Optional custom displayed gamemode
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
package mindustry.net;
|
||||
|
||||
import arc.util.ArcAnnotate.*;
|
||||
import mindustry.*;
|
||||
import mindustry.game.*;
|
||||
|
||||
@@ -12,9 +13,10 @@ public class Host{
|
||||
public final int version;
|
||||
public final String versionType;
|
||||
public final Gamemode mode;
|
||||
public final @Nullable String modeName;
|
||||
public int ping, port = Vars.port;
|
||||
|
||||
public Host(String name, String address, String mapname, int wave, int players, int version, String versionType, Gamemode mode, int playerLimit, String description){
|
||||
public Host(String name, String address, String mapname, int wave, int players, int version, String versionType, Gamemode mode, int playerLimit, String description, String modeName){
|
||||
this.name = name;
|
||||
this.address = address;
|
||||
this.players = players;
|
||||
@@ -25,5 +27,6 @@ public class Host{
|
||||
this.playerLimit = playerLimit;
|
||||
this.mode = mode;
|
||||
this.description = description;
|
||||
this.modeName = modeName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,10 +68,10 @@ public class NetworkIO{
|
||||
String description = headless && !Config.desc.string().equals("off") ? Config.desc.string() : "";
|
||||
String map = state.map.name();
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocate(512);
|
||||
ByteBuffer buffer = ByteBuffer.allocate(500);
|
||||
|
||||
writeString(buffer, name, 100);
|
||||
writeString(buffer, map);
|
||||
writeString(buffer, map, 64);
|
||||
|
||||
buffer.putInt(Core.settings.getInt("totalPlayers", Groups.player.size()));
|
||||
buffer.putInt(state.wave);
|
||||
@@ -82,6 +82,9 @@ public class NetworkIO{
|
||||
buffer.putInt(netServer.admins.getPlayerLimit());
|
||||
|
||||
writeString(buffer, description, 100);
|
||||
if(state.rules.modeName != null){
|
||||
writeString(buffer, state.rules.modeName, 50);
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
@@ -95,8 +98,9 @@ public class NetworkIO{
|
||||
Gamemode gamemode = Gamemode.all[buffer.get()];
|
||||
int limit = buffer.getInt();
|
||||
String description = readString(buffer);
|
||||
String modeName = readString(buffer);
|
||||
|
||||
return new Host(host, hostAddress, map, wave, players, version, vertype, gamemode, limit, description);
|
||||
return new Host(host, hostAddress, map, wave, players, version, vertype, gamemode, limit, description, modeName.isEmpty() ? null : modeName);
|
||||
}
|
||||
|
||||
private static void writeString(ByteBuffer buffer, String string, int maxlen){
|
||||
|
||||
Reference in New Issue
Block a user