Optional custom displayed gamemode
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@@ -68,10 +68,10 @@ public class NetworkIO{
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String description = headless && !Config.desc.string().equals("off") ? Config.desc.string() : "";
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String map = state.map.name();
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ByteBuffer buffer = ByteBuffer.allocate(512);
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ByteBuffer buffer = ByteBuffer.allocate(500);
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writeString(buffer, name, 100);
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writeString(buffer, map);
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writeString(buffer, map, 64);
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buffer.putInt(Core.settings.getInt("totalPlayers", Groups.player.size()));
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buffer.putInt(state.wave);
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@@ -82,6 +82,9 @@ public class NetworkIO{
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buffer.putInt(netServer.admins.getPlayerLimit());
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writeString(buffer, description, 100);
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if(state.rules.modeName != null){
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writeString(buffer, state.rules.modeName, 50);
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}
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return buffer;
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}
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@@ -95,8 +98,9 @@ public class NetworkIO{
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Gamemode gamemode = Gamemode.all[buffer.get()];
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int limit = buffer.getInt();
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String description = readString(buffer);
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String modeName = readString(buffer);
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return new Host(host, hostAddress, map, wave, players, version, vertype, gamemode, limit, description);
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return new Host(host, hostAddress, map, wave, players, version, vertype, gamemode, limit, description, modeName.isEmpty() ? null : modeName);
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}
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private static void writeString(ByteBuffer buffer, String string, int maxlen){
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