Internal refactoring & cleanup

This commit is contained in:
Anuken
2020-09-22 15:50:33 -04:00
parent 0256a475cf
commit f3e08f9cb6
32 changed files with 168 additions and 135 deletions

View File

@@ -1306,7 +1306,6 @@ public class UnitTypes implements ContentList{
health = 280;
accel = 0.4f;
rotateSpeed = 3.3f;
immunities = ObjectSet.with(StatusEffects.wet);
trailLength = 20;
rotateShooting = false;
@@ -1358,7 +1357,6 @@ public class UnitTypes implements ContentList{
armor = 4f;
accel = 0.3f;
rotateSpeed = 2.6f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
trailLength = 20;
@@ -1400,7 +1398,6 @@ public class UnitTypes implements ContentList{
drag = 0.17f;
hitsize = 16f;
armor = 7f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
trailLength = 22;
@@ -1495,7 +1492,6 @@ public class UnitTypes implements ContentList{
hitsize = 39f;
accel = 0.2f;
rotateSpeed = 1.3f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
trailLength = 50;
@@ -1580,10 +1576,9 @@ public class UnitTypes implements ContentList{
armor = 16f;
accel = 0.19f;
rotateSpeed = 0.9f;
immunities = ObjectSet.with(StatusEffects.wet);
rotateShooting = false;
float spawnTime = 60f * 25f;
float spawnTime = 60f * 15f;
abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));