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@@ -259,12 +259,6 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
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@Override
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public void update(){
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//TODO better smoke effect, this one is awful
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/*if(health != 0 && health < block.health && !(block instanceof Wall) &&
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Mathf.chance(0.009f * Time.delta() * (1f - health / block.health))){
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Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
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}*/
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timeScaleDuration -= Time.delta();
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if(timeScaleDuration <= 0f || !block.canOverdrive){
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timeScale = 1f;
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