Fixed #2779
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@@ -33,7 +33,7 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
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table.table(Tex.underline, bt -> {
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bt.left().defaults().padRight(3).left();
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if(type.damage > 0 && type.collides){
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if(type.damage > 0 && (type.collides || type.splashDamage <= 0)){
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bt.add(Core.bundle.format("bullet.damage", type.damage));
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}
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