WIP unit tether component
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@@ -76,7 +76,7 @@ public class UnitTypes{
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//special block unit type
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//special block unit type
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public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
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public static @EntityDef({Unitc.class, BlockUnitc.class}) UnitType block;
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//special tethered (has payload capability, because it's necessary sometimes)
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//special building tethered (has payload capability, because it's necessary sometimes)
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public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone;
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public static @EntityDef({Unitc.class, BuildingTetherc.class, Payloadc.class}) UnitType manifold, assemblyDrone;
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//tank
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//tank
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39
core/src/mindustry/entities/comp/UnitTetherComp.java
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39
core/src/mindustry/entities/comp/UnitTetherComp.java
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@@ -0,0 +1,39 @@
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package mindustry.entities.comp;
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import arc.util.*;
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import mindustry.annotations.Annotations.*;
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import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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/** A unit that depends on a units's existence; if that unit is removed, it despawns. */
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@Component
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abstract class UnitTetherComp implements Unitc{
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@Import UnitType type;
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@Import Team team;
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//spawner unit cannot be read directly for technical reasons.
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public transient @Nullable Unit spawner;
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public int spawnerUnitId = -1;
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@Override
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public void afterRead(){
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if(spawnerUnitId != -1) spawner = Groups.unit.getByID(spawnerUnitId);
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spawnerUnitId = -1;
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}
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@Override
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public void afterSync(){
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if(spawnerUnitId != -1) spawner = Groups.unit.getByID(spawnerUnitId);
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spawnerUnitId = -1;
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}
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@Override
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public void update(){
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if(spawner == null || !spawner.isValid() || spawner.team != team){
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Call.unitDespawn(self());
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}else{
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spawnerUnitId = spawner.id;
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}
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}
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}
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