Gradual component conversion

This commit is contained in:
Anuken
2020-02-02 20:17:22 -05:00
70 changed files with 1061 additions and 1217 deletions

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@@ -4,7 +4,6 @@ import arc.struct.Array;
import arc.math.Mathf;
import arc.math.geom.*;
import mindustry.entities.traits.Entity;
import mindustry.entities.traits.SolidTrait;
import mindustry.world.Tile;
import static mindustry.Vars.tilesize;

View File

@@ -11,6 +11,8 @@ import mindustry.world.blocks.*;
public class HealBulletType extends BulletType{
protected float healPercent = 3f;
protected float bulletHeight = 7f, bulletWidth = 2f;
protected Color backColor = Pal.heal, frontColor = Color.white;
public HealBulletType(float speed, float damage){
super(speed, damage);
@@ -33,11 +35,11 @@ public class HealBulletType extends BulletType{
@Override
public void draw(Bullet b){
Draw.color(Pal.heal);
Lines.stroke(2f);
Lines.lineAngleCenter(b.x, b.y, b.rot(), 7f);
Draw.color(Color.white);
Lines.lineAngleCenter(b.x, b.y, b.rot(), 3f);
Draw.color(backColor);
Lines.stroke(bulletWidth);
Lines.lineAngleCenter(b.x, b.y, b.rot(), bulletHeight);
Draw.color(frontColor);
Lines.lineAngleCenter(b.x, b.y, b.rot(), bulletHeight / 2f);
Draw.reset();
}

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@@ -0,0 +1,73 @@
package mindustry.entities.bullet;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.*;
import mindustry.content.*;
import mindustry.entities.*;
import mindustry.entities.type.*;
import mindustry.graphics.*;
public class LaserBulletType extends BulletType{
protected Color[] colors = {Pal.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Pal.lancerLaser, Color.white};
protected float length = 160f;
protected float width = 15f;
protected float lengthFalloff = 0.5f;
protected float sideLength = 29f, sideWidth = 0.7f;
protected float sideAngle = 90f;
public LaserBulletType(float damage){
super(0.01f, damage);
keepVelocity = false;
hitEffect = Fx.hitLancer;
despawnEffect = Fx.none;
shootEffect = Fx.hitLancer;
smokeEffect = Fx.lancerLaserShootSmoke;
hitSize = 4;
lifetime = 16f;
pierce = true;
}
public LaserBulletType(){
this(1f);
}
@Override
public float range(){
return length;
}
@Override
public void init(Bullet b){
Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length);
}
@Override
public void draw(Bullet b){
float f = Mathf.curve(b.fin(), 0f, 0.2f);
float baseLen = length * f;
float cwidth = width;
float compound = 1f;
Lines.lineAngle(b.x, b.y, b.rot(), baseLen);
Lines.precise(true);
for(Color color : colors){
Draw.color(color);
Lines.stroke((cwidth *= lengthFalloff) * b.fout());
Lines.lineAngle(b.x, b.y, b.rot(), baseLen, CapStyle.none);
Tmp.v1.trns(b.rot(), baseLen);
Drawf.tri(b.x + Tmp.v1.x, b.y + Tmp.v1.y, Lines.getStroke() * 1.22f, cwidth * 2f + width / 2f, b.rot());
Fill.circle(b.x, b.y, 1f * cwidth * b.fout());
for(int i : Mathf.signs){
Drawf.tri(b.x, b.y, sideWidth * b.fout() * cwidth, sideLength * compound, b.rot() + sideAngle * i);
}
compound *= lengthFalloff;
}
Lines.precise(false);
Draw.reset();
}
}

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@@ -0,0 +1,30 @@
package mindustry.entities.bullet;
import arc.graphics.*;
import mindustry.content.*;
import mindustry.entities.effect.*;
import mindustry.entities.type.*;
import mindustry.graphics.*;
public class LightningBulletType extends BulletType{
protected Color lightningColor = Pal.lancerLaser;
protected int lightningLength = 25;
public LightningBulletType(){
super(0.0001f, 1f);
lifetime = 1;
despawnEffect = Fx.none;
hitEffect = Fx.hitLancer;
keepVelocity = false;
}
@Override
public void draw(Bullet b){
}
@Override
public void init(Bullet b){
Lightning.create(b.getTeam(), lightningColor, damage, b.x, b.y, b.rot(), lightningLength);
}
}

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@@ -1,16 +1,22 @@
package mindustry.entities.def;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.Bits;
import arc.struct.*;
import arc.util.*;
import arc.util.pooling.*;
import mindustry.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.ctype.*;
import mindustry.entities.*;
import mindustry.entities.Effects.*;
import mindustry.entities.bullet.*;
import mindustry.entities.traits.*;
import mindustry.entities.type.*;
import mindustry.entities.units.*;
import mindustry.game.*;
import mindustry.gen.*;
@@ -23,19 +29,23 @@ import static mindustry.Vars.content;
public class EntityComps{
@Depends({HealthComp.class, VelComp.class, StatusComp.class, TeamComp.class, ItemsComp.class})
@Component({HealthComp.class, VelComp.class, StatusComp.class, TeamComp.class, ItemsComp.class})
class UnitComp{
//UnitDef type;
UnitDef type;
}
class OwnerComp{
Entityc owner;
}
@Depends({TimedComp.class})
@Component({TimedComp.class, DamageComp.class, Hitboxc.class})
class BulletComp{
BulletType bullet;
float getDamage(){
return bullet.damage;
}
void init(){
//TODO
bullet.init(null);
@@ -47,6 +57,12 @@ public class EntityComps{
}
}
@Component
abstract class DamageComp{
abstract float getDamage();
}
@Component
abstract class TimedComp extends EntityComp implements Scaled{
float time, lifetime;
@@ -64,79 +80,339 @@ public class EntityComps{
}
}
@Component
class HealthComp{
float health, maxHealth;
float health, maxHealth, hitTime;
boolean dead;
float healthf(){
return health / maxHealth;
}
void update(){
hitTime -= Time.delta() / 9f;
}
void killed(){
//implement by other components
}
void kill(){
health = 0;
dead = true;
}
void heal(){
dead = false;
health = maxHealth;
}
boolean damaged(){
return health <= maxHealth - 0.0001f;
}
void damage(float amount){
health -= amount;
if(health <= 0 && !dead){
dead = true;
killed();
}
}
void clampHealth(){
health = Mathf.clamp(health, 0, maxHealth);
}
void heal(float amount){
health += amount;
clampHealth();
}
}
@Component
class FlyingComp{
boolean flying;
}
@Component
class LegsComp{
float baseRotation;
float drownTime;
}
@Component
class RotComp{
float rotation;
}
@Component
class TeamComp{
Team team = Team.sharded;
}
@Depends(PosComp.class)
class SyncComp{
Interpolator interpolator;
@Component({RotComp.class, PosComp.class})
static class WeaponsComp{
transient float x, y, rotation;
/** 1 */
static final int[] one = {1};
/** minimum cursor distance from player, fixes 'cross-eyed' shooting */
static final float minAimDst = 20f;
/** temporary weapon sequence number */
static int sequenceNum = 0;
/** weapon mount array, never null */
WeaponMount[] mounts = {};
public void init(UnitDef def){
mounts = new WeaponMount[def.weapons.size];
for(int i = 0; i < mounts.length; i++){
mounts[i] = new WeaponMount(def.weapons.get(i));
}
}
/** Aim at something. This will make all mounts point at it. */
public void aim(Unit unit, float x, float y){
Tmp.v1.set(x, y).sub(unit.x, unit.y);
if(Tmp.v1.len() < minAimDst) Tmp.v1.setLength(minAimDst);
x = Tmp.v1.x + unit.x;
y = Tmp.v1.y + unit.y;
for(WeaponMount mount : mounts){
mount.aimX = x;
mount.aimY = y;
}
}
/** Update shooting and rotation for this unit. */
public void update(Unit unit){
for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon;
mount.reload -= Time.delta();
float rotation = unit.rotation - 90;
//rotate if applicable
if(weapon.rotate){
float axisXOffset = weapon.mirror ? 0f : weapon.x;
float axisX = unit.x + Angles.trnsx(rotation, axisXOffset, weapon.y),
axisY = unit.y + Angles.trnsy(rotation, axisXOffset, weapon.y);
mount.rotation = Angles.moveToward(mount.rotation, Angles.angle(axisX, axisY, mount.aimX, mount.aimY), weapon.rotateSpeed);
}
//shoot if applicable
//TODO only shoot if angle is reached, don't shoot inaccurately
if(mount.reload <= 0){
for(int i : (weapon.mirror && !weapon.alternate ? Mathf.signs : one)){
i *= Mathf.sign(weapon.flipped) * Mathf.sign(mount.side);
//m a t h
float weaponRotation = rotation + (weapon.rotate ? mount.rotation : 0);
float mountX = unit.x + Angles.trnsx(rotation, weapon.x * i, weapon.y),
mountY = unit.y + Angles.trnsy(rotation, weapon.x * i, weapon.y);
float shootX = mountX + Angles.trnsx(weaponRotation, weapon.shootX * i, weapon.shootY),
shootY = mountY + Angles.trnsy(weaponRotation, weapon.shootX * i, weapon.shootY);
float shootAngle = weapon.rotate ? weaponRotation : Angles.angle(shootX, shootY, mount.aimX, mount.aimY);
shoot(unit, weapon, shootX, shootY, shootAngle);
}
mount.side = !mount.side;
mount.reload = weapon.reload;
}
}
}
/** Draw weapon mounts. */
void draw(){
for(WeaponMount mount : mounts){
Weapon weapon = mount.weapon;
for(int i : (weapon.mirror ? Mathf.signs : one)){
i *= Mathf.sign(weapon.flipped);
float rotation = this.rotation - 90 + (weapon.rotate ? mount.rotation : 0);
float trY = weapon.y - (mount.reload / weapon.reload * weapon.recoil) * (weapon.alternate ? Mathf.num(i == Mathf.sign(mount.side)) : 1);
float width = i > 0 ? -weapon.region.getWidth() : weapon.region.getWidth();
Draw.rect(weapon.region,
x + Angles.trnsx(rotation, weapon.x * i, trY),
y + Angles.trnsy(rotation, weapon.x * i, trY),
width * Draw.scl,
weapon.region.getHeight() * Draw.scl,
rotation - 90);
}
}
}
private void shoot(ShooterTrait shooter, Weapon weapon, float x, float y, float rotation){
float baseX = shooter.getX(), baseY = shooter.getY();
weapon.shootSound.at(x, y, Mathf.random(0.8f, 1.0f));
sequenceNum = 0;
if(weapon.shotDelay > 0.01f){
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> {
Time.run(sequenceNum * weapon.shotDelay, () -> bullet(shooter, weapon, x + shooter.getX() - baseX, y + shooter.getY() - baseY, f + Mathf.range(weapon.inaccuracy)));
sequenceNum++;
});
}else{
Angles.shotgun(weapon.shots, weapon.spacing, rotation, f -> bullet(shooter, weapon, x, y, f + Mathf.range(weapon.inaccuracy)));
}
BulletType ammo = weapon.bullet;
Tmp.v1.trns(rotation + 180f, ammo.recoil);
shooter.velocity().add(Tmp.v1);
Tmp.v1.trns(rotation, 3f);
boolean parentize = ammo.keepVelocity;
Effects.shake(weapon.shake, weapon.shake, x, y);
Effects.effect(weapon.ejectEffect, x, y, rotation);
Effects.effect(ammo.shootEffect, x + Tmp.v1.x, y + Tmp.v1.y, rotation, parentize ? shooter : null);
Effects.effect(ammo.smokeEffect, x + Tmp.v1.x, y + Tmp.v1.y, rotation, parentize ? shooter : null);
}
private void bullet(ShooterTrait owner, Weapon weapon, float x, float y, float angle){
Tmp.v1.trns(angle, 3f);
Bullet.create(weapon.bullet, owner, owner.getTeam(), x + Tmp.v1.x, y + Tmp.v1.y, angle, (1f - weapon.velocityRnd) + Mathf.random(weapon.velocityRnd));
}
}
abstract class PosComp implements Position{
@Component
abstract class DrawComp{
//TODO ponder.
abstract float drawSize();
void draw(){
}
}
@Component(PosComp.class)
abstract class SyncComp extends PosComp{
Interpolator interpolator = new Interpolator();
void setNet(float x, float y){
set(x, y);
//TODO change interpolator API
if(interpolator != null){
interpolator.target.set(x, y);
interpolator.last.set(x, y);
interpolator.pos.set(0, 0);
interpolator.updateSpacing = 16;
interpolator.lastUpdated = 0;
}
}
void update(){
if(Vars.net.client() && !isLocal()){
interpolate();
}
}
void interpolate(){
interpolator.update();
x = interpolator.pos.x;
y = interpolator.pos.y;
}
}
@Component
abstract class PosComp extends EntityComp implements Position{
float x, y;
void set(float x, float y){
this.x = x;
this.y = y;
}
void trns(float x, float y){
set(this.x + x, this.y + y);
}
}
abstract class DamageComp{
abstract float getDamage();
}
@Component
class MinerComp{
}
@Component
class BuilderComp{
}
@Component
class ItemsComp{
ItemStack item = new ItemStack();
}
@Depends(PosComp.class)
class VelComp{
transient float x, y;
@Component(VelComp.class)
class MassComp{
float mass;
}
@Component({PosComp.class, DrawComp.class, TimedComp.class})
class EffectComp extends EntityComp{
Effect effect;
Color color = new Color(Color.white);
Object data;
float rotation = 0f;
void draw(){
}
void update(){
//TODO fix effects, make everything poolable
}
}
@Component
abstract class VelComp extends PosComp{
final Vec2 vel = new Vec2();
float drag = 0f;
void update(){
x += vel.x;
y += vel.y;
vel.scl(0.9f);
vel.scl(1f - drag * Time.delta());
}
}
@Depends(PosComp.class)
@Component(PosComp.class)
class HitboxComp{
transient float x, y;
float hitSize;
float lastX, lastY;
void update(){
}
void updateLastPosition(){
lastX = x;
lastY = y;
}
void collision(Hitboxc other){
}
float getDeltaX(){
return x - lastX;
}
float getDeltaY(){
return y - lastY;
}
boolean collides(Hitboxc other){
return Intersector.overlapsRect(x - hitSize/2f, y - hitSize/2f, hitSize, hitSize,
@@ -144,7 +420,7 @@ public class EntityComps{
}
}
@Depends(PosComp.class)
@Component(PosComp.class)
class StatusComp{
private Array<StatusEntry> statuses = new Array<>();
private Bits applied = new Bits(content.getBy(ContentType.status).size);
@@ -258,6 +534,7 @@ public class EntityComps{
}
}
@Component
@BaseComponent
class EntityComp{
int id;
@@ -268,6 +545,11 @@ public class EntityComps{
void remove(){}
boolean isLocal(){
//TODO fix
return this == (Object)Vars.player;
}
<T> T as(Class<T> type){
return (T)this;
}

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@@ -5,7 +5,6 @@ import arc.math.Mathf;
import mindustry.entities.EntityGroup;
import mindustry.entities.type.TimedEntity;
import mindustry.entities.traits.BelowLiquidTrait;
import mindustry.entities.traits.DrawTrait;
import mindustry.graphics.Pal;
import static mindustry.Vars.groundEffectGroup;

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@@ -11,7 +11,6 @@ import arc.util.Time;
import arc.util.pooling.Pools;
import mindustry.entities.*;
import mindustry.entities.type.TimedEntity;
import mindustry.entities.traits.DrawTrait;
import mindustry.entities.type.Unit;
import mindustry.graphics.Pal;
import mindustry.type.Item;

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@@ -14,8 +14,6 @@ import mindustry.entities.EntityGroup;
import mindustry.entities.Units;
import mindustry.entities.type.Bullet;
import mindustry.entities.type.TimedEntity;
import mindustry.entities.traits.DrawTrait;
import mindustry.entities.traits.TimeTrait;
import mindustry.entities.type.Unit;
import mindustry.game.Team;
import mindustry.gen.Call;

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@@ -67,9 +67,9 @@ public interface BuilderTrait extends Entity, TeamTrait{
if(!(tile.block() instanceof BuildBlock)){
if(!current.initialized && canCreateBlocks() && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){
Call.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
Build.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation);
}else if(!current.initialized && canCreateBlocks() && current.breaking && Build.validBreak(getTeam(), current.x, current.y)){
Call.beginBreak(getTeam(), current.x, current.y);
Build.beginBreak(getTeam(), current.x, current.y);
}else{
buildQueue().removeFirst();
return;

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@@ -1,9 +0,0 @@
package mindustry.entities.traits;
public interface DamageTrait{
float damage();
default void killed(Entity other){
}
}

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@@ -1,10 +0,0 @@
package mindustry.entities.traits;
public interface DrawTrait extends Entity{
default float drawSize(){
return 20f;
}
void draw();
}

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@@ -1,6 +1,7 @@
package mindustry.entities.traits;
import mindustry.entities.EntityGroup;
import mindustry.*;
import mindustry.entities.*;
public interface Entity extends MoveTrait{
@@ -14,6 +15,14 @@ public interface Entity extends MoveTrait{
default void added(){}
default int tileX(){
return Vars.world.toTile(getX());
}
default int tileY(){
return Vars.world.toTile(getY());
}
EntityGroup targetGroup();
@SuppressWarnings("unchecked")

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@@ -1,57 +0,0 @@
package mindustry.entities.traits;
import arc.math.Mathf;
public interface HealthTrait{
void health(float health);
float health();
float maxHealth();
boolean isDead();
void setDead(boolean dead);
default void kill(){
health(-1);
damage(1);
}
default void onHit(SolidTrait entity){
}
default void onDeath(){
}
default boolean damaged(){
return health() < maxHealth() - 0.0001f;
}
default void damage(float amount){
health(health() - amount);
if(health() <= 0 && !isDead()){
onDeath();
setDead(true);
}
}
default void clampHealth(){
health(Mathf.clamp(health(), 0, maxHealth()));
}
default float healthf(){
return health() / maxHealth();
}
default void healBy(float amount){
health(health() + amount);
clampHealth();
}
default void heal(){
health(maxHealth());
setDead(false);
}
}

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@@ -1,5 +0,0 @@
package mindustry.entities.traits;
public interface KillerTrait{
void killed(Entity other);
}

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@@ -1,20 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.Position;
public interface MoveTrait extends Position{
void setX(float x);
void setY(float y);
default void moveBy(float x, float y){
setX(getX() + x);
setY(getY() + y);
}
default void set(float x, float y){
setX(x);
setY(y);
}
}

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@@ -1,13 +0,0 @@
package mindustry.entities.traits;
import arc.util.Interval;
import mindustry.type.Weapon;
public interface ShooterTrait extends VelocityTrait, TeamTrait{
Interval getTimer();
int getShootTimer(boolean left);
Weapon getWeapon();
}

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@@ -1,38 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.*;
import arc.math.geom.QuadTree.QuadTreeObject;
import mindustry.Vars;
public interface SolidTrait extends QuadTreeObject, MoveTrait, VelocityTrait, Entity, Position{
void hitbox(Rect rect);
void hitboxTile(Rect rect);
Vec2 lastPosition();
default boolean collidesGrid(int x, int y){
return true;
}
default float getDeltaX(){
return getX() - lastPosition().x;
}
default float getDeltaY(){
return getY() - lastPosition().y;
}
default boolean collides(SolidTrait other){
return true;
}
default void collision(SolidTrait other, float x, float y){
}
default void move(float x, float y){
Vars.collisions.move(this, x, y);
}
}

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@@ -1,43 +0,0 @@
package mindustry.entities.traits;
import mindustry.net.Interpolator;
import java.io.*;
public interface SyncTrait extends Entity, TypeTrait{
/** Sets the position of this entity and updated the interpolator. */
default void setNet(float x, float y){
set(x, y);
if(getInterpolator() != null){
getInterpolator().target.set(x, y);
getInterpolator().last.set(x, y);
getInterpolator().pos.set(0, 0);
getInterpolator().updateSpacing = 16;
getInterpolator().lastUpdated = 0;
}
}
/** Interpolate entity position only. Override if you need to interpolate rotations or other values. */
default void interpolate(){
if(getInterpolator() == null){
throw new RuntimeException("This entity must have an interpolator to interpolate()!");
}
getInterpolator().update();
setX(getInterpolator().pos.x);
setY(getInterpolator().pos.y);
}
/** Return the interpolator used for smoothing the position. Optional. */
default Interpolator getInterpolator(){
return null;
}
//Read and write sync data, usually position
void write(DataOutput data) throws IOException;
void read(DataInput data) throws IOException;
}

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@@ -1,35 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.Position;
import mindustry.game.Team;
/**
* Base interface for targetable entities.
*/
public interface TargetTrait extends Position, VelocityTrait{
boolean isDead();
Team getTeam();
default float getTargetVelocityX(){
if(this instanceof SolidTrait){
return ((SolidTrait)this).getDeltaX();
}
return velocity().x;
}
default float getTargetVelocityY(){
if(this instanceof SolidTrait){
return ((SolidTrait)this).getDeltaY();
}
return velocity().y;
}
/**
* Whether this entity is a valid target.
*/
default boolean isValid(){
return !isDead();
}
}

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@@ -1,7 +0,0 @@
package mindustry.entities.traits;
import mindustry.game.Team;
public interface TeamTrait extends Entity{
Team getTeam();
}

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@@ -1,23 +0,0 @@
package mindustry.entities.traits;
import arc.math.*;
import arc.util.Time;
public interface TimeTrait extends Scaled, Entity{
float lifetime();
void time(float time);
float time();
default void updateTime(){
time(Mathf.clamp(time() + Time.delta(), 0, lifetime()));
if(time() >= lifetime()){
remove();
}
}
//fin() is not implemented due to compiler issues with iOS/RoboVM
}

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@@ -1,45 +0,0 @@
package mindustry.entities.traits;
import mindustry.type.TypeID;
public interface TypeTrait{
TypeID getTypeID();
/*
int[] lastRegisteredID = {0};
Array<Supplier<? extends TypeTrait>> registeredTypes = new Array<>();
ObjectIntMap<Class<? extends TypeTrait>> typeToID = new ObjectIntMap<>();
/**
* Register and return a type ID. The supplier should return a fresh instace of that type.
static <T extends TypeTrait> void registerType(Class<T> type, Supplier<T> supplier){
if(typeToID.get(type, -1) != -1){
return; //already registered
}
registeredTypes.add(supplier);
int result = lastRegisteredID[0];
typeToID.put(type, result);
lastRegisteredID[0]++;
}
/**Gets a syncable type by ID.
static Supplier<? extends TypeTrait> getTypeByID(int id){
if(id == -1){
throw new IllegalArgumentException("Attempt to retrieve invalid entity type ID! Did you forget to set it in ContentLoader.registerTypes()?");
}
return registeredTypes.get(id);
}
/**
* Returns the type ID of this entity used for intstantiation. Should be < BYTE_MAX.
* Do not override!
default int getTypeID(){
int id = typeToID.get(getClass(), -1);
if(id == -1)
throw new RuntimeException("Class of type '" + getClass() + "' is not registered! Did you forget to register it in ContentLoader#registerTypes()?");
return id;
}*/
}

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@@ -1,36 +0,0 @@
package mindustry.entities.traits;
import arc.math.geom.Vec2;
import arc.util.Time;
public interface VelocityTrait extends MoveTrait{
Vec2 velocity();
default void applyImpulse(float x, float y){
velocity().x += x / mass();
velocity().y += y / mass();
}
default float maxVelocity(){
return Float.MAX_VALUE;
}
default float mass(){
return 1f;
}
default float drag(){
return 0f;
}
default void updateVelocity(){
velocity().scl(1f - drag() * Time.delta());
if(this instanceof SolidTrait){
((SolidTrait)this).move(velocity().x * Time.delta(), velocity().y * Time.delta());
}else{
moveBy(velocity().x * Time.delta(), velocity().y * Time.delta());
}
}
}

View File

@@ -15,14 +15,6 @@ public abstract class BaseEntity implements Entity{
id = lastid++;
}
public int tileX(){
return Vars.world.toTile(x);
}
public int tileY(){
return Vars.world.toTile(y);
}
@Override
public int getID(){
return id;

View File

@@ -36,11 +36,9 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
protected static final int timerTarget = timerIndex++;
protected static final int timerTarget2 = timerIndex++;
protected static final int timerShootLeft = timerIndex++;
protected static final int timerShootRight = timerIndex++;
protected boolean loaded;
protected UnitType type;
protected UnitDef type;
protected Interval timer = new Interval(5);
protected StateMachine state = new StateMachine();
protected TargetTrait target;
@@ -76,11 +74,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
Core.app.post(unit::remove);
}
@Override
public float drag(){
return type.drag;
}
@Override
public TypeID getTypeID(){
return type.typeID;
@@ -119,7 +112,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
/** Initialize the type and team of this unit. Only call once! */
public void init(UnitType type, Team team){
public void init(UnitDef type, Team team){
if(this.type != null) throw new RuntimeException("This unit is already initialized!");
this.type = type;
@@ -131,16 +124,12 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return true;
}
public UnitType getType(){
return type;
}
public void setSpawner(Tile tile){
this.spawner = tile.pos();
}
public void rotate(float angle){
rotation = Mathf.slerpDelta(rotation, angle, type.rotatespeed);
rotation = Mathf.slerpDelta(rotation, angle, type.rotateSpeed);
}
public boolean targetHasFlag(BlockFlag flag){
@@ -179,7 +168,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
public void targetClosest(){
TargetTrait newTarget = Units.closestTarget(team, x, y, Math.max(getWeapon().bullet.range(), type.range), u -> type.targetAir || !u.isFlying());
TargetTrait newTarget = Units.closestTarget(team, x, y, type.range, u -> type.targetAir || !u.isFlying());
if(newTarget != null){
target = newTarget;
}
@@ -210,41 +199,11 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return status.getDamageMultiplier() * Vars.state.rules.unitDamageMultiplier;
}
@Override
public boolean isImmune(StatusEffect effect){
return type.immunities.contains(effect);
}
@Override
public boolean isValid(){
return super.isValid() && isAdded();
}
@Override
public Interval getTimer(){
return timer;
}
@Override
public int getShootTimer(boolean left){
return left ? timerShootLeft : timerShootRight;
}
@Override
public Weapon getWeapon(){
return type.weapon;
}
@Override
public TextureRegion getIconRegion(){
return type.icon(Cicon.full);
}
@Override
public int getItemCapacity(){
return type.itemCapacity;
}
@Override
public void interpolate(){
super.interpolate();
@@ -259,16 +218,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
return type.health * Vars.state.rules.unitHealthMultiplier;
}
@Override
public float mass(){
return type.mass;
}
@Override
public boolean isFlying(){
return type.flying;
}
@Override
public void update(){
if(isDead()){
@@ -312,11 +261,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
@Override
public float maxVelocity(){
return type.maxVelocity;
}
@Override
public void removed(){
super.removed();
@@ -351,16 +295,6 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
}
}
@Override
public void hitbox(Rect rect){
rect.setSize(type.hitsize).setCenter(x, y);
}
@Override
public void hitboxTile(Rect rect){
rect.setSize(type.hitsizeTile).setCenter(x, y);
}
@Override
public EntityGroup targetGroup(){
return unitGroup;

View File

@@ -1,47 +0,0 @@
package mindustry.entities.type;
import mindustry.entities.traits.*;
public abstract class DestructibleEntity extends SolidEntity implements HealthTrait{
public transient boolean dead;
public float health;
@Override
public boolean collides(SolidTrait other){
return other instanceof DamageTrait;
}
@Override
public void collision(SolidTrait other, float x, float y){
if(other instanceof DamageTrait){
boolean wasDead = isDead();
onHit(other);
damage(((DamageTrait)other).damage());
if(!wasDead && isDead()){
((DamageTrait)other).killed(this);
}
}
}
@Override
public void health(float health){
this.health = health;
}
@Override
public float health(){
return health;
}
@Override
public boolean isDead(){
return dead;
}
@Override
public void setDead(boolean dead){
this.dead = dead;
}
}

View File

@@ -1,13 +1,11 @@
package mindustry.entities.type;
import arc.graphics.Color;
import arc.util.pooling.Pool.Poolable;
import arc.util.pooling.Pools;
import mindustry.entities.Effects;
import mindustry.entities.Effects.Effect;
import mindustry.entities.EntityGroup;
import mindustry.entities.traits.DrawTrait;
import mindustry.entities.traits.Entity;
import arc.graphics.*;
import arc.util.pooling.Pool.*;
import arc.util.pooling.*;
import mindustry.entities.*;
import mindustry.entities.Effects.*;
import mindustry.entities.traits.*;
import static mindustry.Vars.effectGroup;

View File

@@ -36,8 +36,6 @@ import static mindustry.Vars.*;
public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
public static final int timerSync = 2;
public static final int timerAbility = 3;
private static final int timerShootLeft = 0;
private static final int timerShootRight = 1;
private static final float liftoffBoost = 0.2f;
private static final Rect rect = new Rect();
@@ -53,7 +51,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
public float boostHeat, shootHeat, destructTime;
public boolean achievedFlight;
public Color color = new Color();
public Mech mech = Mechs.starter;
public UnitDef mech = Mechs.starter;
public SpawnerTrait spawner, lastSpawner;
public int respawns;
@@ -90,16 +88,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
return status.getDamageMultiplier() * state.rules.playerDamageMultiplier;
}
@Override
public void hitbox(Rect rect){
rect.setSize(mech.hitsize).setCenter(x, y);
}
@Override
public void hitboxTile(Rect rect){
rect.setSize(mech.hitsize * 2f / 3f).setCenter(x, y);
}
@Override
public void onRespawn(Tile tile){
velocity.setZero();
@@ -127,6 +115,16 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
return TypeIDs.player;
}
@Override
public UnitDef type(){
return mech;
}
@Override
public Weapons getWeapons(){
return null;
}
@Override
public void move(float x, float y){
if(!mech.flying){
@@ -136,29 +134,9 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
}
}
@Override
public float drag(){
return mech.drag;
}
@Override
public Interval getTimer(){
return timer;
}
@Override
public int getShootTimer(boolean left){
return left ? timerShootLeft : timerShootRight;
}
@Override
public Weapon getWeapon(){
return mech.weapon;
}
@Override
public float getMinePower(){
return mech.mineSpeed;
return mech.minePower;
}
@Override
@@ -166,11 +144,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
return mech.icon(Cicon.full);
}
@Override
public int getItemCapacity(){
return mech.itemCapacity;
}
@Override
public void interpolate(){
super.interpolate();
@@ -206,7 +179,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
@Override
public boolean canMine(Item item){
return item.hardness <= mech.drillPower;
return item.hardness <= mech.drillTier;
}
@Override
@@ -247,11 +220,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
this.y = y;
}
@Override
public float maxVelocity(){
return mech.maxSpeed;
}
@Override
public Queue<BuildRequest> buildQueue(){
return placeQueue;
@@ -312,7 +280,10 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
float boostTrnsX = boostHeat * 3f;
float boostAng = boostHeat * 40f;
float light = 0.2f;
for(int i : Mathf.signs){
Draw.colorl(1f-light + Mathf.clamp(ft * i, 0, 1) *light);
Draw.rect(mech.legRegion,
x + Angles.trnsx(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
y + Angles.trnsy(baseRotation, ft * i + boostTrnsY, -boostTrnsX * i),
@@ -320,6 +291,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
(mech.legRegion.getHeight() - Mathf.clamp(ft * i, 0, 2)) * Draw.scl,
baseRotation - 90 + boostAng * i);
}
Draw.color();
Draw.rect(mech.baseRegion, x, y, baseRotation - 90);
}
@@ -333,18 +305,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
Draw.rect(mech.region, x, y, rotation - 90);
mech.draw(this);
for(int i : Mathf.signs){
float tra = rotation - 90, trY = -mech.weapon.getRecoil(this, i > 0) + mech.weaponOffsetY;
float w = i > 0 ? -mech.weapon.region.getWidth() : mech.weapon.region.getWidth();
Draw.rect(mech.weapon.region,
x + Angles.trnsx(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
y + Angles.trnsy(tra, (mech.weaponOffsetX + mech.spreadX(this)) * i, trY),
w * Draw.scl,
mech.weapon.region.getHeight() * Draw.scl,
rotation - 90);
}
weapons.draw(this);
Draw.reset();
}
@@ -522,7 +483,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
boostHeat = Mathf.lerpDelta(boostHeat, (tile != null && tile.solid()) || (isBoosting && ((!movement.isZero() && moved) || !isLocal)) ? 1f : 0f, 0.08f);
shootHeat = Mathf.lerpDelta(shootHeat, isShooting() ? 1f : 0f, 0.06f);
mech.updateAlt(this); //updated regardless
mech.update(this); //updated regardless
if(boostHeat > liftoffBoost + 0.1f){
achievedFlight = true;
@@ -530,9 +491,6 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
if(boostHeat <= liftoffBoost + 0.05f && achievedFlight && !mech.flying){
if(tile != null){
if(mech.shake > 1f){
Effects.shake(mech.shake, mech.shake, this);
}
Effects.effect(Fx.unitLand, tile.floor().color, x, y, tile.floor().isLiquid ? 1f : 0.5f);
}
mech.onLand(this);
@@ -620,7 +578,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
if(canMove){
float baseLerp = mech.getRotationAlpha(this);
if(!isShooting() || !mech.turnCursor){
if(!isShooting() || !mech.faceTarget){
if(!movement.isZero()){
rotation = Mathf.slerpDelta(rotation, mech.flying ? velocity.angle() : movement.angle(), 0.13f * baseLerp);
}
@@ -633,18 +591,19 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
protected void updateShooting(){
if(!state.isEditor() && isShooting() && mech.canShoot(this)){
if(!mech.turnCursor){
weapons.update(this);
//if(!mech.turnCursor){
//shoot forward ignoring cursor
mech.weapon.update(this, x + Angles.trnsx(rotation, mech.weapon.targetDistance), y + Angles.trnsy(rotation, mech.weapon.targetDistance));
}else{
mech.weapon.update(this, pointerX, pointerY);
}
//mech.weapon.update(this, x + Angles.trnsx(rotation, mech.weapon.targetDistance), y + Angles.trnsy(rotation, mech.weapon.targetDistance));
//}else{
//mech.weapon.update(this, pointerX, pointerY);
//}
}
}
protected void updateTouch(){
if(Units.invalidateTarget(target, this) &&
!(target instanceof TileEntity && ((TileEntity)target).damaged() && target.isValid() && target.getTeam() == team && mech.canHeal && dst(target) < getWeapon().bullet.range() && !(((TileEntity)target).block instanceof BuildBlock))){
!(target instanceof TileEntity && ((TileEntity)target).damaged() && target.isValid() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range && !(((TileEntity)target).block instanceof BuildBlock))){
target = null;
}
@@ -720,11 +679,11 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
if(target == null){
isShooting = false;
if(Core.settings.getBool("autotarget")){
target = Units.closestTarget(team, x, y, getWeapon().bullet.range(), u -> u.getTeam() != Team.derelict, u -> u.getTeam() != Team.derelict);
target = Units.closestTarget(team, x, y, mech.range, u -> u.getTeam() != Team.derelict, u -> u.getTeam() != Team.derelict);
if(mech.canHeal && target == null){
target = Geometry.findClosest(x, y, indexer.getDamaged(Team.sharded));
if(target != null && dst(target) > getWeapon().bullet.range()){
if(target != null && dst(target) > mech.range){
target = null;
}else if(target != null){
target = ((Tile)target).entity;
@@ -735,10 +694,9 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
setMineTile(null);
}
}
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity)target).damaged() && target.getTeam() == team &&
mech.canHeal && dst(target) < getWeapon().bullet.range())){
}else if(target.isValid() || (target instanceof TileEntity && ((TileEntity)target).damaged() && target.getTeam() == team && mech.canHeal && dst(target) < mech.range)){
//rotate toward and shoot the target
if(mech.turnCursor){
if(mech.faceTarget){
rotation = Mathf.slerpDelta(rotation, angleTo(target), 0.2f);
}

View File

@@ -1,19 +0,0 @@
package mindustry.entities.type;
import arc.math.geom.Vec2;
import mindustry.entities.traits.SolidTrait;
public abstract class SolidEntity extends BaseEntity implements SolidTrait{
protected transient Vec2 velocity = new Vec2(0f, 0.0001f);
private transient Vec2 lastPosition = new Vec2();
@Override
public Vec2 lastPosition(){
return lastPosition;
}
@Override
public Vec2 velocity(){
return velocity;
}
}

View File

@@ -10,8 +10,6 @@ import arc.math.geom.Vec2;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import mindustry.entities.EntityGroup;
import mindustry.entities.traits.HealthTrait;
import mindustry.entities.traits.TargetTrait;
import mindustry.game.*;
import mindustry.game.EventType.BlockDestroyEvent;
import mindustry.gen.*;

View File

@@ -28,7 +28,7 @@ import java.io.*;
import static mindustry.Vars.*;
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait{
public abstract class Unit extends DestructibleEntity implements SaveTrait, TargetTrait, SyncTrait, DrawTrait, TeamTrait, ShooterTrait{
/** Total duration of hit flash effect */
public static final float hitDuration = 9f;
/** Percision divisor of velocity, used when writing. For example a value of '2' would mean the percision is 1/2 = 0.5-size chunks. */
@@ -42,11 +42,29 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public float rotation;
protected final Interpolator interpolator = new Interpolator();
/** status effects */
protected final Statuses status = new Statuses();
/** current item held */
protected final ItemStack item = new ItemStack(content.item(0), 0);
/** holds weapon aiming positions and angles */
protected final Weapons weapons = new Weapons();
/** team; can be changed at any time */
protected Team team = Team.sharded;
/** timers for drowning and getting hit */
protected float drownTime, hitTime;
/** this unit's type; do not change internally without calling setType(...) */
protected UnitDef type;
public void setType(UnitDef type){
this.type = type;
clampHealth();
weapons.init(this);
}
public UnitDef type(){
return type;
}
@Override
public boolean collidesGrid(int x, int y){
@@ -58,6 +76,11 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
return team;
}
@Override
public Weapons getWeapons(){
return weapons;
}
@Override
public void interpolate(){
interpolator.update();
@@ -134,6 +157,22 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
return !isDead() && isAdded();
}
@Override
public void hitbox(Rect rect){
rect.setSize(type.hitsize).setCenter(x, y);
}
@Override
public void hitboxTile(Rect rect){
rect.setSize(type.hitsizeTile).setCenter(x, y);
}
@Override
public float drag(){
return type.drag;
}
@Override
public void writeSave(DataOutput stream) throws IOException{
writeSave(stream, false);
@@ -186,7 +225,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public boolean isImmune(StatusEffect effect){
return false;
return type.immunities.contains(effect);
}
public boolean isOutOfBounds(){
@@ -253,7 +292,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
status.update(this);
item.amount = Mathf.clamp(this.item.amount, 0, getItemCapacity());
velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta());
//velocity.limit(maxVelocity()).scl(1f + (status.getSpeedMultiplier() - 1f) * Time.delta());
if(x < -finalWorldBounds || y < -finalWorldBounds || x >= world.width() * tilesize + finalWorldBounds || y >= world.height() * tilesize + finalWorldBounds){
kill();
@@ -277,7 +316,6 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
if(x > world.unitWidth()) velocity.x -= (x - world.unitWidth())/warpDst;
if(y > world.unitHeight()) velocity.y -= (y - world.unitHeight())/warpDst;
if(isFlying()){
drownTime = 0f;
move(velocity.x * Time.delta(), velocity.y * Time.delta());
@@ -327,7 +365,7 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
if(Math.abs(py - y) <= 0.0001f) velocity.y = 0f;
}
velocity.scl(Mathf.clamp(1f - drag() * (isFlying() ? 1f : floor.dragMultiplier) * Time.delta()));
//velocity.scl(Mathf.clamp(1f - drag() * (isFlying() ? 1f : floor.dragMultiplier) * Time.delta()));
}
public boolean acceptsItem(Item item){
@@ -392,7 +430,9 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
}
public void drawLight(){
renderer.lights.add(x, y, 50f, Pal.powerLight, 0.6f);
if(type.lightRadius > 0){
renderer.lights.add(x, y, type.lightRadius, type.lightColor, 0.6f);
}
}
public void drawBackItems(float itemtime, boolean number){
@@ -449,11 +489,16 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ
public abstract TextureRegion getIconRegion();
public abstract Weapon getWeapon();
public final int getItemCapacity(){
return type.itemCapacity;
}
public abstract int getItemCapacity();
@Override
public float mass(){
return type.mass;
}
public abstract float mass();
public abstract boolean isFlying();
public boolean isFlying(){
return type.flying;
}
}

View File

@@ -32,6 +32,7 @@ public abstract class BaseDrone extends FlyingUnit{
}
};
@Override
public boolean countsAsEnemy(){
return false;
}

View File

@@ -119,11 +119,6 @@ public class GroundUnit extends BaseUnit{
}
}
@Override
public Weapon getWeapon(){
return type.weapon;
}
@Override
public void draw(){
Draw.mixcol(Color.white, hitTime / hitDuration);

View File

@@ -0,0 +1,20 @@
package mindustry.entities.units;
import mindustry.type.*;
public class WeaponMount{
/** weapon associated with this mount */
public final Weapon weapon;
/** reload in frames; 0 means ready to fire */
public float reload;
/** rotation relative to the unit this mount is on */
public float rotation;
/** aiming position in world coordinates */
public float aimX, aimY;
/** side that's being shot - only valid for mirrors */
public boolean side;
public WeaponMount(Weapon weapon){
this.weapon = weapon;
}
}