Pruned bundles

This commit is contained in:
Anuken
2019-04-30 23:34:41 -04:00
parent a2e55f7861
commit f3385e6453
20 changed files with 578 additions and 176 deletions
+54 -36
View File
@@ -11,6 +11,7 @@ link.google-play.description = Accès à la version android du Google Play Store
link.wiki.description = Wiki officiel de mindustry .
linkfail = Erreur lors de l'ouverture du lien !\nL'URL a été copié avec succès.
screenshot = Capture d'écran sauvegardée à {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Partie terminée.
gameover.pvp = L'équipe [accent] {0}[] a gagnée !
highscore = [YELLOW]Nouveau meilleur score!
@@ -154,6 +155,7 @@ confirm = Confirmer
delete = Supprimer
ok = OK
open = Ouverture
customize = Customize
cancel = Annuler
openlink = Ouvrir le lien
copylink = Copier le lien
@@ -170,6 +172,7 @@ loading = [accent]Chargement...
saving = [accent]Sauvegarde...
wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = [LIGHT_GRAY]En attente...
waiting.players = En attente de joueurs...
wave.enemies = [LIGHT_GRAY]{0} Ennemis restants
@@ -312,12 +315,15 @@ error.mapnotfound = Fichier de la carte introuvable!
error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue.
zone.groundZero.name = Première Bataille
zone.desertWastes.name = Desert Wastes
zone.craters.name = Les Cratères
zone.frozenForest.name = Forêt Glaciale
zone.ruinousShores.name = Rives en Ruine
zone.stainedMountains.name = Montagnes Tâchetées
zone.desolateRift.name = Fissure abandonnée
zone.nuclearComplex.name = Complexe nucléaire
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
settings.language = Langage
settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer
@@ -336,17 +342,14 @@ no = Non
info.title = Info
error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite
bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}%
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc
bar.powerbalance = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0}
blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Cible les unités terrestres
bar.items = Objets: {0}
blocks.itemsmoved = Vitesse de Déplacement
blocks.launchtime = Temps entre chaque lancement
blocks.shootrange = Portée
@@ -357,42 +360,30 @@ blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
blocks.basepowergeneration = Génération d'énergie minimale
blocks.powertransferspeed = Vitesse de transfert d'énergie
blocks.craftspeed = Vitesse de production
blocks.productiontime = Production Time
blocks.repairtime = Temps pour la Réparation Totale du Bloc
blocks.speedincrease = Speed Increase
blocks.range = Portée
blocks.inputliquid = Liquide requis
blocks.inputliquidaux = Liquide optionnel
blocks.inputitem = Objets en entrée
blocks.inputitems = Objets utilisés
blocks.outputitem = Objet produit
blocks.drilltier = Forable
blocks.drillspeed = Vitesse de forage de base
blocks.boosteffect = Boost Effect
blocks.maxunits = Nombre d'unité actives maximal
blocks.liquidoutput = Liquide en sortie
blocks.liquidoutputspeed = Vitesse de production de liquide
blocks.liquiduse = Quantité de liquide utilisée
blocks.coolant = Liquide de refroidissement
bar.liquid = Liquide
blocks.coolantuse = Quantité de liquide de refroidissement utilisée
blocks.inputliquidfuel = Carburant liquide
blocks.liquidfueluse = Quantité de carburant liquide utilisé
blocks.boostitem = Objets boosters
blocks.boostliquid = Liquides boosters
blocks.health = Santé
blocks.inaccuracy = Précision
blocks.shots = Tir
blocks.reload = Tirs/Seconde
blocks.ammo = Munitions
bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0}
bar.poweramount = Power: {0}
bar.poweroutput = Énergie en sortie: {0}
bar.items = Objets: {0}
bar.liquid = Liquide
bar.heat = Chaleur
bar.power = Énergie
bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1}
blocks.power.satisfaction = Énergie minimum nécessaire
blocks.inaccuracy = Précision
blocks.shots = Tir
blocks.reload = Tirs/Seconde
blocks.inputfuel = Carburant
blocks.fuelburntime = Durée du carburant
blocks.inputcapacity = Capacité d'entrée
blocks.outputcapacity = Capacité de production
blocks.ammo = Munitions
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] dmg de zone ~[stat] {1}[lightgray] tuiles
bullet.incendiary = [stat]incendiaire
@@ -426,6 +417,7 @@ category.optional = Améliorations optionnelles
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
setting.animatedwater.name = Eau animée
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
setting.indicators.name = Indicateurs pour les alliés
setting.autotarget.name = Visée automatique
@@ -449,12 +441,15 @@ setting.borderless.name = Fenêtre sans contour
setting.fps.name = Afficher FPS
setting.vsync.name = VSync
setting.lasers.name = Afficher les rayons des lasers
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
setting.minimap.name = Montrer la minimap
setting.musicvol.name = Volume de la musique
setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer un rapport de crash anonyme
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
keybind.title = Paramétrer les touches
category.general.name = Général
category.view.name = Voir
@@ -479,6 +474,7 @@ keybind.zoom_hold.name = maintenir le zoom
keybind.zoom.name = zoom
keybind.menu.name = menu
keybind.pause.name = Pause
keybind.minimap.name = Minimap
keybind.dash.name = Courir
keybind.chat.name = chat
keybind.player_list.name = Liste des joueurs
@@ -495,8 +491,6 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = bac à sable
mode.sandbox.description = Ressources infinies et pas de timer pour les vagues.
mode.freebuild.name = construction libre
mode.freebuild.description = Ressources limitées et pas de timer pour les vagues.
mode.pvp.name = JcJ
mode.pvp.description = Battez-vous contre d'autres joueurs en local.
mode.attack.name = Attack
@@ -506,16 +500,27 @@ rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.enemyCheat = Infinite AI Resources
rules.pvp = PvP
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
@@ -602,6 +607,9 @@ liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
block.grass.name = Grass
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
@@ -610,6 +618,7 @@ block.snowrock.name = Snow Rock
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
@@ -655,6 +664,14 @@ block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
block.creeptree.name = Creeptree
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
@@ -691,6 +708,7 @@ block.melter.name = Four à Fusion
block.incinerator.name = Incinérateur
block.spore-press.name = Spore Press
block.separator.name = Séparateur
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Transmetteur énergétique
block.power-node-large.name = Gros transmetteur énergétique
block.surge-tower.name = Surge Tower
@@ -705,7 +723,7 @@ block.pneumatic-drill.name = Foreuse à vérin
block.laser-drill.name = Foreuse Laser
block.water-extractor.name = Extracteur d'eau
block.cultivator.name = Cultivateur
block.alpha-dart-mech-pad.name = Alpha-Dart Mech Pad
block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Reconstructeur de mécha "Delta"
block.javelin-ship-pad.name = Reconstructeur de vaisseau "Javelin"
block.trident-ship-pad.name = Reconstructeur de vaisseau "Trident"