Made units self-destruct after spawner removal
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@@ -329,6 +329,10 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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if(!Net.client()){
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avoidOthers(8f);
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if(spawner != -1 && (world.tile(spawner) == null || world.tile(spawner).entity == null)){
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damage(health);
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}
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}
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if(squad != null){
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