Minor optimization
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@@ -58,10 +58,10 @@ public class LightRenderer{
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TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid");
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float color = Draw.getColor().toFloatBits();
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float u = lmid.getU();
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float v = lmid.getV2();
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float u2 = lmid.getU2();
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float v2 = lmid.getV();
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float u = lmid.u;
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float v = lmid.v2;
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float u2 = lmid.u2;
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float v2 = lmid.v;
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Vec2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke);
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@@ -103,10 +103,10 @@ public class LightRenderer{
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Vec2 v3 = Tmp.v2.trnsExact(rot, stroke);
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u = ledge.getU();
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v = ledge.getV2();
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u2 = ledge.getU2();
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v2 = ledge.getV();
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u = ledge.u;
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v = ledge.v2;
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u2 = ledge.u2;
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v2 = ledge.v;
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vertices[0] = lx4;
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vertices[1] = ly4;
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