Internal refactoring & cleanup
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@@ -1306,7 +1306,6 @@ public class UnitTypes implements ContentList{
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health = 280;
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accel = 0.4f;
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rotateSpeed = 3.3f;
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immunities = ObjectSet.with(StatusEffects.wet);
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trailLength = 20;
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rotateShooting = false;
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@@ -1358,7 +1357,6 @@ public class UnitTypes implements ContentList{
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armor = 4f;
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accel = 0.3f;
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rotateSpeed = 2.6f;
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immunities = ObjectSet.with(StatusEffects.wet);
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rotateShooting = false;
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trailLength = 20;
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@@ -1400,7 +1398,6 @@ public class UnitTypes implements ContentList{
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drag = 0.17f;
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hitsize = 16f;
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armor = 7f;
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immunities = ObjectSet.with(StatusEffects.wet);
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rotateShooting = false;
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trailLength = 22;
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@@ -1495,7 +1492,6 @@ public class UnitTypes implements ContentList{
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hitsize = 39f;
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accel = 0.2f;
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rotateSpeed = 1.3f;
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immunities = ObjectSet.with(StatusEffects.wet);
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rotateShooting = false;
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trailLength = 50;
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@@ -1580,10 +1576,9 @@ public class UnitTypes implements ContentList{
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armor = 16f;
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accel = 0.19f;
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rotateSpeed = 0.9f;
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immunities = ObjectSet.with(StatusEffects.wet);
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rotateShooting = false;
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float spawnTime = 60f * 25f;
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float spawnTime = 60f * 15f;
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abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f));
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