Color cleanup
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@@ -900,7 +900,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{
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super.writeSave(buffer, !isLocal);
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TypeIO.writeStringData(buffer, name);
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buffer.writeByte(Pack.byteValue(isAdmin) | (Pack.byteValue(dead) << 1) | (Pack.byteValue(isBoosting) << 2) | (Pack.byteValue(isTyping) << 3)| (Pack.byteValue(isBuilding) << 4));
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buffer.writeInt(Color.rgba8888(color));
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buffer.writeInt(color.rgba());
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buffer.writeByte(mech.id);
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buffer.writeInt(mining == null ? noSpawner : mining.pos());
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buffer.writeInt(spawner == null || !spawner.hasUnit(this) ? noSpawner : spawner.getTile().pos());
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