WIP core bastion
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@@ -407,3 +407,4 @@
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63301=neoplasm|liquid-neoplasm-ui
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63301=neoplasm|liquid-neoplasm-ui
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63300=scuttler|unit-scuttler-ui
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63300=scuttler|unit-scuttler-ui
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63299=breach|block-breach-ui
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63299=breach|block-breach-ui
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63298=core-bastion|block-core-bastion-ui
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@@ -85,6 +85,8 @@ public class Blocks implements ContentList{
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//storage
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//storage
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coreShard, coreFoundation, coreNucleus, vault, container, unloader,
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coreShard, coreFoundation, coreNucleus, vault, container, unloader,
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//storage - erekir
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coreBastion,
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//turrets
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//turrets
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
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@@ -1650,6 +1652,17 @@ public class Blocks implements ContentList{
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researchCostMultiplier = 0.11f;
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researchCostMultiplier = 0.11f;
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}};
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}};
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coreBastion = new CoreBlock("core-bastion"){{
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requirements(Category.effect, BuildVisibility.editorOnly, with(Items.beryllium, 1000, Items.graphite, 1000));
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unitType = UnitTypes.alpha;
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health = 3000;
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itemCapacity = 3000; //TODO more or less?
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size = 3;
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unitCapModifier = 10;
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}};
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vault = new StorageBlock("vault"){{
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vault = new StorageBlock("vault"){{
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requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
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requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
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size = 3;
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size = 3;
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