Fixed #5647
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@@ -44,7 +44,7 @@ public class AmmoTypes implements ContentList{
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public void resupply(Unit unit){
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float range = unit.hitSize + this.range;
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Building build = Units.closestBuilding(unit.team, unit.x, unit.y, range, u -> u.block.hasPower && u.block.consumes.getPower().buffered);
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Building build = Units.closestBuilding(unit.team, unit.x, unit.y, range, u -> u.block.consumes.hasPower() && u.block.consumes.getPower().buffered);
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if(build != null){
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float amount = build.power.status * build.block.consumes.getPower().capacity;
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