Fixed power balance display being influenced by delta

This commit is contained in:
Anuken
2019-02-14 19:17:08 -05:00
parent 18fcc6e596
commit f33e924cdf
3 changed files with 5 additions and 5 deletions
@@ -7,6 +7,7 @@ import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.collection.Queue; import io.anuke.arc.collection.Queue;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.WindowedMean; import io.anuke.arc.math.WindowedMean;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.Consume; import io.anuke.mindustry.world.consumers.Consume;
import io.anuke.mindustry.world.consumers.ConsumePower; import io.anuke.mindustry.world.consumers.ConsumePower;
@@ -131,7 +132,6 @@ public class PowerGraph{
//if(!otherConsumersAreValid(consumer, consumePower)){ //if(!otherConsumersAreValid(consumer, consumePower)){
// consumer.entity.power.satisfaction = 0.0f; // Only supply power if the consumer would get valid that way // consumer.entity.power.satisfaction = 0.0f; // Only supply power if the consumer would get valid that way
//}else{ //}else{
//currently satisfies power even if it's not required yet //currently satisfies power even if it's not required yet
if(consumePower.isBuffered){ if(consumePower.isBuffered){
// Add an equal percentage of power to all buffers, based on the global power coverage in this graph // Add an equal percentage of power to all buffers, based on the global power coverage in this graph
@@ -163,7 +163,7 @@ public class PowerGraph{
} }
} }
powerBalance.addValue(powerProduced - powerNeeded); powerBalance.addValue((powerProduced - powerNeeded) / Time.delta());
distributePower(powerNeeded, powerProduced); distributePower(powerNeeded, powerProduced);
} }
@@ -53,7 +53,7 @@ public class Consumers{
* @param powerCapacity The maximum capacity in power units. * @param powerCapacity The maximum capacity in power units.
*/ */
public ConsumePower powerBuffered(float powerCapacity){ public ConsumePower powerBuffered(float powerCapacity){
return powerBuffered(powerCapacity, 1f); return powerBuffered(powerCapacity, 60f * 3);
} }
/** /**