Merge branch 'master' into patch-1

This commit is contained in:
Volas171
2020-10-17 10:50:53 -05:00
committed by GitHub
76 changed files with 382 additions and 236 deletions

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@@ -9,34 +9,34 @@ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](https://mindustrygame.github.io/wiki)_ _[Wiki](https://mindustrygame.github.io/wiki)_
_[Javadoc](https://mindustrygame.github.io/docs/)_ _[Javadoc](https://mindustrygame.github.io/docs/)_
### Contributing ## Contributing
See [CONTRIBUTING](CONTRIBUTING.md). See [CONTRIBUTING](CONTRIBUTING.md).
### Building ## Building
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
If you'd rather compile on your own, follow these instructions. If you'd rather compile on your own, follow these instructions.
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands: First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
#### Windows ### Windows
_Running:_ `gradlew desktop:run` _Running:_ `gradlew desktop:run`
_Building:_ `gradlew desktop:dist` _Building:_ `gradlew desktop:dist`
_Sprite Packing:_ `gradlew tools:pack` _Sprite Packing:_ `gradlew tools:pack`
#### Linux/Mac OS ### Linux/Mac OS
_Running:_ `./gradlew desktop:run` _Running:_ `./gradlew desktop:run`
_Building:_ `./gradlew desktop:dist` _Building:_ `./gradlew desktop:dist`
_Sprite Packing:_ `./gradlew tools:pack` _Sprite Packing:_ `./gradlew tools:pack`
#### Server ### Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`. Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
#### Android ### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required. 1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory. 2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
@@ -44,20 +44,29 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
To debug the application on a connected phone, run `gradlew android:installDebug android:run`. To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
##### Troubleshooting ### Troubleshooting
#### Permission Denied
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
#### Can not attach to current VM / Error during attachment using [...]
This is a problem related to [Jabel](https://github.com/bsideup/jabel), which I use to compile Java 8-compatible bytecode while using Java 9+ language features.
I don't know of a complete fix to this issue. However, if you're getting the error when running through IntelliJ, a workaround is to launch through Gradle *once*, which starts a daemon and avoids the problem in future runs through IntelliJ.
--- ---
Gradle may take up to several minutes to download files. Be patient. <br> Gradle may take up to several minutes to download files. Be patient. <br>
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds. After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
### Feature Requests ## Feature Requests
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose). Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
### Downloads ## Downloads
[<img src="https://static.itch.io/images/badge.svg" [<img src="https://static.itch.io/images/badge.svg"
alt="Get it on Itch.io" alt="Get it on Itch.io"

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@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
done = Done done = Done
feature.unsupported = Your device does not support this feature. feature.unsupported = Your device does not support this feature.
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
mods.guide = Modding Guide mods.guide = Modding Guide
@@ -730,7 +729,6 @@ setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate setting.pixelate.name = Pixelate
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap

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@@ -2,11 +2,11 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Traductores y Contribuidores contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry! discord = ¡Únete al Discord de Mindustry!
link.discord.description = La sala oficial del Discord de Mindustry link.discord.description = El servidor official de Discord de Mindustry
link.reddit.description = El subreddit de Mindustry link.reddit.description = El subreddit de Mindustry
link.github.description = Código fuente del juego link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones link.changelog.description = Lista de actualizaciones
link.dev-builds.description = Versiones de desarrollo inestables link.dev-builds.description = Versiones en desarrollo inestables
link.trello.description = Tablero de Trello oficial para las características planificadas link.trello.description = Tablero de Trello oficial para las características planificadas
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y Servidor link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y Servidor
link.google-play.description = Ficha en la Google Play Store link.google-play.description = Ficha en la Google Play Store
@@ -18,7 +18,7 @@ screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla. screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Tu núcleo ha sido destruido. gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación! highscore = [accent]¡Nuevo récord de puntuación!
copied = Copiado. copied = Copiado.
indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[]. indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
indev.notready = Esta parte del juego no esta lista todavia. indev.notready = Esta parte del juego no esta lista todavia.
@@ -38,12 +38,12 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones. be.noupdates = No se encontraron actualizaciones.
be.check = Revisando actualizaciones be.check = Revisando actualizaciones
schematic = Esquemático schematic = Esquema
schematic.add = Guardar esquemático... schematic.add = Guardar esquema...
schematics = Esquemáticos schematics = Esquemas
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo? schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
schematic.exists = Un esquemático con ese nombre ya existe. schematic.exists = Un esquema con ese nombre ya existe.
schematic.import = Importar esquemático... schematic.import = Importar esquema...
schematic.exportfile = Exportar archivo schematic.exportfile = Exportar archivo
schematic.importfile = Importar archivo schematic.importfile = Importar archivo
schematic.browseworkshop = Buscar en el Steam Workshop schematic.browseworkshop = Buscar en el Steam Workshop

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@@ -36,6 +36,8 @@ public class Vars implements Loadable{
public static boolean loadLocales = true; public static boolean loadLocales = true;
/** Whether the logger is loaded. */ /** Whether the logger is loaded. */
public static boolean loadedLogger = false, loadedFileLogger = false; public static boolean loadedLogger = false, loadedFileLogger = false;
/** Whether to show the cliff button in the editor*/
public static boolean addCliffButton = false;
/** Maximum extra padding around deployment schematics. */ /** Maximum extra padding around deployment schematics. */
public static final int maxLoadoutSchematicPad = 5; public static final int maxLoadoutSchematicPad = 5;
/** Maximum schematic size.*/ /** Maximum schematic size.*/
@@ -87,7 +89,7 @@ public class Vars implements Loadable{
/** duration of time between turns in ticks */ /** duration of time between turns in ticks */
public static final float turnDuration = 2 * Time.toMinutes; public static final float turnDuration = 2 * Time.toMinutes;
/** chance of an invasion per turn, 1 = 100% */ /** chance of an invasion per turn, 1 = 100% */
public static final float baseInvasionChance = 1f / 15f; public static final float baseInvasionChance = 1f / 25f;
/** how many turns have to pass before invasions start */ /** how many turns have to pass before invasions start */
public static final int invasionGracePeriod = 20; public static final int invasionGracePeriod = 20;
/** min armor fraction damage; e.g. 0.05 = at least 5% damage */ /** min armor fraction damage; e.g. 0.05 = at least 5% damage */

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@@ -40,11 +40,11 @@ public class BaseAI{
} }
public void update(){ public void update(){
if(timer.get(timerSpawn, 60) && data.hasCore()){ if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 2.5f) && data.hasCore()){
CoreBlock block = (CoreBlock)data.core().block; CoreBlock block = (CoreBlock)data.core().block;
//create AI core unit //create AI core unit
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){ if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type == block.unitType)){
Unit unit = block.unitType.create(data.team); Unit unit = block.unitType.create(data.team);
unit.set(data.core()); unit.set(data.core());
unit.add(); unit.add();

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@@ -175,7 +175,7 @@ public class WaveSpawner{
} }
private void spawnEffect(Unit unit){ private void spawnEffect(Unit unit){
Call.spawnEffect(unit.x, unit.y, unit.type()); Call.spawnEffect(unit.x, unit.y, unit.type);
Time.run(30f, unit::add); Time.run(30f, unit::add);
} }

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@@ -79,7 +79,7 @@ public class BuilderAI extends AIController{
float dist = Math.min(cons.dst(unit) - buildingRange, 0); float dist = Math.min(cons.dst(unit) - buildingRange, 0);
//make sure you can reach the request in time //make sure you can reach the request in time
if(dist / unit.type().speed < cons.buildCost * 0.9f){ if(dist / unit.type.speed < cons.buildCost * 0.9f){
following = b; following = b;
found = true; found = true;
} }
@@ -112,7 +112,7 @@ public class BuilderAI extends AIController{
@Override @Override
public AIController fallback(){ public AIController fallback(){
return unit.type().flying ? new FlyingAI() : new GroundAI(); return unit.type.flying ? new FlyingAI() : new GroundAI();
} }
@Override @Override

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@@ -12,7 +12,7 @@ public class FlyingAI extends AIController{
@Override @Override
public void updateMovement(){ public void updateMovement(){
if(target != null && unit.hasWeapons() && command() == UnitCommand.attack){ if(target != null && unit.hasWeapons() && command() == UnitCommand.attack){
if(unit.type().weapons.first().rotate){ if(unit.type.weapons.first().rotate){
moveTo(target, unit.range() * 0.8f); moveTo(target, unit.range() * 0.8f);
unit.lookAt(target); unit.lookAt(target);
}else{ }else{
@@ -57,7 +57,7 @@ public class FlyingAI extends AIController{
vec.setAngle(Mathf.slerpDelta(unit.vel().angle(), vec.angle(), 0.6f)); vec.setAngle(Mathf.slerpDelta(unit.vel().angle(), vec.angle(), 0.6f));
} }
vec.setLength(unit.type().speed); vec.setLength(unit.type.speed);
unit.moveAt(vec); unit.moveAt(vec);
} }

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@@ -27,14 +27,14 @@ public class FormationAI extends AIController implements FormationMember{
@Override @Override
public void updateUnit(){ public void updateUnit(){
UnitType type = unit.type(); UnitType type = unit.type;
if(leader.dead){ if(leader.dead){
unit.resetController(); unit.resetController();
return; return;
} }
if(unit.type().canBoost && unit.canPassOn()){ if(unit.type.canBoost && unit.canPassOn()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f); unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
} }
@@ -43,7 +43,7 @@ public class FormationAI extends AIController implements FormationMember{
unit.aim(leader.aimX(), leader.aimY()); unit.aim(leader.aimX(), leader.aimY());
if(unit.type().rotateShooting){ if(unit.type.rotateShooting){
unit.lookAt(leader.aimX(), leader.aimY()); unit.lookAt(leader.aimX(), leader.aimY());
}else if(unit.moving()){ }else if(unit.moving()){
unit.lookAt(unit.vel.angle()); unit.lookAt(unit.vel.angle());
@@ -65,7 +65,7 @@ public class FormationAI extends AIController implements FormationMember{
CoreBuild core = unit.team.core(); CoreBuild core = unit.team.core();
if(core != null && com.mineTile().drop() != null && unit.within(core, unit.type().range) && !unit.acceptsItem(com.mineTile().drop())){ if(core != null && com.mineTile().drop() != null && unit.within(core, unit.type.range) && !unit.acceptsItem(com.mineTile().drop())){
if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){ if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){
Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core); Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core);

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@@ -45,13 +45,13 @@ public class GroundAI extends AIController{
} }
} }
if(unit.type().canBoost && !unit.onSolid()){ if(unit.type.canBoost && !unit.onSolid()){
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f); unit.elevation = Mathf.approachDelta(unit.elevation, 0f, 0.08f);
} }
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type().rotateShooting){ if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
if(unit.type().hasWeapons()){ if(unit.type.hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed)); unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
} }
}else if(unit.moving()){ }else if(unit.moving()){
unit.lookAt(unit.vel().angle()); unit.lookAt(unit.vel().angle());

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@@ -98,7 +98,7 @@ public class LogicAI extends AIController{
} }
} }
if(unit.type().canBoost && !unit.type().flying){ if(unit.type.canBoost && !unit.type.flying){
unit.elevation = Mathf.approachDelta(unit.elevation, Mathf.num(boost || unit.onSolid()), 0.08f); unit.elevation = Mathf.approachDelta(unit.elevation, Mathf.num(boost || unit.onSolid()), 0.08f);
} }
@@ -129,7 +129,7 @@ public class LogicAI extends AIController{
@Override @Override
protected boolean shouldShoot(){ protected boolean shouldShoot(){
return shoot && !(unit.type().canBoost && boost); return shoot && !(unit.type.canBoost && boost);
} }
//always aim for the main target //always aim for the main target

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@@ -19,7 +19,7 @@ public class MinerAI extends AIController{
if(!(unit instanceof Minerc miner) || core == null) return; if(!(unit instanceof Minerc miner) || core == null) return;
if(miner.mineTile() != null && !miner.mineTile().within(unit, unit.type().range)){ if(miner.mineTile() != null && !miner.mineTile().within(unit, unit.type.range)){
miner.mineTile(null); miner.mineTile(null);
} }
@@ -36,7 +36,7 @@ public class MinerAI extends AIController{
} }
//if inventory is full, drop it off. //if inventory is full, drop it off.
if(unit.stack.amount >= unit.type().itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){ if(unit.stack.amount >= unit.type.itemCapacity || (targetItem != null && !unit.acceptsItem(targetItem))){
mining = false; mining = false;
}else{ }else{
if(retarget() && targetItem != null){ if(retarget() && targetItem != null){
@@ -44,9 +44,9 @@ public class MinerAI extends AIController{
} }
if(ore != null){ if(ore != null){
moveTo(ore, unit.type().range / 2f); moveTo(ore, unit.type.range / 2f);
if(unit.within(ore, unit.type().range)){ if(unit.within(ore, unit.type.range)){
miner.mineTile(ore); miner.mineTile(ore);
} }
@@ -63,7 +63,7 @@ public class MinerAI extends AIController{
return; return;
} }
if(unit.within(core, unit.type().range)){ if(unit.within(core, unit.type.range)){
if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){ if(core.acceptStack(unit.stack.item, unit.stack.amount, unit) > 0){
Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core); Call.transferItemTo(unit.stack.item, unit.stack.amount, unit.x, unit.y, core);
} }
@@ -72,7 +72,7 @@ public class MinerAI extends AIController{
mining = true; mining = true;
} }
circle(core, unit.type().range / 1.8f); circle(core, unit.type.range / 1.8f);
} }
} }

View File

@@ -12,7 +12,7 @@ public class RepairAI extends AIController{
if(target instanceof Building){ if(target instanceof Building){
boolean shoot = false; boolean shoot = false;
if(target.within(unit, unit.type().range)){ if(target.within(unit, unit.type.range)){
unit.aim(target); unit.aim(target);
shoot = true; shoot = true;
} }
@@ -23,8 +23,8 @@ public class RepairAI extends AIController{
} }
if(target != null){ if(target != null){
if(!target.within(unit, unit.type().range * 0.65f) && target instanceof Building){ if(!target.within(unit, unit.type.range * 0.65f) && target instanceof Building){
moveTo(target, unit.type().range * 0.65f); moveTo(target, unit.type.range * 0.65f);
} }
unit.lookAt(target); unit.lookAt(target);

View File

@@ -21,7 +21,7 @@ public class SuicideAI extends GroundAI{
} }
if(retarget()){ if(retarget()){
target = target(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround); target = target(unit.x, unit.y, unit.range(), unit.type.targetAir, unit.type.targetGround);
} }
Building core = unit.closestEnemyCore(); Building core = unit.closestEnemyCore();
@@ -30,11 +30,11 @@ public class SuicideAI extends GroundAI{
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.hasWeapons()){ if(!Units.invalidateTarget(target, unit, unit.range()) && unit.hasWeapons()){
rotate = true; rotate = true;
shoot = unit.within(target, unit.type().weapons.first().bullet.range() + shoot = unit.within(target, unit.type.weapons.first().bullet.range() +
(target instanceof Building ? ((Building)target).block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f)); (target instanceof Building ? ((Building)target).block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f));
if(unit.type().hasWeapons()){ if(unit.type.hasWeapons()){
unit.aimLook(Predict.intercept(unit, target, unit.type().weapons.first().bullet.speed)); unit.aimLook(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
} }
//do not move toward walls or transport blocks //do not move toward walls or transport blocks
@@ -65,7 +65,7 @@ public class SuicideAI extends GroundAI{
if(!blocked){ if(!blocked){
moveToTarget = true; moveToTarget = true;
//move towards target directly //move towards target directly
unit.moveAt(vec.set(target).sub(unit).limit(unit.type().speed)); unit.moveAt(vec.set(target).sub(unit).limit(unit.type.speed));
} }
} }

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@@ -57,7 +57,7 @@ public class PhysicsProcess implements AsyncProcess{
PhysicRef ref = entity.physref(); PhysicRef ref = entity.physref();
ref.body.layer = ref.body.layer =
entity.type().allowLegStep ? layerLegs : entity.type.allowLegStep ? layerLegs :
entity.isGrounded() ? layerGround : layerFlying; entity.isGrounded() ? layerGround : layerFlying;
ref.x = entity.x(); ref.x = entity.x();
ref.y = entity.y(); ref.y = entity.y();

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@@ -56,7 +56,7 @@ public class Fx{
mixcol(Pal.accent, 1f); mixcol(Pal.accent, 1f);
alpha(e.fout()); alpha(e.fout());
rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type().icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f); rect(block ? ((BlockUnitc)select).tile().block.icon(Cicon.full) : select.type.icon(Cicon.full), select.x, select.y, block ? 0f : select.rotation - 90f);
alpha(1f); alpha(1f);
Lines.stroke(e.fslope() * 1f); Lines.stroke(e.fslope() * 1f);
Lines.square(select.x, select.y, e.fout() * select.hitSize * 2f, 45); Lines.square(select.x, select.y, e.fout() * select.hitSize * 2f, 45);
@@ -66,7 +66,7 @@ public class Fx{
}), }),
unitDespawn = new Effect(100f, e -> { unitDespawn = new Effect(100f, e -> {
if(!(e.data instanceof Unit) || e.<Unit>data().type() == null) return; if(!(e.data instanceof Unit) || e.<Unit>data().type == null) return;
Unit select = e.data(); Unit select = e.data();
float scl = e.fout(Interp.pow2Out); float scl = e.fout(Interp.pow2Out);
@@ -74,7 +74,7 @@ public class Fx{
Draw.scl *= scl; Draw.scl *= scl;
mixcol(Pal.accent, 1f); mixcol(Pal.accent, 1f);
rect(select.type().icon(Cicon.full), select.x, select.y, select.rotation - 90f); rect(select.type.icon(Cicon.full), select.x, select.y, select.rotation - 90f);
reset(); reset();
Draw.scl = p; Draw.scl = p;

View File

@@ -872,7 +872,6 @@ public class UnitTypes implements ContentList{
drag = 0.01f; drag = 0.01f;
flying = true; flying = true;
health = 75; health = 75;
faceTarget = false;
engineOffset = 5.5f; engineOffset = 5.5f;
range = 140f; range = 140f;
@@ -1449,13 +1448,13 @@ public class UnitTypes implements ContentList{
trailMult = 0.8f; trailMult = 0.8f;
hitEffect = Fx.massiveExplosion; hitEffect = Fx.massiveExplosion;
knockback = 1.5f; knockback = 1.5f;
lifetime = 140f; lifetime = 100f;
height = 15.5f; height = 15.5f;
width = 15f; width = 15f;
collidesTiles = false; collidesTiles = false;
ammoMultiplier = 4f; ammoMultiplier = 4f;
splashDamageRadius = 60f; splashDamageRadius = 60f;
splashDamage = 85f; splashDamage = 80f;
backColor = Pal.missileYellowBack; backColor = Pal.missileYellowBack;
frontColor = Pal.missileYellow; frontColor = Pal.missileYellow;
trailEffect = Fx.artilleryTrail; trailEffect = Fx.artilleryTrail;

View File

@@ -301,7 +301,7 @@ public class Control implements ApplicationListener, Loadable{
Groups.unit.clear(); Groups.unit.clear();
Tile spawn = world.tile(sector.info.spawnPosition); Tile spawn = world.tile(sector.info.spawnPosition);
Schematics.placeLoadout(universe.getLastLoadout(), spawn.x, spawn.y); Schematics.placeLaunchLoadout(spawn.x, spawn.y);
//set up camera/player locations //set up camera/player locations
player.set(spawn.x * tilesize, spawn.y * tilesize); player.set(spawn.x * tilesize, spawn.y * tilesize);

View File

@@ -14,8 +14,6 @@ import mindustry.maps.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.type.Weather.*; import mindustry.type.Weather.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.ConstructBlock.*;
import java.util.*; import java.util.*;
@@ -40,32 +38,7 @@ public class Logic implements ApplicationListener{
//skip null entities or un-rebuildables, for obvious reasons; also skip client since they can't modify these requests //skip null entities or un-rebuildables, for obvious reasons; also skip client since they can't modify these requests
if(tile.build == null || !tile.block().rebuildable || net.client()) return; if(tile.build == null || !tile.block().rebuildable || net.client()) return;
if(block instanceof ConstructBlock){ tile.build.addPlan(true);
ConstructBuild entity = tile.bc();
//update block to reflect the fact that something was being constructed
if(entity.cblock != null && entity.cblock.synthetic()){
block = entity.cblock;
}else{
//otherwise this was a deconstruction that was interrupted, don't want to rebuild that
return;
}
}
TeamData data = state.teams.get(tile.team());
//remove existing blocks that have been placed here.
//painful O(n) iteration + copy
for(int i = 0; i < data.blocks.size; i++){
BlockPlan b = data.blocks.get(i);
if(b.x == tile.x && b.y == tile.y){
data.blocks.removeIndex(i);
break;
}
}
data.blocks.addFirst(new BlockPlan(tile.x, tile.y, (short)tile.build.rotation, block.id, tile.build.config()));
}); });
Events.on(BlockBuildEndEvent.class, event -> { Events.on(BlockBuildEndEvent.class, event -> {
@@ -123,6 +96,11 @@ public class Logic implements ApplicationListener{
Events.on(WorldLoadEvent.class, e -> { Events.on(WorldLoadEvent.class, e -> {
//enable infinite ammo for wave team by default //enable infinite ammo for wave team by default
state.rules.waveTeam.rules().infiniteAmmo = true; state.rules.waveTeam.rules().infiniteAmmo = true;
if(state.isCampaign()){
//enable building AI
state.rules.waveTeam.rules().ai = true;
state.rules.waveTeam.rules().infiniteResources = true;
}
//save settings //save settings
Core.settings.manualSave(); Core.settings.manualSave();
@@ -201,9 +179,12 @@ public class Logic implements ApplicationListener{
} }
//if there's a "win" wave and no enemies are present, win automatically //if there's a "win" wave and no enemies are present, win automatically
if(state.rules.waves && state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()){ if(state.rules.waves && (state.enemies == 0 && state.rules.winWave > 0 && state.wave >= state.rules.winWave && !spawner.isSpawning()) ||
(state.rules.attackMode && state.rules.waveTeam.cores().isEmpty())){
//the sector has been conquered - waves get disabled //the sector has been conquered - waves get disabled
state.rules.waves = false; state.rules.waves = false;
//disable attack mode
state.rules.attackMode = false;
//fire capture event //fire capture event
Events.fire(new SectorCaptureEvent(state.rules.sector)); Events.fire(new SectorCaptureEvent(state.rules.sector));
@@ -291,7 +272,7 @@ public class Logic implements ApplicationListener{
if(state.isGame()){ if(state.isGame()){
if(!net.client()){ if(!net.client()){
state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.type().isCounted); state.enemies = Groups.unit.count(u -> u.team() == state.rules.waveTeam && u.type.isCounted);
} }
if(!state.isPaused()){ if(!state.isPaused()){

View File

@@ -575,7 +575,7 @@ public class NetServer implements ApplicationListener{
shooting = false; shooting = false;
} }
if(!player.dead() && (player.unit().type().flying || !player.unit().type().canBoost)){ if(!player.dead() && (player.unit().type.flying || !player.unit().type.canBoost)){
boosting = false; boosting = false;
} }
@@ -629,7 +629,7 @@ public class NetServer implements ApplicationListener{
Unit unit = player.unit(); Unit unit = player.unit();
long elapsed = Time.timeSinceMillis(con.lastReceivedClientTime); long elapsed = Time.timeSinceMillis(con.lastReceivedClientTime);
float maxSpeed = ((player.unit().type().canBoost && player.unit().isFlying()) ? player.unit().type().boostMultiplier : 1f) * player.unit().type().speed; float maxSpeed = ((player.unit().type.canBoost && player.unit().isFlying()) ? player.unit().type.boostMultiplier : 1f) * player.unit().type.speed;
if(unit.isGrounded()){ if(unit.isGrounded()){
maxSpeed *= unit.floorSpeedMultiplier(); maxSpeed *= unit.floorSpeedMultiplier();
} }

View File

@@ -4,6 +4,7 @@ import arc.files.*;
import arc.func.*; import arc.func.*;
import arc.graphics.*; import arc.graphics.*;
import arc.math.*; import arc.math.*;
import arc.math.geom.*;
import arc.struct.*; import arc.struct.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.editor.DrawOperation.*; import mindustry.editor.DrawOperation.*;
@@ -180,6 +181,52 @@ public class MapEditor{
return false; return false;
} }
public void addCliffs(){
for(Tile tile : world.tiles){
if(!tile.block().isStatic() || tile.block() == Blocks.cliff) continue;
int rotation = 0;
for(int i = 0; i < 8; i++){
Tile other = world.tiles.get(tile.x + Geometry.d8[i].x, tile.y + Geometry.d8[i].y);
if(other != null && !other.block().isStatic()){
rotation |= (1 << i);
}
}
if(rotation != 0){
tile.setBlock(Blocks.cliff);
}
tile.data = (byte)rotation;
}
for(Tile tile : world.tiles){
if(tile.block() != Blocks.cliff && tile.block().isStatic()){
tile.setBlock(Blocks.air);
}
}
}
public void addFloorCliffs(){
for(Tile tile : world.tiles){
if(!tile.floor().hasSurface() || tile.block() == Blocks.cliff) continue;
int rotation = 0;
for(int i = 0; i < 8; i++){
Tile other = world.tiles.get(tile.x + Geometry.d8[i].x, tile.y + Geometry.d8[i].y);
if(other != null && !other.floor().hasSurface()){
rotation |= (1 << i);
}
}
if(rotation != 0){
tile.setBlock(Blocks.cliff);
}
tile.data = (byte)rotation;
}
}
public void drawCircle(int x, int y, Cons<Tile> drawer){ public void drawCircle(int x, int y, Cons<Tile> drawer){
for(int rx = -brushSize; rx <= brushSize; rx++){ for(int rx = -brushSize; rx <= brushSize; rx++){
for(int ry = -brushSize; ry <= brushSize; ry++){ for(int ry = -brushSize; ry <= brushSize; ry++){

View File

@@ -385,7 +385,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
} }
public void build(){ public void build(){
float size = 60f; float size = 58f;
clearChildren(); clearChildren();
table(cont -> { table(cont -> {
@@ -559,10 +559,19 @@ public class MapEditorDialog extends Dialog implements Disposable{
mid.row(); mid.row();
mid.table(t -> { if(!mobile){
t.button("@editor.center", Icon.move, Styles.cleart, () -> view.center()).growX().margin(9f); mid.table(t -> {
}).growX().top(); t.button("@editor.center", Icon.move, Styles.cleart, view::center).growX().margin(9f);
}).growX().top();
}
if(addCliffButton){
mid.row();
mid.table(t -> {
t.button("Cliffs", Icon.terrain, Styles.cleart, editor::addCliffs).growX().margin(9f);
}).growX().top();
}
}).margin(0).left().growY(); }).margin(0).left().growY();

View File

@@ -126,7 +126,7 @@ public class Units{
nearby(x, y, width, height, unit -> { nearby(x, y, width, height, unit -> {
if(boolResult) return; if(boolResult) return;
if((unit.isGrounded() && !unit.type().hovering) == ground){ if((unit.isGrounded() && !unit.type.hovering) == ground){
unit.hitbox(hitrect); unit.hitbox(hitrect);
if(hitrect.overlaps(x, y, width, height)){ if(hitrect.overlaps(x, y, width, height)){

View File

@@ -39,6 +39,11 @@ public class LaserBulletType extends BulletType{
this(1f); this(1f);
} }
@Override
public float estimateDPS(){
return super.estimateDPS() * 2f;
}
@Override @Override
public void init(){ public void init(){
super.init(); super.init();

View File

@@ -22,6 +22,8 @@ public class LiquidBulletType extends BulletType{
if(liquid != null){ if(liquid != null){
this.liquid = liquid; this.liquid = liquid;
this.status = liquid.effect; this.status = liquid.effect;
lightColor = liquid.lightColor;
lightOpacity = liquid.lightColor.a;
} }
ammoMultiplier = 1f; ammoMultiplier = 1f;

View File

@@ -21,12 +21,14 @@ import mindustry.ctype.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.game.Teams.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.logic.*; import mindustry.logic.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.ConstructBlock.*;
import mindustry.world.blocks.environment.*; import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.payloads.*; import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.power.*; import mindustry.world.blocks.power.*;
@@ -191,6 +193,36 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
//endregion //endregion
//region utility methods //region utility methods
public void addPlan(boolean checkPrevious){
if(!block.rebuildable) return;
if(self() instanceof ConstructBuild entity){
//update block to reflect the fact that something was being constructed
if(entity.cblock != null && entity.cblock.synthetic()){
block = entity.cblock;
}else{
//otherwise this was a deconstruction that was interrupted, don't want to rebuild that
return;
}
}
TeamData data = state.teams.get(team);
if(checkPrevious){
//remove existing blocks that have been placed here.
//painful O(n) iteration + copy
for(int i = 0; i < data.blocks.size; i++){
BlockPlan b = data.blocks.get(i);
if(b.x == tile.x && b.y == tile.y){
data.blocks.removeIndex(i);
break;
}
}
}
data.blocks.addFirst(new BlockPlan(tile.x, tile.y, (short)rotation, block.id, config()));
}
/** Configure with the current, local player. */ /** Configure with the current, local player. */
public void configure(Object value){ public void configure(Object value){
//save last used config //save last used config
@@ -1263,7 +1295,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
case type -> block; case type -> block;
case firstItem -> items == null ? null : items.first(); case firstItem -> items == null ? null : items.first();
case config -> block.configurations.containsKey(Item.class) || block.configurations.containsKey(Liquid.class) ? config() : null; case config -> block.configurations.containsKey(Item.class) || block.configurations.containsKey(Liquid.class) ? config() : null;
case payloadType -> getPayload() instanceof UnitPayload p1 ? p1.unit.type() : getPayload() instanceof BuildPayload p2 ? p2.block() : null; case payloadType -> getPayload() instanceof UnitPayload p1 ? p1.unit.type : getPayload() instanceof BuildPayload p2 ? p2.block() : null;
default -> noSensed; default -> noSensed;
}; };

View File

@@ -59,7 +59,7 @@ abstract class CommanderComp implements Entityc, Posc{
units.clear(); units.clear();
Units.nearby(team, x, y, 150f, u -> { Units.nearby(team, x, y, 150f, u -> {
if(u.isAI() && include.get(u) && u != self() && u.type().flying == type.flying && u.hitSize <= hitSize * 1.1f){ if(u.isAI() && include.get(u) && u != self() && u.type.flying == type.flying && u.hitSize <= hitSize * 1.1f){
units.add(u); units.add(u);
} }
}); });
@@ -82,7 +82,7 @@ abstract class CommanderComp implements Entityc, Posc{
FormationAI ai; FormationAI ai;
unit.controller(ai = new FormationAI(self(), formation)); unit.controller(ai = new FormationAI(self(), formation));
spacing = Math.max(spacing, ai.formationSize()); spacing = Math.max(spacing, ai.formationSize());
minFormationSpeed = Math.min(minFormationSpeed, unit.type().speed); minFormationSpeed = Math.min(minFormationSpeed, unit.type.speed);
} }
this.formation = formation; this.formation = formation;
@@ -106,7 +106,7 @@ abstract class CommanderComp implements Entityc, Posc{
//reset controlled units //reset controlled units
for(Unit unit : controlling){ for(Unit unit : controlling){
if(unit.controller().isBeingControlled(self())){ if(unit.controller().isBeingControlled(self())){
unit.controller(unit.type().createController()); unit.controller(unit.type.createController());
} }
} }

View File

@@ -79,7 +79,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
admin = typing = false; admin = typing = false;
textFadeTime = 0f; textFadeTime = 0f;
if(!dead()){ if(!dead()){
unit.controller(unit.type().createController()); unit.controller(unit.type.createController());
unit = Nulls.unit; unit = Nulls.unit;
} }
} }
@@ -91,7 +91,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
@Replace @Replace
public float clipSize(){ public float clipSize(){
return unit.isNull() ? 20 : unit.type().hitSize * 2f; return unit.isNull() ? 20 : unit.type.hitSize * 2f;
} }
@Override @Override
@@ -123,7 +123,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
deathTimer = 0; deathTimer = 0;
//update some basic state to sync things //update some basic state to sync things
if(unit.type().canBoost){ if(unit.type.canBoost){
Tile tile = unit.tileOn(); Tile tile = unit.tileOn();
unit.elevation = Mathf.approachDelta(unit.elevation, (tile != null && tile.solid()) || boosting ? 1f : 0f, 0.08f); unit.elevation = Mathf.approachDelta(unit.elevation, (tile != null && tile.solid()) || boosting ? 1f : 0f, 0.08f);
} }
@@ -177,7 +177,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
if(this.unit != Nulls.unit){ if(this.unit != Nulls.unit){
//un-control the old unit //un-control the old unit
this.unit.controller(this.unit.type().createController()); this.unit.controller(this.unit.type.createController());
} }
this.unit = unit; this.unit = unit;
if(unit != Nulls.unit){ if(unit != Nulls.unit){

View File

@@ -74,7 +74,7 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
unit.apply(liquid.effect, 60 * 2); unit.apply(liquid.effect, 60 * 2);
if(unit.vel.len() > 0.1){ if(unit.vel.len() > 0.1){
Fx.ripple.at(unit.x, unit.y, unit.type().rippleScale, liquid.color); Fx.ripple.at(unit.x, unit.y, unit.type.rippleScale, liquid.color);
} }
} }
} }

View File

@@ -36,7 +36,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Import int id; @Import int id;
private UnitController controller; private UnitController controller;
private UnitType type; UnitType type;
boolean spawnedByCore; boolean spawnedByCore;
double flag; double flag;
@@ -110,7 +110,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
case firstItem -> stack().amount == 0 ? null : item(); case firstItem -> stack().amount == 0 ? null : item();
case payloadType -> self() instanceof Payloadc pay ? case payloadType -> self() instanceof Payloadc pay ?
(pay.payloads().isEmpty() ? null : (pay.payloads().isEmpty() ? null :
pay.payloads().peek() instanceof UnitPayload p1 ? p1.unit.type() : pay.payloads().peek() instanceof UnitPayload p1 ? p1.unit.type :
pay.payloads().peek() instanceof BuildPayload p2 ? p2.block() : null) : null; pay.payloads().peek() instanceof BuildPayload p2 ? p2.block() : null) : null;
default -> noSensed; default -> noSensed;
}; };
@@ -163,22 +163,12 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override @Override
public void set(UnitType def, UnitController controller){ public void set(UnitType def, UnitController controller){
type(type); if(this.type != def){
setType(def);
}
controller(controller); controller(controller);
} }
@Override
public void type(UnitType type){
if(this.type == type) return;
setStats(type);
}
@Override
public UnitType type(){
return type;
}
/** @return pathfinder path type for calculating costs */ /** @return pathfinder path type for calculating costs */
public int pathType(){ public int pathType(){
return Pathfinder.costGround; return Pathfinder.costGround;
@@ -208,7 +198,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
return Units.getCap(team); return Units.getCap(team);
} }
public void setStats(UnitType type){ public void setType(UnitType type){
this.type = type; this.type = type;
this.maxHealth = type.health; this.maxHealth = type.health;
this.drag = type.drag; this.drag = type.drag;
@@ -226,7 +216,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override @Override
public void afterSync(){ public void afterSync(){
//set up type info after reading //set up type info after reading
setStats(this.type); setType(this.type);
controller.unit(self()); controller.unit(self());
} }

View File

@@ -95,7 +95,7 @@ public class AIController implements UnitController{
if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return; if(tile == targetTile || (costType == Pathfinder.costWater && !targetTile.floor().isLiquid)) return;
unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type().speed)); unit.moveAt(vec.trns(unit.angleTo(targetTile), unit.type.speed));
} }
protected void updateWeapons(){ protected void updateWeapons(){
@@ -105,7 +105,7 @@ public class AIController implements UnitController{
boolean ret = retarget(); boolean ret = retarget();
if(ret){ if(ret){
target = findTarget(unit.x, unit.y, unit.range(), unit.type().targetAir, unit.type().targetGround); target = findTarget(unit.x, unit.y, unit.range(), unit.type.targetAir, unit.type.targetGround);
} }
if(invalid(target)){ if(invalid(target)){
@@ -119,7 +119,7 @@ public class AIController implements UnitController{
float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y), float mountX = unit.x + Angles.trnsx(rotation, weapon.x, weapon.y),
mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y); mountY = unit.y + Angles.trnsy(rotation, weapon.x, weapon.y);
if(unit.type().singleTarget){ if(unit.type.singleTarget){
targets[i] = target; targets[i] = target;
}else{ }else{
if(ret){ if(ret){
@@ -176,7 +176,7 @@ public class AIController implements UnitController{
} }
protected void circle(Position target, float circleLength){ protected void circle(Position target, float circleLength){
circle(target, circleLength, unit.type().speed); circle(target, circleLength, unit.type.speed);
} }
protected void circle(Position target, float circleLength, float speed){ protected void circle(Position target, float circleLength, float speed){

View File

@@ -81,7 +81,7 @@ public class DefaultWaves{
effect = StatusEffects.overdrive; effect = StatusEffects.overdrive;
}}, }},
new SpawnGroup(mace){{ new SpawnGroup(pulsar){{
begin = 120; begin = 120;
spacing = 2; spacing = 2;
unitScaling = 3; unitScaling = 3;
@@ -122,7 +122,7 @@ public class DefaultWaves{
shieldScaling = 30; shieldScaling = 30;
}}, }},
new SpawnGroup(dagger){{ new SpawnGroup(nova){{
begin = 35; begin = 35;
spacing = 3; spacing = 3;
unitAmount = 4; unitAmount = 4;
@@ -233,7 +233,7 @@ public class DefaultWaves{
shieldScaling = 20f; shieldScaling = 20f;
}}, }},
new SpawnGroup(atrax){{ new SpawnGroup(toxopid){{
begin = 210; begin = 210;
unitAmount = 1; unitAmount = 1;
unitScaling = 1; unitScaling = 1;
@@ -258,7 +258,7 @@ public class DefaultWaves{
{nova, pulsar, quasar, vela, corvus}, {nova, pulsar, quasar, vela, corvus},
{crawler, atrax, spiroct, arkyid, toxopid}, {crawler, atrax, spiroct, arkyid, toxopid},
//{risso, minke, bryde, sei, omura}, //questionable choices //{risso, minke, bryde, sei, omura}, //questionable choices
//{mono, poly, mega, quad, oct}, //do not attack {poly, poly, mega, quad, quad},
{flare, horizon, zenith, antumbra, eclipse} {flare, horizon, zenith, antumbra, eclipse}
}; };

View File

@@ -106,6 +106,8 @@ public class Rules{
public boolean ai; public boolean ai;
/** TODO Tier of blocks/designs that the AI uses for building. [0, 1]*/ /** TODO Tier of blocks/designs that the AI uses for building. [0, 1]*/
public float aiTier = 0f; public float aiTier = 0f;
/** Whether, when AI is enabled, ships should be spawned from the core. */
public boolean aiCoreSpawn = true;
/** If true, blocks don't require power or resources. */ /** If true, blocks don't require power or resources. */
public boolean cheat; public boolean cheat;
/** If true, resources are not consumed when building. */ /** If true, resources are not consumed when building. */

View File

@@ -41,6 +41,8 @@ public class SectorInfo{
public Seq<UnlockableContent> resources = new Seq<>(); public Seq<UnlockableContent> resources = new Seq<>();
/** Whether waves are enabled here. */ /** Whether waves are enabled here. */
public boolean waves = true; public boolean waves = true;
/** Whether attack mode is enabled here. */
public boolean attack = false;
/** Wave # from state */ /** Wave # from state */
public int wave = 1, winWave = -1; public int wave = 1, winWave = -1;
/** Time between waves. */ /** Time between waves. */
@@ -99,20 +101,30 @@ public class SectorInfo{
/** Write contents of meta into main storage. */ /** Write contents of meta into main storage. */
public void write(){ public void write(){
//enable attack mode when there's a core.
if(state.rules.waveTeam.core() != null){
attack = true;
winWave = 0;
}
//if there are infinite waves and no win wave, add a win wave.
if(waves && winWave <= 0 && !attack){
winWave = 30;
}
state.wave = wave; state.wave = wave;
state.rules.waves = waves; state.rules.waves = waves;
state.rules.waveSpacing = waveSpacing; state.rules.waveSpacing = waveSpacing;
state.rules.winWave = winWave; state.rules.winWave = winWave;
state.rules.attackMode = attack;
CoreBuild entity = state.rules.defaultTeam.core(); CoreBuild entity = state.rules.defaultTeam.core();
if(entity != null){ if(entity != null){
entity.items.clear(); entity.items.clear();
entity.items.add(items); entity.items.add(items);
//ensure capacity. //ensure capacity.
entity.items.each((i, a) -> entity.items.set(i, Math.min(a, entity.block.itemCapacity))); entity.items.each((i, a) -> entity.items.set(i, Math.min(a, entity.storageCapacity)));
} }
//TODO write items.
} }
/** Prepare data for writing to a save. */ /** Prepare data for writing to a save. */
@@ -135,6 +147,7 @@ public class SectorInfo{
wave = state.wave; wave = state.wave;
winWave = state.rules.winWave; winWave = state.rules.winWave;
waves = state.rules.waves; waves = state.rules.waves;
attack = state.rules.attackMode;
hasCore = entity != null; hasCore = entity != null;
bestCoreType = !hasCore ? Blocks.air : state.rules.defaultTeam.cores().max(e -> e.block.size).block; bestCoreType = !hasCore ? Blocks.air : state.rules.defaultTeam.cores().max(e -> e.block.size).block;
storageCapacity = entity != null ? entity.storageCapacity : 0; storageCapacity = entity != null ? entity.storageCapacity : 0;

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@@ -9,6 +9,8 @@ import mindustry.gen.*;
import mindustry.io.legacy.*; import mindustry.io.legacy.*;
import mindustry.type.*; import mindustry.type.*;
import java.util.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
/** /**
@@ -138,4 +140,20 @@ public class SpawnGroup implements Serializable{
", items=" + items + ", items=" + items +
'}'; '}';
} }
@Override
public boolean equals(Object o){
if(this == o) return true;
if(o == null || getClass() != o.getClass()) return false;
SpawnGroup group = (SpawnGroup)o;
return end == group.end && begin == group.begin && spacing == group.spacing && max == group.max
&& Float.compare(group.unitScaling, unitScaling) == 0 && Float.compare(group.shields, shields) == 0
&& Float.compare(group.shieldScaling, shieldScaling) == 0 && unitAmount == group.unitAmount &&
type == group.type && effect == group.effect && Structs.eq(items, group.items);
}
@Override
public int hashCode(){
return Arrays.hashCode(new Object[]{type, end, begin, spacing, max, unitScaling, shields, shieldScaling, unitAmount, effect, items});
}
} }

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@@ -131,7 +131,7 @@ public class Teams{
} }
private void count(Unit unit){ private void count(Unit unit){
unit.team.data().updateCount(unit.type(), 1); unit.team.data().updateCount(unit.type, 1);
if(unit instanceof Payloadc){ if(unit instanceof Payloadc){
((Payloadc)unit).payloads().each(p -> { ((Payloadc)unit).payloads().each(p -> {
@@ -178,15 +178,15 @@ public class Teams{
data.units.add(unit); data.units.add(unit);
data.presentFlag = true; data.presentFlag = true;
if(data.unitsByType == null || data.unitsByType.length <= unit.type().id){ if(data.unitsByType == null || data.unitsByType.length <= unit.type.id){
data.unitsByType = new Seq[content.units().size]; data.unitsByType = new Seq[content.units().size];
} }
if(data.unitsByType[unit.type().id] == null){ if(data.unitsByType[unit.type.id] == null){
data.unitsByType[unit.type().id] = new Seq<>(); data.unitsByType[unit.type.id] = new Seq<>();
} }
data.unitsByType[unit.type().id].add(unit); data.unitsByType[unit.type.id].add(unit);
count(unit); count(unit);
} }

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@@ -194,8 +194,8 @@ public class Universe{
//queue random invasions //queue random invasions
if(!sector.isAttacked() && turn > invasionGracePeriod){ if(!sector.isAttacked() && turn > invasionGracePeriod){
//TODO use factors like difficulty for better invasion chance //invasion chance depends on # of nearby bases
if(sector.near().contains(Sector::hasEnemyBase) && Mathf.chance(baseInvasionChance)){ if(Mathf.chance(baseInvasionChance * sector.near().count(Sector::hasEnemyBase))){
int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : 0) + Mathf.random(2, 5) * 5; int waveMax = Math.max(sector.info.winWave, sector.isBeingPlayed() ? state.wave : 0) + Mathf.random(2, 5) * 5;
//assign invasion-related things //assign invasion-related things

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@@ -38,7 +38,7 @@ public class BlockRenderer implements Disposable{
private FrameBuffer dark = new FrameBuffer(); private FrameBuffer dark = new FrameBuffer();
private Seq<Building> outArray2 = new Seq<>(); private Seq<Building> outArray2 = new Seq<>();
private Seq<Tile> shadowEvents = new Seq<>(); private Seq<Tile> shadowEvents = new Seq<>();
private IntSet processedEntities = new IntSet(), processedLinks = new IntSet(); private IntSet procEntities = new IntSet(), procLinks = new IntSet(), procLights = new IntSet();
private boolean displayStatus = false; private boolean displayStatus = false;
public BlockRenderer(){ public BlockRenderer(){
@@ -191,8 +191,9 @@ public class BlockRenderer implements Disposable{
tileview.clear(); tileview.clear();
lightview.clear(); lightview.clear();
processedEntities.clear(); procEntities.clear();
processedLinks.clear(); procLinks.clear();
procLights.clear();
int minx = Math.max(avgx - rangex - expandr, 0); int minx = Math.max(avgx - rangex - expandr, 0);
int miny = Math.max(avgy - rangey - expandr, 0); int miny = Math.max(avgy - rangey - expandr, 0);
@@ -209,25 +210,25 @@ public class BlockRenderer implements Disposable{
tile = tile.build.tile; tile = tile.build.tile;
} }
if(block != Blocks.air && block.cacheLayer == CacheLayer.normal && (tile.build == null || !processedEntities.contains(tile.build.id))){ if(block != Blocks.air && block.cacheLayer == CacheLayer.normal && (tile.build == null || !procEntities.contains(tile.build.id))){
if(block.expanded || !expanded){ if(block.expanded || !expanded){
if(tile.build == null || processedLinks.add(tile.build.id)){ if(tile.build == null || procLinks.add(tile.build.id)){
tileview.add(tile); tileview.add(tile);
if(tile.build != null){ if(tile.build != null){
processedEntities.add(tile.build.id); procEntities.add(tile.build.id);
processedLinks.add(tile.build.id); procLinks.add(tile.build.id);
} }
} }
} }
//lights are drawn even in the expanded range //lights are drawn even in the expanded range
if(tile.build != null || tile.block().emitLight){ if(((tile.build != null && procLights.add(tile.build.pos())) || tile.block().emitLight)){
lightview.add(tile); lightview.add(tile);
} }
if(tile.build != null && tile.build.power != null && tile.build.power.links.size > 0){ if(tile.build != null && tile.build.power != null && tile.build.power.links.size > 0){
for(Building other : tile.build.getPowerConnections(outArray2)){ for(Building other : tile.build.getPowerConnections(outArray2)){
if(other.block instanceof PowerNode && processedLinks.add(other.id)){ //TODO need a generic way to render connections! if(other.block instanceof PowerNode && procLinks.add(other.id)){ //TODO need a generic way to render connections!
tileview.add(other.tile); tileview.add(other.tile);
} }
} }
@@ -235,7 +236,7 @@ public class BlockRenderer implements Disposable{
} }
//special case for floors //special case for floors
if(block == Blocks.air && tile.floor().emitLight){ if((block == Blocks.air && tile.floor().emitLight) && procLights.add(tile.pos())){
lightview.add(tile); lightview.add(tile);
} }
} }

View File

@@ -100,7 +100,6 @@ public class LightRenderer{
Draw.vert(ledge.texture, vertices, 0, vertices.length); Draw.vert(ledge.texture, vertices, 0, vertices.length);
Vec2 v3 = Tmp.v2.trnsExact(rot, stroke); Vec2 v3 = Tmp.v2.trnsExact(rot, stroke);
u = ledge.u; u = ledge.u;

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@@ -96,7 +96,7 @@ public class MinimapRenderer implements Disposable{
Draw.mixcol(unit.team().color, 1f); Draw.mixcol(unit.team().color, 1f);
float scale = Scl.scl(1f) / 2f * scaling * 32f; float scale = Scl.scl(1f) / 2f * scaling * 32f;
Draw.rect(unit.type().icon(Cicon.full), x + rx, y + ry, scale, scale, unit.rotation() - 90); Draw.rect(unit.type.icon(Cicon.full), x + rx, y + ry, scale, scale, unit.rotation() - 90);
Draw.reset(); Draw.reset();
//only disable player names in multiplayer //only disable player names in multiplayer

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@@ -85,7 +85,7 @@ public class OverlayRenderer{
//special selection for block "units" //special selection for block "units"
Fill.square(select.x, select.y, ((BlockUnitc)select).tile().block.size * tilesize/2f); Fill.square(select.x, select.y, ((BlockUnitc)select).tile().block.size * tilesize/2f);
}else{ }else{
Draw.rect(select.type().icon(Cicon.full), select.x(), select.y(), select.rotation() - 90); Draw.rect(select.type.icon(Cicon.full), select.x(), select.y(), select.rotation() - 90);
} }
Lines.stroke(unitFade); Lines.stroke(unitFade);

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@@ -22,15 +22,16 @@ public class PlanetGrid{
{5, 3, 10, 1, 4}, {2, 5, 4, 0, 11}, {3, 7, 6, 1, 8}, {7, 2, 9, 0, 6} {5, 3, 10, 1, 4}, {2, 5, 4, 0, 11}, {3, 7, 6, 1, 8}, {7, 2, 9, 0, 6}
}; };
public final int size; public int size;
public final Ptile[] tiles; public Ptile[] tiles;
public final Corner[] corners; public Corner[] corners;
public final Edge[] edges; public Edge[] edges;
PlanetGrid(int size){ //this is protected so if you want to make strange grids you should know what you're doing.
protected PlanetGrid(int size){
this.size = size; this.size = size;
tiles = new Ptile[Buildingount(size)]; tiles = new Ptile[tileCount(size)];
for(int i = 0; i < tiles.length; i++){ for(int i = 0; i < tiles.length; i++){
tiles[i] = new Ptile(i, i < 12 ? 5 : 6); tiles[i] = new Ptile(i, i < 12 ? 5 : 6);
} }
@@ -67,7 +68,7 @@ public class PlanetGrid{
return result; return result;
} }
static PlanetGrid initialGrid(){ public static PlanetGrid initialGrid(){
PlanetGrid grid = new PlanetGrid(0); PlanetGrid grid = new PlanetGrid(0);
for(Ptile t : grid.tiles){ for(Ptile t : grid.tiles){
@@ -111,7 +112,7 @@ public class PlanetGrid{
return grid; return grid;
} }
static PlanetGrid subdividedGrid(PlanetGrid prev){ public static PlanetGrid subdividedGrid(PlanetGrid prev){
PlanetGrid grid = new PlanetGrid(prev.size + 1); PlanetGrid grid = new PlanetGrid(prev.size + 1);
int prevTiles = prev.tiles.length; int prevTiles = prev.tiles.length;
@@ -207,7 +208,7 @@ public class PlanetGrid{
return -1; return -1;
} }
static int Buildingount(int size){ static int tileCount(int size){
return 10 * Mathf.pow(3, size) + 2; return 10 * Mathf.pow(3, size) + 2;
} }
@@ -220,12 +221,12 @@ public class PlanetGrid{
} }
public static class Ptile{ public static class Ptile{
public final int id; public int id;
public final int edgeCount; public int edgeCount;
public final Ptile[] tiles; public Ptile[] tiles;
public final Corner[] corners; public Corner[] corners;
public final Edge[] edges; public Edge[] edges;
public Vec3 v = new Vec3(); public Vec3 v = new Vec3();
@@ -240,11 +241,11 @@ public class PlanetGrid{
} }
public static class Corner{ public static class Corner{
public final int id; public int id;
public final Ptile[] tiles = new Ptile[3]; public Ptile[] tiles = new Ptile[3];
public final Corner[] corners = new Corner[3]; public Corner[] corners = new Corner[3];
public final Edge[] edges = new Edge[3]; public Edge[] edges = new Edge[3];
public final Vec3 v = new Vec3(); public Vec3 v = new Vec3();
public Corner(int id){ public Corner(int id){
this.id = id; this.id = id;
@@ -252,9 +253,9 @@ public class PlanetGrid{
} }
public static class Edge{ public static class Edge{
public final int id; public int id;
public final Ptile[] tiles = new Ptile[2]; public Ptile[] tiles = new Ptile[2];
public final Corner[] corners = new Corner[2]; public Corner[] corners = new Corner[2];
public Edge(int id){ public Edge(int id){
this.id = id; this.id = id;

View File

@@ -599,11 +599,11 @@ public class DesktopInput extends InputHandler{
} }
protected void updateMovement(Unit unit){ protected void updateMovement(Unit unit){
boolean omni = unit.type().omniMovement; boolean omni = unit.type.omniMovement;
boolean ground = unit.isGrounded(); boolean ground = unit.isGrounded();
float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type().strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f); float strafePenalty = ground ? 1f : Mathf.lerp(1f, unit.type.strafePenalty, Angles.angleDist(unit.vel().angle(), unit.rotation()) / 180f);
float baseSpeed = unit.type().speed; float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation //limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){ if(unit.isCommanding()){
@@ -611,7 +611,7 @@ public class DesktopInput extends InputHandler{
baseSpeed = unit.minFormationSpeed * 0.95f; baseSpeed = unit.minFormationSpeed * 0.95f;
} }
float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type().canBoost ? unit.type().boostMultiplier : 1f, unit.elevation) * strafePenalty; float speed = baseSpeed * Mathf.lerp(1f, unit.isCommanding() ? 1f : unit.type.canBoost ? unit.type.boostMultiplier : 1f, unit.elevation) * strafePenalty;
float xa = Core.input.axis(Binding.move_x); float xa = Core.input.axis(Binding.move_x);
float ya = Core.input.axis(Binding.move_y); float ya = Core.input.axis(Binding.move_y);
boolean boosted = (unit instanceof Mechc && unit.isFlying()); boolean boosted = (unit instanceof Mechc && unit.isFlying());
@@ -622,7 +622,7 @@ public class DesktopInput extends InputHandler{
} }
float mouseAngle = Angles.mouseAngle(unit.x, unit.y); float mouseAngle = Angles.mouseAngle(unit.x, unit.y);
boolean aimCursor = omni && player.shooting && unit.type().hasWeapons() && unit.type().faceTarget && !boosted && unit.type().rotateShooting; boolean aimCursor = omni && player.shooting && unit.type.hasWeapons() && unit.type.faceTarget && !boosted && unit.type.rotateShooting;
if(aimCursor){ if(aimCursor){
unit.lookAt(mouseAngle); unit.lookAt(mouseAngle);
@@ -637,11 +637,11 @@ public class DesktopInput extends InputHandler{
}else{ }else{
unit.moveAt(Tmp.v2.trns(unit.rotation, movement.len())); unit.moveAt(Tmp.v2.trns(unit.rotation, movement.len()));
if(!movement.isZero() && ground){ if(!movement.isZero() && ground){
unit.vel.rotateTo(movement.angle(), unit.type().rotateSpeed); unit.vel.rotateTo(movement.angle(), unit.type.rotateSpeed);
} }
} }
unit.aim(unit.type().faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y)); unit.aim(unit.type.faceTarget ? Core.input.mouseWorld() : Tmp.v1.trns(unit.rotation, Core.input.mouseWorld().dst(unit)).add(unit.x, unit.y));
unit.controlWeapons(true, player.shooting && !boosted); unit.controlWeapons(true, player.shooting && !boosted);
player.boosting = Core.input.keyDown(Binding.boost) && !movement.isZero(); player.boosting = Core.input.keyDown(Binding.boost) && !movement.isZero();

View File

@@ -158,7 +158,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Payloadc pay = (Payloadc)unit; Payloadc pay = (Payloadc)unit;
if(target.isAI() && target.isGrounded() && pay.canPickup(target) if(target.isAI() && target.isGrounded() && pay.canPickup(target)
&& target.within(unit, unit.type().hitSize * 2f + target.type().hitSize * 2f)){ && target.within(unit, unit.type.hitSize * 2f + target.type.hitSize * 2f)){
Call.pickedUnitPayload(unit, target); Call.pickedUnitPayload(unit, target);
} }
} }
@@ -365,7 +365,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
if(commander.isCommanding()){ if(commander.isCommanding()){
commander.clearCommand(); commander.clearCommand();
}else if(player.unit().type().commandLimit > 0){ }else if(player.unit().type.commandLimit > 0){
//TODO try out some other formations //TODO try out some other formations
commander.commandNearby(new CircleFormation()); commander.commandNearby(new CircleFormation());
@@ -398,17 +398,17 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
} }
if(player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && player.unit().ammo <= 0){ if(player.shooting && !wasShooting && player.unit().hasWeapons() && state.rules.unitAmmo && player.unit().ammo <= 0){
player.unit().type().weapons.first().noAmmoSound.at(player.unit()); player.unit().type.weapons.first().noAmmoSound.at(player.unit());
} }
wasShooting = player.shooting; wasShooting = player.shooting;
if(!player.dead()){ if(!player.dead()){
controlledType = player.unit().type(); controlledType = player.unit().type;
} }
if(controlledType != null && player.dead()){ if(controlledType != null && player.dead()){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead); Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit != null){ if(unit != null){
Call.unitControl(player, unit); Call.unitControl(player, unit);
@@ -418,7 +418,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
public void checkUnit(){ public void checkUnit(){
if(controlledType != null){ if(controlledType != null){
Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type() == controlledType && !u.dead); Unit unit = Units.closest(player.team(), player.x, player.y, u -> !u.isPlayer() && u.type == controlledType && !u.dead);
if(unit == null && controlledType == UnitTypes.block){ if(unit == null && controlledType == UnitTypes.block){
unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null; unit = world.buildWorld(player.x, player.y) instanceof ControlBlock ? ((ControlBlock)world.buildWorld(player.x, player.y)).unit() : null;
} }
@@ -437,7 +437,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
Unit unit = player.unit(); Unit unit = player.unit();
if(!(unit instanceof Payloadc pay)) return; if(!(unit instanceof Payloadc pay)) return;
Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type().hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f)); Unit target = Units.closest(player.team(), pay.x(), pay.y(), unit.type.hitSize * 2.5f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(target != null){ if(target != null){
Call.requestUnitPayload(player, target); Call.requestUnitPayload(player, target);
}else{ }else{

View File

@@ -85,7 +85,7 @@ public class MobileInput extends InputHandler implements GestureListener{
if(tile != null && player.team().isEnemy(tile.team)){ if(tile != null && player.team().isEnemy(tile.team)){
player.miner().mineTile(null); player.miner().mineTile(null);
target = tile; target = tile;
}else if(tile != null && player.unit().type().canHeal && tile.team == player.team() && tile.damaged()){ }else if(tile != null && player.unit().type.canHeal && tile.team == player.team() && tile.damaged()){
player.miner().mineTile(null); player.miner().mineTile(null);
target = tile; target = tile;
} }
@@ -834,10 +834,10 @@ public class MobileInput extends InputHandler implements GestureListener{
protected void updateMovement(Unit unit){ protected void updateMovement(Unit unit){
Rect rect = Tmp.r3; Rect rect = Tmp.r3;
UnitType type = unit.type(); UnitType type = unit.type;
if(type == null) return; if(type == null) return;
boolean omni = unit.type().omniMovement; boolean omni = unit.type.omniMovement;
boolean legs = unit.isGrounded(); boolean legs = unit.isGrounded();
boolean allowHealing = type.canHeal; boolean allowHealing = type.canHeal;
boolean validHealTarget = allowHealing && target instanceof Building && ((Building)target).isValid() && target.team() == unit.team && boolean validHealTarget = allowHealing && target instanceof Building && ((Building)target).isValid() && target.team() == unit.team &&
@@ -855,7 +855,7 @@ public class MobileInput extends InputHandler implements GestureListener{
float attractDst = 15f; float attractDst = 15f;
float strafePenalty = legs ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(unit.vel.angle(), unit.rotation) / 180f); float strafePenalty = legs ? 1f : Mathf.lerp(1f, type.strafePenalty, Angles.angleDist(unit.vel.angle(), unit.rotation) / 180f);
float baseSpeed = unit.type().speed; float baseSpeed = unit.type.speed;
//limit speed to minimum formation speed to preserve formation //limit speed to minimum formation speed to preserve formation
if(unit.isCommanding()){ if(unit.isCommanding()){

View File

@@ -395,7 +395,7 @@ public class LExecutor{
if(unit instanceof Payloadc pay){ if(unit instanceof Payloadc pay){
//units //units
if(exec.bool(p1)){ if(exec.bool(p1)){
Unit result = Units.closest(unit.team, unit.x, unit.y, unit.type().hitSize * 2f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f)); Unit result = Units.closest(unit.team, unit.x, unit.y, unit.type.hitSize * 2f, u -> u.isAI() && u.isGrounded() && pay.canPickup(u) && u.within(unit, u.hitSize + unit.hitSize * 1.2f));
if(result != null){ if(result != null){
Call.pickedUnitPayload(unit, result); Call.pickedUnitPayload(unit, result);

View File

@@ -11,6 +11,7 @@ import mindustry.entities.abilities.*;
import mindustry.game.*; import mindustry.game.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.logic.*; import mindustry.logic.*;
import mindustry.type.*;
import mindustry.world.*; import mindustry.world.*;
import mindustry.world.blocks.defense.*; import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*; import mindustry.world.blocks.defense.turrets.*;
@@ -252,13 +253,16 @@ public class SectorDamage{
if(unit.isPlayer()) continue; if(unit.isPlayer()) continue;
if(unit.team == state.rules.defaultTeam){ if(unit.team == state.rules.defaultTeam){
sumHealth += unit.health + unit.shield; //scale health based on armor - yes, this is inaccurate, but better than nothing
sumDps += unit.type().dpsEstimate; float healthMult = 1f + Mathf.clamp(unit.armor / 20f);
sumHealth += unit.health*healthMult + unit.shield;
sumDps += unit.type.dpsEstimate;
if(unit.abilities.find(a -> a instanceof HealFieldAbility) instanceof HealFieldAbility h){ if(unit.abilities.find(a -> a instanceof HealFieldAbility) instanceof HealFieldAbility h){
sumRps += h.amount / h.reload * 60f; sumRps += h.amount / h.reload * 60f;
} }
}else{ }else{
curEnemyDps += unit.type().dpsEstimate; curEnemyDps += unit.type.dpsEstimate;
curEnemyHealth += unit.health; curEnemyHealth += unit.health;
} }
} }
@@ -277,10 +281,12 @@ public class SectorDamage{
} }
for(SpawnGroup group : state.rules.spawns){ for(SpawnGroup group : state.rules.spawns){
float healthMult = 1f + Mathf.clamp(group.type.armor / 20f);
StatusEffect effect = (group.effect == null ? StatusEffects.none : group.effect);
int spawned = group.getSpawned(wave); int spawned = group.getSpawned(wave);
if(spawned <= 0) continue; if(spawned <= 0) continue;
sumWaveHealth += spawned * (group.getShield(wave) + group.type.health); sumWaveHealth += spawned * (group.getShield(wave) + group.type.health * effect.healthMultiplier * healthMult);
sumWaveDps += spawned * group.type.dpsEstimate; sumWaveDps += spawned * group.type.dpsEstimate * effect.damageMultiplier;
} }
waveDps.add(new Vec2(wave, sumWaveDps)); waveDps.add(new Vec2(wave, sumWaveDps));
waveHealth.add(new Vec2(wave, sumWaveHealth)); waveHealth.add(new Vec2(wave, sumWaveHealth));
@@ -295,7 +301,8 @@ public class SectorDamage{
info.waveDpsBase = reg.intercept; info.waveDpsBase = reg.intercept;
info.waveDpsSlope = reg.slope; info.waveDpsSlope = reg.slope;
info.sumHealth = sumHealth; //enemy units like to aim for a lot of non-essential things, so increase resulting health slightly
info.sumHealth = sumHealth * 1.2f;
info.sumDps = sumDps; info.sumDps = sumDps;
info.sumRps = sumRps; info.sumRps = sumRps;
@@ -328,7 +335,7 @@ public class SectorDamage{
int radius = 3; int radius = 3;
//only penetrate a certain % by health, not by distance //only penetrate a certain % by health, not by distance
float totalHealth = path.sumf(t -> { float totalHealth = damage >= 1f ? 1f : path.sumf(t -> {
float s = 0; float s = 0;
for(int dx = -radius; dx <= radius; dx++){ for(int dx = -radius; dx <= radius; dx++){
for(int dy = -radius; dy <= radius; dy++){ for(int dy = -radius; dy <= radius; dy++){
@@ -345,7 +352,7 @@ public class SectorDamage{
float healthCount = 0; float healthCount = 0;
out: out:
for(int i = 0; i < path.size && healthCount < targetHealth; i++){ for(int i = 0; i < path.size && (healthCount < targetHealth || damage >= 1f); i++){
Tile t = path.get(i); Tile t = path.get(i);
for(int dx = -radius; dx <= radius; dx++){ for(int dx = -radius; dx <= radius; dx++){
@@ -365,7 +372,7 @@ public class SectorDamage{
removal.add(other.build); removal.add(other.build);
if(healthCount >= targetHealth){ if(healthCount >= targetHealth && damage < 0.999f){
break out; break out;
} }
} }
@@ -376,6 +383,7 @@ public class SectorDamage{
for(Building r : removal){ for(Building r : removal){
if(r.tile.build == r){ if(r.tile.build == r){
r.addPlan(false);
r.tile.remove(); r.tile.remove();
} }
} }
@@ -424,6 +432,7 @@ public class SectorDamage{
Effect.rubble(other.build.x, other.build.y, other.block().size); Effect.rubble(other.build.x, other.build.y, other.block().size);
} }
other.build.addPlan(false);
other.remove(); other.remove();
} }
} }

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@@ -412,12 +412,12 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
if(sector.hasEnemyBase()){ if(sector.hasEnemyBase()){
basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty); basegen.generate(tiles, enemies.map(r -> tiles.getn(r.x, r.y)), tiles.get(spawn.x, spawn.y), state.rules.waveTeam, sector, difficulty);
state.rules.attackMode = true; state.rules.attackMode = sector.info.attack = true;
}else{ }else{
state.rules.winWave = 15 * (int)Math.max(difficulty * 10, 1); state.rules.winWave = sector.info.winWave = 15 * (int)Math.max(difficulty * 10, 1);
} }
state.rules.waves = true; state.rules.waves = sector.info.waves = true;
//TODO better waves //TODO better waves
state.rules.spawns = DefaultWaves.generate(difficulty); state.rules.spawns = DefaultWaves.generate(difficulty);

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@@ -260,8 +260,8 @@ public class ContentParser{
//TODO test this! //TODO test this!
read(() -> { read(() -> {
//add reconstructor type //add reconstructor type
if(value.hasChild("requirements")){ if(value.has("requirements")){
JsonValue rec = value.remove("requirements"); JsonValue rec = value.remove("requirements");
//intermediate class for parsing //intermediate class for parsing
class UnitReq{ class UnitReq{
@@ -286,6 +286,17 @@ public class ContentParser{
} }
//read extra default waves
if(value.has("waves")){
JsonValue waves = value.remove("waves");
SpawnGroup[] groups = parser.readValue(SpawnGroup[].class, waves);
for(SpawnGroup group : groups){
group.type = unit;
}
Vars.defaultWaves.get().addAll(groups);
}
readFields(unit, value, true); readFields(unit, value, true);
}); });

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@@ -48,8 +48,8 @@ public class AmmoTypes implements ContentList{
if(build.block.consumes.hasPower() && build.block.consumes.getPower().buffered){ if(build.block.consumes.hasPower() && build.block.consumes.getPower().buffered){
float amount = closest.build.power.status * build.block.consumes.getPower().capacity; float amount = closest.build.power.status * build.block.consumes.getPower().capacity;
float powerPerAmmo = totalPower / unit.type().ammoCapacity; float powerPerAmmo = totalPower / unit.type.ammoCapacity;
float ammoRequired = unit.type().ammoCapacity - unit.ammo; float ammoRequired = unit.type.ammoCapacity - unit.ammo;
float powerRequired = ammoRequired * powerPerAmmo; float powerRequired = ammoRequired * powerPerAmmo;
float powerTaken = Math.min(amount, powerRequired); float powerTaken = Math.min(amount, powerRequired);

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@@ -64,6 +64,13 @@ public class ItemStack implements Comparable<ItemStack>{
return item.compareTo(itemStack.item); return item.compareTo(itemStack.item);
} }
@Override
public boolean equals(Object o){
if(this == o) return true;
if(!(o instanceof ItemStack stack)) return false;
return amount == stack.amount && item == stack.item;
}
@Override @Override
public String toString(){ public String toString(){
return "ItemStack{" + return "ItemStack{" +

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@@ -23,6 +23,7 @@ public class SectorPreset extends UnlockableContent{
super(name); super(name);
this.generator = new FileMapGenerator(name); this.generator = new FileMapGenerator(name);
this.planet = planet; this.planet = planet;
sector %= planet.sectors.size;
this.sector = planet.sectors.get(sector); this.sector = planet.sectors.get(sector);
planet.preset(sector, this); planet.preset(sector, this);

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@@ -56,7 +56,7 @@ public class StatusEffect extends MappableContent{
} }
if(effect != Fx.none && Mathf.chanceDelta(effectChance)){ if(effect != Fx.none && Mathf.chanceDelta(effectChance)){
Tmp.v1.rnd(unit.type().hitSize /2f); Tmp.v1.rnd(unit.type.hitSize /2f);
effect.at(unit.x + Tmp.v1.x, unit.y + Tmp.v1.y); effect.at(unit.x + Tmp.v1.x, unit.y + Tmp.v1.y);
} }
} }

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@@ -117,7 +117,7 @@ public class UnitType extends UnlockableContent{
public Unit create(Team team){ public Unit create(Team team){
Unit unit = constructor.get(); Unit unit = constructor.get();
unit.team = team; unit.team = team;
unit.type(this); unit.setType(this);
unit.ammo = ammoCapacity; //fill up on ammo upon creation unit.ammo = ammoCapacity; //fill up on ammo upon creation
unit.elevation = flying ? 1f : 0; unit.elevation = flying ? 1f : 0;
unit.heal(); unit.heal();

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@@ -339,9 +339,6 @@ public class SettingsMenuDialog extends SettingsDialog{
graphics.checkPref("smoothcamera", true); graphics.checkPref("smoothcamera", true);
graphics.checkPref("position", false); graphics.checkPref("position", false);
graphics.checkPref("fps", false); graphics.checkPref("fps", false);
if(!mobile){
graphics.checkPref("blockselectkeys", true);
}
graphics.checkPref("playerindicators", true); graphics.checkPref("playerindicators", true);
graphics.checkPref("indicators", true); graphics.checkPref("indicators", true);
graphics.checkPref("animatedwater", true); graphics.checkPref("animatedwater", true);

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@@ -712,7 +712,7 @@ public class HudFragment extends Fragment{
t.add(new SideBar(() -> player.unit().healthf(), () -> true, true)).width(bw).growY().padRight(pad); t.add(new SideBar(() -> player.unit().healthf(), () -> true, true)).width(bw).growY().padRight(pad);
t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f); t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f);
t.add(new SideBar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), () -> !player.displayAmmo(), false)).width(bw).growY().padLeft(pad).update(b -> { t.add(new SideBar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), () -> !player.displayAmmo(), false)).width(bw).growY().padLeft(pad).update(b -> {
b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type().ammoType.color : Pal.health); b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type.ammoType.color : Pal.health);
}); });
t.getChildren().get(1).toFront(); t.getChildren().get(1).toFront();

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@@ -289,7 +289,7 @@ public class PlacementFragment extends Fragment{
topTable.table(header -> { topTable.table(header -> {
String keyCombo = ""; String keyCombo = "";
if(!mobile && Core.settings.getBool("blockselectkeys")){ if(!mobile){
Seq<Block> blocks = getByCategory(currentCategory); Seq<Block> blocks = getByCategory(currentCategory);
for(int i = 0; i < blocks.size; i++){ for(int i = 0; i < blocks.size; i++){
if(blocks.get(i) == displayBlock && (i + 1) / 10 - 1 < blockSelect.length){ if(blocks.get(i) == displayBlock && (i + 1) / 10 - 1 < blockSelect.length){

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@@ -115,6 +115,8 @@ public class LaunchPad extends Block{
public void display(Table table){ public void display(Table table){
super.display(table); super.display(table);
if(!state.isCampaign()) return;
table.row(); table.row();
table.label(() -> { table.label(() -> {
Sector dest = state.secinfo.getRealDestination(); Sector dest = state.secinfo.getRealDestination();

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@@ -75,7 +75,7 @@ public class TractorBeamTurret extends Block{
} }
//look at target //look at target
if(target != null && target.within(this, range) && target.team() != team && target.type().flying && efficiency() > 0.01f){ if(target != null && target.within(this, range) && target.team() != team && target.type.flying && efficiency() > 0.01f){
any = true; any = true;
float dest = angleTo(target); float dest = angleTo(target);
rotation = Angles.moveToward(rotation, dest, rotateSpeed * edelta()); rotation = Angles.moveToward(rotation, dest, rotateSpeed * edelta());

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@@ -43,7 +43,7 @@ public class UnitPayload implements Payload{
@Override @Override
public boolean dump(){ public boolean dump(){
if(!Units.canCreate(unit.team, unit.type())){ if(!Units.canCreate(unit.team, unit.type)){
deactiveTime = 1f; deactiveTime = 1f;
return false; return false;
} }
@@ -74,7 +74,7 @@ public class UnitPayload implements Payload{
@Override @Override
public void draw(){ public void draw(){
Drawf.shadow(unit.x, unit.y, 20); Drawf.shadow(unit.x, unit.y, 20);
Draw.rect(unit.type().icon(Cicon.full), unit.x, unit.y, unit.rotation - 90); Draw.rect(unit.type.icon(Cicon.full), unit.x, unit.y, unit.rotation - 90);
//draw warning //draw warning
if(deactiveTime > 0){ if(deactiveTime > 0){

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@@ -333,7 +333,7 @@ public class CoreBlock extends StorageBlock{
@Override @Override
public void itemTaken(Item item){ public void itemTaken(Item item){
if(state.isCampaign()){ if(state.isCampaign() && team == state.rules.defaultTeam){
//update item taken amount //update item taken amount
state.secinfo.handleCoreItem(item, -1); state.secinfo.handleCoreItem(item, -1);
} }
@@ -342,7 +342,9 @@ public class CoreBlock extends StorageBlock{
@Override @Override
public void handleItem(Building source, Item item){ public void handleItem(Building source, Item item){
if(net.server() || !net.active()){ if(net.server() || !net.active()){
state.secinfo.handleCoreItem(item, 1); if(team == state.rules.defaultTeam){
state.secinfo.handleCoreItem(item, 1);
}
if(items.get(item) >= getMaximumAccepted(item)){ if(items.get(item) >= getMaximumAccepted(item)){
//create item incineration effect at random intervals //create item incineration effect at random intervals

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@@ -26,7 +26,7 @@ public class StorageBlock extends Block{
} }
public static void incinerateEffect(Building self, Building source){ public static void incinerateEffect(Building self, Building source){
if(Mathf.chance(0.1)){ if(Mathf.chance(0.3)){
Tile edge = Edges.getFacingEdge(source, self); Tile edge = Edges.getFacingEdge(source, self);
Tile edge2 = Edges.getFacingEdge(self, source); Tile edge2 = Edges.getFacingEdge(self, source);
if(edge != null && edge2 != null){ if(edge != null && edge2 != null){
@@ -46,7 +46,9 @@ public class StorageBlock extends Block{
@Override @Override
public void handleItem(Building source, Item item){ public void handleItem(Building source, Item item){
if(linkedCore != null){ if(linkedCore != null){
incinerateEffect(this, source); if(linkedCore.items.get(item) >= ((CoreBuild)linkedCore).storageCapacity){
incinerateEffect(this, source);
}
((CoreBuild)linkedCore).noEffect = true; ((CoreBuild)linkedCore).noEffect = true;
linkedCore.handleItem(source, item); linkedCore.handleItem(source, item);
}else{ }else{

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@@ -90,7 +90,7 @@ public class Reconstructor extends UnitBlock{
return this.payload == null return this.payload == null
&& relativeTo(source) != rotation && relativeTo(source) != rotation
&& payload instanceof UnitPayload && payload instanceof UnitPayload
&& hasUpgrade(((UnitPayload)payload).unit.type()); && hasUpgrade(((UnitPayload)payload).unit.type);
} }
@Override @Override
@@ -114,9 +114,9 @@ public class Reconstructor extends UnitBlock{
if(constructing() && hasArrived()){ if(constructing() && hasArrived()){
Draw.draw(Layer.blockOver, () -> { Draw.draw(Layer.blockOver, () -> {
Draw.alpha(1f - progress/ constructTime); Draw.alpha(1f - progress/ constructTime);
Draw.rect(payload.unit.type().icon(Cicon.full), x, y, rotdeg() - 90); Draw.rect(payload.unit.type.icon(Cicon.full), x, y, rotdeg() - 90);
Draw.reset(); Draw.reset();
Drawf.construct(this, upgrade(payload.unit.type()), rotdeg() - 90f, progress / constructTime, speedScl, time); Drawf.construct(this, upgrade(payload.unit.type), rotdeg() - 90f, progress / constructTime, speedScl, time);
}); });
}else{ }else{
Draw.z(Layer.blockOver); Draw.z(Layer.blockOver);
@@ -135,7 +135,7 @@ public class Reconstructor extends UnitBlock{
if(payload != null){ if(payload != null){
//check if offloading //check if offloading
if(!hasUpgrade(payload.unit.type())){ if(!hasUpgrade(payload.unit.type)){
moveOutPayload(); moveOutPayload();
}else{ //update progress }else{ //update progress
if(moveInPayload()){ if(moveInPayload()){
@@ -146,7 +146,7 @@ public class Reconstructor extends UnitBlock{
//upgrade the unit //upgrade the unit
if(progress >= constructTime){ if(progress >= constructTime){
payload.unit = upgrade(payload.unit.type()).create(payload.unit.team()); payload.unit = upgrade(payload.unit.type).create(payload.unit.team());
progress = 0; progress = 0;
Effect.shake(2f, 3f, this); Effect.shake(2f, 3f, this);
Fx.producesmoke.at(this); Fx.producesmoke.at(this);
@@ -168,12 +168,12 @@ public class Reconstructor extends UnitBlock{
public UnitType unit(){ public UnitType unit(){
if(payload == null) return null; if(payload == null) return null;
UnitType t = upgrade(payload.unit.type()); UnitType t = upgrade(payload.unit.type);
return t != null && t.unlockedNow() ? t : null; return t != null && t.unlockedNow() ? t : null;
} }
public boolean constructing(){ public boolean constructing(){
return payload != null && hasUpgrade(payload.unit.type()); return payload != null && hasUpgrade(payload.unit.type);
} }
public boolean hasUpgrade(UnitType type){ public boolean hasUpgrade(UnitType type){

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@@ -65,10 +65,10 @@ public class ResupplyPoint extends Block{
public static boolean resupply(Team team, float x, float y, float range, float ammoAmount, Color ammoColor, Boolf<Unit> valid){ public static boolean resupply(Team team, float x, float y, float range, float ammoAmount, Color ammoColor, Boolf<Unit> valid){
if(!state.rules.unitAmmo) return false; if(!state.rules.unitAmmo) return false;
Unit unit = Units.closest(team, x, y, range, u -> u.type().ammoType instanceof ItemAmmoType && u.ammo <= u.type().ammoCapacity - ammoAmount && valid.get(u)); Unit unit = Units.closest(team, x, y, range, u -> u.type.ammoType instanceof ItemAmmoType && u.ammo <= u.type.ammoCapacity - ammoAmount && valid.get(u));
if(unit != null){ if(unit != null){
Fx.itemTransfer.at(x, y, ammoAmount / 2f, ammoColor, unit); Fx.itemTransfer.at(x, y, ammoAmount / 2f, ammoColor, unit);
unit.ammo = Math.min(unit.ammo + ammoAmount, unit.type().ammoCapacity); unit.ammo = Math.min(unit.ammo + ammoAmount, unit.type.ammoCapacity);
return true; return true;
} }

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@@ -14,6 +14,7 @@ import mindustry.entities.*;
import mindustry.entities.units.*; import mindustry.entities.units.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.ui.*; import mindustry.ui.*;
import mindustry.world.blocks.*; import mindustry.world.blocks.*;
@@ -122,6 +123,12 @@ public class UnitFactory extends UnitBlock{
return currentPlan == -1 ? 0 : progress / plans.get(currentPlan).time; return currentPlan == -1 ? 0 : progress / plans.get(currentPlan).time;
} }
@Override
public Object senseObject(LAccess sensor){
if(sensor == LAccess.config) return currentPlan == -1 ? null : plans.get(currentPlan).unit;
return super.senseObject(sensor);
}
@Override @Override
public void buildConfiguration(Table table){ public void buildConfiguration(Table table){
Seq<UnitType> units = Seq.with(plans).map(u -> u.unit).filter(u -> u.unlockedNow()); Seq<UnitType> units = Seq.with(plans).map(u -> u.unit).filter(u -> u.unlockedNow());

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@@ -60,7 +60,7 @@ public class SStats implements SteamUserStatsCallback{
// active10Phantoms.complete(); // active10Phantoms.complete();
//} //}
if(Groups.unit.count(u -> u.type() == UnitTypes.crawler && u.team() == player.team()) >= 50){ if(Groups.unit.count(u -> u.type == UnitTypes.crawler && u.team() == player.team()) >= 50){
active50Crawlers.complete(); active50Crawlers.complete();
} }