Pruned bundles
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@@ -11,6 +11,7 @@ link.google-play.description = Accès à la version android du Google Play Store
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link.wiki.description = Wiki officiel de mindustry .
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linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
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screenshot = Capture d'écran sauvegardée à {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Partie terminée.
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gameover.pvp = L'équipe [accent] {0}[] a gagnée !
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highscore = [YELLOW]Nouveau meilleur score!
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@@ -154,6 +155,7 @@ confirm = Confirmer
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delete = Supprimer
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ok = OK
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open = Ouverture
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customize = Customize
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cancel = Annuler
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openlink = Ouvrir le lien
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copylink = Copier le lien
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@@ -170,6 +172,7 @@ loading = [accent]Chargement...
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saving = [accent]Sauvegarde...
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wave = [accent]Vague {0}
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wave.waiting = [LIGHT_GRAY]Vague dans {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = [LIGHT_GRAY]En attente...
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waiting.players = En attente de joueurs...
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wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
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@@ -312,12 +315,15 @@ error.mapnotfound = Fichier de la carte introuvable!
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error.io = Erreur de Réseau (I/O)
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error.any = Erreur réseau inconnue.
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zone.groundZero.name = Première Bataille
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = Les Cratères
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zone.frozenForest.name = Forêt Glaciale
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zone.ruinousShores.name = Rives en Ruine
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zone.stainedMountains.name = Montagnes Tâchetées
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zone.desolateRift.name = Fissure abandonnée
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zone.nuclearComplex.name = Complexe nucléaire
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zone.overgrowth.name = Overgrowth
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zone.tarFields.name = Tar Fields
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settings.language = Langage
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settings.reset = Valeur par défaut.
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settings.rebind = Réatttribuer
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@@ -336,17 +342,14 @@ no = Non
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info.title = Info
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error.title = [crimson]Une erreur s'est produite
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error.crashtitle = Une erreur s'est produite
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bar.drillspeed = Vitesse de forage: {0}/s
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bar.efficiency = Efficacité: {0}%
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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block.unknown = [LIGHT_GRAY]???
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blocks.blockinfo = Info sur le bloc
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bar.powerbalance = Énergie: {0}
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bar.poweroutput = Énergie en sortie: {0}
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blocks.powercapacity = Capacité d'énergie
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blocks.powershot = Énergie/Tir
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blocks.targetsair = Cible les unités aériennes
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blocks.targetsground = Cible les unités terrestres
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bar.items = Objets: {0}
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blocks.itemsmoved = Vitesse de Déplacement
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blocks.launchtime = Temps entre chaque lancement
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blocks.shootrange = Portée
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@@ -357,42 +360,30 @@ blocks.poweruse = Énergie utilisée
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blocks.powerdamage = Énergie/Dégâts
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blocks.itemcapacity = Stockage
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blocks.basepowergeneration = Génération d'énergie minimale
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blocks.powertransferspeed = Vitesse de transfert d'énergie
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blocks.craftspeed = Vitesse de production
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blocks.productiontime = Production Time
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blocks.repairtime = Temps pour la Réparation Totale du Bloc
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blocks.speedincrease = Speed Increase
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blocks.range = Portée
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blocks.inputliquid = Liquide requis
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blocks.inputliquidaux = Liquide optionnel
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blocks.inputitem = Objets en entrée
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blocks.inputitems = Objets utilisés
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blocks.outputitem = Objet produit
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blocks.drilltier = Forable
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blocks.drillspeed = Vitesse de forage de base
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blocks.boosteffect = Boost Effect
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blocks.maxunits = Nombre d'unité actives maximal
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blocks.liquidoutput = Liquide en sortie
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blocks.liquidoutputspeed = Vitesse de production de liquide
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blocks.liquiduse = Quantité de liquide utilisée
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blocks.coolant = Liquide de refroidissement
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bar.liquid = Liquide
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blocks.coolantuse = Quantité de liquide de refroidissement utilisée
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blocks.inputliquidfuel = Carburant liquide
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blocks.liquidfueluse = Quantité de carburant liquide utilisé
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blocks.boostitem = Objets boosters
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blocks.boostliquid = Liquides boosters
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blocks.health = Santé
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blocks.inaccuracy = Précision
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blocks.shots = Tir
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blocks.reload = Tirs/Seconde
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blocks.ammo = Munitions
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bar.drillspeed = Vitesse de forage: {0}/s
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bar.efficiency = Efficacité: {0}%
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bar.powerbalance = Énergie: {0}
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bar.poweramount = Power: {0}
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bar.poweroutput = Énergie en sortie: {0}
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bar.items = Objets: {0}
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bar.liquid = Liquide
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bar.heat = Chaleur
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bar.power = Énergie
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bar.progress = Progression de la construction
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bar.spawned = Unités: {0}/{1}
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blocks.power.satisfaction = Énergie minimum nécessaire
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blocks.inaccuracy = Précision
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blocks.shots = Tir
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blocks.reload = Tirs/Seconde
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blocks.inputfuel = Carburant
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blocks.fuelburntime = Durée du carburant
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blocks.inputcapacity = Capacité d'entrée
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blocks.outputcapacity = Capacité de production
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blocks.ammo = Munitions
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bullet.damage = [stat]{0}[lightgray] dmg
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bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
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bullet.incendiary = [stat]incendiaire
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@@ -426,6 +417,7 @@ category.optional = Améliorations optionnelles
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setting.landscape.name = Verrouiller la rotation en mode paysage
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setting.shadows.name = Ombres
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setting.animatedwater.name = Eau animée
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
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setting.indicators.name = Indicateurs pour les alliés
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setting.autotarget.name = Visée automatique
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@@ -449,12 +441,15 @@ setting.borderless.name = Fenêtre sans contour
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setting.fps.name = Afficher FPS
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setting.vsync.name = VSync
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setting.lasers.name = Afficher les rayons des lasers
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setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
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setting.minimap.name = Montrer la minimap
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setting.musicvol.name = Volume de la musique
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setting.mutemusic.name = Couper la musique
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setting.sfxvol.name = Volume des SFX
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setting.mutesound.name = Couper les SFX
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setting.crashreport.name = Envoyer un rapport de crash anonyme
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setting.chatopacity.name = Chat Opacity
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setting.playerchat.name = Display In-Game Chat
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keybind.title = Paramétrer les touches
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category.general.name = Général
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category.view.name = Voir
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@@ -479,6 +474,7 @@ keybind.zoom_hold.name = maintenir le zoom
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keybind.zoom.name = zoom
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keybind.menu.name = menu
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keybind.pause.name = Pause
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keybind.minimap.name = Minimap
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keybind.dash.name = Courir
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keybind.chat.name = chat
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keybind.player_list.name = Liste des joueurs
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@@ -495,8 +491,6 @@ mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = bac à sable
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mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
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mode.freebuild.name = construction libre
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mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
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mode.pvp.name = JcJ
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mode.pvp.description = Battez-vous contre d'autres joueurs en local.
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mode.attack.name = Attack
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@@ -506,16 +500,27 @@ rules.infiniteresources = Infinite Resources
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rules.wavetimer = Wave Timer
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rules.waves = Waves
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rules.enemyCheat = Infinite AI Resources
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rules.pvp = PvP
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rules.unitdrops = Unit Drops
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rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
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rules.unithealthmultiplier = Unit Health Multiplier
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rules.playerhealthmultiplier = Player Health Multiplier
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rules.playerdamagemultiplier = Player Damage Multiplier
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rules.unitdamagemultiplier = Unit Damage Multiplier
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rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
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rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
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rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
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rules.buildcostmultiplier = Build Cost Multiplier
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rules.buildspeedmultiplier = Build Speed Multiplier
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rules.waitForWaveToEnd = Waves wait for enemies
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rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
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rules.respawns = Max respawns per wave
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rules.limitedRespawns = Limit Respawns
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rules.title.waves = Waves
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rules.title.respawns = Respawns
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rules.title.resourcesbuilding = Resources & Building
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rules.title.player = Players
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rules.title.enemy = Enemies
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rules.title.unit = Units
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content.item.name = Objets
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content.liquid.name = Liquides
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content.unit.name = Unités
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@@ -602,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
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liquid.temperature = [LIGHT_GRAY]Température: {0}
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block.grass.name = Grass
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block.salt.name = Salt
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block.saltrocks.name = Salt Rocks
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block.pebbles.name = Pebbles
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block.tendrils.name = Tendrils
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block.sandrocks.name = Sand Rocks
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block.spore-pine.name = Spore Pine
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block.sporerocks.name = Spore Rocks
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@@ -610,6 +618,7 @@ block.snowrock.name = Snow Rock
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block.shale.name = Shale
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block.shale-boulder.name = Shale Boulder
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block.moss.name = Moss
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block.shrubs.name = Shrubs
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block.spore-moss.name = Spore Moss
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block.shalerocks.name = Shale Rocks
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block.scrap-wall.name = Scrap Wall
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@@ -655,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
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block.metal-floor-3.name = Metal Floor 3
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block.metal-floor-5.name = Metal Floor 5
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block.metal-floor-damaged.name = Metal Floor Damaged
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block.creeptree.name = Creeptree
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block.dark-panel-1.name = Dark Panel 1
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block.dark-panel-2.name = Dark Panel 2
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block.dark-panel-3.name = Dark Panel 3
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block.dark-panel-4.name = Dark Panel 4
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block.dark-panel-5.name = Dark Panel 5
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block.dark-panel-6.name = Dark Panel 6
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block.dark-metal.name = Dark Metal
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block.ignarock.name = Igna Rock
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block.hotrock.name = Hot Rock
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block.magmarock.name = Magma Rock
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@@ -691,6 +708,7 @@ block.melter.name = Four à Fusion
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block.incinerator.name = Incinérateur
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block.spore-press.name = Spore Press
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block.separator.name = Séparateur
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block.coal-centrifuge.name = Coal Centrifuge
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block.power-node.name = Transmetteur énergétique
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block.power-node-large.name = Gros transmetteur énergétique
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block.surge-tower.name = Surge Tower
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@@ -705,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
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block.laser-drill.name = Foreuse Laser
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block.water-extractor.name = Extracteur d'eau
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block.cultivator.name = Cultivateur
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block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
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block.dart-mech-pad.name = Dart Mech Pad
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block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
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block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
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block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"
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