Steam bugfixes
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@@ -619,6 +619,7 @@ mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
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mode.sandbox.name = Sandbox
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Infinite resources and no timer for waves.
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mode.sandbox.description = Infinite resources and no timer for waves.
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mode.editor.name = Editor
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mode.pvp.name = PvP
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mode.pvp.name = PvP
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mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
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mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
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mode.attack.name = Attack
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mode.attack.name = Attack
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@@ -311,7 +311,7 @@ public class SNet implements SteamNetworkingCallback, SteamMatchmakingCallback,
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smat.getLobbyData(lobby, "mapname"),
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smat.getLobbyData(lobby, "mapname"),
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Strings.parseInt(smat.getLobbyData(lobby, "wave"), -1),
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Strings.parseInt(smat.getLobbyData(lobby, "wave"), -1),
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smat.getNumLobbyMembers(lobby),
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smat.getNumLobbyMembers(lobby),
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Strings.parseInt(smat.getLobbyData(lobby, "name"), -1),
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Strings.parseInt(smat.getLobbyData(lobby, "version"), -1),
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smat.getLobbyData(lobby, "versionType"),
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smat.getLobbyData(lobby, "versionType"),
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Gamemode.valueOf(smat.getLobbyData(lobby, "gamemode")),
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Gamemode.valueOf(smat.getLobbyData(lobby, "gamemode")),
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smat.getLobbyMemberLimit(lobby)
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smat.getLobbyMemberLimit(lobby)
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