Ore renaming
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@@ -255,7 +255,7 @@ public class SectorDamage{
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//first, calculate the total health of blocks in the path
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//radius around the path that gets counted
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int radius = 5;
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int radius = 6;
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IntSet counted = new IntSet();
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for(Tile t : sparse2){
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@@ -335,6 +335,7 @@ public class SectorDamage{
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Seq<Vec2> waveDps = new Seq<>(), waveHealth = new Seq<>();
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int groundSpawns = Math.max(spawner.countFlyerSpawns(), 1), airSpawns = Math.max(spawner.countGroundSpawns(), 1);
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//TODO storing all this is dumb when you can just calculate it exactly from the rules...
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for(int wave = state.wave; wave < state.wave + 10; wave ++){
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float sumWaveDps = 0f, sumWaveHealth = 0f;
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