Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/src/mindustry/ui/dialogs/PlanetDialog.java
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@@ -393,12 +393,6 @@ public class Fx{
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Lines.circle(e.x, e.y, 2f + e.finpow() * 7f);
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}),
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healDenamic = new Effect(11, e -> {
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color(Pal.heal);
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stroke(e.fout() * 2f);
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Lines.circle(e.x, e.y, 2f + e.finpow() * e.rotation);
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}),
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shieldWave = new Effect(22, e -> {
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color(e.color, 0.7f);
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stroke(e.fout() * 2f);
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@@ -1000,7 +994,9 @@ public class Fx{
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float length = 20f * e.finpow();
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float size = 7f * e.fout();
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rect(((Item)e.data).fullIcon, e.x + trnsx(e.rotation, length), e.y + trnsy(e.rotation, length), size, size);
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if(!(e.data instanceof Item item)) return;
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rect(item.fullIcon, e.x + trnsx(e.rotation, length), e.y + trnsy(e.rotation, length), size, size);
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}),
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shockwave = new Effect(10f, 80f, e -> {
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@@ -4,6 +4,7 @@ import arc.*;
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import arc.graphics.*;
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import arc.math.*;
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import mindustry.ctype.*;
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import mindustry.game.*;
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import mindustry.game.EventType.*;
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import mindustry.type.*;
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import mindustry.graphics.*;
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@@ -163,7 +164,7 @@ public class StatusEffects implements ContentList{
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}};
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boss = new StatusEffect("boss"){{
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color = Pal.health;
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color = Team.sharded.color;
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permanent = true;
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damageMultiplier = 1.3f;
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healthMultiplier = 1.5f;
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@@ -1789,7 +1789,7 @@ public class UnitTypes implements ContentList{
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shootY = 6f;
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beamWidth = 0.8f;
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mirror = false;
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repairSpeed = 0.7f;
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repairSpeed = 0.75f;
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bullet = new BulletType(){{
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maxRange = 120f;
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@@ -1835,8 +1835,8 @@ public class UnitTypes implements ContentList{
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speed = 0f;
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splashDamage = 50f;
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splashDamageRadius = 40f;
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splashDamage = 55f;
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splashDamageRadius = 45f;
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}};
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}});
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}};
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