawTrait;
import mindustry.entities.traits.TimeTrait;
import mindustry.entities.type.Unit;
import mindustry.game.Team;
import mindustry.gen.Call;

View File

@@ -67,9 +67,9 @@ public interface BuilderTrait extends Entity, TeamTrait{
if(!(tile.block() instanceof BuildBlock)){
if(!current.initialized && canCreateBlocks() && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){
Call.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
Build.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
}else if(!current.initialized && canCreateBlocks() && current.breaking && Build.validBreak(getTeam(), current.x, current.y)){
Call.beginBreak(getTeam(), current.x, current.y);
Build.beginBreak(getTeam(), current.x, current.y);
}else{
buildQueue().removeFirst();
return;

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@@ -1,9 +0,0 @@
package mindustry.entities.traits;
public interface DamageTrait{
float damage();
default void killed(Entity other){
}
}

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@@ -1,10 +0,0 @@
package mindustry.entities.traits;
public interface DrawTrait extends Entity{
default float drawSize(){
return 20f;
}
void draw();
}

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@@ -1,6 +1,7 @@
package mindustry.entities.traits;
import mindustry.entities.EntityGroup;
import mindustry.*;
import mindustry.entities.*;
public interface Entity extends MoveTrait{
@@ -14,6 +15,14 @@ public interface Entity extends MoveTrait{
default void added(){}
default int tileX(){
return Vars.world.toTile(getX());
}
default int tileY(){
return Vars.world.toTile(getY());
}
EntityGroup targetGroup();
@SuppressWarnings("unchecked")

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@@ -1,57 +0,0 @@
package mindustry.entities.traits;
import arc.math.Mathf;
public interface HealthTrait{
void health(float health);
float health();
float maxHealth();
boolean isDead();
void setDead(boolean dead);
default void kill(){
health(-1);
damage(1);
}
default void onHit(SolidTrait entity){
}
default void onDeath(){
}
default boolean damaged(){
return health() < maxHealth() - 0.0001f;
}
default void damage(float amount){
health(health() - amount);
if(health() <= 0 && !isDead()){
onDeath();
setDead(true);
}
}
default void clampHealth(){
health(Mathf.clamp(health(), 0, maxHealth()));
}
default float healthf(){
return health() / maxHealth();
}
default void healBy(float amount){
health(health() + amount);
clampHealth();
}
default void heal(){
health(maxHealth());
setDead(false);
}
}

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@@ -1,5 +0,0 @@
package mindustry.entities.traits;
public interface KillerTrait{
void killed(Entity other);
}

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@@ -1,20 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.Position;
public interface MoveTrait extends Position{
void setX(float x);
void setY(float y);
default void moveBy(float x, float y){
setX(getX() + x);
setY(getY() + y);
}
default void set(float x, float y){
setX(x);
setY(y);
}
}

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@@ -1,13 +0,0 @@
package mindustry.entities.traits;
import arc.util.Interval;
import mindustry.type.Weapon;
public interface ShooterTrait extends VelocityTrait, TeamTrait{
Interval getTimer();
int getShootTimer(boolean left);
Weapon getWeapon();
}

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@@ -1,38 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.*;
import arc.math.geom.QuadTree.QuadTreeObject;
import mindustry.Vars;
public interface SolidTrait extends QuadTreeObject, MoveTrait, VelocityTrait, Entity, Position{
void hitbox(Rect rect);
void hitboxTile(Rect rect);
Vec2 lastPosition();
default boolean collidesGrid(int x, int y){
return true;
}
default float getDeltaX(){
return getX() - lastPosition().x;
}
default float getDeltaY(){
return getY() - lastPosition().y;
}
default boolean collides(SolidTrait other){
return true;
}
default void collision(SolidTrait other, float x, float y){
}
default void move(float x, float y){
Vars.collisions.move(this, x, y);
}
}

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@@ -1,43 +0,0 @@
package mindustry.entities.traits;
import mindustry.net.Interpolator;
import java.io.*;
public interface SyncTrait extends Entity, TypeTrait{
/** Sets the position of this entity and updated the interpolator. */
default void setNet(float x, float y){
set(x, y);
if(getInterpolator() != null){
getInterpolator().target.set(x, y);
getInterpolator().last.set(x, y);
getInterpolator().pos.set(0, 0);
getInterpolator().updateSpacing = 16;
getInterpolator().lastUpdated = 0;
}
}
/** Interpolate entity position only. Override if you need to interpolate rotations or other values. */
default void interpolate(){
if(getInterpolator() == null){
throw new RuntimeException("This entity must have an interpolator to interpolate()!");
}
getInterpolator().update();
setX(getInterpolator().pos.x);
setY(getInterpolator().pos.y);
}
/** Return the interpolator used for smoothing the position. Optional. */
default Interpolator getInterpolator(){
return null;
}
//Read and write sync data, usually position
void write(DataOutput data) throws IOException;
void read(DataInput data) throws IOException;
}

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@@ -1,35 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.Position;
import mindustry.game.Team;
/**
* Base interface for targetable entities.
*/
public interface TargetTrait extends Position, VelocityTrait{
boolean isDead();
Team getTeam();
default float getTargetVelocityX(){
if(this instanceof SolidTrait){
return ((SolidTrait)this).getDeltaX();
}
return velocity().x;
}
default float getTargetVelocityY(){
if(this instanceof SolidTrait){
return ((SolidTrait)this).getDeltaY();
}
return velocity().y;
}
/**
* Whether this entity is a valid target.
*/
default boolean isValid(){
return !isDead();
}
}

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@@ -1,7 +0,0 @@
package mindustry.entities.traits;
import mindustry.game.Team;
public interface TeamTrait extends Entity{
Team getTeam();
}

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@@ -1,23 +0,0 @@
package mindustry.entities.traits;
import arc.math.*;
import arc.util.Time;
public interface TimeTrait extends Scaled, Entity{
float lifetime();
void time(float time);
float time();
default void updateTime(){
time(Mathf.clamp(time() + Time.delta(), 0, lifetime()));
if(time() >= lifetime()){
remove();
}
}
//fin() is not implemented due to compiler issues with iOS/RoboVM
}

View File

@@ -1,45 +0,0 @@
package mindustry.entities.traits;
import mindustry.type.TypeID;
public interface TypeTrait{
TypeID getTypeID();
/*
int[] lastRegisteredID = {0};
Array<Supplier<? extends TypeTrait>> registeredTypes = new Array<>();
ObjectIntMap<Class<? extends TypeTrait>> typeToID = new ObjectIntMap<>();
/**
* Register and return a type ID. The supplier should return a fresh instace of that type.
static <T extends TypeTrait> void registerType(Class<T> type, Supplier<T> supplier){
if(typeToID.get(type, -1) != -1){
return; //already registered
}
registeredTypes.add(supplier);
int result = lastRegisteredID[0];
typeToID.put(type, result);
lastRegisteredID[0]++;
}
/**Gets a syncable type by ID.
static Supplier<? extends TypeTrait> getTypeByID(int id){
if(id == -1){
throw new IllegalArgumentException("Attempt to retrieve invalid entity type ID! Did you forget to set it in ContentLoader.registerTypes()?");
}
return registeredTypes.get(id);
}
/**
* Returns the type ID of this entity used for intstantiation. Should be < BYTE_MAX.
* Do not override!
default int getTypeID(){
int id = typeToID.get(getClass(), -1);
if(id == -1)
throw new RuntimeException("Class of type '" + getClass() + "' is not registered! Did you forget to register it in ContentLoader#registerTypes()?");
return id;
}*/
}

View File

@@ -1,36 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.Vec2;
import arc.util.Time;
public interface VelocityTrait extends MoveTrait{
Vec2 velocity();
default void applyImpulse(float x, float y){
velocity().x += x / mass();
velocity().y += y / mass();
}
default float maxVelocity(){
return Float.MAX_VALUE;
}
default float mass(){
return 1f;
}
default float drag(){
return 0f;
}
default void updateVelocity(){
velocity().scl(1f - drag() * Time.delta());
if(this instanceof SolidTrait){
((SolidTrait)this).move(velocity().x * Time.delta(), velocity().y * Time.delta());
}else{
moveBy(velocity().x * Time.delta(), velocity().y * Time.delta());
}
}
}

View File

@@ -15,14 +15,6 @@ public abstract class BaseEntity implements Entity{
id = lastid++;
}
public int tileX(){
return Vars.world.toTile(x);
}
public int tileY(){
return Vars.world.toTile(y);
}
@Override
public int getID(){
return id;

View File

@@ -36,11 +36,9 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected static final int timerTarget = timerIndex++;
protected static final int timerTarget2 = timerIndex++;
protected static final int timerShootLeft = timerIndex++;
protected static final int timerShootRight = timerIndex++;
protected boolean loaded;
protected UnitType type;
protected UnitDef type;
protected Interval timer = new Interval(5);
protected StateMachine state = new StateMachine();
protected TargetTrait target;
@@ -76,11 +74,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
Core.app.post(unit::remove);
}
@Override
public float drag(){
return type.drag;
}
@Override
public TypeID getTypeID(){
return type.typeID;
@@ -119,7 +112,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
/** Initialize the type and team of this unit. Only call once! */
public void init(UnitType type, Team team){
public void init(UnitDef type, Team team){
if(this.type != null) throw new RuntimeException("This unit is already initialized!");
this.type = type;
@@ -131,16 +124,12 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return true;
}
public UnitType getType(){
return type;
}
public void setSpawner(Tile tile){
this.spawner = tile.pos();
}
public void rotate(float angle){
rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
rotation = Mathf.slerpDelta(rotation, angle, type.rotateSpeed);
}
public boolean targetHasFlag(BlockFlag flag){
@@ -179,7 +168,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
public void targetClosest(){
TargetTrait newTarget = Units.closestTarget(team, x, y, Math.max(getWeapon().bullet.range(), type.range), u -> type.targetAir || !u.isFlying());
TargetTrait newTarget = Units.closestTarget(team, x, y, type.range, u -> type.targetAir || !u.isFlying());
if(newTarget != null){
target = newTarget;
}
@@ -210,41 +199,11 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return status.getDamageMultiplier() * Vars.state.rules.unitDamageMultiplier;
}
@Override
public boolean isImmune(StatusEffect effect){
return type.immunities.contains(effect);
}
@Override
public boolean isValid(){
return super.isValid() && isAdded();
}
@Override
public Interval getTimer(){
return timer;
}
@Override
public int getShootTimer(boolean left){
return left ? timerShootLeft : timerShootRight;
}
@Override
public Weapon getWeapon(){
return type.weapon;
}
@Override
public TextureRegion getIconRegion(){
return type.icon(Cicon.full);
}
@Override
public int getItemCapacity(){
return type.itemCapacity;
}
@Override
public void interpolate(){
super.interpolate();
@@ -259,16 +218,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.health * Vars.state.rules.unitHealthMultiplier;
}
@Override
public float mass(){
return type.mass;
}
@Override
public boolean isFlying(){
return type.flying;
}
@Override
public void update(){
if(isDead()){
@@ -312,11 +261,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
@Override
public float maxVelocity(){
return type.maxVelocity;
}
@Override
public void removed(){
super.removed();
@@ -351,16 +295,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
}
@Override
public void hitbox(Rect rect){
rect.setSize(type.hitsize).setCenter(x, y);
}
@Override
public void hitboxTile(Rect rect){
rect.setSize(type.hitsizeTile).setCenter(x, y);
}
@Override
public EntityGroup targetGroup(){
return unitGroup;

View File

@@ -1,47 +0,0 @@
package mindustry.entities.type;
import mindustry.entities.traits.*;
public abstract class DestructibleEntity extends SolidEntity implements HealthTrait{
public transient boolean dead;
public float health;
@Override
public boolean collides(SolidTrait other){
return other instanceof DamageTrait;
}
@Override
public void collision(SolidTrait other, float x, float y){
if(other instanceof DamageTrait){
boolean wasDead = isDead();
onHit(other);
damage(((DamageTrait)other).damage());
if(!wasDead && isDead()){
((DamageTrait)other).killed(this);
}
}
}
@Override
public void health(float health){
this.health = health;
}
@Override
public float health(){
return health;
}
@Override
public boolean isDead(){
return dead;
}
@Override
public void setDead(boolean dead){
this.dead = dead;
}
}

View File

@@ -1,13 +1,11 @@
package mindustry.entities.type;
import arc.graphics.Color;
import arc.util.pooling.Pool.Poolable;
import arc.util.pooling.Pools;
import mindustry.entities.Effects;
import mindustry.entities.Effects.Effect;
import mindustry.entities.EntityGroup;
import mindustry.entities.traits.DrawTrait;
import mindustry.entities.traits.Entity;
import arc.graphics.*;
import arc.util.pooling.Pool.*;
import arc.util.pooling.*;
import mindustry.entities.*;
import mindustry.entities.Effects.*;
import mindustry.entities.traits.*;
import static mindustry.Vars.effectGroup;

View File

@@ -36,8 +36,6 @@ import static mindustry.Vars.*;
public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
public static final int timerSync = 2;
public static final int timerAbility = 3;
private static final int timerShootLeft = 0;
private static final int timerShootRight = 1;
private static final float liftoffBoost = 0.2f;
private static final Rect rect = new Rect();
@@ -53,7 +51,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
public float boostHeat, shootHeat, destructTime;
public boolean achievedFlight;
public Color color = new Color();
public Mech mech = Mechs.starter;
public UnitDef mech = Mechs.starter;
public SpawnerTrait spawner, lastSpawner;
public int respawns;
@@ -90,16 +88,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
return status.getDamageMultiplier() * state.rules.playerDamageMultiplier;
}
@Override
public void hitbox(Rect rect){
rect.setSize(mech.hitsize).setCenter(x, y);
}
@Override
public void hitboxTile(Rect rect){
rect.setSize(mech.hitsize * 2f / 3f).setCenter(x, y);
}
@Override
public void onRespawn(Tile tile){
velocity.setZero();
@@ -127,6 +115,16 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
return TypeIDs.player;
}
@Override
public UnitDef type(){
return mech;
}
@Override
public Weapons getWeapons(){
return null;
}
@Override
public void move(float x, float y){
if(!mech.flying){
@@ -136,29 +134,9 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
}
}
@Override
public float drag(){
return mech.drag;
}
@Override
public Interval getTimer(){
return timer;
}
@Override
public int getShootTimer(boolean left){
return left ? timerShootLeft : timerShootRight;
}
@Override
public Weapon getWeapon(){
return mech.weapon;
}
@Override
public float getMinePower(){
return mech.mineSpeed;
return mech.minePower;
}
@Override
@@ -166,11 +144,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
return mech.icon(Cicon.full);
}
@Override
public int getItemCapacity(){
return mech.itemCapacity;
}
@Override
public void interpolate(){
super.interpolate();
@@ -206,7 +179,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
@Override
public boolean canMine(Item item){
return item.hardness <= mech.drillPower;
return item.hardness <= mech.drillTier;
}
@Override
@@ -247,11 +220,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
this.y = y;
}
@Override
public float maxVelocity(){
return mech.maxSpeed;
}
@Override
public Queue<BuildRequest> buildQueue(){
return placeQueue;
@@ -312,7 +280,10 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
float boostTrnsX = boostHeat * 3f;
float boostAng = boostHeat * 40f;
float light = 0.2f;
for(int i : Mathf.signs){
Draw.colorl(1f-light + Mathf.clamp(ft * i, 0, 1) *light);
Draw.rect(mech.legRegion,
x + Angles.trnsx(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
y + Angles.trnsy(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
@@ -320,6 +291,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
(mech.legRegion.getHeight() - Mathf.clamp(ft * i, 0, 2)) * Draw.scl,
baseRotation - 90 + boostAng * i);
}
Draw.color();
Draw.rect(mech.baseRegion, x, y, baseRotation - 90);
}
@@ -333,18 +305,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
Draw.rect(mech.region, x, y, rotation - 90);
mech.draw(this);
for(int i : Mathf.signs){
float tra = rotation - 90, trY = -mech.weapon.getRecoil(this, i > 0) + mech.weaponOffsetY;
float w = i > 0 ? -mech.weapon.region.getWidth() : mech.weapon.region.getWidth();
Draw.rect(mech.weapon.region,
x + Angles.trnsx(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
y + Angles.trnsy(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
w * Draw.scl,
mech.weapon.region.getHeight() * Draw.scl,
rotation - 90);
}
weapons.draw(this);
Draw.reset();
}
@@ -522,7 +483,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
boostHeat = Mathf.lerpDelta(boostHeat, (tile != null && tile.solid()) || (isBoosting && ((!movement.isZero() && moved) || !isLocal)) ? 1f : 0f, 0.08f);
shootHeat = Mathf.lerpDelta(shootHeat, isShooting() ? 1f : 0f, 0.06f);
mech.updateAlt(this); //updated regardless
mech.update(this); //updated regardless
if(boostHeat > liftoffBoost + 0.1f){
achievedFlight = true;
@@ -530,9 +491,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
if(boostHeat <= liftoffBoost + 0.05f && achievedFlight && !mech.flying){
if(tile != null){
if(mech.shake > 1f){
Effects.shake(mech.shake, mech.shake, this);
}
Effects.effect(Fx.unitLand, tile.floor().color, x, y, tile.floor().isLiquid ? 1f : 0.5f);
}
mech.onLand(this);
@@ -620,7 +578,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
if(canMove){
float baseLerp = mech.getRotationAlpha(this);
if(!isShooting() || !mech.turnCursor){
if(!isShooting() || !mech.faceTarget){
if(!movement.isZero()){
rotation = Mathf.slerpDelta(rotation, mech.flying ? velocity.angle() : movement.angle(), 0.13f * baseLerp);
}
@@ -633,18 +591,19 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
protected void updateShooting(){
if(!state.isEditor() && isShooting() && mech.canShoot(this)){
if(!mech.turnCursor){
weapons.update(this);
//if(!mech.turnCursor){
//shoot forward ignoring cursor
mech.weapon.update(this, x + Angles.trnsx(rotation, mech.weapon.targetDistance), y + Angles.trnsy(rotation, mech.weapon.targetDistance));
}else{
mech.weapon.update(this, pointerX, pointerY);
}
//mech.weapon.update(this, x + Angles.trnsx(rotation, mech.weapon.targetDistance), y + Angles.trnsy(rotation, mech.weapon.targetDistance));
//}else{
//mech.weapon.update(this, pointerX, pointerY);
//}
}
}
protected void updateTouch(){
if(Units.invalidateTarget(target, this) &&
!(target instanceof TileEntity && ((TileEntity)target).damaged() && target.isValid() && target.getTeam() == team && mech.canHeal && dst(target) < getWeapon().bullet.range() && !(((TileEntity)target).block instanceof BuildBlock))){
!(target instanceof TileEntity && ((TileEntity)target).damaged() && target.isValid() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range && !(((TileEntity)target).block instanceof BuildBlock))){
target = null;
}
@@ -720,11 +679,11 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
if(target == null){
isShooting = false;
if(Core.settings.getBool("autotarget")){
target = Units.closestTarget(team, x, y, getWeapon().bullet.range(), u -> u.getTeam() != Team.derelict, u -> u.getTeam() != Team.derelict);
target = Units.closestTarget(team, x, y, mech.range, u -> u.getTeam() != Team.derelict, u -> u.getTeam() != Team.derelict);
if(mech.canHeal && target == null){
target = Geometry.findClosest(x, y, indexer.getDamaged(Team.sharded));
if(target != null && dst(target) > getWeapon().bullet.range()){
if(target != null && dst(target) > mech.range){
target = null;
}else if(target != null){
target = ((Tile)target).entity;
@@ -735,10 +694,9 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
setMineTile(null);
}
}
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity)target).damaged() && target.getTeam() == team &&
mech.canHeal && dst(target) < getWeapon().bullet.range())){
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity)target).damaged() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range)){
//rotate toward and shoot the target
if(mech.turnCursor){
if(mech.faceTarget){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
}

View File

@@ -1,19 +0,0 @@
package mindustry.entities.type;
import arc.math.geom.Vec2;
import mindustry.entities.traits.SolidTrait;
public abstract class SolidEntity extends BaseEntity implements SolidTrait{
protected transient Vec2 velocity = new Vec2(0f, 0.0001f);
private transient Vec2 lastPosition = new Vec2();
@Override
public Vec2 lastPosition(){
return lastPosition;
}
@Override
public Vec2 velocity(){
return velocity;
}
}

View File

@@ -10,8 +10,6 @@ import arc.math.geom.Vec2;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import mindustry.entities.EntityGroup;
import mindustry.entities.traits.HealthTrait;
import mindustry.entities.traits.TargetTrait;
import mindustry.game.*;
import mindustry.game.EventType.BlockDestroyEvent;
import mindustry.gen.*;

View File

@@ -28,7 +28,7 @@ import java.io.*;
import static mindustry.Vars.*;
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait{
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait, ShooterTrait{
/** Total duration of hit flash effect */
public static final float hitDuration = 9f;
/** Percision divisor of velocity, used when writing. For example a value of '2' would mean the percision is 1/2 = 0.5-size chunks. */
@@ -42,11 +42,29 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public float rotation;
protected final Interpolator interpolator = new Interpolator();
/** status effects */
protected final Statuses status = new Statuses();
/** current item held */
protected final ItemStack item = new ItemStack(content.item(0), 0);
/** holds weapon aiming positions and angles */
protected final Weapons weapons = new Weapons();
/** team; can be changed at any time */
protected Team team = Team.sharded;
/** timers for drowning and getting hit */
protected float drownTime, hitTime;
/** this unit's type; do not change internally without calling setType(...) */
protected UnitDef type;
public void setType(UnitDef type){
this.type = type;
clampHealth();
weapons.init(this);
}
public UnitDef type(){
return type;
}
@Override
public boolean collidesGrid(int x, int y){
@@ -58,6 +76,11 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
return team;
}
@Override
public Weapons getWeapons(){
return weapons;
}
@Override
public void interpolate(){
interpolator.update();
@@ -134,6 +157,22 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
return !isDead() && isAdded();
}
@Override
public void hitbox(Rect rect){
rect.setSize(type.hitsize).setCenter(x, y);
}
@Override
public void hitboxTile(Rect rect){
rect.setSize(type.hitsizeTile).setCenter(x, y);
}
@Override
public float drag(){
return type.drag;
}
@Override
public void writeSave(DataOutput stream) throws IOException{
writeSave(stream, false);
@@ -186,7 +225,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public boolean isImmune(StatusEffect effect){
return false;
return type.immunities.contains(effect);
}
public boolean isOutOfBounds(){
@@ -253,7 +292,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
status.update(this);
item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity());
velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta());
//velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta());
if(x < -finalWorldBounds || y < -finalWorldBounds || x >= world.width() * tilesize + finalWorldBounds || y >= world.height() * tilesize + finalWorldBounds){
kill();
@@ -277,7 +316,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
if(x > world.unitWidth()) velocity.x -= (x - world.unitWidth())/warpDst;
if(y > world.unitHeight()) velocity.y -= (y - world.unitHeight())/warpDst;
if(isFlying()){
drownTime = 0f;
move(velocity.x * Time.delta(), velocity.y * Time.delta());
@@ -327,7 +365,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
if(Math.abs(py - y) <= 0.0001f) velocity.y = 0f;
}
velocity.scl(Mathf.clamp(1f - drag() * (isFlying() ? 1f : floor.dragMultiplier) * Time.delta()));
//velocity.scl(Mathf.clamp(1f - drag() * (isFlying() ? 1f : floor.dragMultiplier) * Time.delta()));
}
public boolean acceptsItem(Item item){
@@ -392,7 +430,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public void drawLight(){
renderer.lights.add(x, y, 50f, Pal.powerLight, 0.6f);
if(type.lightRadius > 0){
renderer.lights.add(x, y, type.lightRadius, type.lightColor, 0.6f);
}
}
public void drawBackItems(float itemtime, boolean number){
@@ -449,11 +489,16 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public abstract TextureRegion getIconRegion();
public abstract Weapon getWeapon();
public final int getItemCapacity(){
return type.itemCapacity;
}
public abstract int getItemCapacity();
@Override
public float mass(){
return type.mass;
}
public abstract float mass();
public abstract boolean isFlying();
public boolean isFlying(){
return type.flying;
}
}

View File

@@ -32,6 +32,7 @@ public abstract class BaseDrone extends FlyingUnit{
}
};
@Override
public boolean countsAsEnemy(){
return false;
}

View File

@@ -119,11 +119,6 @@ public class GroundUnit extends BaseUnit{
}
}
@Override
public Weapon getWeapon(){
return type.weapon;
}
@Override
public void draw(){
Draw.mixcol(Color.white, hitTime / hitDuration);

View File

@@ -0,0 +1,20 @@
package mindustry.entities.units;
import mindustry.type.*;
public class WeaponMount{
/** weapon associated with this mount */
public final Weapon weapon;
/** reload in frames; 0 means ready to fire */
public float reload;
/** rotation relative to the unit this mount is on */
public float rotation;
/** aiming position in world coordinates */
public float aimX, aimY;
/** side that's being shot - only valid for mirrors */
public boolean side;
public WeaponMount(Weapon weapon){
this.weapon = weapon;
}
}

View File

@@ -321,11 +321,12 @@ public class EventType{
}
//TODO rename
public static class MechChangeEvent{
public final Player player;
public final Mech mech;
public final UnitDef mech;
public MechChangeEvent(Player player, Mech mech){
public MechChangeEvent(Player player, UnitDef mech){
this.player = player;
this.mech = mech;
}

View File

@@ -14,7 +14,6 @@ import arc.util.noise.RidgedPerlin;
import arc.util.noise.Simplex;
import mindustry.content.Blocks;
import mindustry.content.UnitTypes;
import mindustry.type.UnitType;
import mindustry.ui.Cicon;
import mindustry.world.*;
import mindustry.world.blocks.Floor;

View File

@@ -14,7 +14,9 @@ public abstract class SaveFileReader{
protected final DataOutputStream dataBytes = new DataOutputStream(byteOutput);
protected final ReusableByteOutStream byteOutputSmall = new ReusableByteOutStream();
protected final DataOutputStream dataBytesSmall = new DataOutputStream(byteOutputSmall);
protected final ObjectMap<String, String> fallback = ObjectMap.of();
protected final ObjectMap<String, String> fallback = ObjectMap.of(
"dart-mech-pad", "dart-ship-pad"
);
protected void region(String name, DataInput stream, CounterInputStream counter, IORunner<DataInput> cons) throws IOException{
counter.resetCount();

View File

@@ -9,7 +9,6 @@ import mindustry.entities.Effects.Effect;
import mindustry.entities.type.Bullet;
import mindustry.entities.bullet.BulletType;
import mindustry.entities.traits.BuilderTrait.BuildRequest;
import mindustry.entities.traits.ShooterTrait;
import mindustry.entities.type.*;
import mindustry.entities.units.*;
import mindustry.game.*;
@@ -232,13 +231,13 @@ public class TypeIO{
return Effects.getEffect(buffer.getShort());
}
@WriteClass(UnitType.class)
public static void writeUnitType(ByteBuffer buffer, UnitType effect){
@WriteClass(UnitDef.class)
public static void writeUnitDef(ByteBuffer buffer, UnitDef effect){
buffer.putShort(effect.id);
}
@ReadClass(UnitType.class)
public static UnitType readUnitType(ByteBuffer buffer){
@ReadClass(UnitDef.class)
public static UnitDef readUnitDef(ByteBuffer buffer){
return content.getByID(ContentType.unit, buffer.getShort());
}
@@ -252,16 +251,6 @@ public class TypeIO{
return new Color(buffer.getInt());
}
@WriteClass(Mech.class)
public static void writeMech(ByteBuffer buffer, Mech mech){
buffer.put((byte)mech.id);
}
@ReadClass(Mech.class)
public static Mech readMech(ByteBuffer buffer){
return content.getByID(ContentType.mech, buffer.get());
}
@WriteClass(Liquid.class)
public static void writeLiquid(ByteBuffer buffer, Liquid liquid){
buffer.putShort(liquid == null ? -1 : liquid.id);

View File

@@ -281,7 +281,7 @@ public class ContentParser{
UnitType unit;
if(locate(ContentType.unit, name) == null){
Class<BaseUnit> type = resolve(legacyUnitMap.get(Strings.capitalize(getType(value)), getType(value)), "mindustry.entities.type.base");
unit = new UnitType(mod + "-" + name, supply(type));
unit = new UnitDef(mod + "-" + name, supply(type));
}else{
unit = locate(ContentType.unit, name);
}

View File

@@ -78,7 +78,7 @@ public class Mods implements Loadable{
public void importMod(Fi file) throws IOException{
Fi dest = modDirectory.child(file.name());
if(dest.exists()){
throw new IOException("A mod with the same filename already exists!");
throw new IOException("A file with the same name already exists in the mod folder!");
}
file.copyTo(dest);

View File

@@ -1,141 +0,0 @@
package mindustry.type;
import arc.Core;
import arc.graphics.Color;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.Table;
import arc.util.ArcAnnotate.*;
import arc.util.Time;
import mindustry.ctype.ContentType;
import mindustry.entities.type.Player;
import mindustry.ctype.UnlockableContent;
import mindustry.graphics.Pal;
import mindustry.ui.ContentDisplay;
public class Mech extends UnlockableContent{
public boolean flying;
public float speed = 1.1f;
public float maxSpeed = 10f;
public float boostSpeed = 0.75f;
public float drag = 0.4f;
public float mass = 1f;
public float shake = 0f;
public float health = 200f;
public float hitsize = 6f;
public float cellTrnsY = 0f;
public float mineSpeed = 1f;
public int drillPower = -1;
public float buildPower = 1f;
public Color engineColor = Pal.boostTo;
public int itemCapacity = 30;
public boolean turnCursor = true;
public boolean canHeal = false;
public float compoundSpeed, compoundSpeedBoost;
/** draw the health and team indicator */
public boolean drawCell = true;
/** draw the items on its back */
public boolean drawItems = true;
/** draw the engine light if it's flying/boosting */
public boolean drawLight = true;
public float weaponOffsetX, weaponOffsetY, engineOffset = 5f, engineSize = 2.5f;
public @NonNull Weapon weapon;
public TextureRegion baseRegion, legRegion, region;
public Mech(String name, boolean flying){
super(name);
this.flying = flying;
}
public Mech(String name){
this(name, false);
}
public void updateAlt(Player player){
}
public void draw(Player player){
}
public void drawStats(Player player){
if(drawCell){
float health = player.healthf();
Draw.color(Color.black, player.getTeam().color, health + Mathf.absin(Time.time(), health * 5f, 1f - health));
Draw.rect(player.getPowerCellRegion(),
player.x + Angles.trnsx(player.rotation, cellTrnsY, 0f),
player.y + Angles.trnsy(player.rotation, cellTrnsY, 0f),
player.rotation - 90);
Draw.reset();
}
if(drawItems){
player.drawBackItems();
}
if(drawLight){
player.drawLight();
}
}
public float getExtraArmor(Player player){
return 0f;
}
public float spreadX(Player player){
return 0f;
}
public float getRotationAlpha(Player player){
return 1f;
}
public boolean canShoot(Player player){
return true;
}
public void onLand(Player player){
}
@Override
public void init(){
super.init();
for(int i = 0; i < 500; i++){
compoundSpeed *= (1f - drag);
compoundSpeed += speed;
}
for(int i = 0; i < 500; i++){
compoundSpeedBoost *= (1f - drag);
compoundSpeedBoost += boostSpeed;
}
}
@Override
public void displayInfo(Table table){
ContentDisplay.displayMech(table, this);
}
@Override
public ContentType getContentType(){
return ContentType.mech;
}
@Override
public void load(){
weapon.load();
if(!flying){
legRegion = Core.atlas.find(name + "-leg");
baseRegion = Core.atlas.find(name + "-base");
}
region = Core.atlas.find(name);
}
@Override
public String toString(){
return localizedName;
}
}

View File

@@ -0,0 +1,142 @@
package mindustry.type;
import arc.*;
import arc.audio.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.ctype.*;
import mindustry.entities.type.*;
import mindustry.entities.type.base.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.ui.*;
//TODO change to UnitType or Shell or something
public class UnitDef extends UnlockableContent{
//TODO implement
public @NonNull Prov<? extends BaseUnit> constructor = () -> this.flying ? new FlyingUnit() : new GroundUnit();
public TypeID typeID;
public boolean flying;
public float speed = 1.1f, boostSpeed = 0.75f, rotateSpeed = 0.2f, baseRotateSpeed = 0.1f;
public float drag = 0.3f, mass = 1f, accel = 0.1f;
public float health = 200f, range = -1;
public boolean targetAir = false, targetGround = false;
public boolean faceTarget = true; //equivalent to turnCursor
public int itemCapacity = 30;
public int drillTier = -1;
public float buildPower = 1f, minePower = 1f;
public Color engineColor = Pal.boostTo;
public float engineOffset = 5f, engineSize = 2.5f;
public float hitsize = 6f, hitsizeTile = 4f;
public float cellOffsetX = 0f, cellOffsetY = 0f;
public float lightRadius = 60f;
public Color lightColor = Pal.powerLight;
public boolean drawCell = true, drawItems = true;
public ObjectSet<StatusEffect> immunities = new ObjectSet<>();
public Sound deathSound = Sounds.bang;
public Array<Weapon> weapons = new Array<>();
public TextureRegion baseRegion, legRegion, region;
public UnitDef(String name){
super(name);
//TODO replace with the sane constructor
typeID = new TypeID(name, constructor);
}
public BaseUnit create(Team team){
BaseUnit unit = constructor.get();
unit.init(this, team);
return unit;
}
@Override
public void displayInfo(Table table){
ContentDisplay.displayUnit(table, this);
}
@CallSuper
@Override
public void init(){
//set up default range
if(range < 0){
for(Weapon weapon : weapons){
range = Math.max(range, weapon.bullet.range());
}
}
}
@CallSuper
@Override
public void load(){
weapons.each(Weapon::load);
region = Core.atlas.find(name);
legRegion = Core.atlas.find(name + "-leg");
baseRegion = Core.atlas.find(name + "-base");
}
@Override
public ContentType getContentType(){
return ContentType.unit;
}
//TODO remove methods below!
public void update(Unit player){
}
public void draw(Unit player){
}
public void drawStats(Unit player){
if(drawCell){
float health = player.healthf();
Draw.color(Color.black, player.getTeam().color, health + Mathf.absin(Time.time(), health * 5f, 1f - health));
Draw.rect(player.getPowerCellRegion(),
player.x + Angles.trnsx(player.rotation, cellOffsetY, cellOffsetX),
player.y + Angles.trnsy(player.rotation, cellOffsetY, cellOffsetX),
player.rotation - 90);
Draw.reset();
}
if(drawItems){
//player.drawBackItems(0f, true);
}
}
public float getExtraArmor(Unit player){
return 0f;
}
//TODO remove
public float spreadX(Unit player){
return 0f;
}
//TODO remove
public float getRotationAlpha(Unit player){
return 1f;
}
public boolean canShoot(Unit player){
return true;
}
public void onLand(Unit player){
}
}

View File

@@ -1,85 +0,0 @@
package mindustry.type;
import arc.*;
import arc.audio.*;
import arc.struct.*;
import arc.func.*;
import arc.graphics.g2d.*;
import arc.scene.ui.layout.*;
import arc.util.ArcAnnotate.*;
import mindustry.content.*;
import mindustry.ctype.ContentType;
import mindustry.ctype.UnlockableContent;
import mindustry.entities.type.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.ui.*;
public class UnitType extends UnlockableContent{
public @NonNull TypeID typeID;
public @NonNull Prov<? extends BaseUnit> constructor;
public float health = 60;
public float hitsize = 7f;
public float hitsizeTile = 4f;
public float speed = 0.4f;
public float range = 0, attackLength = 150f;
public float rotatespeed = 0.2f;
public float baseRotateSpeed = 0.1f;
public float shootCone = 15f;
public float mass = 1f;
public boolean flying;
public boolean targetAir = true;
public boolean rotateWeapon = false;
public float drag = 0.1f;
public float maxVelocity = 5f;
public float retreatPercent = 0.6f;
public int itemCapacity = 30;
public ObjectSet<Item> toMine = ObjectSet.with(Items.lead, Items.copper);
public float buildPower = 0.3f, minePower = 0.7f;
public @NonNull Weapon weapon;
public float weaponOffsetY, engineOffset = 6f, engineSize = 2f;
public ObjectSet<StatusEffect> immunities = new ObjectSet<>();
public Sound deathSound = Sounds.bang;
public TextureRegion legRegion, baseRegion, region;
public <T extends BaseUnit> UnitType(String name, Prov<T> mainConstructor){
this(name);
create(mainConstructor);
}
public UnitType(String name){
super(name);
}
public <T extends BaseUnit> void create(Prov<T> mainConstructor){
this.constructor = mainConstructor;
this.description = Core.bundle.getOrNull("unit." + name + ".description");
this.typeID = new TypeID(name, mainConstructor);
}
@Override
public void displayInfo(Table table){
ContentDisplay.displayUnit(table, this);
}
@Override
public void load(){
weapon.load();
region = Core.atlas.find(name);
legRegion = Core.atlas.find(name + "-leg");
baseRegion = Core.atlas.find(name + "-base");
}
@Override
public ContentType getContentType(){
return ContentType.unit;
}
public BaseUnit create(Team team){
BaseUnit unit = constructor.get();
unit.init(this, team);
return unit;
}
}

View File

@@ -20,15 +20,22 @@ import mindustry.gen.*;
import static mindustry.Vars.net;
public class Weapon{
/** displayed weapon region */
public String name;
/** minimum cursor distance from player, fixes 'cross-eyed' shooting. */
protected static float minPlayerDist = 20f;
protected static int sequenceNum = 0;
/** bullet shot */
public @NonNull BulletType bullet;
/** shell ejection effect */
public Effect ejectEffect = Fx.none;
/** whether to mirror the weapon (draw two of them, which is the default) */
public boolean mirror = true;
/** whether to flip the weapon's position/side on the ship (only valid when mirror is false) */
public boolean flipped = false;
/** whether to shoot the weapons in different arms one after another, rather than all at once; only valid when mirror = true */
public boolean alternate = false;
/** whether to rotate toward the target independently of unit */
public boolean rotate = false;
/** rotation speed of weapon when rotation is enabled, in degrees/t*/
public float rotateSpeed = 2f;
/** weapon reload in frames */
public float reload;
/** amount of shots per fire */
@@ -41,14 +48,12 @@ public class Weapon{
public float shake = 0f;
/** visual weapon knockback. */
public float recoil = 1.5f;
/** shoot barrel y offset */
public float length = 3f;
/** shoot barrel x offset. */
public float width = 4f;
/** projectile/effect offsets from center of weapon */
public float shootX = 0f, shootY = 3f;
/** offsets of weapon position on unit */
public float x = 5f, y = 0f;
/** fraction of velocity that is random */
public float velocityRnd = 0f;
/** whether to shoot the weapons in different arms one after another, rather than all at once */
public boolean alternate = false;
/** randomization of shot length */
public float lengthRand = 0f;
/** delay in ticks between shots */
@@ -57,124 +62,21 @@ public class Weapon{
public boolean ignoreRotation = false;
/** if turnCursor is false for a mech, how far away will the weapon target. */
public float targetDistance = 1f;
/** sound used for shooting */
public Sound shootSound = Sounds.pew;
/** displayed region (autoloaded) */
public TextureRegion region;
protected Weapon(String name){
public Weapon(String name){
this.name = name;
}
public Weapon(){
//no region
this.name = "";
}
@Remote(targets = Loc.server, called = Loc.both, unreliable = true)
public static void onPlayerShootWeapon(Player player, float x, float y, float rotation, boolean left){
if(player == null) return;
//clients do not see their own shoot events: they are simulated completely clientside to prevent laggy visuals
//messing with the firerate or any other stats does not affect the server (take that, script kiddies!)
if(net.client() && player == Vars.player){
return;
}
shootDirect(player, x, y, rotation, left);
}
@Remote(targets = Loc.server, called = Loc.both, unreliable = true)
public static void onGenericShootWeapon(ShooterTrait shooter, float x, float y, float rotation, boolean left){
if(shooter == null) return;
shootDirect(shooter, x, y, rotation, left);
}
public static void shootDirect(ShooterTrait shooter, float offsetX, float offsetY, float rotation, boolean left){
float x = shooter.getX() + offsetX;
float y = shooter.getY() + offsetY;
float baseX = shooter.getX(), baseY = shooter.getY();
Weapon weapon = shooter.getWeapon();
weapon.shootSound.at(x, y, Mathf.random(0.8f, 1.0f));
sequenceNum = 0;
if(weapon.shotDelay > 0.01f){
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> {
Time.run(sequenceNum * weapon.shotDelay, () -> weapon.bullet(shooter, x + shooter.getX() - baseX, y + shooter.getY() - baseY, f + Mathf.range(weapon.inaccuracy)));
sequenceNum++;
});
}else{
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> weapon.bullet(shooter, x, y, f + Mathf.range(weapon.inaccuracy)));
}
BulletType ammo = weapon.bullet;
Tmp.v1.trns(rotation + 180f, ammo.recoil);
shooter.velocity().add(Tmp.v1);
Tmp.v1.trns(rotation, 3f);
Effects.shake(weapon.shake, weapon.shake, x, y);
Effects.effect(weapon.ejectEffect, x, y, rotation * -Mathf.sign(left));
Effects.effect(ammo.shootEffect, x + Tmp.v1.x, y + Tmp.v1.y, rotation, shooter);
Effects.effect(ammo.smokeEffect, x + Tmp.v1.x, y + Tmp.v1.y, rotation, shooter);
//reset timer for remote players
shooter.getTimer().get(shooter.getShootTimer(left), weapon.reload);
this("");
}
public void load(){
region = Core.atlas.find(name + "-equip", Core.atlas.find(name, Core.atlas.find("clear")));
}
public void update(ShooterTrait shooter, float pointerX, float pointerY){
for(boolean left : Mathf.booleans){
Tmp.v1.set(pointerX, pointerY).sub(shooter.getX(), shooter.getY());
if(Tmp.v1.len() < minPlayerDist) Tmp.v1.setLength(minPlayerDist);
float cx = Tmp.v1.x + shooter.getX(), cy = Tmp.v1.y + shooter.getY();
float ang = Tmp.v1.angle();
Tmp.v1.trns(ang - 90, width * Mathf.sign(left), length + Mathf.range(lengthRand));
update(shooter, shooter.getX() + Tmp.v1.x, shooter.getY() + Tmp.v1.y, Angles.angle(shooter.getX() + Tmp.v1.x, shooter.getY() + Tmp.v1.y, cx, cy), left);
}
}
public void update(ShooterTrait shooter, float mountX, float mountY, float angle, boolean left){
if(shooter.getTimer().get(shooter.getShootTimer(left), reload)){
if(alternate){
shooter.getTimer().reset(shooter.getShootTimer(!left), reload / 2f);
}
shoot(shooter, mountX - shooter.getX(), mountY - shooter.getY(), angle, left);
}
}
public float getRecoil(ShooterTrait player, boolean left){
return (1f - Mathf.clamp(player.getTimer().getTime(player.getShootTimer(left)) / reload)) * recoil;
}
public void shoot(ShooterTrait p, float x, float y, float angle, boolean left){
if(net.client()){
//call it directly, don't invoke on server
shootDirect(p, x, y, angle, left);
}else{
if(p instanceof Player){ //players need special weapon handling logic
Call.onPlayerShootWeapon((Player)p, x, y, angle, left);
}else{
Call.onGenericShootWeapon(p, x, y, angle, left);
}
}
}
void bullet(ShooterTrait owner, float x, float y, float angle){
if(owner == null) return;
Tmp.v1.trns(angle, 3f);
Bullet.create(bullet,
owner, owner.getTeam(), x + Tmp.v1.x, y + Tmp.v1.y, angle, (1f - velocityRnd) + Mathf.random(velocityRnd));
}
}

View File

@@ -131,6 +131,8 @@ public class ContentDisplay{
table.row();
}
//TODO implement later
/*
public static void displayMech(Table table, Mech mech){
table.table(title -> {
title.addImage(mech.icon(Cicon.xlarge)).size(8 * 6);
@@ -177,9 +179,9 @@ public class ContentDisplay{
table.add(Core.bundle.format("mech.minepower", mech.drillPower));
table.row();
}
}
}*/
public static void displayUnit(Table table, UnitType unit){
public static void displayUnit(Table table, UnitDef unit){
table.table(title -> {
title.addImage(unit.icon(Cicon.xlarge)).size(8 * 6);
title.add("[accent]" + unit.localizedName).padLeft(5);

View File

@@ -144,16 +144,16 @@ public class JoinDialog extends FloatingDialog{
}
}
}).margin(3f).padTop(6f).top().right();
}).margin(3f).pad(2).padTop(6f).top().right();
inner.addImageButton(Icon.refresh, Styles.emptyi, () -> {
refreshServer(server);
}).margin(3f).padTop(6f).top().right();
}).margin(3f).pad(2).padTop(6f).top().right();
inner.addImageButton(Icon.pencil, Styles.emptyi, () -> {
renaming = server;
add.show();
}).margin(3f).padTop(6f).top().right();
}).margin(3f).pad(2).padTop(6f).top().right();
inner.addImageButton(Icon.trash, Styles.emptyi, () -> {
ui.showConfirm("$confirm", "$server.delete", () -> {
@@ -162,7 +162,7 @@ public class JoinDialog extends FloatingDialog{
setupRemote();
refreshRemote();
});
}).margin(3f).pad(6).top().right();
}).margin(3f).pad(2).pad(6).top().right();
button.row();

View File

@@ -78,24 +78,10 @@ public class MendProjector extends Block{
float realRange = range + entity.phaseHeat * phaseRangeBoost;
entity.charge = 0f;
int tileRange = (int)(realRange / tilesize + 1);
healed.clear();
for(int x = -tileRange + tile.x; x <= tileRange + tile.x; x++){
for(int y = -tileRange + tile.y; y <= tileRange + tile.y; y++){
if(!Mathf.within(x * tilesize, y * tilesize, tile.drawx(), tile.drawy(), realRange)) continue;
Tile other = world.ltile(x, y);
if(other == null) continue;
if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.pos()) && other.entity != null && other.entity.health < other.entity.maxHealth()){
other.entity.healBy(other.entity.maxHealth() * (healPercent + entity.phaseHeat * phaseBoost) / 100f * entity.efficiency());
Effects.effect(Fx.healBlockFull, Tmp.c1.set(baseColor).lerp(phaseColor, entity.phaseHeat), other.drawx(), other.drawy(), other.block().size);
healed.add(other.pos());
}
}
}
indexer.eachBlock(entity, realRange, other -> other.entity.damaged(), other -> {
other.entity.healBy(other.entity.maxHealth() * (healPercent + entity.phaseHeat * phaseBoost) / 100f * entity.efficiency());
Effects.effect(Fx.healBlockFull, Tmp.c1.set(baseColor).lerp(phaseColor, entity.phaseHeat), other.drawx(), other.drawy(), other.block().size);
});
}
}
@@ -121,9 +107,7 @@ public class MendProjector extends Block{
Draw.color(baseColor, phaseColor, entity.phaseHeat);
Draw.alpha(entity.heat * Mathf.absin(Time.time(), 10f, 1f) * 0.5f);
//Draw.blend(Blending.additive);
Draw.rect(topRegion, tile.drawx(), tile.drawy());
//Draw.blend();
Draw.alpha(1f);
Lines.stroke((2f * f + 0.2f) * entity.heat);

View File

@@ -89,27 +89,7 @@ public class OverdriveProjector extends Block{
float realBoost = (speedBoost + entity.phaseHeat * speedBoostPhase) * entity.efficiency();
entity.charge = 0f;
int tileRange = (int)(realRange / tilesize + 1);
healed.clear();
for(int x = -tileRange + tile.x; x <= tileRange + tile.x; x++){
for(int y = -tileRange + tile.y; y <= tileRange + tile.y; y++){
if(!Mathf.within(x * tilesize, y * tilesize, tile.drawx(), tile.drawy(), realRange)) continue;
Tile other = world.ltile(x, y);
if(other == null) continue;
if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.pos()) && other.entity != null){
if(other.entity.timeScale <= realBoost){
other.entity.timeScaleDuration = Math.max(other.entity.timeScaleDuration, reload + 1f);
other.entity.timeScale = Math.max(other.entity.timeScale, realBoost);
}
healed.add(other.pos());
}
}
}
indexer.eachBlock(entity, realRange, other -> other.entity.timeScale <= realBoost, other -> other.entity.applyBoost(realBoost, reload + 1f));
}
}

View File

@@ -17,7 +17,6 @@ import mindustry.entities.*;
import mindustry.entities.Effects.Effect;
import mindustry.entities.type.Bullet;
import mindustry.entities.bullet.BulletType;
import mindustry.entities.traits.TargetTrait;
import mindustry.entities.type.TileEntity;
import mindustry.gen.*;
import mindustry.graphics.*;
@@ -25,6 +24,8 @@ import mindustry.world.Block;
import mindustry.world.Tile;
import mindustry.world.meta.*;
import java.io.*;
import static mindustry.Vars.tilesize;
public abstract class Turret extends Block{
@@ -320,5 +321,26 @@ public abstract class Turret extends Block{
public float heat;
public int shots;
public TargetTrait target;
@Override
public void write(DataOutput stream) throws IOException{
super.write(stream);
stream.writeFloat(reload);
stream.writeFloat(rotation);
}
@Override
public void read(DataInput stream, byte revision) throws IOException{
super.read(stream, revision);
if(revision == 1){
reload = stream.readFloat();
rotation = stream.readFloat();
}
}
@Override
public byte version(){
return 1;
}
}
}